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KEROSIINI-TERO
The Rainbow Effect
1995
|
Posted - 2015.05.05 23:44:00 -
[31] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
Here is a image proof of one major proble: one incident out of many. Queue times are LONG and often scotty interrupts it several times once queue reaches 10 minutes.
[IMG]http://i58.tinypic.com/s5wbpi.png[/IMG]
http://i58.tinypic.com/s5wbpi.png
As seen, I initiated solo queue 23:19. Then, I got scottied TWICE at 10mins. Third time it went over 12 minutes, scottying at that time. That is over 32 minutes for a solo player to wait, and not get a match.
This is the norm nowadays for me, and to some others of my friends. less than 2min wait times have disappeared altogether, 4-6 mins if lucky, often 8-9 minutes. And about half the times queue reaches 10mins where I get scottied. On very rare occasion countdown goes beyond 10mins (like in the picture).
If needed, I can begin recording more of this (but not video, not gonna waste HD space.......)
Looking at both sides of the coin.
Even Aurum one.
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Her Chosen
Grade No.2
268
|
Posted - 2015.05.05 23:59:00 -
[32] - Quote
I have a few hours of footage...
Matchmaking is flat out broken, and it seems to be player specific.
Playing on alts delivers different results. Balancing lifetime stats is not apparent Unbalanced teams ie- 5 v 16 (without massive pregame exits)
Sorry, no. Matchmaking is still uneven and public contract matches are still by far one-sided affairs of one team winning by overwhelming margins.
This is why I've just stuck with qsyncing, because I might as well exploit the system to my complete favor. Since CCP can't give me fair matches, I'll just stack my team in the most unfair manner possible.
bi-polar
|
bathtubist
TRUE SAVAGES Learning Alliance
103
|
Posted - 2015.05.06 00:15:00 -
[33] - Quote
I Still get pissed off by leading a charge since heavys wanna equip a damn proto sniper and camp instead of leading the charge and getting the obj
also
RE'SSSSSSSSSSSSSSSSSSSSSSSSSSSSS
NERF THE RE'S Gallente logi ftw
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thor424
Namtar Elite Gallente Federation
120
|
Posted - 2015.05.06 00:15:00 -
[34] - Quote
If you guys are having good matches please send me a message in game with the channels you hang out in.
Thor's Emporium
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Onesimus Tarsus
is-a-Corporation
3382
|
Posted - 2015.05.06 00:30:00 -
[35] - Quote
Knightshade Belladonna wrote:I don't understand why so many people drop out just because they see a full squad of same corp players, it does not guarantee them a win..but you leaving sure as hell gives them a better shot at it. I rarely even see full corp squads tbh , and when I do it's most often outer heaven or planet express..and they do not always win. stop being chicken ***** and get out there and fight!! Looks like teaming up works, even before the fight starts... Yay teamwork!
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Archduke Ferd1nand
Nos Nothi
418
|
Posted - 2015.05.06 00:33:00 -
[36] - Quote
IDK about you but 4/10 matches since the update have involved 4-7 players on my side and 12-16 on the other.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Onesimus Tarsus
is-a-Corporation
3382
|
Posted - 2015.05.06 00:45:00 -
[37] - Quote
The people leaving the matches are vastly inferior to the super elite warriors here, right? So why would you want them to stay in the fight?
Oh, right.
.emag nug ym tpecxe gnihtyreve sexif gnikamhctam RDK
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Grom Dright
Titans of Phoenix RUST415
0
|
Posted - 2015.05.06 01:18:00 -
[38] - Quote
I have been reading up on the match making and things of the sort. I am not a smart person, but I am just curious as to why it is I am being matched with players like Prima G or a mix of Nyain San and Chan. Me and Danja dom usually run matches together, a 2 man squad and often times we find ourselves up against a full squad. THIS IS NOT the issue I have. At the end of the match, I see that more than 1 person, at max of 5 went double digit negative. Like, 3 and 12 negative. Now I am not trying to go against what may or may not have been said. I am not a smart man, lets just be clear.
If our match making was to be putting us with players of our skill level, why is it that me and Danja dom have such -insert inappropriate words here- team mates? Lack there off is not the problem, its the fact that me and Danja as a two man team find ourselves the last ones standing on the field. Not because we stick together as often as some might think, but because everyone else has either gave up before sniping, using scouts to hide, or red line tanking.
I just don't understand why we as a two man squad keep getting PC team stomp squads. Now, is this every match? Of course not. I went to a skirm and went 56/4 for some reason. It was like the match making put me into academy. To me, its not fixed. But that is just me. Sure, we had close matches but it always ends with a lose. I spent 5 hours playing on Saturday, lost all my matches before I broke down to get a squad.
