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Thread Statistics | Show CCP posts - 8 post(s) |
Juno Tristan
Obscure Reference
396
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Posted - 2015.03.05 07:49:00 -
[1] - Quote
Pokey Dravon wrote:Pokey stuff
Agreed, the problem is not "this game is complex", it's that none of this complexity is explained in game
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
396
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Posted - 2015.03.05 07:52:00 -
[2] - Quote
CCP Rattati wrote: Rattati stuff
You grin and bare the suboptimal position, or pair your av grenades with the opposite profile. Light av is for getting close!
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
421
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Posted - 2015.03.11 06:17:00 -
[3] - Quote
Rattati, I generally run the laser rifle these days and I think giving it an AV role would cause problems
the laser rifle works by increasing the damage the longer you hold the trigger, this is balanced against infantry as they are a small/agile target whist firing at the optimum range.
Tanks and Dropships are large targets and it would be quite easy to hit them with the entire magazine (or until overheat) doing significant damage (i haven't done the maths but probably enough to take down a python/sica)
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
422
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Posted - 2015.03.11 13:18:00 -
[4] - Quote
CCP Rattati wrote:Breakin Stuff wrote:It's the increasing damage. If you hold a laser rifle with the escalating damage it gets high enough to disintegrate a heavy if you time it right, and that's if you heat the beam. Now combine that with the OTHER five or so seconds of escalation and you can dump more damage per clip than a breach forge Potentially. It's why when I cobbled up the scrambler lance bad idea it does a steady damage and doesn't share the escalation. It's a lot easier to hold a pinpoint laser on a tank than it is to hold it on a smaller dropsuit so the odds of applying 100% of that escalation approaches certainty. Especially from a rooftop perch where turrets cannot elevate and hit. It's why I say that laser rifles are a bad idea as AV weapons. damage is just an efficiency to be balanced. The aiming, sure but drawing a bead on something, while exposing yourself to enemy infantry at the same time, while maximizing damage by being far from the vehicle seems to outweigh a lot of the pros
I get that you want to increase Laser Rifle usage, here is why I think creating a dual purpose laser rifle is a bad idea
- It's very easy to hit the 'broad side of a barn', or Tanks & Dropships as they're known, within the Laser Rifle's operational range
- Whilst you are exposed its no different to the current LR set up, everyone can see the beam and know where you are so you pick your engagements, there are no drawbacks to adding this proposal which suggests you think the LR is UP
- Damage, I get that you can change the efficiency but the LR is balanced by the idea you're not going to hit all your shots, against vehicles this is no longer the case
- Prefiring - both to kill vehicles directly but also to warm up before switching the beam to infantry. So whilst you are 'exposed' you can quick flick the beam onto any infantry
- Damage (again), if you were to implement this, the efficiency would need to be different for for dropships
- There are better ways to introduce laser based AV
ADS Ramming Revenge!
Plasma Cannon Rampage
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