|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vell0cet
OSG Planetary Operations Covert Intervention
2820
|
Posted - 2015.03.25 14:10:00 -
[1] - Quote
Kevall Longstride wrote:Thats the point, CCP don't want noncommittal, they want committed. Thats why they won't confirm anything now until its solid. Well that's kind of the point we're complaining about. The only way I can read that statement is that they won't confirm anything yet because they're NOT 100% committed. At this point in the PS3s life cycle, they need to be publically committed to something. While you say all of the numbers that matter are increasing, the concurrent player numbers are decreasing. That's not sustainable. At some point we won't have the numbers to run the improved matchmaking algorithm they're working on. As queue times begin to spike, more people will give up and the downward spiral could accelerate.
DUST is on borrowed time. Being coy about the future isn't healthy for the game. If they don't announce a commitment to x86 architecture by this summer I think we're in serious trouble. I'm not asking for promises of features that are still many months away, CCP is right to be tight-lipped about that kind of thing. They can come out and say something like: "Due to the improvements in DUST 514 (perhaps listing some statistics), we're committed to moving to the PC and/or PS4 for a tentative launch target of the closed Beta in Q2 2016. We're committing an additional $10 million dollars to this project. We're not releasing any other details until we're ready to show them off." A statement like that would truly revitalize the players and would likely drive a huge spike in AUR sales.
It's easy to criticize last year's Legion announcement, but think what would have happened if they never made it? Would CCP Z have been secretly designing the horrible progression system that he showed off last year? What if they hard-coded all of that crap into the game design and then it was too late to change by the time it was ready to present to us? I'd like to think we put the breaks on some terrible ideas before a lot of resources were squandered on them.
There is a principle in software design that the later into development changes happen the more expensive (in terms of man-hours) it becomes to implement those changes. The worst thing CCP could do is wait until the last second to unveil their design when it's too late to make any changes and have a lot of designs we hate. There is a balance between over-promising/under-delivering and not ever promising anything. The latter is actually worse, because you're operating in a vacuum with no feedback. I hope CCP can find the right balance.
We need a commitment about a future platform (not even which one, only that it will happen). Time is running out.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2823
|
Posted - 2015.03.25 17:41:00 -
[2] - Quote
Thor Odinson42 wrote:Kevall Longstride wrote:Ok. Let's speak hypothetically here now.
Say CCP say they want to port it to PC but cant commit fully because they don't yet have the funds or business plan in place to do it. But they want you all to know that it is their wish and hope to make the jump to PC and if it goes well PS4 after.
What do you think will happen on these here hallowed forums? Be honest with yourselves here, with all your experience of the forums what do you in all honestly think will happen here.
People will be happy. They will indeed be happy. So far so good.
Then for some reason, CCP's plans change......
The forums would go indiscriminatly bat guano crazy. They'd be plenty of you suddenly claiming that CCP 'promised' us a PC version, that them 'wanting to do it' had somehow become a firm, cast iron guarentee of Dust on PC by next Fanfest. That MTECS, jets and speeders were coming as well with it and every day would be the first day of spring....
If you don't think that would happen then you are, without wishing to sound rude, not in procession of the full facts.
CCP and the CPM don't want that kind of drama. If they have something concrete, signed and more importantly budgeted for they'll tell you and not before.
If they'd told the CPM, that they wanted to a PC version, we'd tell them not to say anything till they were 100% certain they will deliver on it.
There have been too many false hopes raised in the last 2 1/2 years. I'd rather have some uncertainty than dashed hopes any day of the week. If it doesn't go to PC or PS4 then it's dead anyway. So it doesn't matter. What you are talking about would matter if it were already on PC and we are calling for a PS4 port. This game has to move on to have a real future. Exactly. They don't even need to publicly commit to a particular platform (PC vs. PS4), only commit to the fact that it will move on. They should do this very soon. Once they're 100% on the platform then they should announce that as well.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2823
|
Posted - 2015.03.25 17:48:00 -
[3] - Quote
Kevall Longstride wrote:DiablosMajora wrote:Since future plans are so tight-lipped, what about communication for current plans? I haven't seen any devblogs regarding 1.1 features on the Trello board and a single blue post can go a long way.
