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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
MockHolliday
Fatal Absolution Negative-Feedback
21
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Posted - 2015.05.05 14:34:00 -
[1] - Quote
In response to Match making and game modes. How do you stop people from grossly exaggerating or straight up lying?
No one can honestly say the MM is not improved. Unless you are q syncing 16 players you must have had great matches on a daily bases. I play close to 2-3 hours daily. I at least see 3 games that are crazy close; winning or losing by 5 ticks. There are also the acquisitions maps that have a turn around win during the 3rd or later round.
The issue is players...You look at the enemy...see they are stacked...do not think your team can win so you play cheap or leave. Now Have 5 out of the 16 doing what you just did and that's why MM can feel off.
Why do you guys think MM can predict when you want to be a *****.
AT LEAST once a day my squad whether it is 3 or 6 deep win a match that at the start looked hopeless. We may have lost 10 proto suits but we won and had FUN doing it.
DAMN players need to remember isk has very little real world value...it is FUN money so have fun and spend it.
(not to mention CCP literally gives us free officer items on the every other daily) (playing with a bunch of scrooge miser McDucks) |
MockHolliday
Fatal Absolution Negative-Feedback
24
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Posted - 2015.05.05 15:42:00 -
[2] - Quote
Addition
I experience this with two characters and both are beta vets. So I believe I would be in the highest tier...I also run with many friends with the same experience.
I am running from basic memory but I think I could say only 1 out of 10 games end up with red line stomp. But in reality many games can when players back out.
The game modes we run regularly are skirm, dom and acquisition.
edit: I do not run solo often. |
MockHolliday
Fatal Absolution Negative-Feedback
41
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Posted - 2015.05.06 04:51:00 -
[3] - Quote
Vesta, I will chart my games these next couple of days.
Tuesday night I did play a 6 vs 16 and another 9 vs 15 but both were players leaving the game...one was half my squad left. One went to bed...the other 2 afk'ed till kicked.
But many games had 12 to 16 as the starting numbers... I would say 90% of them. A 12 vs 12 is still MM working in my opinion. But my memory may lie so I will chart.
I wonder if allowing no names to be seen on enemy team would curb and by how much players leaving in the 1st minute. |
MockHolliday
Fatal Absolution Negative-Feedback
43
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Posted - 2015.05.06 13:54:00 -
[4] - Quote
I intend to not bring insult in these thoughts.
I wonder if the community is expecting too much. Our culture today has a historic problem with entitlement. It would only be natural for it to bleed over to video games and our hobbies.
My point is do other games consistently give you challenging PvP matches? I played destiny a bit and remember a few elite players that ALWAYS tipped the battle to their victory. It was only 6v6 so one elite player could effect the game this way. We never complained of red lined or being slaughtered mostly because games were short compared to Dust....I think. But I do recall some players saying "I am going to play PvE now...sick of getting stomped in PvP". Back to point...do other games satisfy the high standards we seem to set for Dust? I am very impressed when we have a close fight...5 tick difference...I know and expect them to be uncommon. Does the community realize how many stars have to align for this to happen?
It could take my baby waking up from a nightmare...I walk away to parent... I get kicked or afk...now a player who averages 1500-2000 warpoints in a skirmish is getting 0 and helping his team none. That or any life situation is pretty tough for any MM system to deal with.
Coupled with Isk Wallet 514...this I believe is THE BANE of MM. People think their wallets some how reflect success or fun. This is why the leave. They think the fight isn't worth the payout...Fun is becoming an obsolete currency in Dust.
TL:DR We may expect too much from MM compared to other FPS because there is a loss of asset feature in dust. Fun is becoming an obsolete currency in Dust. |
MockHolliday
Fatal Absolution Negative-Feedback
48
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Posted - 2015.05.07 16:31:00 -
[5] - Quote
I played about 5 hours last night and not a single game started with one team having more than double the other. The most mismatched start I saw was 14 vs 10 if I remember correctly and the game ended in 16 v 16. The player replacement has been doing its job. |
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