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Kevall Longstride
DUST University Ivy League
2552
|
Posted - 2015.03.25 10:11:00 -
[1] - Quote
OK, disclaimer time.
The CPM are under NDA as you all know. A common misconception of that fact is that it's just so CCP can tell us their plans so we can find fault and stop mistakes being made. The NDA is however much more than that. It creates a forum in which two way discussion can freely occur between us and CCP. This has allowed for massive amounts of iteration in a small amount of time for both the patches and the hotfixes.
This is normally encumbered however by the restraints of time zones and availability on Skype, Lync, Twitter etc etc. Disclaimer over.
This was not the case at Fanfest. Four of the CPM were there along with CCP's Rouge, Rattati, Frame, Wolfman and Ninja and while Rouge was busy a lot of the time with meetings, a huge amount of one on one time with the Dev's and us happened. In short, we got more work done in a few short days when all together in a room (or bar ) than we've managed in the last few months.
This is because CCP have plans. Quite a few in fact as it turns out which is why we we're so busy. But as Hilmar made clear in his welcome to the Fanfest attendees and Twitch viewers, the days of speaking of those plans when they're merely concepts and not known to be deliverable are over. Less talk, more action is how he put it. Hilmar is acutely aware of the disappointment that this has generated in the past and in my discussions with him over the Fanfest, his desire for CCP to not do that again is absolute. Hard lessons have been learnt in that regard with last years Fanfest being an example that he gave in our discussions.
This is why this years Fanfest was low key. Even the annual Eve trailer, while still good, was far less hyperbolic with nearly everyone that I spoke to, Dev and player agreeing that it was actually a good thing.
This was also of great benefit to Dust as well. The one round table was reasonably well attended, despite being directly after the welcome keynote, a fact that the CPM made clear shouldn't be the case next year. With Hilmar speaking of Dust and how it's improved in the welcome keynote, it reversed a lot of perception in the Eve players there that Dust had already been cancelled. His interview with Polygon confirming its status as a profitable game for CCP actually fuelled a desire by Eve players there to ask us about Dust.
With my Cosplay costume being a walking advertisement for Dust I personally was spending far more time fielding questions about the game from players than I had in the last two Fanfests. They were genuinely curious as to how the game was doing and telling them of the strength of the community was an eye opener for many of them.
I've already seen a number of threads asking the question 'Has CCP got plans to to move to X format?'
This is to my mind at least, a rather redundant and meaningless question. Does anyone here actually think that at this point CCP haven't yet sat down and brainstormed about a format move? It's the wrong question to ask. 'What would allow CCP to do a format move?', is the question you should be discussing amongst yourselves.
If a format change is in the works, the current corporate mindset at CCP will not allow them to say so until they are 100% certain it is going to happen. This is the correct way to do it.
The circumstances that would allow such a move are improving daily. The game is profitable, has been for a while now and in a much shorter time than Planetside2 took, which is only now paying it's way. As CCP Falcon said to a Eve player while I was signing up for the Cosplay competition, in every metric that matters, the line for Dust is on an upward path. The case for a format switch is growing.
But I for one aren't going to take it for granted. Until CCP publically state a move is happening, I'm going to continue to help and improve it's chances as much as I'm able.
In conclusion then, this was actually a good Fanfest for Dust, even with its low profile there. Eve players are curious again, with many stating they'll be firing up any PS3 they have to try it again. The CPM and the Shanghai team that were there got a ton of work done.
But the overriding theme of the Fest was that VR is the future. As SirManBoy said after his first go ever on Valkyrie in the Press area, using the prototype Crescent Bay Rift headset, 'That was shockingly good!'
Project Nemesis, created by CCP Ninja and two colleagues in their spare time, showed how scalable and powerful UE4 is by using it on a phone, creating a fun, easy to play, VR arcade game. It also told me that if any format move happens, they'd be crazy not to use UE4.
CCP is at the cutting edge of this technology and further diversifying their portfolio into other genres, while still remaining in New Eden is going to be of benefit to the games in its existing portfolio.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Haerr
Nos Nothi
2615
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Posted - 2015.03.25 10:23:00 -
[2] - Quote
::puts on tinfoil hat:: Dust VR confirmed...
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
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Kevall Longstride
DUST University Ivy League
2553
|
Posted - 2015.03.25 10:29:00 -
[3] - Quote
Haerr wrote:::puts on tinfoil hat:: Dust VR confirmed...
They've tried VR FPS. It makes players throw up.
You need the cockpit as a point of reference for the movement to work without motion sickness happening in a fast paced game. Was talking to the Valkyrie Dev's about that.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Haerr
Nos Nothi
2615
|
Posted - 2015.03.25 10:36:00 -
[4] - Quote
Kevall Longstride wrote:Haerr wrote:::puts on tinfoil hat:: Dust VR confirmed... They've tried VR FPS. It makes players throw up. You need the cockpit as a point of reference for the movement to work without motion sickness happening in a fast paced game. Was talking to the Valkyrie Dev's about that. ::still has tinfoil hat on:: MTACs confirmed...
> [17:18] Haerr "[...]Tired of being told HAVs are OP[...]"
> [17:21] Haerr "My Soma is OP, fear me! [:lol:][:pirate:]"
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Operative 1174 Uuali
Y.A.M.A.H
538
|
Posted - 2015.03.25 10:38:00 -
[5] - Quote
"the days of speaking of those plans when they're merely concepts and not known to be deliverable are over. Less talk, more action is how he put it."
That right there is golden! That is the exact aspect of CCP I have joked about even back to my EVE days. Too much slick trailers about their "vision" and not enough actual finished develpoment.
As Hilmar himself said (paraphrasing), "We look less at what our customers say than what they do".
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Operative 1174 Uuali
Y.A.M.A.H
539
|
Posted - 2015.03.25 10:45:00 -
[6] - Quote
Kevall Longstride wrote:Haerr wrote:::puts on tinfoil hat:: Dust VR confirmed... They've tried VR FPS. It makes players throw up. You need the cockpit as a point of reference for the movement to work without motion sickness happening in a fast paced game. Was talking to the Valkyrie Dev's about that.
I hope Valkyrie can ultimately be played without the headset. I have severe motion sickness. I get on a kiddie coaster and get sick. I stop playing a game for awhile and come back and I get sick for the first few times until my beain gets used to it again.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Varoth Drac
Dead Man's Game RUST415
692
|
Posted - 2015.03.25 10:59:00 -
[7] - Quote
Operative 1174 Uuali wrote:Kevall Longstride wrote:Haerr wrote:::puts on tinfoil hat:: Dust VR confirmed... They've tried VR FPS. It makes players throw up. You need the cockpit as a point of reference for the movement to work without motion sickness happening in a fast paced game. Was talking to the Valkyrie Dev's about that. I hope Valkyrie can ultimately be played without the headset. I have severe motion sickness. I get on a kiddie coaster and get sick. I stop playing a game for awhile and come back and I get sick for the first few times until my beain gets used to it again. I recommend trying the game in VR when it comes out. The Valkyrie devs have put a lot of effort into minimising simulation sickness. Also, I'm pretty sure it's an effect that's been exaggerated, you may well have no problems with it. |
Regis Blackbird
DUST University Ivy League
674
|
Posted - 2015.03.25 11:02:00 -
[8] - Quote
Thanks for the post, Kevall +1 |
Kevall Longstride
DUST University Ivy League
2554
|
Posted - 2015.03.25 11:03:00 -
[9] - Quote
True, very few if any complaining of motion sickness in Valkyrie. A lot did say that it was a bit discombobulating coming from the virtual to real world such was the realism.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Golden Day
Corrosive Synergy Rise Of Legion.
1246
|
Posted - 2015.03.25 11:15:00 -
[10] - Quote
Drones confirmed
I know you wan't it ( -í° -£-û -í°)
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Joseph Ridgeson
WarRavens
3513
|
Posted - 2015.03.25 11:32:00 -
[11] - Quote
Kevall Longstride wrote:Haerr wrote:::puts on tinfoil hat:: Dust VR confirmed... They've tried VR FPS. It makes players throw up. You need the cockpit as a point of reference for the movement to work without motion sickness happening in a fast paced game. Was talking to the Valkyrie Dev's about that. Can confirm on the nausea bit for FPS. For Oculus Rift, "man in machine" games like Valkyrie and racing games will be the bread and butter. It makes sense to be going in a direction you are not facing when in a car or mech-warrior. In a FPS like Valley of the Wind, it is impressive but causes sickness.
But on the original topic: Dennie, your support and passion for both of CCP's products is obvious and commendable. I am glad that you are on the CPM for that reason. DUST and EVE Uni are the best institutions in their respective games. However, I feel that there is a point being missed about this FanFest.
Yes it is nice not to have over the top hyperbole. Looking to the fact that CCP has been more honest saying things like "we don't know how a platform transfer can happen" and just them having no idea where to go with DUST (or at least where it might go), it is shocking that a follow up to DUST would have been announced a year ago. However, there is a fine line between "only saying what we can deliver" and "I ain't tellin' you nothin' 'bout s***." Legion is out of the bag. Why has it taken one year for CCP to say "we are working on it; we don't know what we want to do yet" rather than this fan dance, winking at the possibility of what might be?
I heard you talk about the Rouge Wedding last year, how you were just shocked that this was allowed to happen as a Public Relations disaster so I am certain you can see the dilemma that we have as a community. "CCP isn't talking to us at all." *several months later at EVE Vegas* "A dialogue between player and company is very important to us." (I know I bring this up a bunch but I am 80% sure I was talking to Geddis and asked him about DUST/Legion when I didn't know who he was and he said something along the lines of "not much to say at the moment." *grumble grumble*)
*several, several months later*
"Welcome to FanFest! Just so you know, we didn't want to over hype anything this year, which is why we have not said anything about DUST or Legion and have been fairly reserved in everything else."
There is a chasm of a difference between the doctor walking in after grandpa's hip surgery and saying "he'll be dancing and running and jumping and flying and making sweet, sweet love like he 19 again in just a few days!" and the surgeon shrugging and saying "nothing to report." It is one thing to not want to give false hope to the family, it is another to be so coy and quiet that the family has to keep asking "Is grandpa even alive?"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Mad Syringe
ReDust Inc.
619
|
Posted - 2015.03.25 11:40:00 -
[12] - Quote
The problem is that CCP doesn't want to repeat their mistakes of the past. So it's right not to tell, because the don't know yet.
Lack of vision seems to be a major part of the CCP leadership character...
So it's probably up to us and The Ratt, to give them the idea of what we want, and at the same time, we obviously have to fund the game, since no funds, means no improvements!
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al nize mk2
No Skillz inc.
336
|
Posted - 2015.03.25 11:41:00 -
[13] - Quote
Lots of good news in there. Thank you for the report.
I'm very pleased the game is actually making money - it's certainly improved on every level since I signed up a year and a half ago.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Thor Odinson42
Negative-Feedback
6324
|
Posted - 2015.03.25 11:50:00 -
[14] - Quote
Thanks for the update, but couldn't disagree more about CCP being silent about their plans or at least acknowledging that something beyond PS3 is going to happen.
They have everything to lose and nothing to gain by staying silent. Was Iceland communist until recently? It just seems capitalist principles are so foreign to them. |
Fox Gaden
Immortal Guides Learning Alliance
6115
|
Posted - 2015.03.25 12:02:00 -
[15] - Quote
Kevall Longstride wrote:True, very few if any complaining of motion sickness in Valkyrie. A lot did say that it was a bit discombobulating coming from the virtual to real world such was the realism. Telemarketers and Jehovah's Witnesses are going to be even more hated when people start playing VR.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Moochie Cricket
Fatal Absolution Negative-Feedback
1116
|
Posted - 2015.03.25 12:09:00 -
[16] - Quote
Did Jenza wear the same pants?
FOR THE STATE
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Everything Dies
Not Another Dust Corporation
1289
|
Posted - 2015.03.25 12:19:00 -
[17] - Quote
Thor Odinson42 wrote:Thanks for the update, but couldn't disagree more about CCP being silent about their plans or at least acknowledging that something beyond PS3 is going to happen.
They have everything to lose and nothing to gain by staying silent. Was Iceland communist until recently? It just seems capitalist principles are so foreign to them.
But that completely ignores CCP's track record of alienating the Dust user base by making grand promises and then never delivering on them; what good has the introduction of Legion done for them? No one knows if Legion will ever see the light of day, much less replace Dust, and yet Dust players are still constantly debating if Legion = no Dust in the future, or what platform it would appear on, etc.
Your communism comment is rather odd, given that CCP's move away from hyping up products/features that are never followed up on has correlated with an increase of profitability for Dust; they're finally making money now, so why go back to the policies that prevented them from doing so in the first place?
Mike Patton is the greatest singer in music. Proof
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Thor Odinson42
Negative-Feedback
6324
|
Posted - 2015.03.25 12:20:00 -
[18] - Quote
Fox Gaden wrote:Kevall Longstride wrote:True, very few if any complaining of motion sickness in Valkyrie. A lot did say that it was a bit discombobulating coming from the virtual to real world such was the realism. Telemarketers and Jehovah's Witnesses are going to be even more hated when people start playing VR.
Definitely going down the rabbit hole. But we will need something to keep us from going after the institution when there are no jobs due to automation. |
Kevall Longstride
DUST University Ivy League
2562
|
Posted - 2015.03.25 12:21:00 -
[19] - Quote
Legion shouldn't have been announced. End of story. Everyone at CCP is agreed on that and those that thought it went well at the time, well, they don't work for the company anymore. It's a tech project, much like EVE-VR was, demonstrating how a PC version of a New Eden FPS might look and be possible.
We are unfortunately left with the aftermath of that in terms of the community perception as to Dust's future because that demonstration was streamed live on the main stage rather than in a more low key round table. There are lots of concept art, audio and video shown in these round tables for Eve that look vastly different once they make it into the game.
Obviously I'm somewhat hamstrung as to what I can say because of the NDA but the fact that the CPM and CCP members got a lot of work done, Rattati is full of ideas he wants to implement given half a chance, we have a new matchmaking algorithm ready to be tested in the game, a new game mode, Acquisition, coming in 1.1 or 1.2, PC 2.0, more tweaking as to the balance and a load more stuff that CCP aren't ready to talk about yet should give you more than enough clues as to where we are heading in terms of where Dust and the future of FPS in New Eden is going.
At this point, the name/brand of what that FPS future will be known as, is for me completely irrelevant and a distraction from what is the real question you should be asking 'What would allow CCP to do a format move?'
The game is profitable now and has been for several months. The work that the team has done on it puts the game in a much better position to fight for a larger slice of the limited resource pie at CCP in order for a format jump to happen. As player numbers, retention and yes, revenue increase, our case can only improve.
