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MockHolliday
Fatal Absolution Negative-Feedback
21
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Posted - 2015.05.05 14:34:00 -
[1] - Quote
In response to Match making and game modes. How do you stop people from grossly exaggerating or straight up lying?
No one can honestly say the MM is not improved. Unless you are q syncing 16 players you must have had great matches on a daily bases. I play close to 2-3 hours daily. I at least see 3 games that are crazy close; winning or losing by 5 ticks. There are also the acquisitions maps that have a turn around win during the 3rd or later round.
The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Why do you guys think MM can predict when you want to be a *****.
AT LEAST once a day my squad whether it is 3 or 6 deep win a match that at the start looked hopeless. We may have lost 10 proto suits but we won and had FUN doing it.
DAMN players need to remember isk has very little real world value...it is FUN money so have fun and spend it.
(not to mention CCP literally gives us free officer items on the every other daily) (playing with a bunch of scrooge miser McDucks) |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2264
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Posted - 2015.05.05 14:38:00 -
[2] - Quote
MockHolliday wrote:In response to Match making and game modes. How do you stop people from grossly exaggerating or straight up lying?
No one can honestly say the MM is not improved. Unless you are q syncing 16 players you must have had great matches on a daily bases. I play close to 2-3 hours daily. I at least see 3 games that are crazy close; winning or losing by 5 ticks. There are also the acquisitions maps that have a turn around win during the 3rd or later round.
The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Why do you guys think MM can predict when you want to be a *****.
AT LEAST once a day my squad whether it is 3 or 6 deep win a match that at the start looked hopeless. We may have lost 10 proto suits but we won and had FUN doing it.
DAMN players need to remember isk has very little real world value...it is FUN money so have fun and spend it.
(not to mention CCP literally gives us free officer items on the every other daily) (playing with a bunch of scrooge miser McDucks)
Im with ya, in the few weeks since MM-redux has been in the game, ive had 1, FROGKING 1! 5 vs 10 match. evertyhing else has been either annoying close or so intensely bllody you don even realize you just got cloned.
We wanted good fights and now we're getting them.
Some people are just buttholes, end of story.
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Summa Militum
TotalAscendancy
403
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Posted - 2015.05.05 15:13:00 -
[3] - Quote
You must be playing different matches with different people than I am. I'm a solo player and the matchmaking change completely screwed me. Acquisition is the only game mode I play now. |
bogeyman m
Minmatar Republic
455
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Posted - 2015.05.05 15:31:00 -
[4] - Quote
Summa Militum wrote:You must be playing different matches with different people than I am. I'm a solo player and the matchmaking change completely screwed me. Acquisition is the only game mode I play now. There is a night and day difference to playing this game solo or with a squad -- and not just for matchmaking.
Professional Logibro and avid AVer -- I support my team for the ISK, but I blow up vehicles for the LOLz.
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MockHolliday
Fatal Absolution Negative-Feedback
24
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Posted - 2015.05.05 15:42:00 -
[5] - Quote
Addition
I experience this with two characters and both are beta vets. So I believe I would be in the highest tier...I also run with many friends with the same experience.
I am running from basic memory but I think I could say only 1 out of 10 games end up with red line stomp. But in reality many games can when players back out.
The game modes we run regularly are skirm, dom and acquisition.
edit: I do not run solo often. |
DDx77
OUTCAST MERCS General Tso's Alliance
244
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Posted - 2015.05.05 16:47:00 -
[6] - Quote
It is NOT improved
It is exactly the same
There are stomps and even fights just like before
The difference?
The stomps are boring 16 vs 9 or worse |
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CCP Rattati
C C P C C P Alliance
21801
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Posted - 2015.05.05 17:16:00 -
[7] - Quote
There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1511
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Posted - 2015.05.05 17:56:00 -
[8] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
Well then please look at my stats over the last month for NON - Skirmish pub battles. Both start and end of battle player counts. If I play skirmish i have okay to good numbers (usually 14-15 per side) if i play domination (which is/was my favorite) then most often I get unequal player counts to the degree where the battle is one sided due to it.
I would also like to say a battle needs 16v16, not 14v14, 12vs12 or whatever, the maps are to big and it get's boring fast when the # of players are reduced.
