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Thread Statistics | Show CCP posts - 1 post(s) |
Vell0cet
OSG Planetary Operations Covert Intervention
3074
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Posted - 2015.05.05 18:30:00 -
[1] - Quote
CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening?
Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first?
I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head about. I'm just trying to understand the mechanics better.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3075
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Posted - 2015.05.05 19:08:00 -
[2] - Quote
Knightshade Belladonna wrote:Talos Vagheitan wrote:It's definitely better, but two things I think will help even more.
1.) As suggested before, remove Skirmish from pubs. Consolidate the player base for even better balance and faster search times.
2.) Reduce Bush squad cap to 4. Keep the big full squads out of bush and into the bigger game modes. This helps all game types. why does so many want skirmish removed from pubs? to get more into FW? because if they like to only play skirmish , and you remove it..wouldn't they go there.. and not fill in the spots for ambush,dom, aquisition? It's to have bigger pools to work with. Let's say there's 1500 players queuing for pubs (the rest are making fits, selling assets, reading mails, trading, in PC or FW). You've got 3 regions and 4 pub game modes. So you're already at 12 separate pools, now let's divide that into the high and low Mu pools. Now you're at 24 pools. That's about 63 players in each pool. This would be fine if matches lasted an hour, but matches last like 20 minutes, so at any given time only about 1/3 (or 21 players) are in the queue at once. That means the matches will be 10 v 11.
Of course some modes/regions are more popular and players aren't evenly distributed, which means the problem will be even worse for some and better for others, and I am pulling numbers out of my ass, but you get the general idea.
If we had pubs limited to just ambush and acquisition, those numbers would double in each queue and you'd see full/balanced matches a lot more frequently with shorter queue times. You still would have the option for skirmish gameplay, but you'd have to be in FW to experience it. That's not ideal by any means, but if you're choosing between the lesser of two evils, I'd rather have fewer options and great matches, than lots of options with long queues and fewer players in battle. If we had the player numbers to support more game modes, than sure, bring back more modes.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3077
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Posted - 2015.05.05 20:06:00 -
[3] - Quote
Regis Blackbird wrote:Vell0cet wrote:CCP Rattati wrote:If you ever go above 5 minutes waiting for pubs, you should either exit and try again... Just trying to understand this. Is this due to a bug? It seems like the system should be designed to auto-refresh itself server side without the user even knowing it's happening? Also, why is it that I'll wait 3 minutes to get into a match, only to have many players missing (more than 6 on my team--so I can assume it's not like it was full and then a squad left to create the opening) and the match be well underway? Why didn't it just put me into that match immediately if there were open slots to fill? Is it trying to look for a better Mu fit first? I'm not trying to bash the matchmaker, overall it is an improvement, but Scotty is doing things that really make me scratch my head. I'm just trying to understand the mechanics better. ...Regarding your comment about not filling empty spots: there were huge complaints from players (including myself) who joined matches which were effectivly over (last ticks on MCC / only a few clones left). With the new matchmaking empty spots will not be filled (after a time) for this exact reason. If they compensate for people leaving, those complaints will rise again. It's a chicken and egg thing... My suspicion is that "leaving matches" was as common before as now, but then the matches were constantly refilled until the end. So this is not a new problem, it's just much more visible after the MM update. It does add me to the match though. It just waits several minutes to do it, that's what I don't get.
Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and it makes me wait another 3 minutes in the queue before adding me to the match. Why am I waiting at all if there is an existing match with available slots? You'd think Scotty would see the empty slots and stick me in immediately once I queue up right?
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3079
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Posted - 2015.05.05 21:12:00 -
[4] - Quote
Regis Blackbird wrote:Vell0cet wrote:It does add me to the match though. It just waits several minutes to do it, that's what I don't get.
Let's say a match starts and it's 10 v 8 and it's been going for a few minutes. Now I queue up and it makes me wait another 3 minutes in the queue before adding me to the match. Why am I waiting at all if there is an existing match with available slots? You'd think Scotty would see the empty slots and stick me in immediately once I queue up right? But can you be sure it started with 10 vs 8? Perhaps it started with 16 vs 16 (leaving no room at all), or 15 vs 14 but your Mu was too high to fit either side? Then after a few minutes people start to leave reducing the team to 10 vs 8, making room for you. Sadly I have seen cases where (probably) two full q-synced squads leave battle well into the match, leaving the rest of the game 16 vs 3. Even if the Matchmaker tries to fill up again, the new players will also leave once they see they are totally outnumbered. I think players leaving games are the biggest mennace we have right now in Dust. They even blame the Matchmaker without (apparently) realising that by leaving early they themselfs screws up the matchmaking process. I'm not sure at all, but when I show up and there are only 7 players on my team, that means it had to have been more than one squad leaving. It seems suspicious that you would be a full match and have more than a squad all leave at once to open that slot up for me. I have to assume that there are available slots that aren't being immediately filled for some reason. That's what's confusing.
Best PvE idea ever!
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Vell0cet
OSG Planetary Operations Covert Intervention
3081
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Posted - 2015.05.05 22:21:00 -
[5] - Quote
Heracles Porsche wrote:A lot of players are loving the new matchmaking system, but my initial experiences were quite bad. Being a vet, and having a period of time where I played during off-peak hours probably contributed to the system generating much worse games for me then most players were experiencing. However, since matches are getting better I'm glad I didn't rush my judgement on it. my video on this topic should up on youtube soon, http://youtu.be/GoQKn5Cr5NY Video is private
Best PvE idea ever!
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