Also the interview that Rattati and the CPM did can now be found here at the 2:58:10 mark.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Thor Odinson42
Negative-Feedback
6324
|
Posted - 2015.03.25 12:23:00 -
[20] - Quote
Everything Dies wrote:Thor Odinson42 wrote:Thanks for the update, but couldn't disagree more about CCP being silent about their plans or at least acknowledging that something beyond PS3 is going to happen.
They have everything to lose and nothing to gain by staying silent. Was Iceland communist until recently? It just seems capitalist principles are so foreign to them. But that completely ignores CCP's track record of alienating the Dust user base by making grand promises and then never delivering on them; what good has the introduction of Legion done for them? No one knows if Legion will ever see the light of day, much less replace Dust, and yet Dust players are still constantly debating if Legion = no Dust in the future, or what platform it would appear on, etc. Your communism comment is rather odd, given that CCP's move away from hyping up products/features that are never followed up on has correlated with an increase of profitability for Dust; they're finally making money now, so why go back to the policies that prevented them from doing so in the first place?
Well Legion was quite possibly the dumbest announcement that you'll ever see a company make so it's hard to comment on that part.
But we aren't talking about jet fighters or MTACs here. We are talking about the future of the game. There are a LOT of people who no longer play because they don't think it has a future. Why play a long progression game that has no future? |
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al nize mk2
No Skillz inc.
337
|
Posted - 2015.03.25 12:30:00 -
[21] - Quote
Thor Odinson42 wrote:Thanks for the update, but couldn't disagree more about CCP being silent about their plans or at least acknowledging that something beyond PS3 is going to happen.
Legion on PS4? I want that too - but I don't want them to say they're going to do it and then pull the plug a couple of years down the line.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Mad Syringe
ReDust Inc.
619
|
Posted - 2015.03.25 12:36:00 -
[22] - Quote
Problem is Thor, that after the "Lazor focused" remarks in the past, everything will be highly doubted.
So I'd rather have them doing it the Ratt way, and let the game evolve in the low key way it does now. If they ever have the funds dedicated for a move to a new platform, there needs to be no shadow of a doubt whatsoever! Otherwise it's just a scam. |
Thor Odinson42
Negative-Feedback
6327
|
Posted - 2015.03.25 12:41:00 -
[23] - Quote
al nize mk2 wrote:Thor Odinson42 wrote:Thanks for the update, but couldn't disagree more about CCP being silent about their plans or at least acknowledging that something beyond PS3 is going to happen.
Legion on PS4? I want that too - but I don't want them to say they're going to do it and then pull the plug a couple of years down the line.
What would that damage CCP's console customer base? If they announce a port and it doesn't happen the game is dead anyway so who gives a damn?
They don't even need to say if it will be PS4 or PC, just say "we will be moving Dust to a newer platform, how quick that happens depends on several factors".
That's about a noncommittal as you can get and people would sport wood for days. |
Kevall Longstride
DUST University Ivy League
2567
|
Posted - 2015.03.25 12:44:00 -
[24] - Quote
Thats the point, CCP don't want noncommittal, they want committed. Thats why they won't confirm anything now until its solid.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Luk Manag
of Terror TRE GAFFEL
711
|
Posted - 2015.03.25 12:58:00 -
[25] - Quote
Kevall Longstride wrote:Thats the point, CCP don't want noncommittal, they want committed. Thats why they won't confirm anything now until its solid.
Fair enough, but it would be nice if they acknowledged the competition and made some sort of general commitment to beating them. Last year's Fanfest trailer, with merc boarding parties/defenders, might happen in Star Citizen before it happens in New Eden...in early 2017.
There will be bullets. ACR+SMG [CEO of Terror]
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Xocoyol Zaraoul
Superior Genetics
3687
|
Posted - 2015.03.25 13:09:00 -
[26] - Quote
WHERE ARE PICS OF YOUR COSPLAY OMG IS IS A DERPSUIT?!
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Requin Toblat
Glitched Connection
41
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Posted - 2015.03.25 13:19:00 -
[27] - Quote
Last year at the time of the Rouge Wedding I asked one of the senior Dust team, that is no longer there, if Legion was going to be made using UE4, especially considering what CCP Newcastle had managed to do with it on EVE VR/Valkyrie. The answer I got was that basically they weren't even thinking about it, as they were very happy with their heavily modified UE3 engine. I did follow this up as my jaw was broken after my chin hitting the floor at the shortsightedness of this statement, regardless of which platform the IP moved to in the future. |
Kevall Longstride
DUST University Ivy League
2570
|
Posted - 2015.03.25 13:21:00 -
[28] - Quote
Here
Here
Here
I need to start jogging again.....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Takahiro Kashuken
Red Star.
4388
|
Posted - 2015.03.25 13:25:00 -
[29] - Quote
Anyone have a TLDR of that interview?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Kevall Longstride
DUST University Ivy League
2575
|
Posted - 2015.03.25 14:01:00 -
[30] - Quote
Takahiro Kashuken wrote:Anyone have a TLDR of that interview?
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
I talk a hell of a lot.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Vell0cet
OSG Planetary Operations Covert Intervention
2820
|
Posted - 2015.03.25 14:10:00 -
[31] - Quote
Kevall Longstride wrote:Thats the point, CCP don't want noncommittal, they want committed. Thats why they won't confirm anything now until its solid. Well that's kind of the point we're complaining about. The only way I can read that statement is that they won't confirm anything yet because they're NOT 100% committed. At this point in the PS3s life cycle, they need to be publically committed to something. While you say all of the numbers that matter are increasing, the concurrent player numbers are decreasing. That's not sustainable. At some point we won't have the numbers to run the improved matchmaking algorithm they're working on. As queue times begin to spike, more people will give up and the downward spiral could accelerate.
DUST is on borrowed time. Being coy about the future isn't healthy for the game. If they don't announce a commitment to x86 architecture by this summer I think we're in serious trouble. I'm not asking for promises of features that are still many months away, CCP is right to be tight-lipped about that kind of thing. They can come out and say something like: "Due to the improvements in DUST 514 (perhaps listing some statistics), we're committed to moving to the PC and/or PS4 for a tentative launch target of the closed Beta in Q2 2016. We're committing an additional $10 million dollars to this project. We're not releasing any other details until we're ready to show them off." A statement like that would truly revitalize the players and would likely drive a huge spike in AUR sales.
It's easy to criticize last year's Legion announcement, but think what would have happened if they never made it? Would CCP Z have been secretly designing the horrible progression system that he showed off last year? What if they hard-coded all of that crap into the game design and then it was too late to change by the time it was ready to present to us? I'd like to think we put the breaks on some terrible ideas before a lot of resources were squandered on them.
There is a principle in software design that the later into development changes happen the more expensive (in terms of man-hours) it becomes to implement those changes. The worst thing CCP could do is wait until the last second to unveil their design when it's too late to make any changes and have a lot of designs we hate. There is a balance between over-promising/under-delivering and not ever promising anything. The latter is actually worse, because you're operating in a vacuum with no feedback. I hope CCP can find the right balance.
We need a commitment about a future platform (not even which one, only that it will happen). Time is running out.
Best PvE idea ever!
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al nize mk2
No Skillz inc.
338
|
Posted - 2015.03.25 14:17:00 -
[32] - Quote
Thor Odinson42 wrote:
What would that damage CCP's console customer base? If they announce a port and it doesn't happen the game is dead anyway so who gives a damn?
They don't even need to say if it will be PS4 or PC, just say "we will be moving Dust to a newer platform, how quick that happens depends on several factors".
That's about a noncommittal as you can get and people would sport wood for days.
Yes but nobody likes a tease Thor. The current attitude that DUST is what matters the most is surely the most pleasing news to emanate from Iceland in quite a while.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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Ripley Riley
Incorruptibles
8732
|
Posted - 2015.03.25 14:43:00 -
[33] - Quote
Kevall,
Thank you for the rundown. I always enjoy reading your posts.
My concern is with this line of logic: "Dust 514 is profitable. If it remains profitable a platform change might happen..."
That has got to be one of the biggest imaginary-carrot-on-a-stick proposals ever. It is brushing up against blackmail; if we continue to pour our money into Dust 514 CCP might move it to PC? What company does that?! This is where the accusations of CCP milking the Dust playerbase for money comes from, Kevall.
We, the players, want to know a tentative date for when Dust 514 will get off of this dinosaur of a console and onto a platform worth of it: PC or PS4 (or both). That is not too much to ask of CCP. I could, quite frankly, give less than two ***** about them being afraid of making a promise they can't keep. If CCP is afraid of making promises they can't keep then they should make a promise and keep it.
4 out of 5 dentists agree that orange is not a sound.
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Wilhelm Klingspor
DUST University Ivy League
815
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Posted - 2015.03.25 16:20:00 -
[34] - Quote
Thanks for the update.
Glad to hear the CPM remains positive when it comes to the future of Dust. I believe as the CPM is closest to CCP this is a good thermometer for the state of our game. That said, although fully knowing fanfest was going to be about Valkyrie and EVE, i donGÇÖt think we need to be satisfied with "dust being mentionedGÇ¥. Dust is one of CCPGÇÖs active products that is here and live now.
While Ratatti, frame and team are doing a great job with what we have and finding creative ways of improving the game as it stands, it feels like they stand alone in their efforts and the upper layer of CCP canGÇÖt really be bothered about dust. Your talks with Hilmar and Rouge luckily tell us otherwise, but i hope you agree communication about these things is sorely needed. If it wasnGÇÖt for the CPM pushing/asking and recording over there would anyone in game or on the forums be aware of the fact DUST had a presence there? Is this a job for the CPM or the marketing dept. of CCP? I think that DUST and indeed the IP is too valuble to be an afterthought and deserves more attention.
Valkyrie looks great though and i fully respect this company for branching, hope this doesn't end up in developing hell.
ps. honest question, how is text chat going to work in VR?
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Maken Tosch
DUST University Ivy League
11231
|
Posted - 2015.03.25 16:34:00 -
[35] - Quote
Wilhelm Klingspor wrote:ps. honest question, how is text chat going to work in VR?
Same as you do now in Dust only with your head moving?
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Kevall Longstride
DUST University Ivy League
2585
|
Posted - 2015.03.25 16:54:00 -
[36] - Quote
Ok. Let's speak hypothetically here now.
Say CCP say they want to port it to PC but cant commit fully because they don't yet have the funds or business plan in place to do it. But they want you all to know that it is their wish and hope to make the jump to PC and if it goes well PS4 after.
What do you think will happen on these here hallowed forums? Be honest with yourselves here, with all your experience of the forums what do you in all honestly think will happen here.
People will be happy. They will indeed be happy. So far so good.
Then for some reason, CCP's plans change......
The forums would go indiscriminatly bat guano crazy. They'd be plenty of you suddenly claiming that CCP 'promised' us a PC version, that them 'wanting to do it' had somehow become a firm, cast iron guarentee of Dust on PC by next Fanfest. That MTECS, jets and speeders were coming as well with it and every day would be the first day of spring....
If you don't think that would happen then you are, without wishing to sound rude, not in procession of the full facts.
CCP and the CPM don't want that kind of drama. If they have something concrete, signed and more importantly budgeted for they'll tell you and not before.
If they'd told the CPM, that they wanted to a PC version, we'd tell them not to say anything till they were 100% certain they will deliver on it.
There have been too many false hopes raised in the last 2 1/2 years. I'd rather have some uncertainty than dashed hopes any day of the week.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Ripley Riley
Incorruptibles
8737
|
Posted - 2015.03.25 17:05:00 -
[37] - Quote
Kevall Longstride wrote:There have been too many false hopes raised in the last 2 1/2 years. I'd rather have some uncertainty than dashed hopes any day of the week. Understood. Funding CCP's adventures in PC ports is what I am having the hardest time wrapping my brain around. It still feels very much like some broken kickstarter at this point. CCP isn't at all accountable for what they do with our money because they haven't promised us anything.
At this point it is entirely possible I could blow $50/month on Dust 514 operating under the assumption that it will help the game get off the PS3... only to have CCP pull the plug on it since "LOL we didn't promise anything LOL"
4 out of 5 dentists agree that orange is not a sound.
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7th Son 7
BLITZKRIEG7
616
|
Posted - 2015.03.25 17:07:00 -
[38] - Quote
Ripley Riley wrote:Kevall,
Thank you for the rundown. I always enjoy reading your posts.
My concern is with this line of logic: "Dust 514 is profitable. If it remains profitable a platform change might happen..."
That has got to be one of the biggest imaginary-carrot-on-a-stick proposals ever. It is brushing up against blackmail; if we continue to pour our money into Dust 514 CCP might move it to PC? What company does that?! This is where the accusations of CCP milking the Dust playerbase for money comes from, Kevall.
We, the players, want to know a tentative date for when Dust 514 will get off of this dinosaur of a console and onto a platform worth of it: PC or PS4 (or both). That is not too much to ask of CCP. I could, quite frankly, give less than two ***** about them being afraid of making a promise they can't keep. If CCP is afraid of making promises they can't keep then they should make a promise and keep it.
He's right imo Kevall, the uncertainty still remains. I feel the feelings of uncertainty were exasberated by the debacle of 2014's Fanfest and immediately followed up by silence afterwards. And your sayin Hilmar kinda was like "Oops, we kinda messed up again". Ugh ........give me some confidence CCP! ( Sweet costume tho Kevall!)
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Kain Spero
Negative-Feedback.
4894
|
Posted - 2015.03.25 17:14:00 -
[39] - Quote
Kevall Longstride wrote:Legion shouldn't have been announced. End of story. Everyone at CCP is agreed on that and those that thought it went well at the time, well, they don't work for the company anymore. It's a tech project, much like EVE-VR was, demonstrating how a PC version of a New Eden FPS might look and be possible.
More importantly CCP shouldn't have written of Dust so quickly. CCP got embarrassed about how Dust rolled out, turned over tons of staff, and then tried to hit the reboot button with Legion while at the same time taking Dust out back to shoot it.
While CCP may not be able to specifically say X platform in Y time frame I do think CCP owes it to the community to reaffirm that they plan a long term commitment to Dust 514 ( a "ten year" game as they've said before) and a commitment to the community that is making it profitable.
Kevall Longstride wrote:
Say CCP say they want to port it to PC but cant commit fully because they don't yet have the funds or business plan in place to do it. But they want you all to know that it is their wish and hope to make the jump to PC and if it goes well PS4 after.
Also this nonsense about PC first then PS4 is utter crap and I hope CCP backs away from it.
If CCP shoots for PC first PS4 won't happen, and if it does try for PS4 after we'll see the same thing that happened to PS2 where it takes years. By that time the console community that has made this game what it is will be cannibalized by other games and the social community that makes Dust what it is will be dead.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
DiablosMajora
67
|
Posted - 2015.03.25 17:25:00 -
[40] - Quote
Since future plans are so tight-lipped, what about communication for current plans? I haven't seen any devblogs regarding 1.1 features on the Trello board and a single blue post can go a long way.