Personally, I think you should create some graphs showing the stats of player counts start/mid/end battle for one month pre MM changes and since. I think you'll see what the complaints are about.
Edit: remember to break those stats down by game mod since from my experience skirm is working fine and is better matched IF you could fill the team up all the way.
Also, personally I don't have any issue with getting into battles that much.
Overlord of Broman
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Bright Cloud
Namtar Elite Gallente Federation
951
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Posted - 2015.05.05 18:01:00 -
[9] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. There is still a problem with people massquitting matches. In some occasions i saw that 10 people left the match in the beginning and it didnt filled up neither which meant it was 15vs5. There needs to be a incentive or punishment against consequitive quitting to prevent "lobbyshopping". Those matches are just plain boring for all players who stayed cause the team with the advantage can just proceed to redline and the team with players down cant do anything due to the fact they are outnumbered 3:1.
Bright is the opposite of dark! Who would have thought of that?!
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Talos Vagheitan
Ancient Exiles.
1195
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Posted - 2015.05.05 18:02:00 -
[10] - Quote
It's definitely better, but two things I think will help even more.
1.) As suggested before, remove Skirmish from pubs. Consolidate the player base for even better balance and faster search times.
2.) Reduce Bush squad cap to 4. Keep the big full squads out of bush and into the bigger game modes. This helps all game types.
Who cares what some sniper has to say.
**--CCP, let's push for the license of Dust/Legion on both current Gen consoles-
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Vell0cet
OSG Planetary Operations Covert Intervention
3074
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Posted - 2015.05.05 18:30:00 -
[11] - Quote
CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening?
Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first?
I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head about. I'm just trying to understand the mechanics better.
Best PvE idea ever!
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1398
|
Posted - 2015.05.05 18:38:00 -
[12] - Quote
I don't understand why so many people drop out just because they see a full squad of same corp players, it does not guarantee them a win..but you leaving sure as hell gives them a better shot at it. I rarely even see full corp squads tbh , and when I do it's most often outer heaven or planet express..and they do not always win. stop being chicken ***** and get out there and fight!! |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1399
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Posted - 2015.05.05 18:42:00 -
[13] - Quote
that said , I did have to leave one the other day.. there was just no way in hell I was going to have a fun time trying to win a domination with me and 1 other guy vs 14, but that is a pretty rare occurrence.
I have had a few of the 6 v 10 , or 10 vs 14
they didn't hurt me none, it was still a good game. Like we have never played that way anyhow in the past with afk farmers , heh |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1399
|
Posted - 2015.05.05 18:44:00 -
[14] - Quote
Talos Vagheitan wrote:It's definitely better, but two things I think will help even more.
1.) As suggested before, remove Skirmish from pubs. Consolidate the player base for even better balance and faster search times.
2.) Reduce Bush squad cap to 4. Keep the big full squads out of bush and into the bigger game modes. This helps all game types.
why does so many want skirmish removed from pubs?
to get more into FW?
because if they like to only play skirmish , and you remove it..wouldn't they go there.. and not fill in the spots for ambush,dom, aquisition? |
Gyn Wallace
Ready to Play
353
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Posted - 2015.05.05 18:53:00 -
[15] - Quote
CCP Rattati wrote:There is one documented and verified complaint, ... the facts are that battles overall are far more equal than before, .... I have to back up the exaggerators on this one, even if they are exaggerating the problem. Leaving aside what your mu value comparisons indicate for a moment, are you seeing any increase in people leaving matches after this last patch? 14v14+ is irrelevant if 9 of the people on one side left and were replaced toward the end of the match, that's actually a 5v14 match. If those 9 left because they recognized the same squad and a half that just got done stomping them in the prior match, that's a match making failure, and the general increase in people leaving battle should give you reason to suspect that your mu values might not be balancing teams strength as well as you think.
Its pretty difficult to reconcile your assurances with my anecdotal experience of what appears to be a significant decline in the quality of match making with this last patch. But it could mostly just be top-tier players checking out the new game mode; I don't know.
I'd bet a billion isk, that some of the top tier players can field a couple of squads with way higher mu scores, however you're calculating them, that would exceed the mu scores of the other team, even if you put every other player on the other team, i.e. a 12v20 match. I've been in matches where it certainly seemed like a squad and a half of top tier players could have stomped not only me and my 15 teammates, but everyone else in that match, i.e. 9v23.