Dev blogs for the following would be VERY nice: District Overview Performance Improvements Academy Improvements Market Improvements Fitting Metalevels New Game Mode (Aquisition) Simple Trading Matchmaking Improvements
April is less than a week away, and May only a month. The full team is not yet back in Shanghai, those that are arrived two hours before they left Iceland and as such are fighting massive amounts of jet lag. Once everything is settled I'm sure normal service will resume very quickly. That's actually very encouraging. Hopefully they're fighting for the resources we need to move forward. If we could get a 3d modeler, an animator, and an AI specialist, a lot of amazing possibilities open up.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2825
|
Posted - 2015.03.25 18:27:00 -
[4] - Quote
Kevall Longstride wrote:They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means. Knowing that the platform is dying and committing to the future of the franchise are two different things. Again, they don't have to name the platform, only commit to porting it to x86.
One would hope they would have made some progress with this. They had Legion running in a pre-alpha state on x86 last Fanfest nearly a year ago. I mean what were all those guys doing all summer last year while it was just Rattati doing the hot fixes? I would hope-to-hell they've made at least some progress. If they're starting from scratch tomorrow, we're in serious trouble.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2830
|
Posted - 2015.03.26 01:03:00 -
[5] - Quote
Wilhelm Klingspor wrote:Kevall Longstride wrote:Nemesis is three guys messing around with GearVR tech to see what it could do. CCP Ninja was one of them and was there to get as much feedback as possible on the concept and work on it some more back in Shanghai.
Please don't think that vast resources are being spent on it. They're most certainly not.
That said Samsung really dig the game as an example of what then GearVR can do. I'd keep an eye on it. Really Kevall, i'm sure it's just a project on the side that may or may not turn into something wonderful and i'm not going to tell CCP how to run their business. but you of all people must see the dissonance in this right? Yeah the Project Nemisis thing pissed me off. Look if DUST was in a fantastic place, making lots of money, had a large dev team with a strong, healthy and growing player base, then, yeah sure have a side project. These guys should be pouring everything they have into this game. Project Nemesis is just a stupid waste of time, mental energy and resources from a tiny team that has little of these to begin with. Hell, playing EVE would be a more productive use of their time.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2833
|
Posted - 2015.03.26 15:40:00 -
[6] - Quote
Kevall Longstride wrote:Seriously guys, the Nemisis thing is hardly a dent in resources. When I spoke to Hilmar about player concerns regarding it taking up resources he joked that he could fund it himself it cost so little.
I'm really not at all concerned about 'squandered' resources as far as Nemesis is concerned. It's all been done so far in their 20% free time. Obviously if I can't persuede you that's the case then fine but its really fixating on a small project and overblowing it's importance. That's why it was part of the VR Lab at Harpa, they wanted feedback on the application of the tech used. Well this past year we've been told "That would be cool, but we don't have the resources for that at the moment" to a ton of ideas/feedback. So hearing that they've been allocating resources to gimmicky side projects that nobody wants is very concerning.
I write code in my free time. Often I'm solving problems in my code in my sleep, or while I'm eating dinner, or taking a shower, etc. Your brain is working through the problems in your ofttimes. Which problems are these guys solving in their sleep, on their commute, in their shower? The ancient buggy codebase that's existed for years, or the fun new project with a clean codebase using brand-new VR technology? It may be 20% of their" free time" but I guarantee that it's occupying a lot more of their mental resources when they're not at the office.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2835
|
Posted - 2015.03.26 18:52:00 -
[7] - Quote
Leither Yiltron wrote:The level of misdirection in repeatedly hammering the "Dust is profitable!!!111" line after FanFest astounds the mind, and sounds like it comes directly from the Marketing department. Yes, THAT Marketing department.
Is Dust profitable? On what basis, a month-to-month basis? Week-to-week? I would be incredibly shocked to hear that Dust has recouped its development costs (profitable on a lifetime basis). This statistic is meaningless in any case. From all our communications with Rat and the remaining vestiges of a "team" working on Dust, the original development team has been dramatically downsized compared to its size even a year and a half ago. Profitability here is a matter of having slashed upkeep costs, not improved sales. They even took Logibro off of Dust and stuck him on Eve. That's probably good for his career, but doesn't bode well for the overall status of the Dust team.
Even further, the comments out of Hilmar et. al aren't really that positive. "Dust is profitable" being your pitch for the year implies what, precisely? That if it was not profitable that it would have instantly been shut down? That it made a narrow shave with death but that as long as it's not actively losing money they won't throw it away? At best these types of comments might appease investors, but I can't see how as a player they're entirely happy news.
