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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Rattati
C C P C C P Alliance
17886
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Posted - 2015.03.05 05:21:00 -
[1] - Quote
Dear players,
after a lot of thought on this issue, I want to get your feedback. Those I have asked, have unanimously supported the idea.
I started thinking about the complexity of adding shield swarm missiles, plus the negative effect on new player understanding of the damage profile mechanics leading me to the concept of:
The total normalization of AV profiles.
I.E. Weapons just apply an X% damage against vehicles. This was done for the first time for Nova Knives with no real issues.
I.E. Assault Rifles = zero % Forgegun = 100%
Possibly in near future Breach Mass Driver = 75% Flaylock Pistol = 50% Nova Knifes = 50% (this is the current case)
Pros Veteran Experience improved, no need to swap between shield AV and Armor AV Theoretical balancing of AV becomes much easier Authoring on CCP side becomes easier, allowing more rapid iteration on AV-V balance New Player Experience massively improved Eliminates the current imbalance due to faction AV parity
Cons Lore Complexity
I believe that an FPS in New Eden should not import overly burdensome game design philosophies, at the cost of enjoyable gameplay, and I think this is one of those cases.
Keep it constructive and civil, just say yeah/nay and why
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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David Spd
Caldari State
179
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Posted - 2015.03.05 05:26:00 -
[2] - Quote
If this is gonna be a thing, there needs to be clear and concise explanation SOMEWHERE in the game. I am somewhat neutral to the idea in general, but I do think that the game simply does not educate players at all, and this is a real problem. Every six months or so CCP needs to go over what features are staying (and viewed "core" to the gameplay experience) and introduce them through the "new player experience".
Either that or make an in-game guide that explains the game in detail. Something. ANYTHING.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Alena Ventrallis
Intara Direct Action Caldari State
2579
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Posted - 2015.03.05 05:28:00 -
[3] - Quote
I disagree, because the different weapons having different profiles is what makes the weapons unique. However, if we are unable to get shield AV (as in +20/-20) this would be a decent if not ideal solution.
Are we ever to get a new weapon for Dust? If not, this solution might be good with some tweaks.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5189
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Posted - 2015.03.05 05:31:00 -
[4] - Quote
Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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CCP Rattati
C C P C C P Alliance
17887
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Posted - 2015.03.05 05:34:00 -
[5] - Quote
Pokey Dravon wrote:Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion.
That's not the primary reason, as stated. It's user experience and completely new concepts for players coming from other fps's.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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thehellisgoingon
MONSTER SYNERGY
306
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Posted - 2015.03.05 05:35:00 -
[6] - Quote
Nay. There are known issues that should be fixed before adding more content to the game. |
Major IMPACT
Dead Man's Game RUST415
93
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Posted - 2015.03.05 05:35:00 -
[7] - Quote
Re-introduce the vehicles first, then we'll see from there. |
Alena Ventrallis
Intara Direct Action Caldari State
2580
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Posted - 2015.03.05 05:37:00 -
[8] - Quote
Pokey Dravon wrote:Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. I agree, but in the absence of proper shield AV, this might have to do until Legion.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Regis Blackbird
DUST University Ivy League
651
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Posted - 2015.03.05 05:39:00 -
[9] - Quote
Yeah, go for it! (To have several versions of the same weapon to deal shield or armour damage just sounds silly, and confusing...).
But as previously mentioned in this thread, we need to know (in-game) which weapons deal damage to vehicles, and by how much. If it really is as simple as a single percentage, perhaps we can show it in the fitting window somehow?
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Necron Animus
Mantodea MC
8
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Posted - 2015.03.05 05:39:00 -
[10] - Quote
I like it time to wreck tanks with my PLC |
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CeeJ Mantis
Mantodea MC
153
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Posted - 2015.03.05 05:41:00 -
[11] - Quote
Will proficiency still work as it is now, or be adjusted to work like the nova knives (though likely with a lower percentage increase per level.)? In general, I like this idea as it means that you don't have to skill into so many things to be effective against different vehicles.
Longest plasma cannon kill: 236.45m
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anaboop
NECROM0NGERS
159
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Posted - 2015.03.05 05:41:00 -
[12] - Quote
My shield glasses shattered when i read this.