Dev blogs for the following would be VERY nice: District Overview Performance Improvements Academy Improvements Market Improvements Fitting Metalevels New Game Mode (Aquisition) Simple Trading Matchmaking Improvements
April is less than a week away, and May only a month.
Prepare your angus
|
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Thor Odinson42
Negative-Feedback
6332
|
Posted - 2015.03.25 17:31:00 -
[41] - Quote
Kevall Longstride wrote:Ok. Let's speak hypothetically here now.
Say CCP say they want to port it to PC but cant commit fully because they don't yet have the funds or business plan in place to do it. But they want you all to know that it is their wish and hope to make the jump to PC and if it goes well PS4 after.
What do you think will happen on these here hallowed forums? Be honest with yourselves here, with all your experience of the forums what do you in all honestly think will happen here.
People will be happy. They will indeed be happy. So far so good.
Then for some reason, CCP's plans change......
The forums would go indiscriminatly bat guano crazy. They'd be plenty of you suddenly claiming that CCP 'promised' us a PC version, that them 'wanting to do it' had somehow become a firm, cast iron guarentee of Dust on PC by next Fanfest. That MTECS, jets and speeders were coming as well with it and every day would be the first day of spring....
If you don't think that would happen then you are, without wishing to sound rude, not in procession of the full facts.
CCP and the CPM don't want that kind of drama. If they have something concrete, signed and more importantly budgeted for they'll tell you and not before.
If they'd told the CPM, that they wanted to a PC version, we'd tell them not to say anything till they were 100% certain they will deliver on it.
There have been too many false hopes raised in the last 2 1/2 years. I'd rather have some uncertainty than dashed hopes any day of the week.
If it doesn't go to PC or PS4 then it's dead anyway. So it doesn't matter. What you are talking about would matter if it were already on PC and we are calling for a PS4 port. This game has to move on to have a real future.
|
2Berries
Ghosts of Dawn General Tso's Alliance
765
|
Posted - 2015.03.25 17:36:00 -
[42] - Quote
Dust cosplay? Were you at Emerald City ComiCon (Seattle) in 2012?
Evening Boys, Hows the water?
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Luk Manag
of Terror TRE GAFFEL
712
|
Posted - 2015.03.25 17:37:00 -
[43] - Quote
Kain Spero wrote:Kevall Longstride wrote:Legion shouldn't have been announced. End of story. Everyone at CCP is agreed on that and those that thought it went well at the time, well, they don't work for the company anymore. It's a tech project, much like EVE-VR was, demonstrating how a PC version of a New Eden FPS might look and be possible. More importantly CCP shouldn't have written of Dust so quickly. CCP got embarrassed about how Dust rolled out, turned over tons of staff, and then tried to hit the reboot button with Legion while at the same time taking Dust out back to shoot it. While CCP may not be able to specifically say X platform in Y time frame I do think CCP owes it to the community to reaffirm that they plan a long term commitment to Dust 514 ( a "ten year" game as they've said before) and a commitment to the community that is making it profitable. Kevall Longstride wrote:
Say CCP say they want to port it to PC but cant commit fully because they don't yet have the funds or business plan in place to do it. But they want you all to know that it is their wish and hope to make the jump to PC and if it goes well PS4 after.
Also this nonsense about PC first then PS4 is utter crap and I hope CCP backs away from it. If CCP shoots for PC first PS4 won't happen, and if it does try for PS4 after we'll see the same thing that happened to PS2 where it takes years. By that time the console community that has made this game what it is will be cannibalized by other games and the social community that makes Dust what it is will be dead.
I think this is exactly the type of forum firestorm CCP community managers and staff lack the stomach for. Any plan will be debated. There will be a PC vs Console debate. I think an MMO should support multiple platforms. I think they need to update Carbon or license UE4. These are BASIC things, and they are now off-limits?
There will be bullets. ACR+SMG [CEO of Terror]
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Vell0cet
OSG Planetary Operations Covert Intervention
2823
|
Posted - 2015.03.25 17:41:00 -
[44] - Quote
Thor Odinson42 wrote:Kevall Longstride wrote:Ok. Let's speak hypothetically here now.
Say CCP say they want to port it to PC but cant commit fully because they don't yet have the funds or business plan in place to do it. But they want you all to know that it is their wish and hope to make the jump to PC and if it goes well PS4 after.
What do you think will happen on these here hallowed forums? Be honest with yourselves here, with all your experience of the forums what do you in all honestly think will happen here.
People will be happy. They will indeed be happy. So far so good.
Then for some reason, CCP's plans change......
The forums would go indiscriminatly bat guano crazy. They'd be plenty of you suddenly claiming that CCP 'promised' us a PC version, that them 'wanting to do it' had somehow become a firm, cast iron guarentee of Dust on PC by next Fanfest. That MTECS, jets and speeders were coming as well with it and every day would be the first day of spring....
If you don't think that would happen then you are, without wishing to sound rude, not in procession of the full facts.
CCP and the CPM don't want that kind of drama. If they have something concrete, signed and more importantly budgeted for they'll tell you and not before.
If they'd told the CPM, that they wanted to a PC version, we'd tell them not to say anything till they were 100% certain they will deliver on it.
There have been too many false hopes raised in the last 2 1/2 years. I'd rather have some uncertainty than dashed hopes any day of the week. If it doesn't go to PC or PS4 then it's dead anyway. So it doesn't matter. What you are talking about would matter if it were already on PC and we are calling for a PS4 port. This game has to move on to have a real future. Exactly. They don't even need to publicly commit to a particular platform (PC vs. PS4), only commit to the fact that it will move on. They should do this very soon. Once they're 100% on the platform then they should announce that as well.
Best PvE idea ever!
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Kevall Longstride
DUST University Ivy League
2595
|
Posted - 2015.03.25 17:44:00 -
[45] - Quote
DiablosMajora wrote:Since future plans are so tight-lipped, what about communication for current plans? I haven't seen any devblogs regarding 1.1 features on the Trello board and a single blue post can go a long way.
Dev blogs for the following would be VERY nice: District Overview Performance Improvements Academy Improvements Market Improvements Fitting Metalevels New Game Mode (Aquisition) Simple Trading Matchmaking Improvements
April is less than a week away, and May only a month.
The full team is not yet back in Shanghai, those that are arrived two hours before they left Iceland and as such are fighting massive amounts of jet lag. Once everything is settled I'm sure normal service will resume very quickly.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Vell0cet
OSG Planetary Operations Covert Intervention
2823
|
Posted - 2015.03.25 17:48:00 -
[46] - Quote
Kevall Longstride wrote:DiablosMajora wrote:Since future plans are so tight-lipped, what about communication for current plans? I haven't seen any devblogs regarding 1.1 features on the Trello board and a single blue post can go a long way.
Dev blogs for the following would be VERY nice: District Overview Performance Improvements Academy Improvements Market Improvements Fitting Metalevels New Game Mode (Aquisition) Simple Trading Matchmaking Improvements
April is less than a week away, and May only a month. The full team is not yet back in Shanghai, those that are arrived two hours before they left Iceland and as such are fighting massive amounts of jet lag. Once everything is settled I'm sure normal service will resume very quickly. That's actually very encouraging. Hopefully they're fighting for the resources we need to move forward. If we could get a 3d modeler, an animator, and an AI specialist, a lot of amazing possibilities open up.
Best PvE idea ever!
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Kevall Longstride
DUST University Ivy League
2596
|
Posted - 2015.03.25 17:55:00 -
[47] - Quote
They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice
But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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DiablosMajora
68
|
Posted - 2015.03.25 18:02:00 -
[48] - Quote
Kevall Longstride wrote:They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means. Any thoughts given to possibly using skilled members of the community for this task.?Pro-bono, of course.
Prepare your angus
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Luk Manag
of Terror TRE GAFFEL
712
|
Posted - 2015.03.25 18:07:00 -
[49] - Quote
x86
There will be bullets. ACR+SMG [CEO of Terror]
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axis alpha
Ahrendee Inc. Negative-Feedback
710
|
Posted - 2015.03.25 18:16:00 -
[50] - Quote
Thank you for the post. Good info indeed.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1371
|
Posted - 2015.03.25 18:22:00 -
[51] - Quote
Very useful post. I do however really hope the CPM is pushing for a PS4 port not a PC port.
Overlord of Broman
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sabre prime
Crux Special Tasks Group Gallente Federation
989
|
Posted - 2015.03.25 18:27:00 -
[52] - Quote
So, basically, reading between all the lines of KL's posts in this thread, he is implying (without breaking NDA) that CCP's current position is: "we are thinking of moving Dust 514 to another platform, if it continues being profitable and the players keep spending money on the game".
Basic business practice then.
What about moving Dust to another platform in order for it to continue being profitable? Huh? Subtle difference, but an important one.
The slow blade penetrates the shield.
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Mad Syringe
ReDust Inc.
630
|
Posted - 2015.03.25 18:27:00 -
[53] - Quote
Ares 514 wrote:Very useful post. I do however really hope the CPM is pushing for a PS4 port not a PC port.
That's exactly the point, I think there are many in the playerbase, who won't move over to PC, but have a PS4 or plan to buy one in the future. I personally won't put any more money in the game, before this decision is made, and backed.
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Vell0cet
OSG Planetary Operations Covert Intervention
2825
|
Posted - 2015.03.25 18:27:00 -
[54] - Quote
Kevall Longstride wrote:They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means. Knowing that the platform is dying and committing to the future of the franchise are two different things. Again, they don't have to name the platform, only commit to porting it to x86.
One would hope they would have made some progress with this. They had Legion running in a pre-alpha state on x86 last Fanfest nearly a year ago. I mean what were all those guys doing all summer last year while it was just Rattati doing the hot fixes? I would hope-to-hell they've made at least some progress. If they're starting from scratch tomorrow, we're in serious trouble.
Best PvE idea ever!
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Avallo Kantor
560
|
Posted - 2015.03.25 19:37:00 -
[55] - Quote
Thank you for the feedback on your time with the Devs at Fanfest.
One thing I'd like to say is that their plans of not announcing things until they are concrete and actionable has done great credit to their reputation.
As an example, last year when a feature was announced I would think that it was a good thought, but that it too far out to really think about for a while. (Such as previous announcements of new HAV models)
Now, when CCP Rattati announces a new hotfix I can be confident that it is something that will come out soon. Usually -really- soon. So when he spoke at Fanfest this year about new game modes and other aspects I feel I can trust that announcement to be in the span of a month or two, instead of "maybe sometime this year, maybe next if we're lucky"
CCP has certainly done a lot to win back trust and confidence this year, largely thanks to Rattati's tireless efforts (does he even sleep?) |
Stupid Blueberry
The Darkhunter Society
1054
|
Posted - 2015.03.25 19:42:00 -
[56] - Quote
The guy in the Ishukone uniform
Aw yyyyyeah....
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
|
Patrick57
9855
|
Posted - 2015.03.25 21:42:00 -
[57] - Quote
Kevall Longstride wrote:Legion shouldn't have been announced. End of story. Everyone at CCP is agreed on that and those that thought it went well at the time, well, they don't work for the company anymore. It's a tech project, much like EVE-VR was, demonstrating how a PC version of a New Eden FPS might look and be possible. We are unfortunately left with the aftermath of that in terms of the community perception as to Dust's future because that demonstration was streamed live on the main stage rather than in a more low key round table. There are lots of concept art, audio and video shown in these round tables for Eve that look vastly different once they make it into the game. Obviously I'm somewhat hamstrung as to what I can say because of the NDA but the fact that the CPM and CCP members got a lot of work done, Rattati is full of ideas he wants to implement given half a chance, we have a new matchmaking algorithm ready to be tested in the game, a new game mode, Acquisition, coming in 1.1 or 1.2, PC 2.0, more tweaking as to the balance and a load more stuff that CCP aren't ready to talk about yet should give you more than enough clues as to where we are heading in terms of where Dust and the future of FPS in New Eden is going. At this point, the name/brand of what that FPS future will be known as, is for me completely irrelevant and a distraction from what is the real question you should be asking 'What would allow CCP to do a format move?' The game is profitable now and has been for several months. The work that the team has done on it puts the game in a much better position to fight for a larger slice of the limited resource pie at CCP in order for a format jump to happen. As player numbers, retention and yes, revenue increase, our case can only improve. Also the interview that Rattati and the CPM did can now be found here at the 2:58:10 mark. a new game mode? HELL YEAH |
Kevall Longstride
DUST University Ivy League
2613
|
Posted - 2015.03.25 23:23:00 -
[58] - Quote
Ares 514 wrote:Very useful post. I do however really hope the CPM is pushing for a PS4 port not a PC port.
My personal preference would be PS4 but there's nothing preventing both.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Kevall Longstride
DUST University Ivy League
2613
|
Posted - 2015.03.25 23:30:00 -
[59] - Quote
Patrick57 wrote:a new game mode? HELL YEAH
Basically, its Domination but with switching random objective changes, up to 25 different objectives depending on the map size. The objective would be in one place for say 3 minutes, before changing position, needing to be rehacked again.
Teams would need to move fast and use vehicles to transport team member to each new objective before the other team.
Sounds fun.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Kevall Longstride
DUST University Ivy League
2613
|
Posted - 2015.03.25 23:33:00 -
[60] - Quote
sabre prime wrote:So, basically, reading between all the lines of KL's posts in this thread, he is implying (without breaking NDA) that CCP's current position is: "we are thinking of moving Dust 514 to another platform, if it continues being profitable and the players keep spending money on the game".
Basic business practice then.
What about moving Dust to another platform in order for it to continue being profitable? Huh? Subtle difference, but an important one.
You may think that, I couldn't possibly comment.....
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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|
Wilhelm Klingspor
DUST University Ivy League
815
|
Posted - 2015.03.25 23:42:00 -
[61] - Quote
Maken Tosch wrote:Wilhelm Klingspor wrote:ps. honest question, how is text chat going to work in VR? Same as you do now in Dust only with your head moving?
I mean with keyboard, my blind typing is terribad, sorry.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Kain Spero
Negative-Feedback.
4900
|
Posted - 2015.03.25 23:44:00 -
[62] - Quote
Kevall Longstride wrote:They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means.
Ummmm... if CCP thinks they have to start from scratch that's a huge concern and a case of CCP getting in their own way yet again.
We've already seen Dust on x86 architecture using UE3 at Fanfest 2014.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Kevall Longstride
DUST University Ivy League
2613
|
Posted - 2015.03.25 23:48:00 -
[63] - Quote
Valkyrie uses UE4 as does Nemesis so following that logic......