I usually run solo as a heavy, though I have assaults which are not the problem. I get into a squad and we go on a win spree. That is to be expected. I just do not understand why the match making says it matches US against others. As A blue, I attempt to be aware of my team mates, they die by shotgun, I am aware (most of the time) and cover hacking blues. I do not expect the same treatment. I DO expect them to be able to hold their own when in a gun fight, which they are not. If we are to be put with people who spent the same amount of isk, have a similar win lose ratio and K/D, why are my team mates going 0/15 in a consistent manner?
Again, I am just curious. I mean no hostility nor am I calling out CCP or anything. I just want a numbered answer and not some soft floppy footed excuse.
"I would rather fight a Brazen fool... than a man with no mind of his own.."
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Dementia Maniaclease
Dust 514 Elite Ops
17
|
Posted - 2015.05.06 02:25:00 -
[39] - Quote
Hmmm.. good argument.. However explain the match I was in earlier.. 15 against 2 And one of my teammates left! I ain't saying its broke.. but why would the matchmaker set 2 guys against 16? That's not balance... Just saying
"An enemy on the march is at its most vulnerable"- Sun Tzu
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DeathwindRising
ROGUE RELICS
1027
|
Posted - 2015.05.06 02:27:00 -
[40] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
I had a match today around 8am EST where a squad left at the beginning of the match and my squad of 6 was forced to fight a full team of 16.
No players were added to our side at any point and because of where our spawn points were (train map) the enemy spawn killed us. Only place we could safely spawn in was the MCC because the drop zone was in the redline.
I'm just glad we didn't have nobodies in the squad at the time. It's hard to show them how fun dust can be when **** like that happens |
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DeathwindRising
ROGUE RELICS
1027
|
Posted - 2015.05.06 02:32:00 -
[41] - Quote
For those that don't know, a legit fix for not being matched against tough teams is to make the newest character in squad the squad leader. Even better is to make a fresh alt squad leader. You get placed in matches usually below your overall squad skill level.
Makes for really relaxed matches which is nice since you know, there's no PVE lol |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:23:00 -
[42] - Quote
MockHolliday wrote: The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Just that number "16" in your statement is enough to know that you are either full of **** or arent having the experiences other people are having. I havent had a game with 16 players on both teams in a couple of days. Teams are almost never even, and become less and less so as the game goes on, and Ive seen numerous games where one team starts out up 2-3 players and GETS MORE as the game goes on, while the smaller team gets no one. |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:28:00 -
[43] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
I wish this game was on a computer so I could screenshot this crap for you, I was going to make a thread suggesting that there be a post match voting system so we could vote a game up or down or neutral so you could get a flag to investigate without someone having to physically screenshot/report things. Any chance this could be a thing? |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:30:00 -
[44] - Quote
Bright Cloud wrote:CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. There is still a problem with people massquitting matches. In some occasions i saw that 10 people left the match in the beginning and it didnt filled up neither which meant it was 15vs5. There needs to be a incentive or punishment against consequitive quitting to prevent "lobbyshopping". Those matches are just plain boring for all players who stayed cause the team with the advantage can just proceed to redline and the team with players down cant do anything due to the fact they are outnumbered 3:1.
If the enemy team leaves right at the beginning, just leave as well. It evens the teams up a little and you can go on to find a match that isnt broken from the outset. |
MockHolliday
Fatal Absolution Negative-Feedback
41
|
Posted - 2015.05.06 04:51:00 -
[45] - Quote
Vesta, I will chart my games these next couple of days.
Tuesday night I did play a 6 vs 16 and another 9 vs 15 but both were players leaving the game...one was half my squad left. One went to bed...the other 2 afk'ed till kicked.
But many games had 12 to 16 as the starting numbers... I would say 90% of them. A 12 vs 12 is still MM working in my opinion. But my memory may lie so I will chart.
I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. |
Regis Blackbird
DUST University Ivy League
829
|
Posted - 2015.05.06 05:17:00 -
[46] - Quote
Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY
I think this is a very interesting point.
Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before.
1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have
Now to the point: I don't know what happens to your Mu if you leave early. Will it be untouched? Is it just adjusted for the time you were in-game?
My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time.
Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed...
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Gyn Wallace
Ready to Play
354
|
Posted - 2015.05.06 05:24:00 -
[47] - Quote
MockHolliday wrote:I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. Trying to fool players into participating in poorly matched battles isn't the solution. Vesta's solution is better. Leave battle and give match making another chance.
