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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Derpty Derp
Dead Man's Game
913
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Posted - 2015.03.15 04:47:00 -
[1] - Quote
Has anyone tried a heat mod with a small rail? I think it might take down a tank. I've managed to down a few basic and militia tanks with my rail LAV (not using heat sync, obviously, as anything other than shield extender ends in death!)
Also the 40% armour hardener has made me fall in love with mah Bus all over again! Screw you protato swarms, you can't kill me : O |
Derpty Derp
Dead Man's Game
930
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Posted - 2015.03.19 12:32:00 -
[2] - Quote
WeapondigitX V7 wrote:I got a alt that has assault dropships. I noticed that every time I tried to aim down with the Assault Drop ship, the camera cursor/aim reticle would automatically push itself up again. This made it very hard to aim and defend myself with my front missile turret against other vehicles and infantry. I find the feature of the camera auto centering constantly to the horizontal plane very irritating. Please remove/disable that camera feature to help ADS pilots use there vehicles to there highest potential. In summary, I would like my Assault dropships 3rd person camera to stay still without user input (after I have adjusted the cursor position downward by a certain amount) and not 'autonomously move' up until it is parallel to the horizontal axis with reference to the map.
Oh god no... No camera tweaks... We've had that mess before. Time and time again you'd load up a patch just to find the camera in some new awkward position.
I vote we leave the camera alone... Better the evil you know. |
Derpty Derp
Dead Man's Game
935
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Posted - 2015.03.19 15:48:00 -
[3] - Quote
Kallas Hallytyr wrote:Breakin Stuff wrote:I have issue with this solution for the same reason I object to it for tanks.
The entire financial burden for the vehicle rests upon the pilot.
Yet he must be dependent upon someone else to operate his equipment and not be a dumbass. Or to at least have the courtesy of having skilled appropriately.
This is asking a lot, to the point of being unreasonable. Agreed. That said, I would love to see a variant that worked that way for both HAVs and DSs!
This ^ ^
A vehicle designed to require 2 people to operate, would surely be allowed the survivability to require 2 people to take it out with AV.
A lot of people wanted that & currently if you are screwing around with a co-gunner, your fit is totally gimped. |
Derpty Derp
Dead Man's Game
937
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Posted - 2015.03.19 15:59:00 -
[4] - Quote
Maiden selena MORTIMOR wrote:Minmando av here ..Both style dropships got incredibly weak with the patch any drop ship that comes close to my minmando swarms dies. ..it's a problem someone propose changes for them to Rattati that brings them back as atm they are swatted out of the skies like a fly I don't fly so I could say what's wrong but from an av perspective durp ships are weak
As a pilot myself (who is doing more flying now than before Echo) I would say the Bus is better, simply because of the hardener buff. I could see myself forgoing armour reps in favour of more armour, just because I know 1 swarmer can't blow me out of the air without a reload... And frankly if you have to reload (no matter how fast) I've had ample time to blow you up.
It's like the good old days, people have been pulling out forge guns and having a few duels with me.
As for the Python, the long overdue PG increase (or just making light shield extenders worthwhile) would do it wonders, but without any shield AV worth firing at them, they're still in perfectly good shape.
Maybe lowering the knockback would help, as they do have a tendency to flip upside down when they get shot. |
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