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Kain Spero
Negative-Feedback.
4900
|
Posted - 2015.03.25 23:57:00 -
[64] - Quote
Kevall Longstride wrote:Valkyrie uses UE4 as does Nemesis so following that logic......
Hilmar himself shot down a suggestion of starting from scratch during Fanfest: https://twitter.com/Cazaderon/status/578997255971147776?s=09
Also upgrading the engine doesn't equal starting from scratch especially if you are moving from UE3 to UE4.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Wilhelm Klingspor
DUST University Ivy League
815
|
Posted - 2015.03.25 23:58:00 -
[65] - Quote
On that note, if CCP is really going the don't announce if we can't deliver road. Why announce Nemeses if it's a work in progress??? Don't get me wrong, i'm all for it, and love for a company i'm supporting to search out other platforms but...we had this with legion right?
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Kain Spero
Negative-Feedback.
4901
|
Posted - 2015.03.26 00:01:00 -
[66] - Quote
Wilhelm Klingspor wrote:On that note, if CCP is really going the don't announce if we can't deliver road. Why announce Nemeses if it's a work in progress??? Don't get me wrong, i'm all for it, and love for a company i'm supporting to search out other platforms but...we had this with legion right?
A work in progress that only 53% even liked playing.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Wilhelm Klingspor
DUST University Ivy League
816
|
Posted - 2015.03.26 00:10:00 -
[67] - Quote
Kain Spero wrote:Kevall Longstride wrote:Valkyrie uses UE4 as does Nemesis so following that logic...... Hilmar himself shot down a suggestion of starting from scratch during Fanfest: https://twitter.com/Cazaderon/status/578997255971147776?s=09Also upgrading the engine doesn't equal starting from scratch especially if you are moving from UE3 to UE4 (one would hope). If CCP is really considering "starting from scratch" that's somewhat terrifying.
I did not saw that tweet and it makes me happy.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Kevall Longstride
DUST University Ivy League
2616
|
Posted - 2015.03.26 00:10:00 -
[68] - Quote
Nemesis is three guys messing around with GearVR tech to see what it could do. CCP Ninja was one of them and was there to get as much feedback as possible on the concept and work on it some more back in Shanghai.
Please don't think that vast resources are being spent on it. They're most certainly not.
That said Samsung really dig the game as an example of what then GearVR can do. I'd keep an eye on it.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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SoTa PoP
Heaven's Lost Property
6321
|
Posted - 2015.03.26 00:15:00 -
[69] - Quote
Great OP, but it doesn't touch upon the real issue we have with CCP.
CCP constantly says what we want to hear then at the last minute - does something else. Pilot suit gets announced with bombers we were even given stats - then no word of it for years. When Dust was still in full running we couldn't trust a single thing about any update they said, even PC was not what they said it would be. No BPO's, market, closer EvE connections, all of it was a load of crap months later.
I also disagree completely that it's the correct move to keep quiet mouthed about a format change, it's the opposite, if they sincerely believe Dust has a future then they need to get more people interested in it, not keep it on a small bounce until the numbers rise through small updates every few months. That's them literally relying on word of mouth to grab interest in a game that already showed people to go the other way, I can't view that as anything but silly.
Fanfest this year did one thing - assured me that CCP has no idea what they're doing and is a company for a smaller group of people then most gaming companies because they simply can't get a long with there consumers.
Next time I see Omega Boosters on the market I'm going to ask myself if Dust is closing next week, because that's the sort of trash CCP has shown us they'll do to this community.
Never forget Fanfest 2014, that wasn't a mistake, that was us getting spit on by a company that doesn't care.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Wilhelm Klingspor
DUST University Ivy League
816
|
Posted - 2015.03.26 00:23:00 -
[70] - Quote
Kevall Longstride wrote:Nemesis is three guys messing around with GearVR tech to see what it could do. CCP Ninja was one of them and was there to get as much feedback as possible on the concept and work on it some more back in Shanghai.
Please don't think that vast resources are being spent on it. They're most certainly not.
That said Samsung really dig the game as an example of what then GearVR can do. I'd keep an eye on it.
Really Kevall, i'm sure it's just a project on the side that may or may not turn into something wonderful and i'm not going to tell CCP how to run their business.
but you of all people must see the dissonance in this right?
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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SoTa PoP
Heaven's Lost Property
6322
|
Posted - 2015.03.26 00:26:00 -
[71] - Quote
Wilhelm Klingspor wrote:Kevall Longstride wrote:Nemesis is three guys messing around with GearVR tech to see what it could do. CCP Ninja was one of them and was there to get as much feedback as possible on the concept and work on it some more back in Shanghai.
Please don't think that vast resources are being spent on it. They're most certainly not.
That said Samsung really dig the game as an example of what then GearVR can do. I'd keep an eye on it. Really Kevall, i'm sure it's just a project on the side that may or may not turn into something wonderful and i'm not going to tell CCP how to run their business. but you of all people must see the dissonance in this right? After what CCP Wolf or whatever shared with the world about how CCP's leadership works, I wouldn't be surprised if they lack any real cohesions even inside projects themselves.
may World of Darkness RIP.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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sabre prime
Crux Special Tasks Group Gallente Federation
990
|
Posted - 2015.03.26 01:01:00 -
[72] - Quote
Kevall Longstride wrote:sabre prime wrote:So, basically, reading between all the lines of KL's posts in this thread, he is implying (without breaking NDA) that CCP's current position is: "we are thinking of moving Dust 514 to another platform, if it continues being profitable and the players keep spending money on the game".
Basic business practice then.
What about moving Dust to another platform in order for it to continue being profitable? Huh? Subtle difference, but an important one. You may think that, I couldn't possibly comment..... Thanks for the confirmation!
So we are getting a platform(s) switch and UE4...probably.
The slow blade penetrates the shield.
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Vell0cet
OSG Planetary Operations Covert Intervention
2830
|
Posted - 2015.03.26 01:03:00 -
[73] - Quote
Wilhelm Klingspor wrote:Kevall Longstride wrote:Nemesis is three guys messing around with GearVR tech to see what it could do. CCP Ninja was one of them and was there to get as much feedback as possible on the concept and work on it some more back in Shanghai.
Please don't think that vast resources are being spent on it. They're most certainly not.
That said Samsung really dig the game as an example of what then GearVR can do. I'd keep an eye on it. Really Kevall, i'm sure it's just a project on the side that may or may not turn into something wonderful and i'm not going to tell CCP how to run their business. but you of all people must see the dissonance in this right? Yeah the Project Nemisis thing pissed me off. Look if DUST was in a fantastic place, making lots of money, had a large dev team with a strong, healthy and growing player base, then, yeah sure have a side project. These guys should be pouring everything they have into this game. Project Nemesis is just a stupid waste of time, mental energy and resources from a tiny team that has little of these to begin with. Hell, playing EVE would be a more productive use of their time.
Best PvE idea ever!
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Kevall Longstride
DUST University Ivy League
2626
|
Posted - 2015.03.26 09:41:00 -
[74] - Quote
Seriously guys, the Nemisis thing is hardly a dent in resources. When I spoke to Hilmar about player concerns regarding it taking up resources he joked that he could fund it himself it cost so little.
I'm really not at all concerned about 'squandered' resources as far as Nemesis is concerned. It's all been done so far in their 20% free time. Obviously if I can't persuede you that's the case then fine but its really fixating on a small project and overblowing it's importance. That's why it was part of the VR Lab at Harpa, they wanted feedback on the application of the tech used.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Joseph Ridgeson
WarRavens
3517
|
Posted - 2015.03.26 10:03:00 -
[75] - Quote
Dennie, the reason why people are bringing it up is because it is the easiest analogy for our emotions:
"Hey guy, we can't make DUST what it was meant to be so here is Legion." Radio silence. Yes, Legion announcement was bungled bad but the fact that Rouge stood there and announced "we cannot make DUST what we wanted it to be on the PS3" has happened.
A few months to FanFest, we hear that DUST won't have anything. But on the opening day of FanFest, we hear that there is a new Project being worked on. It probably didn't take much resources from DUST and I will believe you completely. However, it is the perfect analogy for how the community feels we are being treated by CCP; we just aren't new or sexy so something else has to be worked on. Whether or not that is accurate doesn't matter as it is the impression that the community has: "CCP doesn't care about DUST people."
I am not sure if it is rude to call you Dennie so let me know if you prefer a different name as I know you as Dennie Fleetfoot.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Kevall Longstride
DUST University Ivy League
2626
|
Posted - 2015.03.26 10:15:00 -
[76] - Quote
Dennie, Kevell, f@!kwit, I answer to most things.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Vell0cet
OSG Planetary Operations Covert Intervention
2833
|
Posted - 2015.03.26 15:40:00 -
[77] - Quote
Kevall Longstride wrote:Seriously guys, the Nemisis thing is hardly a dent in resources. When I spoke to Hilmar about player concerns regarding it taking up resources he joked that he could fund it himself it cost so little.
I'm really not at all concerned about 'squandered' resources as far as Nemesis is concerned. It's all been done so far in their 20% free time. Obviously if I can't persuede you that's the case then fine but its really fixating on a small project and overblowing it's importance. That's why it was part of the VR Lab at Harpa, they wanted feedback on the application of the tech used. Well this past year we've been told "That would be cool, but we don't have the resources for that at the moment" to a ton of ideas/feedback. So hearing that they've been allocating resources to gimmicky side projects that nobody wants is very concerning.
I write code in my free time. Often I'm solving problems in my code in my sleep, or while I'm eating dinner, or taking a shower, etc. Your brain is working through the problems in your ofttimes. Which problems are these guys solving in their sleep, on their commute, in their shower? The ancient buggy codebase that's existed for years, or the fun new project with a clean codebase using brand-new VR technology? It may be 20% of their" free time" but I guarantee that it's occupying a lot more of their mental resources when they're not at the office.
Best PvE idea ever!
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
1011
|
Posted - 2015.03.26 16:34:00 -
[78] - Quote
First off, thanks for updating us on this. It's a surprising amount of info. Secondly, I must echo the others here in this thread that despite all this reassuring talk, there's still a lot of uncertainty that remains. If it has such a future, why are so few people working on it. If it's finally making money, why are they not throwing resources at it to make it the best it can be. I must admit the most depressing thing as a dust player is getting the EVE newsletter and seeing almost every six months like clockwork a new expansion while we get, well, duct tape.
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Leither Yiltron
Molon Labe. General Tso's Alliance
1109
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Posted - 2015.03.26 17:27:00 -
[79] - Quote
The level of misdirection in repeatedly hammering the "Dust is profitable!!!111" line after FanFest is absurd, and sounds like it comes directly from the Marketing department. Yes, THAT Marketing department.
Is Dust profitable? On what basis, a month-to-month basis? Week-to-week? I would be incredibly shocked to hear that Dust has recouped its development costs (profitable on a lifetime basis). This statistic is meaningless in any case. From all our communications with Rat and the remaining vestiges of a "team" working on Dust, the original development team has been dramatically downsized compared to its size even a year and a half ago. Profitability here is a matter of having slashed upkeep costs, not improved sales. They even took Logibro off of Dust and stuck him on Eve. That's probably good for his career, but doesn't bode well for the overall status of the Dust team.
Even further, the comments out of Hilmar et. al aren't really that positive. "Dust is profitable" being your pitch for the year implies what, precisely? That if it was not profitable that it would have instantly been shut down? That it made a narrow shave with death but that as long as it's not actively losing money they won't throw it away? At best these types of comments might appease investors, but I can't see how as a player they're entirely happy news.
The question that really needs to be answered by CCP by this point is: What is their new scope for Dust? It's evident to anyone with two brain cells to rub together that they've cut back on their original vision and scope. Will Dust survive to go onto a new platform? Will Dust ever have the resources necessary to fix the core issues with the game, or is this current level of bare-minimum maintenance the intended ongoing status quo for Dust until its eventual demise? Rat has been doing an exceptional job for a man fighting with two hands tied behind his back, but any time outstanding core issues with the game arise in the conversation we get a response of "don't have the resources". What is the scope of Dust?
Answering questions is not CCP's strong suit, and this year's FanFest sends the message loud and clear. Rouge hasn't given a single of iota of communication to the Dust community for nearly a year, but he'll readily given an interview at FanFest about how New Eden "deserves" a PC FPS. If anything, his interviews made it sound like he has been stymied in his attempt to abandon Dust and this isn't appealing to him. Do I really think that's how he feels? No, but I can't really tell the difference if he's unwilling to communicate.
At this point I'm severely disappointed with CPM1 even though all of the current council were on my recommendations list. Some have done better than others, but in general this continuous cheer-leading optimism untempered by any public-facing censure for CCP's silence on the serious long-term issues plaguing Dust (Legion, platform issues, etc.) is absurd. The "back room" strategy of trying to act optimistic in public but "push for communication" in private with CCP has clearly failed, and did so months ago. The CPM has consistently failed to put any serious pressure on CCP over the issue, and even go out of their way to try to pressure-release any build up of curiosity by posting vague, generally upbeat content like your original post here, Dennie.
I'm glad you guys enjoyed your trips to Iceland, but all the news out of FF has been neutral at best, sobering (as per the usual) at worst, and minimal in all cases. If you heard good, substantial, REAL news about Dust and CCP's scope for Dust, that is fantastic. It's about time that the rest of Shanghai and CCP take a tip from Rat's work on the grit of the game and start communicating with the players. Otherwise, seemingly nothing has changed in Dust's status. From all outward appearances CCP is simply running the game on life-support to suck every last drop of cash out of those still willing to pay without having any intent to recommit to digging it out of its long-standing pitfalls.
Long term roadmap by Aeon Amadi
Have a pony
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Kevall Longstride
DUST University Ivy League
2630
|
Posted - 2015.03.26 18:18:00 -
[80] - Quote
Wow.....
By the way, we paid for our trips to Iceland.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Leither Yiltron
Molon Labe. General Tso's Alliance
1111
|
Posted - 2015.03.26 18:24:00 -
[81] - Quote
Kevall Longstride wrote:Wow..... By the way, we paid for our trips to Iceland.
Never said otherwise.
Long term roadmap by Aeon Amadi
Have a pony
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Soraya Xel
Abandoned Privilege Top Men.
5968
|
Posted - 2015.03.26 18:44:00 -
[82] - Quote
Unfortunately everything that can be said has been said. You're going to have to bear with it, Leither. It is hard to believe, from the outside, but the current lack of communication does make sense at this point.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
5968
|
Posted - 2015.03.26 18:50:00 -
[83] - Quote
Kevall Longstride wrote:Dennie, Kevell, f@!kwit, I answer to most things.