The question that really needs to be answered by CCP by this point is: What is their new scope for Dust? It's evident to anyone with two brain cells to rub together that they've cut back on their original vision and scope. Will Dust survive to go onto a new platform? Will Dust ever have the resources necessary to fix the core issues with the game, or is this current level of bare-minimum maintenance the intended ongoing status quo for Dust until its eventual demise? Rat has been doing an exceptional job for a man fighting with two hands tied behind his back, but any time outstanding core issues with the game arise in the conversation we get a response of "don't have the resources". What is the scope of Dust?
Answering questions is not CCP's strong suit, and this year's FanFest follows up on that tradition in spectacular fashion. Rouge hasn't given a single of iota of communication to the Dust community for nearly a year, but he'll readily give an interview at FanFest about how New Eden "deserves" a PC FPS. If anything, his interviews made it sound like he has been stymied in his attempt to abandon Dust and this isn't appealing to him. Do I really think that's how he feels? No, but I can't really tell the difference if he's unwilling to communicate.
At this point I'm severely disappointed with CPM1 even though all of the current council were on my recommendations list. Some have done better than others, but in general this continuous cheer-leading optimism untempered by any public-facing censure for CCP's silence on the serious long-term issues plaguing Dust (Legion, platform issues, etc.) is absurd. The "back room" strategy of trying to act optimistic in public but "push for communication" in private with CCP has clearly failed, and did so months ago. The CPM has consistently failed to put any serious pressure on CCP over the issue, and even go out of their way to try to pressure-release any build up of curiosity by posting vague, generally upbeat content like your original post here, Dennie.
I'm glad you guys enjoyed your trips to Iceland, but all the news out of FF has been neutral at best, sobering (as per the usual) at worst, and minimal in all cases. If you heard good, substantial, REAL news about Dust and CCP's scope for Dust, that is fantastic. It's about time that the rest of Shanghai and CCP take a tip from Rat's work on the grit of the game and start communicating with the players. Otherwise, seemingly nothing has changed in Dust's status. From all outward appearances CCP is simply running the game on life-support to suck every last drop of cash out of those still willing to pay without having any intent to recommit to digging it out of its long-standing pitfalls. I agree with much of your analysis. Profitability is the wrong business goal in the current situation. If I were an investor I would be concerned about that revealation. Of course profitability is the end-goal, but not in the current situation. It's an indicator that CCP is starving the team of the resources DUST needs to take the game to the next level and see explosive growth. One metric that is valuable to investors though is if CCP managed to increase the average spending per player. If they can get a reasonable dollar value on that metric relative to other games in the FTP market, then it would scale with growth in the player base and could justify a very large investment in the project to make the leap to x86.
I do think you're being overly critical of the CPM1 though. While they probably should be pushing CCP harder on certain things, cheerlead a little less and criticize a little more, for the most part, they are active in and accessible to the community. Compare this to the CPM0 and it's a radical improvment. DUST has come a hell-of-a-long way since they took office. CCP Rattati deserves most of the credit, but I get the sense that our CPM1 played a significant role in that too. I think to some extent they're trying to stay positive. If they get too negative, players may read into that, and it could really accelerate the downward spiral of concurrent player numbers.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2837
|
Posted - 2015.03.26 20:06:00 -
[8] - Quote
Soraya Xel wrote:There is a somewhat difficult demand to fill when you both expect a statement "right now" and you also want "reliable" statements SoTa. When CCP can make a reliable statement, they will. CCP needs to publicly commit to a migration to x86, with a transfer of player progress and assets and a very rough (and very conservative) target for the beta launch. They don't have to tell us if it's PC or PS4 just yet, but they do need to let us know as soon as that's 100% confirmed.
e.g. "We're happy with the DUST i.p. and know it has a long and bright future. Today I'm confirming that DUST has been given the green light for a transition to x86 architecture. The specific platform isn't being publicly announced today, but that will be forthcoming in the next few months once all details are confirmed. We are also confirming today that all player progress and assets will transfer to future platforms. We are targeting a tentative release of the beta in Q3 2016 and details will be provided over the coming months. We know we have a truly special product with a fantastic and loyal players. I just wanted to thank all of you for your support and faith in us at CCP Shanghai."