Does that mean shield based AV will do less damage to shields due to profile decrease?
Fully sick Anaboop trading card
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Kain Spero
Negative-Feedback.
4660
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Posted - 2015.03.05 05:43:00 -
[13] - Quote
If it's possible to revisit this when/if we do reach AV parity I think this would be reasonable.
For AV weapons what happens to proficiency skills? Also with this change what happens to commando bonuses?
Maybe commandos just get +X% damage bonus per level to light AV weapons as part of the role?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3091
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Posted - 2015.03.05 05:47:00 -
[14] - Quote
I only agree because we don't have AV racial parody.
However, I'm sure Pythons are going to need a slight buff to HP (500-750 I'd imagine; perhaps shield LAVs and STD DSs as well). As things are, 3-4 swarm shots virtually guarantee a kill, and that's with the -20% damage profile. I also think armor tanks will be much more resilient, but perhaps this is a good thing since they seem to be underperforming as is.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5189
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Posted - 2015.03.05 05:48:00 -
[15] - Quote
CCP Rattati wrote:Pokey Dravon wrote:Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as stated. It's user experience and completely new concepts for players coming from other fps's.
Fair enough but do they not have to understand the same concepts while fighting infantry?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Adipem Nothi
Nos Nothi
7269
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Posted - 2015.03.05 06:02:00 -
[16] - Quote
CCP Rattati wrote:just say yeah/nay and why
Yeah. Agree with your pros. Can think of no cons.
Shoot scout with yes.
- Ripley Riley
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duster 35000
Algintal Core Gallente Federation
329
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Posted - 2015.03.05 06:39:00 -
[17] - Quote
CCP Rattati wrote:Dear players, after a lot of thought on this issue, I want to get your feedback. Those I have asked, have unanimously supported the idea. I started thinking about the complexity of adding shield swarm missiles, plus the negative effect on new player understanding of the damage profile mechanics leading me to the concept of: The total normalization of AV profiles. I.E. Weapons just apply an X% damage against vehicles. This was done for the first time for Nova Knives with no real issues. I.E. Assault Rifles = zero % Forgegun = 100% Possibly in near future Breach Mass Driver = 75% Flaylock Pistol = 50% Nova Knifes = 50% (this is the current case) ProsVeteran Experience improved, no need to swap between shield AV and Armor AV Theoretical balancing of AV becomes much easier Authoring on CCP side becomes easier, allowing more rapid iteration on AV-V balance New Player Experience massively improved Eliminates the current imbalance due to faction AV parity ConsLore Complexity I believe that an FPS in New Eden should not import overly burdensome game design philosophies, at the cost of enjoyable gameplay, and I think this is one of those cases. Keep it constructive and civil, just say yeah/nay and why You should up the standard mass driver efficiency up too...
Molestia approved
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Avallo Kantor
484
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Posted - 2015.03.05 06:44:00 -
[18] - Quote
Pokey Dravon wrote:CCP Rattati wrote:Pokey Dravon wrote:Not really a fan. I think it waters down the New Eden feel too much in exchange for easier to balance mechanics. Just my personal opinion. That's not the primary reason, as stated. It's user experience and completely new concepts for players coming from other fps's. Fair enough but do they not have to understand the same concepts while fighting infantry? I suppose I would rather we have better explanations in-game about damage profiles in general, rather than move away from them completely (at least for AV).
Agreed with Pokey, players learning this game already will have to become familiar with damage profiles and having exceptions to the rule will hurt overall learning as the players will have to learn the rules (for infantry) and exceptions (vs vehicles)
My main concern there is that the overall complexity will increase, not decrease, due to players already having to learn the rules, and then having to learn additional exception rules. Ex: Current Learning Load: Weapon Profiles vs Shields and Armor Proposed Learning Load: Weapon Profiles vs Shields and Armor, Except for Weapons X, Y, Z.