CPM call him the latter all the time.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vell0cet
OSG Planetary Operations Covert Intervention
2835
|
Posted - 2015.03.26 18:52:00 -
[84] - Quote
Leither Yiltron wrote:The level of misdirection in repeatedly hammering the "Dust is profitable!!!111" line after FanFest astounds the mind, and sounds like it comes directly from the Marketing department. Yes, THAT Marketing department.
Is Dust profitable? On what basis, a month-to-month basis? Week-to-week? I would be incredibly shocked to hear that Dust has recouped its development costs (profitable on a lifetime basis). This statistic is meaningless in any case. From all our communications with Rat and the remaining vestiges of a "team" working on Dust, the original development team has been dramatically downsized compared to its size even a year and a half ago. Profitability here is a matter of having slashed upkeep costs, not improved sales. They even took Logibro off of Dust and stuck him on Eve. That's probably good for his career, but doesn't bode well for the overall status of the Dust team.
Even further, the comments out of Hilmar et. al aren't really that positive. "Dust is profitable" being your pitch for the year implies what, precisely? That if it was not profitable that it would have instantly been shut down? That it made a narrow shave with death but that as long as it's not actively losing money they won't throw it away? At best these types of comments might appease investors, but I can't see how as a player they're entirely happy news.
The question that really needs to be answered by CCP by this point is: What is their new scope for Dust? It's evident to anyone with two brain cells to rub together that they've cut back on their original vision and scope. Will Dust survive to go onto a new platform? Will Dust ever have the resources necessary to fix the core issues with the game, or is this current level of bare-minimum maintenance the intended ongoing status quo for Dust until its eventual demise? Rat has been doing an exceptional job for a man fighting with two hands tied behind his back, but any time outstanding core issues with the game arise in the conversation we get a response of "don't have the resources". What is the scope of Dust?
Answering questions is not CCP's strong suit, and this year's FanFest follows up on that tradition in spectacular fashion. Rouge hasn't given a single of iota of communication to the Dust community for nearly a year, but he'll readily give an interview at FanFest about how New Eden "deserves" a PC FPS. If anything, his interviews made it sound like he has been stymied in his attempt to abandon Dust and this isn't appealing to him. Do I really think that's how he feels? No, but I can't really tell the difference if he's unwilling to communicate.
At this point I'm severely disappointed with CPM1 even though all of the current council were on my recommendations list. Some have done better than others, but in general this continuous cheer-leading optimism untempered by any public-facing censure for CCP's silence on the serious long-term issues plaguing Dust (Legion, platform issues, etc.) is absurd. The "back room" strategy of trying to act optimistic in public but "push for communication" in private with CCP has clearly failed, and did so months ago. The CPM has consistently failed to put any serious pressure on CCP over the issue, and even go out of their way to try to pressure-release any build up of curiosity by posting vague, generally upbeat content like your original post here, Dennie.
I'm glad you guys enjoyed your trips to Iceland, but all the news out of FF has been neutral at best, sobering (as per the usual) at worst, and minimal in all cases. If you heard good, substantial, REAL news about Dust and CCP's scope for Dust, that is fantastic. It's about time that the rest of Shanghai and CCP take a tip from Rat's work on the grit of the game and start communicating with the players. Otherwise, seemingly nothing has changed in Dust's status. From all outward appearances CCP is simply running the game on life-support to suck every last drop of cash out of those still willing to pay without having any intent to recommit to digging it out of its long-standing pitfalls. I agree with much of your analysis. Profitability is the wrong business goal in the current situation. If I were an investor I would be concerned about that revealation. Of course profitability is the end-goal, but not in the current situation. It's an indicator that CCP is starving the team of the resources DUST needs to take the game to the next level and see explosive growth. One metric that is valuable to investors though is if CCP managed to increase the average spending per player. If they can get a reasonable dollar value on that metric relative to other games in the FTP market, then it would scale with growth in the player base and could justify a very large investment in the project to make the leap to x86.
I do think you're being overly critical of the CPM1 though. While they probably should be pushing CCP harder on certain things, cheerlead a little less and criticize a little more, for the most part, they are active in and accessible to the community. Compare this to the CPM0 and it's a radical improvment. DUST has come a hell-of-a-long way since they took office. CCP Rattati deserves most of the credit, but I get the sense that our CPM1 played a significant role in that too. I think to some extent they're trying to stay positive. If they get too negative, players may read into that, and it could really accelerate the downward spiral of concurrent player numbers.
Best PvE idea ever!
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Soraya Xel
Abandoned Privilege Top Men.
5968
|
Posted - 2015.03.26 18:54:00 -
[85] - Quote
Vell0cet, all of us coming from Fanfest are genuinely extremely optimistic. We aren't just keeping up appearances, and I wouldn't disservice the community by carrying an attitude I don't personally feel.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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SoTa PoP
Heaven's Lost Property
6336
|
Posted - 2015.03.26 18:56:00 -
[86] - Quote
Soraya Xel wrote:Unfortunately everything that can be said has been said. You're going to have to bear with it, Leither. It is hard to believe, from the outside, but the current lack of communication does make sense at this point. That's what we're told every year by someone or another on these forums, trust in CCP - it'll all make sense eventually.
We wouldn't be here posting if there wasn't some semblance of trust or care, it's not that we don't want to stick around and keep supporting this game we love for god knows why - but that a track record has shown how unreliable CCP statements are and how low credibility there words have.
And they've done nothing to show that they're doing anything to change since Fanfest. They're actually doing the opposite by being even mouth closed mouth about Legion.
Any news at all about Legion would decide the fate for a lot of us continuring to be here or preparing to move on to Legion, but CCP can't even give us that.
They're down right insulting to there consumers who they'll farm with omega boosters but not inform them of there game being nearly cancelled before putting the more expensive and popular real life purchases back on the market.
What CPM1 needs to do is what OP did for a bit there - guide the communities thinking in the direction CCP wants/needs but can't communicate the necessity themselves. If CCP is seriously going to put us on life support with our own money then we should have more right to what's being developed and planned, anyways.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Soraya Xel
Abandoned Privilege Top Men.
5972
|
Posted - 2015.03.26 19:13:00 -
[87] - Quote
There is a somewhat difficult demand to fill when you both expect a statement "right now" and you also want "reliable" statements SoTa. When CCP can make a reliable statement, they will.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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LOOKMOM NOHANDS
375
|
Posted - 2015.03.26 19:18:00 -
[88] - Quote
Soraya Xel wrote:There is a somewhat difficult demand to fill when you both expect a statement "right now" and you also want "reliable" statements SoTa. When CCP can make a reliable statement, they will.
It is great to hear CCP has learned form their mistake but I think they still have a bit of medicine on the fanfest debacle of days past. The speculation is going a bit to far and if it keeps going it is not going to end well.
Uncertainty is a bit rampant among the core players of the game thanks to past actions and that needs to be calmed before it erodes away at the player base just a bit too much.
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SoTa PoP
Heaven's Lost Property
6339
|
Posted - 2015.03.26 19:21:00 -
[89] - Quote
Soraya Xel wrote:There is a somewhat difficult demand yo fill when you both expect a statement "right now" and you also want "reliable" statements SoTa. When CCP can make a reliable statement, they will. You read me wrong, CPM statements aren't even CCP statements, you're closer to there half truths and giving us riddles to play with. Which is why you have the ability to guide our thoughts without breaking NDA to get the info CCP needs.
In the end, the statements don't need to come now from CCP on anything major - they said so themselves, Dust is stable right now economcally, however, it's now done through the players wallet and not CCP's.
So I think it's time CCP puled there walls down a bit - especially if they want a reputation to continue to build games with and explore new genre territory with CCP tag.
Word of mouth with EvE already is CCP is a crappy company, that's all i heard when I first heard of Dust and spoke to it of friends. Dust will be in the same boat but much worse, it won't have a competitive edge of being the only type of game in it's market.
So CCP can't be so damn slow like they were with EvE - the market for FPS and Console consistently evolves every 8 to 12 months.
CCP's earlier concept of grabbing people who buy the cheap PS3 and wanting to not invest much so they get Dust worked - I know it has, HvLP recruited a ton of people who told me that's why they play Dust and are glad it's around with the chat channels - so if CCP wants Dust to continue to be just that, a fall back game for players so they can squeez a few pennies out of PS3 with low efficiency budget - then just say so. I'd probably enjoy my time in Dust more casually if I stopped hoping for a future.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Iron Wolf Saber
Den of Swords
19017
|
Posted - 2015.03.26 19:39:00 -
[90] - Quote
Leither Yiltron wrote:Kevall Longstride wrote:Wow..... By the way, we paid for our trips to Iceland. Never said otherwise.
Dunno Smedely said the same thing about planetside 2 then nearly the entire studio got fired over it shortly afterwards. Saying its profitable has many a meaning into business that most people will never get to understand. By going out and saying it is misleading though has no genuine concern as to what the announcement means to you so why do you even bring it up boggles me a bit as the banter is as hallow as your value of it.
As for the question that needs answering well you saw how well that went in 2014, 2013, and 2012 (and to further extent 2011, 2010, 2009, 2008, 2007 and 2006) the qualification for idiocy is continued repeating of mistakes.
As for the CPM; unlike 0's term where there was not much cheer-leading behind the doors CPM 1s term has been far more progressive with CCP on that front; not because it what CCP wants it is because it is what CPM wants. To state whenever anything we do is a failure or not may take 2-3 years to fully resolve; there are long standing pushes from CPM 0 left over lingering about being pursued and worked on stil as nothing here in the real world is anywhere as instant and stratifying as a video game can be. The discussion that CPM does get involved in is rather positive just that if we where leaking this stuff from day to day we'd would have several dozen fanfest 2014s over and over again in terms of community turmoil and so far the community as proven none more maturer for that kind of information and may be years before so and as long as it s like that the chances of a council will remain so.
Like I said earlier the environment is different; CPM 0 was dealing with the group that brought us to the point of bringing CCP Rattati aboard and leaving CPM 1 nearly unexposed to the older environment that zero had to deal with; luckily CPM 2 will be dealing with the same development team this go around keeping the continuity the same. I mean look at the number of nasty public addresses we given to CCP during 0's term and compare it to the number of nastygrams CPM 1 has sent. be upset with the CPM 1 all you want but its really hard to write a nastygram over nothing; the need is not airising and things are moving at an acceptable pace and there is so far mostly agreeable changes and movement inside the company.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Vell0cet
OSG Planetary Operations Covert Intervention
2837
|
Posted - 2015.03.26 20:06:00 -
[91] - Quote
Soraya Xel wrote:There is a somewhat difficult demand to fill when you both expect a statement "right now" and you also want "reliable" statements SoTa. When CCP can make a reliable statement, they will. CCP needs to publicly commit to a migration to x86, with a transfer of player progress and assets and a very rough (and very conservative) target for the beta launch. They don't have to tell us if it's PC or PS4 just yet, but they do need to let us know as soon as that's 100% confirmed.
e.g. "We're happy with the DUST i.p. and know it has a long and bright future. Today I'm confirming that DUST has been given the green light for a transition to x86 architecture. The specific platform isn't being publicly announced today, but that will be forthcoming in the next few months once all details are confirmed. We are also confirming today that all player progress and assets will transfer to future platforms. We are targeting a tentative release of the beta in Q3 2016 and details will be provided over the coming months. We know we have a truly special product with a fantastic and loyal players. I just wanted to thank all of you for your support and faith in us at CCP Shanghai."
If CCP Rouge made that statement I think it would make a lot of players happy, and go a long way to mend the wounds from FF2014.
Best PvE idea ever!
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Leither Yiltron
molon labe. General Tso's Alliance
1114
|
Posted - 2015.03.26 20:09:00 -
[92] - Quote
Vell0cet wrote: I do think you're being overly critical of the CPM1 though. While they probably should be pushing CCP harder on certain things, cheerlead a little less and criticize a little more, for the most part, they are active in and accessible to the community. Compare this to the CPM0 and it's a radical improvment. DUST has come a hell-of-a-long way since they took office. CCP Rattati deserves most of the credit, but I get the sense that our CPM1 played a significant role in that too. I think to some extent they're trying to stay positive. If they get too negative, players may read into that, and it could really accelerate the downward spiral of concurrent player numbers.
CPM1 have certainly provided a substantial amount of on-the-ground feedback to Rat, and they're all active members of an atrophying community. They deserve props for that.
CPM0 did better than they did, though. They had the muster to elect a Chairman, which is a requirement in the white paper that the current CPM have completely ignored. They had the balls to push for better communication from CCP and the political skill to do so while not burning bridges. They also managed to get CPM elections going at all, which was a gigantic lump of work. What's disappointing, then, is that CPM1 really haven't followed up on that strong legacy with the same level of energy and poise. I always felt like CPM0 were doing their best to advocate for the community, even if I disagreed emphatically with their opinions (hi Kane ). CPM1 still does some of that, but more so I get the vibe that they just fill the role of active, tactful players who have provided good short-to-medium term feedback without making any progress on practically any of Dust's systemic issues. Things like CCP's lack of communication, worries about Dust's future, and even prioritization decisions (trying to touch up PC right now is noble but incredibly misguided), these things have received lip-service from CPM1, but never a concerted, unified effort. I suppose that's unsurprising and is a symptom of whatever crippling dysfunction has left some of the council members unable to suck up their own pride and elect a Chairman.
Long term roadmap by Aeon Amadi
Have a pony
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
190
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Posted - 2015.03.26 20:20:00 -
[93] - Quote
SoTa PoP wrote:Soraya Xel wrote:There is a somewhat difficult demand yo fill when you both expect a statement "right now" and you also want "reliable" statements SoTa. When CCP can make a reliable statement, they will. You read me wrong, CPM statements aren't even CCP statements, you're closer to there half truths and giving us riddles to play with. Which is why you have the ability to guide our thoughts without breaking NDA to get the info CCP needs. In the end, the statements don't need to come now from CCP on anything major - they said so themselves, Dust is stable right now economcally, however, it's now done through the players wallet and not CCP's. So I think it's time CCP puled there walls down a bit - especially if they want a reputation to continue to build games with and explore new genre territory with CCP tag. Word of mouth with EvE already is CCP is a crappy company, that's all i heard when I first heard of Dust and spoke to it of friends. Dust will be in the same boat but much worse, it won't have a competitive edge of being the only type of game in it's market. So CCP can't be so damn slow like they were with EvE - the market for FPS and Console consistently evolves every 8 to 12 months. CCP's earlier concept of grabbing people who buy the cheap PS3 and wanting to not invest much so they get Dust worked - I know it has, HvLP recruited a ton of people who told me that's why they play Dust and are glad it's around with the chat channels - so if CCP wants Dust to continue to be just that, a fall back game for players so they can squeez a few pennies out of PS3 with low efficiency budget - then just say so. I'd probably enjoy my time in Dust more casually if I stopped hoping for a future.
