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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
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Posted - 2015.05.06 04:23:00 -
[1] - Quote
MockHolliday wrote: The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Just that number "16" in your statement is enough to know that you are either full of **** or arent having the experiences other people are having. I havent had a game with 16 players on both teams in a couple of days. Teams are almost never even, and become less and less so as the game goes on, and Ive seen numerous games where one team starts out up 2-3 players and GETS MORE as the game goes on, while the smaller team gets no one. |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:28:00 -
[2] - Quote
CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting.
I wish this game was on a computer so I could screenshot this crap for you, I was going to make a thread suggesting that there be a post match voting system so we could vote a game up or down or neutral so you could get a flag to investigate without someone having to physically screenshot/report things. Any chance this could be a thing? |
Vesta Opalus
Ostrakon Agency Gallente Federation
659
|
Posted - 2015.05.06 04:30:00 -
[3] - Quote
Bright Cloud wrote:CCP Rattati wrote:There is one documented and verified complaint, from a player that I can't remember who was. Basically a weird case of a 4 match unluck streak. Every other case, where I have checked, have been exaggerations like:
"I have had nothing but 5/12 matches all day", that have in fact been all 14v14+, and one battle where a 6 man squad dropped early and the player lost.
It is not worse or better to run solo before or after, and the facts are that battles overall are far more equal than before, at the cost of a little increased waiting time. If you ever go above 5 minutes waiting for pubs, you should either exit and try again, or sign up for more modes. Selecting a single mode, at low pcu times, may cause increased waiting. There is still a problem with people massquitting matches. In some occasions i saw that 10 people left the match in the beginning and it didnt filled up neither which meant it was 15vs5. There needs to be a incentive or punishment against consequitive quitting to prevent "lobbyshopping". Those matches are just plain boring for all players who stayed cause the team with the advantage can just proceed to redline and the team with players down cant do anything due to the fact they are outnumbered 3:1.
If the enemy team leaves right at the beginning, just leave as well. It evens the teams up a little and you can go on to find a match that isnt broken from the outset. |
Vesta Opalus
Ostrakon Agency Gallente Federation
661
|
Posted - 2015.05.06 07:25:00 -
[4] - Quote
MockHolliday wrote:Vesta, I will chart my games these next couple of days.
Tuesday night I did play a 6 vs 16 and another 9 vs 15 but both were players leaving the game...one was half my squad left. One went to bed...the other 2 afk'ed till kicked.
But many games had 12 to 16 as the starting numbers... I would say 90% of them. A 12 vs 12 is still MM working in my opinion. But my memory may lie so I will chart.
I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute.
I would not complain about a 12v12, or any even match, but thats the exception to the rule for the last few weeks as far as Ive seen. |
Vesta Opalus
Ostrakon Agency Gallente Federation
661
|
Posted - 2015.05.06 07:27:00 -
[5] - Quote
Gyn Wallace wrote:MockHolliday wrote:I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. Trying to fool players into participating in poorly matched battles isn't the solution. Vesta's solution is better. Leave battle and give match making another chance.
My solution is in response to the enemy team leaving or in being horrendously outnumbered. Mock's suggestion is more along the lines of keeping people in the battle in the first place (e.g. it would remain a 12v12 instead of being a 6v12 because someone saw MOLON LABE x6 or something on the other team and quit before even firing a shot).
Ive suggested this before but nobody seems to notice when I do. |
Vesta Opalus
Ostrakon Agency Gallente Federation
672
|
Posted - 2015.05.07 18:52:00 -
[6] - Quote
MockHolliday wrote:I played about 5 hours last night and not a single game started with one team having more than double the other. The most mismatched start I saw was 14 vs 10 if I remember correctly and the game ended in 16 v 16. The player replacement has been doing its job.
Me and my squadies (running with 4-5 people all last night) left 3 games last night because the game put us on very imbalanced teams. In one case 16 players (our team) against a team of 5. Others included 7-14, and I forget the other.
Im just not going to play these games unless they are even, it sucks horribly for both teams.
Just because its not happening to you doesnt mean it isnt happening.
Player replacement is also not working (at least not at my mu level), I've played so many games where the teams do not get filled out if they start unfilled or if people leave that its just a laughable idea, and thats not even speaking to the pants on head ******** instances where the game fills out the team that has more players in it and leaves the team thats down a few players at the exact same player count the whole game. |
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