The Dust/Eve Isk Exchange Thread
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thor424
Namtar Elite Gallente Federation
123
|
Posted - 2015.05.06 05:48:00 -
[48] - Quote
Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed...
Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem.
Thor's Emporium
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Heimdallr69
Negative-Feedback.
5140
|
Posted - 2015.05.06 06:14:00 -
[49] - Quote
thor424 wrote:Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed... Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem. There's no incentive to win..unfortunately
Removed inappropriate content - CCP Logibro
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Regis Blackbird
DUST University Ivy League
829
|
Posted - 2015.05.06 06:14:00 -
[50] - Quote
Gyn Wallace wrote:MockHolliday wrote:I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. Trying to fool players into participating in poorly matched battles isn't the solution. Vesta's solution is better. Leave battle and give match making another chance.
I have to respectfully disagree. That will make the problem worse, not better.
What we need is a carrot for staying to the end, so the matchmaker can get some rest and acctually do its job. Rattati suggested in another tread an increased payout for a win. While good in itself, couple this with a multiplier factor which reduces the payout in case of leaving early. Leaving once or twice should not penalise you too much of course, to cover disconnects and missing squad members.
TDLR: If you constantly quit early your payout stays as today, win or loose. If you stick with it you will see Increaced payouts for a win. |
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DUST Fiend
16842
|
Posted - 2015.05.06 06:18:00 -
[51] - Quote
CCP requires players to go out and buy recording equipment and then to spend all their time recording partly filled / mostly finished matches, in order to consider verifying that it's a thing.
If there were enough players playing to fill up spaces as they were made, it wouldn't matter so much. However, when a few people start to drop right off the bat, the scales pretty much never tip back. I barely played compared to a lot of you neckbeards, and I still run into this plenty.
But, since I can't be bothered to do CCPs documenting, I'm making it up to stir dissent
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1416
|
Posted - 2015.05.06 06:20:00 -
[52] - Quote
Heimdallr69 wrote:thor424 wrote:Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed... Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem. There's no incentive to win..unfortunately
... and what exactly was the incentive before??? stomp people below you? I fail to see the reasoning of this logic of no incentive.
Increased rewards would be nice.. but that is some fkd **** to say .. how old is this game? This **** sounds like the same thing afk people would say to counter how much they sucked
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thor424
Namtar Elite Gallente Federation
128
|
Posted - 2015.05.06 07:13:00 -
[53] - Quote
Knightshade Belladonna wrote:Heimdallr69 wrote:thor424 wrote:Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed... Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem. There's no incentive to win..unfortunately ... and what exactly was the incentive before??? stomp people below you? I fail to see the reasoning of this logic of no incentive. Increased rewards would be nice.. but that is some fkd **** to say .. how old is this game? This **** sounds like the same thing afk people would say to counter how much they sucked
I think there's a lot of players that have slowly moved away from playing the objectives with the lack of incentives over the years. Now that matchmaking pulls the noobs away from the veterans you get the try hards matched up with an overwhelming number of players who are playing ISK Wallet 514 instead of an FPS.
Thor's Emporium
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Vesta Opalus
Ostrakon Agency Gallente Federation
661
|
Posted - 2015.05.06 07:25:00 -
[54] - Quote
MockHolliday wrote:Vesta, I will chart my games these next couple of days.
Tuesday night I did play a 6 vs 16 and another 9 vs 15 but both were players leaving the game...one was half my squad left. One went to bed...the other 2 afk'ed till kicked.
But many games had 12 to 16 as the starting numbers... I would say 90% of them. A 12 vs 12 is still MM working in my opinion. But my memory may lie so I will chart.
I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute.
I would not complain about a 12v12, or any even match, but thats the exception to the rule for the last few weeks as far as Ive seen. |
Vesta Opalus
Ostrakon Agency Gallente Federation
661
|
Posted - 2015.05.06 07:27:00 -
[55] - Quote
Gyn Wallace wrote:MockHolliday wrote:I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. Trying to fool players into participating in poorly matched battles isn't the solution. Vesta's solution is better. Leave battle and give match making another chance.
My solution is in response to the enemy team leaving or in being horrendously outnumbered. Mock's suggestion is more along the lines of keeping people in the battle in the first place (e.g. it would remain a 12v12 instead of being a 6v12 because someone saw MOLON LABE x6 or something on the other team and quit before even firing a shot).
Ive suggested this before but nobody seems to notice when I do. |
Regis Blackbird
Dust University Ivy League
829
|
Posted - 2015.05.06 11:08:00 -
[56] - Quote
DUST Fiend wrote:CCP requires players to go out and buy recording equipment and then to spend all their time recording partly filled / mostly finished matches, in order to consider verifying that it's a thing. If there were enough players playing to fill up spaces as they were made, it wouldn't matter so much. However, when a few people start to drop right off the bat, the scales pretty much never tip back. I barely play compared to a lot of you neckbeards, and I still run into this plenty. But, since I can't be bothered to do CCPs documenting, I'm making it up to stir dissent
CCP have publicly asked for feedback and to give them data to double check.