They pretty said what the future is a few months ago and during fanfeast. The future as in update the game every few months and see how the game does. To me hearing the news the game was profitable several months ago and seeing the fact CCP is pretty doing the status quo for Dust tells me they aren't investing a lot of resources and aren't planning to, for Dust.
I agree they don't have to promise anything, but not saying basically anything is not good either. The could easily just say " We have plans to do X and Y, but no guarantees" like with the roadmap or the Drone PvE thing Rat talked about. To me they did learn their lesson, but at the same time they literally have nothing to announce and the things they could be announced(like Legion all but certain to be not in development anymore) would be bad.
CCP looks like they aren't willing to port Dust to PC or the PS4. The Ps3 isn't going to around forever; the system isn't selling no where near enough as the new gen consoles are and also the fact that they aren't many players anymore, the fact that they are keeping the same plan they had a few months ago, point towards that CCP already knows that this game doesn't have much of a future and won't be around for very long or at least they don't expect it to be around for long. |
Cross Atu
OSG Planetary Operations Covert Intervention
4084
|
Posted - 2015.03.26 20:30:00 -
[94] - Quote
Leither Yiltron wrote: *Many reasoned but overly bitter things*
The character limit requires me to truncate the above quote, so if you feel I have misrepresented any aspect of your statements then let us explore it further. We have talked about these themes on skype before so I feel I have some grounding and will proceed in that context. [Yes bitter is subjective, but you yourself said it applies so I'm running with it]
I'll start with your criticism for CPM 1, I will flatly state that I find the foundation of it to be inaccurate. I have stated repeatedly on the forum, in game, on skype, and to CCP face to face at Fan Fest, that I think increased communication is vital and the process should be ongoing. The statement you made also seems to ignore the increases that have been made. Are they everything the community seeks for communication? No. But to dismiss progress essentially because it is not yet at the end goal seems flawed. I have certainly stated that I think the game is in a better state now and headed in a better direction now than it was prior to the current team, and I fully stand by that. If that honest assessment is classed as "cheer leading" then I would frankly say it seems bitterness has clouded your objectivity. Saying things are better than they were is not saying "ZOMG THINGS ARE AMAZING!!!111!!1!" or claiming that work is now done, but things have improved and dismissing that because they aren't yet were we want them serves no constructive purpose nor does it lend itself to the goal of a stronger iteration of Dust with a healthy future.
Bemoaning the lack of new news at fan fest is, to be utterly blunt, a lack of reading the forum or a lack of understanding the statements made. CCP directly stated that fan fest was not going to supply big news about Dust this year, and when fan fest came there was no big news. This is not a sign of anything other than CCP R doing more to share information here as it happens rather than hording it for a "big reveal" at fan fest. That showman ship may serve PR but it does not serve the community and I frankly am glad for the change. I have pushed for this type of change since closed beta and I still support it now.
As to CCP Rouge I did not know what to expect going into my CPM term, and I see no strong reason for those outside of the NDA information loop to have a clear idea either. That is frustrating but there are reasons (no not "reasons" actual reasons some of them logistical, some of them legal, all of the in flux) why we don't hear more from him on the forums, and while there are certain NDA limits on details I can say two things simply. 1. A major reason we don't hear from CCP Rouge is that he relies upon CCP Rattati to take the lead on communication when it comes to Dust (the project he is heading). 2. I will not claim to have full faith in CCP, and am hardly a fanboy, but all my information regarding CCP Rouge from throughout my CPM term has given me a great deal of faith in his goals and efforts on behalf of Dust 514. I know if I were reading this I would want more details and have a certain skepticism because of the holes in the information I could look at for myself. As such I do not expect my statement to be fully persuasive, it is however fully accurate and honest.
Regarding the statements of CCP Hilmar ref Dust's profitable status. This is good news. Not just that the game is making money but that it is stated in interviews. Business is in many ways politics and while that means things remain in flux a lot of the time it also means small things can have farther implications. But lets break it down and be real here, no one who considered the matter could reasonably expect the 10 year plan for Dust to happen without a move off the PS3 some day. Which to be blunt means that if the game were not making money we would likely not see the longer term of that come to pass as transitions to new hardware, engine or architecture updates ect. all have costs. In some ways that sucks but it is a simple reality of the global economy in which we live. There is no way to pull the resources required to move Dust forward out of thin air, so the game needs to be able to generate those resources. Having CCP Hilmar give the nod to knowing the game is doing that may be a small thing, but it is a good one.
As to misdirection, I'm baffled. I will not speak for anyone other than myself here but since you did not single me out as not included in your broad statements I must assume it is being applied until/unless you state otherwise. That being the case I do not see how I have made any misleading statements. I have attempted to be as direct as I am able. Are there things I don't know? Sure. Are there things I know that I am not at liberty to say? Obviously. Am I attempting to obfuscate anything or "spin" the reality as I know it? Absolutely not.
Things are far from where I want them to be for Dust, but the current trend is the most positive one I have seen since prior to the fan fest of 2014. Is that a guarantee things will turn out well? Nope, I wish it were but it certainly is not. However nothing in life carries that kind of certainty and I for one will readily take "things are heading in a better direction" as a positive thing. But positive trend or no there's more work to be done, and some of it is work I'll be doing which I will get back to right now.
My 0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Kevall Longstride
DUST University Ivy League
2635
|
Posted - 2015.03.26 20:42:00 -
[95] - Quote
We do the best we can considering the constraints of the NDA. And while the trip to Iceland was indeed fun, the three days of Fanfest were a bloody hard slog. We had numerous meetings with CCP Dev's. Because of the Cosplay I wore, I was very high profile, interviewed by Icelandic TV, the local paper, and gaming journalists. I spoke to dozens of Eve players, banged the drum for Dust 514, showed them how to play it in the PvP room, had hundreds of photos taken with nearly everyone there, told them all to play Dust as a favour for posing for the photo and I'm in the middle of arranging an interview with the BBC....
And while it's all fun, enjoyable and unpaid, my primary reason for doing all this to help the game get momentum, to help ensure its future is secured and a worthwhile one. I've lobbied the higher ups at CCP, worked with the rest of the CPM to push for a change in format to anyone that would hear almost to the point where I think they'll do it just to shut me up.
Dust is now profitable. Is that news not enough to raise even a small smile? I didn't realise my optimism had to come with the caveat of a full financial report being made available. Hilmar tells me personally then speaks to a leading gaming website about that milestone being reached and people even then have to try and turn that into a negative?
I will not apologise for being a glass half full guy by the way. Saying that the team has been downsized and that's a bad thing while completely ignoring the incontrovertible fact that this pared down, streamlined team have got more done with the game in the last 6 months than in the previous two years is the mindset of defeatism. Nothing ever gets done when you already think you've lost.
CCP Falcon told an Eve player, stood next to me, that in every metric that counts Dust is going up. How do you even begin to spin that as a negative? It befuddles me but there're contributors on these forums that have turned it into an art form.
As to THAT marketing, it's no secret that they've had their wings clipped. You think the marketing of yore would allow a low key Fanfest to happen? No shiny, no flashy promises, no announcements made that aren't guarenteed yet. No, the marketing of old got kicked into touch a while back.
Does this mean that I and the CPM are blind to the manifest problems of the game? Of course not, we tell them everyday and they ask us everyday what needs looking at next. CCP Rattati has got them on fire at the moment. This smaller team is punching far above their weight right now, fixing problems no one knew about. The rate of progress isn't as fast as we'd like, I'll admit that. But the truth is even if the team was larger and doing more, we'd all still stay it wasn't enough.
What is the scope of Dust you ask? Well, right now it's fixing it. Nothing more than that. Speaking of potentials, where it's going to go and where it will take us before being able to get a decent matchmaking logic working is what got the game in the state it was before Rattati was put in charge. If you want poetic nonsense flung at you in order to make you feel good, go watch tahe 2013 Keynote again. Me, I'll ignore the flannel and help you guys to help CCP to get the game working as a game first and foremost before even contemplating adding the shiny features. And that is very important. We get the games basics into a more solid place now, then any switch to a new format is going to be so much easier.
But I must once again stress to you all a simple truth. CCP Shanghai may very well want to go to x86 architecture, they may very well have plans for the game to go beyond what has has already been achieved. But they've learned from past mistakes and they will not make any announmement till they know with certainty it's going to happen. Till then, I'll soak up any amount of frustration flung at myself or the CPM when I say this, I don't want them to announce anything on this matter till they can deliver it.
The community has been given false expectations once too often for my taste. Even CCP just saying we want a format move but no promises is a bad idea right now. It'll make everyone happy for 48 hours maybe but then we just get thread after thread with 'You promised us it was coming', 'CCP are Liars' etc etc.
Best to wait till solid, concrete details of How, When, Who and Why can be shared.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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SoTa PoP
Heaven's Lost Property
6343
|
Posted - 2015.03.26 21:39:00 -
[96] - Quote
CPM has incredibly capable players on board, most of which are on this thread speaking to us.
and they have plenty of supporters of there own helping them out who are all very capable, Kain, Leather, ect.
I've no real complaints about the current CPM, even Zatara is pulling through.
I feel for you guys, CCP mistakes highlight you guys negatively and put a stain in your effort to improve things.
I sincerely hope a lot of you guys make it for another term, like Kevall and Cross.
It's a shame Judge can't be replaced with a more aggressive speaker to the community, though.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Cross Atu
OSG Planetary Operations Covert Intervention
4102
|
Posted - 2015.03.26 21:53:00 -
[97] - Quote
SoTa PoP wrote:CPM has incredibly capable players on board, most of which are on this thread speaking to us.
and they have plenty of supporters of there own helping them out who are all very capable, Kain, Leather, ect.
I've no real complaints about the current CPM, even Zatara is pulling through.
I feel for you guys, CCP mistakes highlight you guys negatively and put a stain in your effort to improve things.
I sincerely hope a lot of you guys make it for another term, like Kevall and Cross.
It's a shame Judge can't be replaced with a more aggressive speaker to the community, though. Oh I'm hooked, you crazy community folks, yes even the bitter ones (you know who you are ;) ) have gotten a lot of admiration from me for still being here and involved. Giving a kitten about the game even as mistakes are made, other games are released, and life still happens, is something that matters to me.
So I'll be sticking around, in fact as of now the only thing I can see getting in the way of my seeking the communities approval for a second term as CPM is if my IRL job demands so much of my time that I feel I could not adequately do the job here for the community, but I hope that is not the case.
What the kitten, I'll let you guys know if things change so I have to bow out but unless/until that comes to pass. Candidacy for CPM 2 confirmed.
I want everything on my platform from the elections to be marked as done, and if that takes another term to round out the list, so be it.
As ever priority number one remains being a worthwhile part of getting the constructive feedback of the community into the hands of CCP - hopefully in an actionable format. And that's all constructive feedback positive or negative, I don't care if it's a high five or a fish shake, just give it to me in a way I can use. Give me the reasoning and the details not just the conclusions and emotions, and I will do 'all the things' to help make something happen with it.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Golden Day
Corrosive Synergy Rise Of Legion.
1257
|
Posted - 2015.03.26 21:54:00 -
[98] - Quote
Soo......
When will we get Drones??
I know you wan't it ( -í° -£-û -í°)
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Cross Atu
OSG Planetary Operations Covert Intervention
4107
|
Posted - 2015.03.26 22:06:00 -
[99] - Quote
Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so...
How would you mercs like a Drone survival mode?
See a cool idea thread? Mail me the title and I'll take a look =)
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Ripley Riley
Incorruptibles
8759
|
Posted - 2015.03.26 22:07:00 -
[100] - Quote
Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I need several towels...
4 out of 5 dentists agree that orange is not a sound.
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Golden Day
Corrosive Synergy Rise Of Legion.
1257
|
Posted - 2015.03.26 22:09:00 -
[101] - Quote
Ripley Riley wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I need several towels...
I wan't it
Drone difficulty should be based if you are in highsec,lowsec,nullsec
I know you wan't it ( -í° -£-û -í°)
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Cross Atu
OSG Planetary Operations Covert Intervention
4114
|
Posted - 2015.03.26 22:23:00 -
[102] - Quote
Golden Day wrote:Ripley Riley wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I need several towels... I wan't it Drone difficulty should be based if you are in highsec,lowsec,nullsec I'd personally love to see a scaled element where the longer you survive (limited clones etc) the harder the fight and any earnings from it scale with the 'wave' you reach.
See a cool idea thread? Mail me the title and I'll take a look =)
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One Eyed King
Nos Nothi
8833
|
Posted - 2015.03.26 22:28:00 -
[103] - Quote
nm
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Vell0cet
OSG Planetary Operations Covert Intervention
2838
|
Posted - 2015.03.26 22:29:00 -
[104] - Quote
Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I'd much rather them work on using those drones to build a really awesome tutorial. Sh1tty AI would actually be a feature instead of a bug in that circumstance. Having an awesome tutorial, and a test mode where we could deploy with infinite SP and everything costing 0 ISK so we could try out stuff before skilling into it, theory craft, find bugs, screw around with friends, learn to fly a dropship, etc. would he a lot better use of those resources in the short-medium term. Hell, Rattati could even release hot fixes into the test mode a week prior to posting them to the server so we could use it as a "pseudo test-server." That would result in smoother launches and help take pressure off of the QA team.
Farming dumb AI drones for PvE would only hold my attention for a couple of hours at most. Long term, with sophisticated AI, that game mode could be interesting. But I don't think CCP has the resources to develop the AI to the level required for it to be fun/interesting.
Best PvE idea ever!
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Kevall Longstride
DUST University Ivy League
2642
|
Posted - 2015.03.26 22:30:00 -
[105] - Quote
Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode?