How can the current system that doesn't permit more than 16 players on the weaker team possibly balance those top tier players when they come down to pub stomp? (I recognize that below a certain quality, more blueberries are more of a liability than an asset, but my question is about top-tier players crushing mid-tier players, like me.)
The Dust/Eve Isk Exchange Thread
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Heimdallr69
Negative-Feedback.
5139
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Posted - 2015.05.05 19:04:00 -
[16] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. It's actually better for me to be in a squad than solo..opponents basically stay the same but now I have 5 other dudes that are on comms with me..though MM has improved a lot people quiting at the start and not being filled needs to be looked into please, yes for me this happens often, people just don't like tough fights.. Increase the ISK payout as well, I'd like to see more people in proto Gÿ¦n+Å
Removed inappropriate content - CCP Logibro
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Vell0cet
OSG Planetary Operations Covert Intervention
3075
|
Posted - 2015.05.05 19:08:00 -
[17] - Quote
Knightshade Belladonna wrote:Talos Vagheitan wrote:It's definitely better, but two things I think will help even more.
1.) As suggested before, remove Skirmish from pubs. Consolidate the player base for even better balance and faster search times.
2.) Reduce Bush squad cap to 4. Keep the big full squads out of bush and into the bigger game modes. This helps all game types. why does so many want skirmish removed from pubs? to get more into FW? because if they like to only play skirmish , and you remove it..wouldn't they go there.. and not fill in the spots for ambush,dom, aquisition? It's to have bigger pools to work with. Let's say there's 1500 players queuing for pubs (the rest are making fits, selling assets, reading mails, trading, in PC or FW). You've got 3 regions and 4 pub game modes. So you're already at 12 separate pools, now let's divide that into the high and low Mu pools. Now you're at 24 pools. That's about 63 players in each pool. This would be fine if matches lasted an hour, but matches last like 20 minutes, so at any given time only about 1/3 (or 21 players) are in the queue at once. That means the matches will be 10 v 11.
Of course some modes/regions are more popular and players aren't evenly distributed, which means the problem will be even worse for some and better for others, and I am pulling numbers out of my ass, but you get the general idea.
If we had pubs limited to just ambush and acquisition, those numbers would double in each queue and you'd see full/balanced matches a lot more frequently with shorter queue times. You still would have the option for skirmish gameplay, but you'd have to be in FW to experience it. That's not ideal by any means, but if you're choosing between the lesser of two evils, I'd rather have fewer options and great matches, than lots of options with long queues and fewer players in battle. If we had the player numbers to support more game modes, than sure, bring back more modes.
Best PvE idea ever!
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Regis Blackbird
DUST University Ivy League
827
|
Posted - 2015.05.05 20:00:00 -
[18] - Quote
Vell0cet wrote:CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening? Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first? I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head. I'm just trying to understand the mechanics better.
My experience is that my first battle of the day take longer times to find, and is generally a poor one (join half finished games etc). For some reason I can't explain, this fixes itself by the second and future games??
It's like some variables are not set when you initially log in, and you need a game (or cancel and requeue) to initialise it...
Regarding your comment about not filling empty spots: there were huge complaints from players (including myself) who joined matches which were effectivly over (last ticks on MCC / only a few clones left). With the new matchmaking empty spots will not be filled (after a time) for this exact reason. If they compensate for people leaving, those complaints will rise again. It's a chicken and egg thing...
My suspicion is that "leaving matches" was as common before as now, but then the matches were constantly refilled until the end. So this is not a new problem, it's just much more visible after the MM update. |
Vell0cet
OSG Planetary Operations Covert Intervention
3077
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Posted - 2015.05.05 20:06:00 -
[19] - Quote
Regis Blackbird wrote:Vell0cet wrote:CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening? Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first? I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head. I'm just trying to understand the mechanics better. ...Regarding your comment about not filling empty spots: there were huge complaints from players (including myself) who joined matches which were effectivly over (last ticks on MCC / only a few clones left). With the new matchmaking empty spots will not be filled (after a time) for this exact reason. If they compensate for people leaving, those complaints will rise again. It's a chicken and egg thing... My suspicion is that "leaving matches" was as common before as now, but then the matches were constantly refilled until the end. So this is not a new problem, it's just much more visible after the MM update. It does add me to the match though. It just waits several minutes to do it, that's what I don't get.
Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and it makes me wait another 3 minutes in the queue before adding me to the match. Why am I waiting at all if there is an existing match with available slots? You'd think Scotty would see the empty slots and stick me in immediately once I queue up right?
Best PvE idea ever!
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Scheneighnay McBob
And the ButtPirates
6420
|
Posted - 2015.05.05 20:34:00 -
[20] - Quote
Sometimes the matchmaker glitches out, but rarely. Like one battle where the matchmaker set me to "seal-clubbing mode" and threw me into a battle against nothing but militia gear, starter fits, and a few standard users. But, I had mercy, so I eventually took out my dropship and started landing on them to get my kills.
Some details can be ignored
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Regis Blackbird
DUST University Ivy League
827
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Posted - 2015.05.05 20:43:00 -
[21] - Quote
Vell0cet wrote:Regis Blackbird wrote:Vell0cet wrote:CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening? Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first? I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head. I'm just trying to understand the mechanics better. ...Regarding your comment about not filling empty spots: there were huge complaints from players (including myself) who joined matches which were effectivly over (last ticks on MCC / only a few clones left). With the new matchmaking empty spots will not be filled (after a time) for this exact reason. If they compensate for people leaving, those complaints will rise again. It's a chicken and egg thing... My suspicion is that "leaving matches" was as common before as now, but then the matches were constantly refilled until the end. So this is not a new problem, it's just much more visible after the MM update. It does add me to the match though. It just waits several minutes to do it, that's what I don't get. Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and it makes me wait another 3 minutes in the queue before adding me to the match. Why am I waiting at all if there is an existing match with available slots? You'd think Scotty would see the empty slots and stick me in immediately once I queue up right?
But can you be sure it started with 10 vs 8? Perhaps it started with 16 vs 16 (leaving no room at all), or 15 vs 14 but your Mu was too high to fit either side?
Then after a few minutes people start to leave reducing the team to 10 vs 8, making room for you.
Sadly I have seen cases where (probably) two full q-synced squads leave battle well into the match, leaving the rest of the game 16 vs 3. Even if the Matchmaker tries to fill up again, the new players will also leave once they see they are totally outnumbered.
I think players leaving games are the biggest mennace we have right now in Dust. They even blame the Matchmaker without (apparently) realising that by leaving early they themselfs screws up the matchmaking process. |
Stormblade Green
KnightKiller's inc.
74
|
Posted - 2015.05.05 20:45:00 -
[22] - Quote
MockHolliday wrote:In response to Match making and game modes. How do you stop people from grossly exaggerating or straight up lying?
No one can honestly say the MM is not improved. Unless you are q syncing 16 players you must have had great matches on a daily bases. I play close to 2-3 hours daily. I at least see 3 games that are crazy close; winning or losing by 5 ticks. There are also the acquisitions maps that have a turn around win during the 3rd or later round.
The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Why do you guys think MM can predict when you want to be a *****.
AT LEAST once a day my squad whether it is 3 or 6 deep win a match that at the start looked hopeless. We may have lost 10 proto suits but we won and had FUN doing it.
DAMN players need to remember isk has very little real world value...it is FUN money so have fun and spend it.
(not to mention CCP literally gives us free officer items on the every other daily) (playing with a bunch of scrooge miser McDucks)
Hey add not even fighting to the list of what some players do when they see a stacked team.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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PLAYSTTION
Corrosive Synergy Rise Of Legion.
1287
|
Posted - 2015.05.05 20:56:00 -
[23] - Quote
I have had nothing but good, fair and fun matches since the update. GG CCP!
Gassault Galogi Galsent
Open Beta Vet - 42 mil sp
Director of Corrosive Synergy
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Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
74
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Posted - 2015.05.05 21:12:00 -
[24] - Quote
I cannot say how the new matchmaking is working out for others since I can't read minds. I can only share my personal experiences.
-I play about as much solo as I do with a full squad and I play around 1-5 hours (Depending on how long I play with a squad) per day.
-I want to say approximately 90% of all matches I was in were close matches. I am talking fairly even clone kills and MCC damage. About 5% of the matches I get stomped, 5% I contributed to the stomping The other 5% of the matches were stupidly close. Like holy crap are we going to clone the enemy or is our MCC going to go pop first, type of matches.