Instead of buying a recording equipment, why not give: - The rough time (UTC) of the match - Type of match - The character name you played with - Brefily what was wrong with it.
Put it in this thread: https://forums.dust514.com/default.aspx?g=posts&m=2706225#post2706225
Then bother CCP AquaHEAD about it. |
Vektus Alvoraan
WarRavens
109
|
Posted - 2015.05.06 12:51:00 -
[57] - Quote
"A couple times I played on some 5 vs 14 matches due to this."
BUFF TEH LOGIS
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Heimdallr69
Negative-Feedback.
5141
|
Posted - 2015.05.06 12:55:00 -
[58] - Quote
Knightshade Belladonna wrote:Heimdallr69 wrote:thor424 wrote:Regis Blackbird wrote:Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY I think this is a very interesting point. Most of the complaints I have seen are from very good Vet players, who's Mu was probably very high from the outset. I don't dismiss that they might be Gods of FPS, but maybe their Mu was artificially high due to the non-existing matchmaker we had before. 1) This would make it very hard to find equal Mu players, resulting in long wait times (and probably a few Scotty errors). 2) People will recognise their names (and corp) and might be more likely to leave before match start. 3) They themselfs might be more prone to leave when they face stiff competition? 4) whatever other reason they have Now to the point: I don't know what happens to your Mu if you leave early.Will it be untouched? Is it just adjusted for the time you were in-game? My suspicion is that Mu does not change much, thus making them keep their high Mu scores and continue to have the same problems. If you stick in the games, the score will eventually adjust itself but it might take some time. Of course, it could also be that the pool of players with the super high (accurate) Mu is very small, leading to the above problem but will sadly not get fixed... Even if the matchmaking finds equal players it doesn't mean those players will choose to participate. That's the problem. There's no incentive to win..unfortunately ... and what exactly was the incentive before??? stomp people below you? I fail to see the reasoning of this logic of no incentive. Increased rewards would be nice.. but that is some fkd **** to say .. how old is this game? This **** sounds like the same thing afk people would say to counter how much they sucked Don't ask me, I don't back out of fights.
Removed inappropriate content - CCP Logibro
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MockHolliday
Fatal Absolution Negative-Feedback
43
|
Posted - 2015.05.06 13:54:00 -
[59] - Quote
I intend to not bring insult in these thoughts.
I wonder if the community is expecting too much. Our culture today has a historic problem with entitlement. It would only be natural for it to bleed over to video games and our hobbies.
My point is do other games consistently give you challenging PvP matches? I played destiny a bit and remember a few elite players that ALWAYS tipped the battle to their victory. It was only 6v6 so one elite player could effect the game this way. We never complained of red lined or being slaughtered mostly because games were short compared to Dust....I think. But I do recall some players saying "I am going to play PvE now...sick of getting stomped in PvP". Back to point...do other games satisfy the high standards we seem to set for Dust? I am very impressed when we have a close fight...5 tick difference...I know and expect them to be uncommon. Does the community realize how many stars have to align for this to happen?
It could take my baby waking up from a nightmare...I walk away to parent... I get kicked or afk...now a player who averages 1500-2000 warpoints in a skirmish is getting 0 and helping his team none. That or any life situation is pretty tough for any MM system to deal with.
Coupled with Isk Wallet 514...this I believe is THE BANE of MM. People think their wallets some how reflect success or fun. This is why the leave. They think the fight isn't worth the payout...Fun is becoming an obsolete currency in Dust.
TL:DR We may expect too much from MM compared to other FPS because there is a loss of asset feature in dust. Fun is becoming an obsolete currency in Dust. |
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9961
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Posted - 2015.05.06 16:56:00 -
[60] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
Pull my match history. I didn't win a single match that wasn't already over until Warlords 1.1 was released and I had been on a losing streak for at least two weeks whenever I got on. Not even exaggerations because I have screenshots of every end-of-match screen. Of which, when I did start getting victories, I contribute to my running squads with alliance-mates.
Running solo in this game should come with a warning sign on each loading screen that basically outlines how ****** you're going to be when you get in the match, it's -that- bad. We -need- a squad-less game mode for players who don't want to have to deal with the hassle of putting together a full squad just to get an even remotely fair experience.
You guys are like a broken record with this "CPM material" business xD Let it go
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