Oh now you've done it
The twanging noise you're all hearing is fanboys underwear elastic snapping.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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One Eyed King
Nos Nothi
8834
|
Posted - 2015.03.26 22:32:00 -
[106] - Quote
Vell0cet wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I'd much rather them work on using those drones to build a really awesome tutorial. Sh1tty AI would actually be a feature instead of a bug in that circumstance. Having an awesome tutorial, and a test mode where we could deploy with infinite SP and everything costing 0 ISK so we could try out stuff before skilling into it, theory craft, find bugs, screw around with friends, learn to fly a dropship, etc. would he a lot better use of those resources in the short-medium term. Hell, Rattati could even release hot fixes into the test mode a week prior to posting them to the server so we could use it as a "pseudo test-server." That would result in smoother launches and help take pressure off of the QA team. Farming dumb AI drones for PvE would only hold my attention for a couple of hours at most. Long term, with sophisticated AI, that game mode could be interesting. But I don't think CCP has the resources to develop the AI to the level required for it to be fun/interesting. One step at a time.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cross Atu
OSG Planetary Operations Covert Intervention
4114
|
Posted - 2015.03.26 22:37:00 -
[107] - Quote
Vell0cet wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I'd much rather them work on using those drones to build a really awesome tutorial. Sh1tty AI would actually be a feature instead of a bug in that circumstance. Having an awesome tutorial, and a test mode where we could deploy with infinite SP and everything costing 0 ISK so we could try out stuff before skilling into it, theory craft, find bugs, screw around with friends, learn to fly a dropship, etc. would he a lot better use of those resources in the short-medium term. Hell, Rattati could even release hot fixes into the test mode a week prior to posting them to the server so we could use it as a "pseudo test-server." That would result in smoother launches and help take pressure off of the QA team. Farming dumb AI drones for PvE would only hold my attention for a couple of hours at most. Long term, with sophisticated AI, that game mode could be interesting. But I don't think CCP has the resources to develop the AI to the level required for it to be fun/interesting. I think a test server would be even more doable, we wouldn't even need active drones for that we could use our current turrets for many of the basic things. Just tweak some stats, maybe some AI values and off we go, new place to test fittings and train new players.
I think the hard part is spinning up matches like that because it would require different client logic, but my impression is that it's doable and unless I'm greatly mistaken it is something the Dust team wants to get into game for us and it's looking at options for. As always "want to do" and "can do" aren't guaranteed to be one and the same, but it is certainly on the radar as something worth doing in the method can be found.
If we can get an even more sophisticated version using drones, all the better
See a cool idea thread? Mail me the title and I'll take a look =)
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Golden Day
Corrosive Synergy Rise Of Legion.
1257
|
Posted - 2015.03.26 22:41:00 -
[108] - Quote
Id like it to be based on secruity
Such as Highsec-Dummy drones (much like the drones we currently have in academy)
Lowsec-Drones that are smarter and attack in packs much harder to kill
Nullsec-High damage drones highly hostile fast,more tanky and smarter....(such as taking cover flanking ect)
I know you wan't it ( -í° -£-û -í°)
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Vell0cet
OSG Planetary Operations Covert Intervention
2838
|
Posted - 2015.03.26 23:36:00 -
[109] - Quote
Cross Atu wrote:Vell0cet wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I'd much rather them work on using those drones to build a really awesome tutorial. Sh1tty AI would actually be a feature instead of a bug in that circumstance. Having an awesome tutorial, and a test mode where we could deploy with infinite SP and everything costing 0 ISK so we could try out stuff before skilling into it, theory craft, find bugs, screw around with friends, learn to fly a dropship, etc. would he a lot better use of those resources in the short-medium term. Hell, Rattati could even release hot fixes into the test mode a week prior to posting them to the server so we could use it as a "pseudo test-server." That would result in smoother launches and help take pressure off of the QA team. Farming dumb AI drones for PvE would only hold my attention for a couple of hours at most. Long term, with sophisticated AI, that game mode could be interesting. But I don't think CCP has the resources to develop the AI to the level required for it to be fun/interesting. I think a test server would be even more doable, we wouldn't even need active drones for that we could use our current turrets for many of the basic things. Just tweak some stats, maybe some AI values and off we go, new place to test fittings and train new players. I think the hard part is spinning up matches like that because it would require different client logic, but my impression is that it's doable and unless I'm greatly mistaken it is something the Dust team wants to get into game for us and it's looking at options for. As always "want to do" and "can do" aren't guaranteed to be one and the same, but it is certainly on the radar as something worth doing if the method can be found. If we can get an even more sophisticated version using drones, all the better Shooting turrets seems a little weird, static NPC drop suits and vehicles might make more sense in that case. Drones are probably better, and the ability to shoot friends without costing ISK would be very helpful as well.
The tutorial bit is the most critical part. Yes this is an FPS and people know how to play them, but there is a lot of depth to this game that really isn't explained. A tutorial would likely reduce new player confusion/frustration and radically improve retention numbers (a metric far more valuable to this game's long term health than short-term profitability). Here's a list of the things I see new players struggle with when watching their YouTube videos:
1. Weapon ranges. I often see new players using the SMG in particular to try to hit distant targets (likely due to the sights). Optimal and falloff ranges need to be explained in a tutorial. In most FPS games, if you can hit the target at any range it does full damage. This is really confusing to new players and is probably one of the biggest sources of confusion. 2. Swarms need to lock, they're trying to dumb fire. They think it's broken 3. Supply Depot/CRU they have no clue how this works or what it does 4. Standing still while firing 5. Damage profiles-this needs to be explained 6. Equipment. They get confused about what things are. I saw one player who was standing in a nano hive thinking it was shielding him from enemy damage. 7. Adjusting controls/sensitivity. This should be configured in the tutorial. Players should be shown where they can adjust it later. 8. Not using minimap/not understanding tacnet and what the "you've been scanned" message means. 9. Not understanding fittings. Players who have been playing for weeks still using starter fits. 10. Can't figure out how to call in vehicles. Some think you have to do it at a supply depot. 11. Not getting into squads/not using a mic 12. Not joining a corp (or even understanding that a corp is like a guild/clan) 13. Not understanding that militia gear is available to them with 0SP 14. Turrets. There's often confusion around turrets. There is an enemy using it and they don't understand why they can't hack it. They don't realize that they're vulnerable when using one and get confused when they die. They're is a friendly using the turret and they can't figure out why they can't use it. And of course shooting the enemy MCC. 15. Not understanding the clone count or the MCC health bars. For example, they could hold the objective but get cloned out and loose. They get confused/angry about it.
I'm sure Kevall could add a lot more to this list.
Best PvE idea ever!
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Kain Spero
Negative-Feedback.
4910
|
Posted - 2015.03.27 01:07:00 -
[110] - Quote
Cross Atu wrote: So I'll be sticking around, in fact as of now the only thing I can see getting in the way of my seeking the communities approval for a second term as CPM is if my IRL job demands so much of my time that I feel I could not adequately do the job here for the community, but I hope that is not the case.
What the kitten, I'll let you guys know if things change so I have to bow out but unless/until that comes to pass. Candidacy for CPM 2 confirmed.
Well, now that Fanfest is over please guys get on CCP getting those details out so the community can have a pool of competent candidates in addition to any incumbents that choose to run.
Again, that they didn't fly out CPM 1 to Fanfest is kinda crappy, but oh well. Even still, CCP announcing a CPM 2 would actually give some confidence that they are looking into the long term success of the game.
What I don't want to see is people that only wanted one term getting dragged through something that last over a year. (3 months becoming 18 months in the case of CPM 0.)
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Andrew Ka
Subdreddit Test Alliance Please Ignore
48
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Posted - 2015.03.27 02:57:00 -
[111] - Quote
Its times like now that I still wish I had a PS3. A platform change would have me back playing again immediately.
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DUST Fiend
16207
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Posted - 2015.03.27 03:10:00 -
[112] - Quote
I fail to see how CCP is on the "cutting edge", particularly with dust.
Also, ive never played planetside 2, but its clearly a much more ambitious project, and they also didnt have to fire most of their dev team and halt client side development in order to become profitable.
Just sayin'
Contests, Sales, Writing etc
Fly Safe
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Mobius Wyvern
Sky-FIRE
5861
|
Posted - 2015.03.27 03:31:00 -
[113] - Quote
Moochie Cricket wrote:Did Jenza wear the same pants? Jenza is in Japan, and you can stop being an ******* any time, you know.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Vell0cet
OSG Planetary Operations Covert Intervention
2842
|
Posted - 2015.03.27 03:32:00 -
[114] - Quote
DUST Fiend wrote:I fail to see how CCP is on the "cutting edge", particularly with dust.
Also, ive never played planetside 2, but its clearly a much more ambitious project, and they also didnt have to fire most of their dev team and halt client side development in order to become profitable.
Just sayin' The depth of customization and the skill progression hasn't ever been done before in an FPS. Having loss in the equation also is a significant departure that adds a lot to the game.
Best PvE idea ever!
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Mobius Wyvern
Sky-FIRE
5861
|
Posted - 2015.03.27 03:33:00 -
[115] - Quote
DUST Fiend wrote:I fail to see how CCP is on the "cutting edge", particularly with dust.
Also, ive never played planetside 2, but its clearly a much more ambitious project, and they also didnt have to fire most of their dev team and halt client side development in order to become profitable.
Just sayin' That's exactly what they did, Fiend.
"Operation Make Game Faster" involved an almost year-long COMPLETE halt in feature development just to get the game optimized enough that it would stop constantly crashing and dropping frames on PCs and allow them to release it on the PS4.
Also, SOE has now been sold off based on the "success" of their last few titles, and their future as Daybreak Games is uncertain.Vell0cet wrote:The depth of customization and the skill progression hasn't ever been done before in an FPS. Having loss in the equation also is a significant departure that adds a lot to the game. The lack of any sense of loss or gain was what killed Planetside 2 for me. It just felt like playing on one of those 20,000 ticket Conquest servers in Battlfield 3 where you're left wondering why you came in in the first place after 30 minutes of doing the same thing over and over.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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DUST Fiend
16207
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Posted - 2015.03.27 03:39:00 -
[116] - Quote
Mobius Wyvern wrote:DUST Fiend wrote:I fail to see how CCP is on the "cutting edge", particularly with dust.
Also, ive never played planetside 2, but its clearly a much more ambitious project, and they also didnt have to fire most of their dev team and halt client side development in order to become profitable.
Just sayin' That's exactly what they did, Fiend. "Operation Make Game Faster" involved an almost year-long COMPLETE halt in feature development just to get the game optimized enough that it would stop constantly crashing and dropping frames on PCs and allow them to release it on the PS4. Also, SOE has now been sold off based on the "success" of their last few titles, and their future as Daybreak Games is uncertain. Vell0cet wrote:The depth of customization and the skill progression hasn't ever been done before in an FPS. Having loss in the equation also is a significant departure that adds a lot to the game. The lack of any sense of loss or gain was what killed Planetside 2 for me. It just felt like playing on one of those 20,000 ticket Conquest servers in Battlfield 3 where you're left wondering why you came in in the first place after 30 minutes of doing the same thing over and over. I'd rather have gotten that feeling after 30 minutes instead of 3 years haha. The ONLY thing that kept this game relevant was it's potential to be linked with EVE, and that link is clearly becoming less and less of a priority with each passing day.
I'll probably never stop trolling around on these forums, but I just had to chime in when I read "cutting edge" haha.
Contests, Sales, Writing etc
Fly Safe
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9361
|
Posted - 2015.03.27 03:43:00 -
[117] - Quote
CCP has always had a plan of some kind, that was never the problem. The problem has always been delivering on that plan.
Nothing new is being said here.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Paran Tadec
The Last of DusT.
2177
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Posted - 2015.03.27 15:57:00 -
[118] - Quote
Mad Syringe wrote:Ares 514 wrote:Very useful post. I do however really hope the CPM is pushing for a PS4 port not a PC port. That's exactly the point, I think there are many in the playerbase, who won't move over to PC, but have a PS4 or plan to buy one in the future. I personally won't put any more money in the game, before this decision is made, and backed.
the PS4 is a low end PC, they could easily port from PC to PS4. IF they could bring it to a new platform I might actually start playing it again.
Bittervet Proficiency V
thanks logibro!
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Mobius Wyvern
Sky-FIRE
5865
|
Posted - 2015.03.28 03:06:00 -
[119] - Quote
We can only hope that they realize this new policy of clamming up completely isn't going to help anything.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Cross Atu
OSG Planetary Operations Covert Intervention
4158
|
Posted - 2015.03.28 07:13:00 -
[120] - Quote
Paran Tadec wrote:Mad Syringe wrote:Ares 514 wrote:Very useful post. I do however really hope the CPM is pushing for a PS4 port not a PC port. That's exactly the point, I think there are many in the playerbase, who won't move over to PC, but have a PS4 or plan to buy one in the future. I personally won't put any more money in the game, before this decision is made, and backed. the PS4 is a low end PC, they could easily port from PC to PS4. IF they could bring it to a new platform I might actually start playing it again.
On that general theme my stance has always been to support a port to both. This stance was stated plainly in my platform before the election and remains true now.
Being utterly blunt, as I have said elsewhere, community infighting about "which one" will happen is both detrimental and a waste of energy. In the end market analytics are more likely to decide which "one" if there is only one but a unified community with robust numbers/support for the game is more likely to get both than a divided community.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2592
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Posted - 2015.03.28 13:05:00 -
[121] - Quote
Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? A drone survival mode? Does it involve getting stuck on terrain/objects, grenades bouncing of of clear air and crappy aiming mechanics?
If so, i'll pass.
Any news on Hilmar/Rouge/Rattati's positions on core fps mechanics?
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2592
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Posted - 2015.03.28 13:13:00 -
[122] - Quote
Cross Atu wrote:Golden Day wrote:Ripley Riley wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I need several towels... I wan't it Drone difficulty should be based if you are in highsec,lowsec,nullsec I'd personally love to see a scaled element where the longer you survive (limited clones etc) the harder the fight and any earnings from it scale with the 'wave' you reach. PVE should exist in this game under only one circumstance: as PC district maintenance contracts.
Dust needs the social interaction between high-end PC corps and low-end pve corps which that would engender. A contract system would be required to support it, which would in and of itself be a tremendously valuable immersion/community-building tool.
If Rattai is serious about how to bring New Eden to Dust he won't find anything more immersive or that generates devtime payback than contracts/PC maintenance.
PSN: RationalSpark
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Cross Atu
OSG Planetary Operations Covert Intervention
4160
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Posted - 2015.03.28 15:10:00 -
[123] - Quote
Vrain Matari wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? A drone survival mode? Does it involve getting stuck on terrain/objects, grenades bouncing of of clear air and crappy aiming mechanics? If so, i'll pass. Any news on Hilmar/Rouge/Rattati's positions on core fps mechanics? CCP Rattati has been looking into improving the core mechanics. The legacy code is frankly a mess but there are folks working on ways of sorting it out. It is a priority and I expect continued improvements to it.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
4160
|
Posted - 2015.03.28 15:14:00 -
[124] - Quote
Vrain Matari wrote: PVE should exist in this game under only one circumstance: as PC district maintenance contracts.
Dust needs the social interaction between high-end PC corps and low-end pve corps which that would engender. A contract system would be required to support it, which would in and of itself be a tremendously valuable immersion/community-building tool.
If Rattai is serious about how to bring New Eden to Dust he won't find anything more immersive or that generates devtime payback than contracts/PC maintenance.
I agree that it makes a good PC mechanic. I disagree that it should be exclusively employe there. The possible values of PvE for training, NPE, and the enjoyment of the general populace are far too meaningful to be locked behind a PC play barrier.