If CCP Rouge made that statement I think it would make a lot of players happy, and go a long way to mend the wounds from FF2014.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2838
|
Posted - 2015.03.26 22:29:00 -
[9] - Quote
Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I'd much rather them work on using those drones to build a really awesome tutorial. Sh1tty AI would actually be a feature instead of a bug in that circumstance. Having an awesome tutorial, and a test mode where we could deploy with infinite SP and everything costing 0 ISK so we could try out stuff before skilling into it, theory craft, find bugs, screw around with friends, learn to fly a dropship, etc. would he a lot better use of those resources in the short-medium term. Hell, Rattati could even release hot fixes into the test mode a week prior to posting them to the server so we could use it as a "pseudo test-server." That would result in smoother launches and help take pressure off of the QA team.
Farming dumb AI drones for PvE would only hold my attention for a couple of hours at most. Long term, with sophisticated AI, that game mode could be interesting. But I don't think CCP has the resources to develop the AI to the level required for it to be fun/interesting.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2838
|
Posted - 2015.03.26 23:36:00 -
[10] - Quote
Cross Atu wrote:Vell0cet wrote:Cross Atu wrote:Golden Day wrote:Soo......
When will we get Drones?? I will - for now - answer that question with another question (because I can't very well shake my fist at CCP for over-promising and then do the same kitten myself now can I?), so... How would you mercs like a Drone survival mode? I'd much rather them work on using those drones to build a really awesome tutorial. Sh1tty AI would actually be a feature instead of a bug in that circumstance. Having an awesome tutorial, and a test mode where we could deploy with infinite SP and everything costing 0 ISK so we could try out stuff before skilling into it, theory craft, find bugs, screw around with friends, learn to fly a dropship, etc. would he a lot better use of those resources in the short-medium term. Hell, Rattati could even release hot fixes into the test mode a week prior to posting them to the server so we could use it as a "pseudo test-server." That would result in smoother launches and help take pressure off of the QA team. Farming dumb AI drones for PvE would only hold my attention for a couple of hours at most. Long term, with sophisticated AI, that game mode could be interesting. But I don't think CCP has the resources to develop the AI to the level required for it to be fun/interesting. I think a test server would be even more doable, we wouldn't even need active drones for that we could use our current turrets for many of the basic things. Just tweak some stats, maybe some AI values and off we go, new place to test fittings and train new players. I think the hard part is spinning up matches like that because it would require different client logic, but my impression is that it's doable and unless I'm greatly mistaken it is something the Dust team wants to get into game for us and it's looking at options for. As always "want to do" and "can do" aren't guaranteed to be one and the same, but it is certainly on the radar as something worth doing if the method can be found. If we can get an even more sophisticated version using drones, all the better Shooting turrets seems a little weird, static NPC drop suits and vehicles might make more sense in that case. Drones are probably better, and the ability to shoot friends without costing ISK would be very helpful as well.
The tutorial bit is the most critical part. Yes this is an FPS and people know how to play them, but there is a lot of depth to this game that really isn't explained. A tutorial would likely reduce new player confusion/frustration and radically improve retention numbers (a metric far more valuable to this game's long term health than short-term profitability). Here's a list of the things I see new players struggle with when watching their YouTube videos:
1. Weapon ranges. I often see new players using the SMG in particular to try to hit distant targets (likely due to the sights). Optimal and falloff ranges need to be explained in a tutorial. In most FPS games, if you can hit the target at any range it does full damage. This is really confusing to new players and is probably one of the biggest sources of confusion. 2. Swarms need to lock, they're trying to dumb fire. They think it's broken 3. Supply Depot/CRU they have no clue how this works or what it does 4. Standing still while firing 5. Damage profiles-this needs to be explained 6. Equipment. They get confused about what things are. I saw one player who was standing in a nano hive thinking it was shielding him from enemy damage. 7. Adjusting controls/sensitivity. This should be configured in the tutorial. Players should be shown where they can adjust it later. 8. Not using minimap/not understanding tacnet and what the "you've been scanned" message means. 9. Not understanding fittings. Players who have been playing for weeks still using starter fits. 10. Can't figure out how to call in vehicles. Some think you have to do it at a supply depot. 11. Not getting into squads/not using a mic 12. Not joining a corp (or even understanding that a corp is like a guild/clan) 13. Not understanding that militia gear is available to them with 0SP 14. Turrets. There's often confusion around turrets. There is an enemy using it and they don't understand why they can't hack it. They don't realize that they're vulnerable when using one and get confused when they die. They're is a friendly using the turret and they can't figure out why they can't use it. And of course shooting the enemy MCC. 15. Not understanding the clone count or the MCC health bars. For example, they could hold the objective but get cloned out and loose. They get confused/angry about it.