- I have found that with the new matchmaking Implemented, I have had a load of fun fighting against balanced teams. with the off chance of going against a proto-stomp. Personally with that mix ( 85/5/5/5 ) I enjoy going up against proto-stompers, It gives me a chance to really improve my game and to take out some shiny suits. The old matchmaker where proto-stomping was far more prevalent it was not very enjoyable.
-The main problem I have come across is the epidemic of cowardice that is sweeping through this game where people leave matches thus leading to uneven teams. A couple times I played on some 5 vs 14 matches due to this.
-I suspect most of these people leaving are rolling matches to try and get super easy matches where they don't have to work to win. In my opinion these people seriously need to improve or they will end up spending more time in the matchmaker than they do in a match.
Conclusion: I have had a lot of fun with this new matchmaking so in my opinion is is a good start. I feel sorry for those who actually do get the SH*** end of the stick. It rarely happens but it seems to still go on.
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Vell0cet
OSG Planetary Operations Covert Intervention
3079
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Posted - 2015.05.05 21:12:00 -
[25] - Quote
Regis Blackbird wrote:Vell0cet wrote:It does add me to the match though. It just waits several minutes to do it, that's what I don't get.
Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and it makes me wait another 3 minutes in the queue before adding me to the match. Why am I waiting at all if there is an existing match with available slots? You'd think Scotty would see the empty slots and stick me in immediately once I queue up right? But can you be sure it started with 10 vs 8? Perhaps it started with 16 vs 16 (leaving no room at all), or 15 vs 14 but your Mu was too high to fit either side? Then after a few minutes people start to leave reducing the team to 10 vs 8, making room for you. Sadly I have seen cases where (probably) two full q-synced squads leave battle well into the match, leaving the rest of the game 16 vs 3. Even if the Matchmaker tries to fill up again, the new players will also leave once they see they are totally outnumbered. I think players leaving games are the biggest mennace we have right now in Dust. They even blame the Matchmaker without (apparently) realising that by leaving early they themselfs screws up the matchmaking process. I'm not sure at all, but when I show up and there are only 7 players on my team, that means it had to have been more than one squad leaving. It seems suspicious that you would be a full match and have more than a squad all leave at once to open that slot up for me. I have to assume that there are available slots that aren't being immediately filled for some reason. That's what's confusing.
Best PvE idea ever!
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1404
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Posted - 2015.05.05 21:16:00 -
[26] - Quote
confirming this is mostly a case of scrub chicken **** bitches that can't stand in the face of confrontation
what just started off as a 16 v 16 wound up a 6 v14 in first minute, and ended in a 4 v 14
OH NOES FATAL ABOSLUTION IS SQUADDED THEY HAS TANK N HEAVIES N OH NOOOOOOO
why even fkn que, go somehwere else so I can play with people who atkeast have the balls of a toddler
Daniel Juarez F - Game .I. Over Armondus - Gods Among Men Dorn-134 - Kang Lo Directorate
and whoever you were that stayed at least until the last minute...
respect , thank you for having said balls
the rest of you , go fall off a cliff or something |
Heracles Porsche
Capital Acquisitions LLC
324
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Posted - 2015.05.05 22:18:00 -
[27] - Quote
A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it.
my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY
Videos Erry Day
https://www.youtube.com/c/HeraclesPorsche
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Vell0cet
OSG Planetary Operations Covert Intervention
3081
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Posted - 2015.05.05 22:21:00 -
[28] - Quote
Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY Video is private
Best PvE idea ever!
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Henchmen21
Planet Express LLC
1292
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Posted - 2015.05.05 23:22:00 -
[29] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
Your data and my experience are very different, if it's squads leaving why aren't they replaced? A match staying 5 vs. 16 is broken no matter how it happens. I am not playing so I can chase 4 guys around a map for 15 minutes, its boring and game breaking.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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Russel Mendoza
7th air cav
79
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Posted - 2015.05.05 23:26:00 -
[30] - Quote
ccp should put penalty on people who leaves matches early. Like the cost of all the gears of the team they left behind. and add that to the earnings of the team that was left behind fighting. Call it the chicken **** bastardized tax.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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