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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Henchmen21
Planet Express LLC
1293
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Posted - 2015.05.06 22:47:00 -
[61] - Quote
Aeon Amadi wrote:CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. Pull my match history. I didn't win a single match that wasn't already over until Warlords 1.1 was released and I had been on a losing streak for at least two weeks whenever I got on. Not even exaggerations because I have screenshots of every end-of-match screen. Of which, when I did start getting victories, I contribute to my running squads with alliance-mates. Running solo in this game should come with a warning sign on each loading screen that basically outlines how ****** you're going to be when you get in the match, it's -that- bad. We -need- a squad-less game mode for players who don't want to have to deal with the hassle of putting together a full squad just to get an even remotely fair experience.
Hell I'll settle for 4 man squads and no two squads from the same corp on a team in pubs. Bring back corp battles, anything to give corps something better and more challenging than stomping pubs. Make a leader board that scrolls on the TV in the MQ, so the corps that win a lot of corp battles will get their e-peen stroked nice and publicly as they so desire.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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MockHolliday
Fatal Absolution Negative-Feedback
48
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Posted - 2015.05.07 16:31:00 -
[62] - Quote
I played about 5 hours last night and not a single game started with one team having more than double the other. The most mismatched start I saw was 14 vs 10 if I remember correctly and the game ended in 16 v 16. The player replacement has been doing its job. |
Her Chosen
Grade No.2
268
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Posted - 2015.05.07 17:27:00 -
[63] - Quote
Yup, we're all just making it up..
Right now, I'm AFK in an Ambush while I type this. Our team 10. Enemy team 1: waiting for match to just be done with...
bi-polar
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Mahal Daj
Mahal Tactical Enterprises
150
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Posted - 2015.05.07 17:45:00 -
[64] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
yup.
Regarding the 6-man squad drop: is it possible, since players are constantly queing into open slots in matches, to simply direct the player to a que where they join the game their squad-leader is in?
The issue occurs, when one player 'gets scotty'd' and the 5 mercs in the match must leave (and possibly reform).
There are the player experiences which can hopefully round out your view on the statistics and allow meaningful improvement.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Vesta Opalus
Ostrakon Agency Gallente Federation
672
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Posted - 2015.05.07 18:52:00 -
[65] - Quote
MockHolliday wrote:I played about 5 hours last night and not a single game started with one team having more than double the other. The most mismatched start I saw was 14 vs 10 if I remember correctly and the game ended in 16 v 16. The player replacement has been doing its job.
Me and my squadies (running with 4-5 people all last night) left 3 games last night because the game put us on very imbalanced teams. In one case 16 players (our team) against a team of 5. Others included 7-14, and I forget the other.
Im just not going to play these games unless they are even, it sucks horribly for both teams.
Just because its not happening to you doesnt mean it isnt happening.
Player replacement is also not working (at least not at my mu level), I've played so many games where the teams do not get filled out if they start unfilled or if people leave that its just a laughable idea, and thats not even speaking to the pants on head ******** instances where the game fills out the team that has more players in it and leaves the team thats down a few players at the exact same player count the whole game. |
Heimdallr69
Negative-Feedback.
5148
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Posted - 2015.05.07 19:11:00 -
[66] - Quote
I could start taking pics again but I got bored of that..you can't fix people who don't want competition..so instead fix PC so the people who like competition can just stay there and go to FW
Removed inappropriate content - CCP Logibro
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