I'm sure Kevall could add a lot more to this list.
Best PvE idea ever!
|
|
Vell0cet
OSG Planetary Operations Covert Intervention
2842
|
Posted - 2015.03.27 03:32:00 -
[11] - Quote
DUST Fiend wrote:I fail to see how CCP is on the "cutting edge", particularly with dust.
Also, ive never played planetside 2, but its clearly a much more ambitious project, and they also didnt have to fire most of their dev team and halt client side development in order to become profitable.
Just sayin' The depth of customization and the skill progression hasn't ever been done before in an FPS. Having loss in the equation also is a significant departure that adds a lot to the game.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2866
|
Posted - 2015.03.30 13:52:00 -
[12] - Quote
Kevall Longstride wrote:Justicar Karnellia wrote:Kevall Longstride wrote:They do actually know that the game needs to move to a new format for it to continue I hasten to add. It's not like it's escaped their notice But such a move has costs as I'm sure you'll understand. The game would most likely have to done from scratch as the PS3 architecture and code is simply not able to be ported as is to an X64 based architecture. Not a small job by any means. Now this is an interesting tidbit. I didn't realise how unportable the codebase was. Having said that, as they based most of the models, animation and art assets on the UE3 engine, I imagine they can be ported to UE4? That would save an immense amount of time, especially if they started with hi-res assets and had to downscale them for PS3 (which happens a lot I imagine). Assets can be ported without much trouble as I understand it from UE3 to 4 for use in any new game. The legacy code for everything else needs to die with fire. The only defence the Devs could give me about coding for the PS3 was that it wasn't as bad as the PS2. It's not too much of an imaginative stretch that should a port become a reality the current team would want 'fresh code' to work with rather than the older stuff. You should read this famous article. Old code is good code.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2867
|
Posted - 2015.03.30 14:29:00 -
[13] - Quote
Kevall Longstride wrote:I think the Dust Dev team might say instead 'Old code is code that works but not how we want it to work' Nobody likes how it currently works. There is a process in software development of improving the code you have instead of literally starting from scratch. What makes you think a smaller, poorly funded team, likely with a lot of different people in it than the original guys can do the job better from scratch? You're literally advocating that CCP should do the one thing that should never be done in software development.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
2868
|
Posted - 2015.03.30 23:19:00 -
[14] - Quote
Kevall Longstride wrote:Vell0cet wrote:Kevall Longstride wrote:I think the Dust Dev team might say instead 'Old code is code that works but not how we want it to work' Nobody likes how it currently works. There is a process in software development of improving the code you have instead of literally starting from scratch. What makes you think a smaller, poorly funded team, likely with a lot of different people in it than the original guys can do the job better from scratch? You're literally advocating that CCP should do the one thing that should never be done in software development. Well, CCP have done it before with Crimewatch in Eve, where they gutted the whole code and rewrote it from stratch. It was deemed easier to rebuild it than figuring out how to repair it. It's also what is planned for the Corp mechanics. Dust is a strange creature. It's already a hybridisation of its original PC code, mixed with PS3 cell tech and utilising a heavily modified UE3. Much of the hotfix process has been spent just figuring out what it can and can't do. Rattati and his team have found a huge amount of what it can do, hence the fairly significant changes that hot fixes have brought. But by the same token there's s lot that it can't do. It needs a way to fix that so the game can be iterated upon and improved should the opportunity to go next gen happen. How much work needs doing exactly has not made privy to us. But it's something I'm sure that Shanghai would love to get their teeth into. You're referencing a single system in EVE. I have no problems with starting from scratch for certain areas of code, but they should salvage everything they possibly can. If they just start with a blank file and start coding it will either never get finished, or they'll be forced to release it well before it's ready and we're looking at a bug-ridden (possibly with the same bugs before) Uprising 1.0 scenario all over again, with another blown launch, bad reviews and a total inability to capitalize on the post-launch buzz.
I'd much prefer to see CCP migrate the existing code over to a new architecture line-by-line, doing architecture refactoring where that makes sense to produce clean, maintainable code in the future, while capturing all of the past bug fixes that have been implemented. This is the approach most of EVE development has taken (as far as I understand it) when they've refactored large chunks of legacy code. There may be systems that are just a total mess, but it would be foolish not to review the existing code before reworking it.
Best PvE idea ever!
|
|
|
|