Now how each of those those uses PvE interactions doesn't have to be carbon copied so there is room for unique experiences tailored to each type/style of use and were that the context I could certainly support PC PvE being distinct from NPE PvE and 'pub' PvE (which would also be differentiated from each other).
See a cool idea thread? Mail me the title and I'll take a look =)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2593
|
Posted - 2015.03.28 16:26:00 -
[125] - Quote
Cross Atu wrote:Vrain Matari wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? A drone survival mode? Does it involve getting stuck on terrain/objects, grenades bouncing of of clear air and crappy aiming mechanics? If so, i'll pass. Any news on Hilmar/Rouge/Rattati's positions on core fps mechanics? CCP Rattati has been looking into improving the core mechanics. The legacy code is frankly a mess but there are folks working on ways of sorting it out. It is a priority and I expect continued improvements to it. Good news on the mechanics, better than good news. Nothing like fundamentals to give a game a future. Godspeed to the team.
Re: The PvE training mode agree 100%.
Also agree that we need PvE that is non-gated and available to all players/corps of all levels, but really want to make sure that it doesn't segregate or balkanize the population.
PC maintenance contracts could be very accessible and scaleable in difficulty. If the contract system supports an auto-contract feature with a few variables/filters, corps or squads looking for some light/heavy/brutal PvE action could just submit a request to the matchmaker and the various district owner's pre-set autocontract filters would do the rest.
Upside of this approach would be something like Kain Spero looking at PC District defense logs and wallet activity saying "Who is this corp XYZ? They're doing solid work against heavy Drone infestations, we should check them out."
Not married to this - just some ideas for the stewpot. Thanks for the replies, sounds hopeful on several fronts.
PSN: RationalSpark
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sabre prime
Crux Special Tasks Group Gallente Federation
994
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Posted - 2015.03.28 18:11:00 -
[126] - Quote
Cross Atu wrote:CCP Rattati has been looking into improving the core mechanics. The legacy code is frankly a mess but there are folks working on ways of sorting it out. It is a priority and I expect continued improvements to it. Yes, please, so much this. That is one of the most encouraging things I've heard about the game recently. Any effort to look at the fundamentals, will do a lot for the game.
The slow blade penetrates the shield.
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Mobius Wyvern
Sky-FIRE
5866
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Posted - 2015.03.30 12:10:00 -
[127] - Quote
Cross Atu wrote:Paran Tadec wrote:Mad Syringe wrote:Ares 514 wrote:Very useful post. I do however really hope the CPM is pushing for a PS4 port not a PC port. That's exactly the point, I think there are many in the playerbase, who won't move over to PC, but have a PS4 or plan to buy one in the future. I personally won't put any more money in the game, before this decision is made, and backed. the PS4 is a low end PC, they could easily port from PC to PS4. IF they could bring it to a new platform I might actually start playing it again. On that general theme my stance has always been to support a port to both. This stance was stated plainly in my platform before the election and remains true now. Being utterly blunt, as I have said elsewhere, community infighting about "which one" will happen is both detrimental and a waste of energy. In the end market analytics are more likely to decide which "one" if there is only one but a unified community with robust numbers/support for the game is more likely to get both than a divided community. 0.02 ISK Cross The issue is that supporting both platforms will alienate a portion of users from both who don't want to be involved with the "rival faction", so to speak.
If the game supports both, PC players will refuse to play it because it's full of "console peasants", and console players will refused to play it because they don't want to deal with "elitist" PC gamers and hackers.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
1014
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Posted - 2015.03.30 12:29:00 -
[128] - Quote
Kevall Longstride wrote:They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means.
Now this is an interesting tidbit. I didn't realise how unportable the codebase was. Having said that, as they based most of the models, animation and art assets on the UE3 engine, I imagine they can be ported to UE4? That would save an immense amount of time, especially if they started with hi-res assets and had to downscale them for PS3 (which happens a lot I imagine).
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Cross Atu
OSG Planetary Operations Covert Intervention
4179
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Posted - 2015.03.30 13:18:00 -
[129] - Quote
Mobius Wyvern wrote:Cross Atu wrote:Paran Tadec wrote:Mad Syringe wrote:Ares 514 wrote:Very useful post. I do however really hope the CPM is pushing for a PS4 port not a PC port. That's exactly the point, I think there are many in the playerbase, who won't move over to PC, but have a PS4 or plan to buy one in the future. I personally won't put any more money in the game, before this decision is made, and backed. the PS4 is a low end PC, they could easily port from PC to PS4. IF they could bring it to a new platform I might actually start playing it again. On that general theme my stance has always been to support a port to both. This stance was stated plainly in my platform before the election and remains true now. Being utterly blunt, as I have said elsewhere, community infighting about "which one" will happen is both detrimental and a waste of energy. In the end market analytics are more likely to decide which "one" if there is only one but a unified community with robust numbers/support for the game is more likely to get both than a divided community. 0.02 ISK Cross The issue is that supporting both platforms will alienate a portion of users from both who don't want to be involved with the "rival faction", so to speak. If the game supports both, PC players will refuse to play it because it's full of "console peasants", and console players will refused to play it because they don't want to deal with "elitist" PC gamers and hackers.
Playing on both console and PC myself for many years I am well aware of the ludicrous feud that is maintained by some, even unto this day. However as I've discovered recently just because a group of people, or even two groups of people, on the internet do a thing does not actually mean that said thing makes any rational constructive sense.
Having this community, of currently active players in Dust 514 seek to forcibly exclude a portion of our own based on their next gen hardware preference (be that desktop or console) is of no constructive merit. It impedes the current game and does nothing to define the format of the ported game except perhaps reduce the likelihood of a duel port.
Even if a portion of each 'faction' refuses to play due to their 'rivals' being present (a very odd stance for those signing into a war game) that does not equate to a lower total potential player base than a port to a single platform. Further those who would take the route of refusing to play under a duel port system are not a very high priority segment of player base, indeed cannot be if their loyalty is more to the hardware than the game. Each hardware type provides many games, seeking to appease someone who may just as likely leave for "greener pastures" as stick around to be active is not the most savvy way to see Dust thrive. Where as supporting both opens the doors to those who have only one or the other hardware type (and not the funds to purchase a second) but still wish to play the game.
The whole discussion may be moot, there may not be a duel port in the cards (much as I support one) and if that's the case then it will be a business decision, based more on market analytics than anything said on these forums, which defines where that port lands.
In essence any way you slice it conducting the "console vs pc war" here on the Dust forums serves no viable constructive purpose, only a detrimental one (AFAIK)
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Kevall Longstride
Dust University Ivy League
2672
|
Posted - 2015.03.30 13:41:00 -
[130] - Quote
Justicar Karnellia wrote:Kevall Longstride wrote:They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means. Now this is an interesting tidbit. I didn't realise how unportable the codebase was. Having said that, as they based most of the models, animation and art assets on the UE3 engine, I imagine they can be ported to UE4? That would save an immense amount of time, especially if they started with hi-res assets and had to downscale them for PS3 (which happens a lot I imagine).
Assets can be ported without much trouble as I understand it from UE3 to 4 for use in any new game.
The legacy code for everything else needs to die with fire. The only defence the Devs could give me about coding for the PS3 was that it wasn't as bad as the PS2.
It's not too much of an imaginative stretch that should a port become a reality the current team would want 'fresh code' to work with rather than the older stuff.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Vell0cet
OSG Planetary Operations Covert Intervention
2866
|
Posted - 2015.03.30 13:52:00 -
[131] - Quote
Kevall Longstride wrote:Justicar Karnellia wrote:Kevall Longstride wrote:They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means. Now this is an interesting tidbit. I didn't realise how unportable the codebase was. Having said that, as they based most of the models, animation and art assets on the UE3 engine, I imagine they can be ported to UE4? That would save an immense amount of time, especially if they started with hi-res assets and had to downscale them for PS3 (which happens a lot I imagine). Assets can be ported without much trouble as I understand it from UE3 to 4 for use in any new game. The legacy code for everything else needs to die with fire. The only defence the Devs could give me about coding for the PS3 was that it wasn't as bad as the PS2. It's not too much of an imaginative stretch that should a port become a reality the current team would want 'fresh code' to work with rather than the older stuff. You should read this famous article. Old code is good code.
Best PvE idea ever!
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Kevall Longstride
Dust University Ivy League
2672
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Posted - 2015.03.30 14:01:00 -
[132] - Quote
I think the Dust Dev team might say instead 'Old code is code that works but not how we want it to work'
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Vell0cet
OSG Planetary Operations Covert Intervention
2867
|
Posted - 2015.03.30 14:29:00 -
[133] - Quote
Kevall Longstride wrote:I think the Dust Dev team might say instead 'Old code is code that works but not how we want it to work' Nobody likes how it currently works. There is a process in software development of improving the code you have instead of literally starting from scratch. What makes you think a smaller, poorly funded team, likely with a lot of different people in it than the original guys can do the job better from scratch? You're literally advocating that CCP should do the one thing that should never be done in software development.
Best PvE idea ever!
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Mobius Wyvern
Sky-FIRE
5868
|
Posted - 2015.03.30 14:50:00 -
[134] - Quote
Cross Atu wrote:
Playing on both console and PC myself for many years I am well aware of the ludicrous feud that is maintained by some, even unto this day. However as I've discovered recently just because a group of people, or even two groups of people, on the internet do a thing does not actually mean that said thing makes any rational constructive sense.
Having this community, of currently active players in Dust 514 seek to forcibly exclude a portion of our own based on their next gen hardware preference (be that desktop or console) is of no constructive merit. It impedes the current game and does nothing to define the format of the ported game except perhaps reduce the likelihood of a duel port.
Even if a portion of each 'faction' refuses to play due to their 'rivals' being present (a very odd stance for those signing into a war game) that does not equate to a lower total potential player base than a port to a single platform. Further those who would take the route of refusing to play under a duel port system are not a very high priority segment of player base, indeed cannot be if their loyalty is more to the hardware than the game. Each hardware type provides many games, seeking to appease someone who may just as likely leave for "greener pastures" as stick around to be active is not the most savvy way to see Dust thrive. Where as supporting both opens the doors to those who have only one or the other hardware type (and not the funds to purchase a second) but still wish to play the game.
The whole discussion may be moot, there may not be a duel port in the cards (much as I support one) and if that's the case then it will be a business decision, based more on market analytics than anything said on these forums, which defines where that port lands.
In essence any way you slice it conducting the "console vs pc war" here on the Dust forums serves no viable constructive purpose, only a detrimental one (AFAIK)
0.02 ISK Cross
I think the whole conflict is stupid as well, but it has effects on the perception of people outside of the conflict, as detrimental as that is.
As well, the issue of game mechanics needs to be considered. A PC player won't tolerate a shooter that places limits on how fast they can aim with their mouse, and at the same time they wouldn't want to play with console players that have Aim-Assist which they commonly refer to as "auto-aim".
While the PC vs Console "war" is beyond stupid, there are some valid gameplay-related issues in the mix.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Kevall Longstride
Dust University Ivy League
2673
|
Posted - 2015.03.30 17:17:00 -
[135] - Quote
Vell0cet wrote:Kevall Longstride wrote:I think the Dust Dev team might say instead 'Old code is code that works but not how we want it to work' Nobody likes how it currently works. There is a process in software development of improving the code you have instead of literally starting from scratch. What makes you think a smaller, poorly funded team, likely with a lot of different people in it than the original guys can do the job better from scratch? You're literally advocating that CCP should do the one thing that should never be done in software development.
Well, CCP have done it before with Crimewatch in Eve, where they gutted the whole code and rewrote it from stratch. It was deemed easier to rebuild it than figuring out how to repair it. It's also what is planned for the Corp mechanics.
Dust is a strange creature. It's already a hybridisation of its original PC code, mixed with PS3 cell tech and utilising a heavily modified UE3. Much of the hotfix process has been spent just figuring out what it can and can't do.
Rattati and his team have found a huge amount of what it can do, hence the fairly significant changes that hot fixes have brought. But by the same token there's s lot that it can't do. It needs a way to fix that so the game can be iterated upon and improved should the opportunity to go next gen happen. How much work needs doing exactly has not made privy to us. But it's something I'm sure that Shanghai would love to get their teeth into.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Luk Manag
of Terror TRE GAFFEL
724
|
Posted - 2015.03.30 18:09:00 -
[136] - Quote
The idea of mingling with Eve pilots kind of died with Walking In Stations being scrapped. They basically built the rendering engine and character builders and social animation and ray tracing lighting effects. The end results were the space apartments we all have instead of a cross platform Mos Eisley Cantina. CCP has a lot of nearly finished code, and I can't believe an x86 conversion doesn't already exist for Dust 514.
There will be bullets. ACR+SMG [CEO of Terror]
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Vell0cet
OSG Planetary Operations Covert Intervention
2868
|
Posted - 2015.03.30 23:19:00 -
[137] - Quote
Kevall Longstride wrote:Vell0cet wrote:Kevall Longstride wrote:I think the Dust Dev team might say instead 'Old code is code that works but not how we want it to work' Nobody likes how it currently works. There is a process in software development of improving the code you have instead of literally starting from scratch. What makes you think a smaller, poorly funded team, likely with a lot of different people in it than the original guys can do the job better from scratch? You're literally advocating that CCP should do the one thing that should never be done in software development. Well, CCP have done it before with Crimewatch in Eve, where they gutted the whole code and rewrote it from stratch. It was deemed easier to rebuild it than figuring out how to repair it. It's also what is planned for the Corp mechanics. Dust is a strange creature. It's already a hybridisation of its original PC code, mixed with PS3 cell tech and utilising a heavily modified UE3. Much of the hotfix process has been spent just figuring out what it can and can't do. Rattati and his team have found a huge amount of what it can do, hence the fairly significant changes that hot fixes have brought. But by the same token there's s lot that it can't do. It needs a way to fix that so the game can be iterated upon and improved should the opportunity to go next gen happen. How much work needs doing exactly has not made privy to us. But it's something I'm sure that Shanghai would love to get their teeth into. You're referencing a single system in EVE. I have no problems with starting from scratch for certain areas of code, but they should salvage everything they possibly can. If they just start with a blank file and start coding it will either never get finished, or they'll be forced to release it well before it's ready and we're looking at a bug-ridden (possibly with the same bugs before) Uprising 1.0 scenario all over again, with another blown launch, bad reviews and a total inability to capitalize on the post-launch buzz.
I'd much prefer to see CCP migrate the existing code over to a new architecture line-by-line, doing architecture refactoring where that makes sense to produce clean, maintainable code in the future, while capturing all of the past bug fixes that have been implemented. This is the approach most of EVE development has taken (as far as I understand it) when they've refactored large chunks of legacy code. There may be systems that are just a total mess, but it would be foolish not to review the existing code before reworking it.
Best PvE idea ever!
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