That said, without the weapon line up to justify it, the imbalance of Shield vs Armor tanks will always be unbalanced while there exist a large disparity between means to fight 'vs shields' against 'vs armor'. So for the current meta game balance, I think this approach would be more beneficial, but long term (assuming new weapons to balance numbers out long term) the damage profiles should remain. |
Alena Ventrallis
Intara Direct Action Caldari State
2581
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Posted - 2015.03.05 06:47:00 -
[19] - Quote
Will ask again, are new weapons on the horizon or are we staying with what we already have? I think many veteran's opinions on this change hinge on the answer to this question.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Thaddeus Reynolds
Facepunch Security
215
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Posted - 2015.03.05 07:06:00 -
[20] - Quote
as an interim solution until such time as we get full racial parity in AV weapons I like it...
and even then, if it is more fun to have it stick around (at least on some weapons)...then by all means...(for instance, making swarm launchers deal just damage...since it is the "new player friendly" weapon system...)
I like stuff that goes along with the lore as much as possible...additionally, players are going to learn about damage types anyway (From how infantry weapons interact)...but I can see the frustration in not being able to kill an Armor Tank when all you have is a laser weapon...or a shield tank when all you have is an explosive weapon...
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Raffael-Puma Austria
Storm.Fighters E.B.O.L.A.
3
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Posted - 2015.03.05 07:11:00 -
[21] - Quote
Rattati, why do you every time want to touch/change a running system? Set -30 schield damage from swarmlauncher, like in uprising 1.7! I think we need 4-6-8 rockets, with a not so high damage as now and test event for intelligent swarms! Please make that remote explosives only can damage HAVs, they destroy fully the gameplay!
Before we need shield bonus swarm we need a HMG for every rass or hybrid HMG (-0/+0__20.5dps)
Please think about your "crazy" ideas and make the game more playable, than you have time to Test some thinks, but for now please set AV like Uprising 1.7 with higher AV-granades damage and 3 not 2 and then we can see if we need some changes!
I hate all Updates after Uprising 1.7 and the RailRifle nerf! Only selfrepair is cool, but havy need more HP/s
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5193
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Posted - 2015.03.05 07:15:00 -
[22] - Quote
Avallo Kantor wrote: Agreed with Pokey, players learning this game already will have to become familiar with damage profiles and having exceptions to the rule will hurt overall learning as the players will have to learn the rules (for infantry) and exceptions (vs vehicles)
My main concern there is that the overall complexity will increase, not decrease, due to players already having to learn the rules, and then having to learn additional exception rules. Ex: Current Learning Load: Weapon Profiles vs Shields and Armor Proposed Learning Load: Weapon Profiles vs Shields and Armor, Except for Weapons X, Y, Z.
That said, without the weapon line up to justify it, the imbalance of Shield vs Armor tanks will always be unbalanced while there exist a large disparity between means to fight 'vs shields' against 'vs armor'. So for the current meta game balance, I think this approach would be more beneficial, but long term (assuming new weapons to balance numbers out long term) the damage profiles should remain.
Indeed. I mean if the concern is player understanding, I don't think dumbing it down is the right way to go. I mean we saw this with CCP Z's plan for character progression in Legion where he basically stripped out much of the freedom we have in the skill system for a dumber more linear system like every other game has, simply because "Its too hard to understand". That was met with massive backlash because it stripped away a lot of what made the New Eden experience interesting.
I think this falls under a similar context in that if the issue is that damage profiles are difficult for new players to understand, I don't feel the best choice is to simply get rid of them, but rather make them easier to understand through proper documentation and explanation. I understand this takes additional resources to do, but at the same time a change that gets the desired effect, is not always the best choice if a better choice also accomplishes the same goal. And like Avallo pointed out, adding exceptions to rules actually increases the learning curve, rather than decreasing it.
Additionally as for the benefit of faster balance iterations, I believe that in most cases you should assume neutral damage when it comes to calculating overall DPS. Damage profile (obviously with some minor adjustments) works itself out in the end. Some weapons will simply work better against certain targets than others....that's how all weapons in this game work, infantry and AV alike. I don't think that it's unreasonable to ask someone to bring the right tool to get the job done either. I mean if I have a Laser Rifle and come up against a heavily armored unit...I'm going to get my ass kicked because I didn't have the right tool for the job. I don't see why AV needs to be different.
I understand what you're trying to accomplish and I think it's a noble cause...but I think you're going about it the wrong way.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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MINA Longstrike
Kirjuun Heiian
2279
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Posted - 2015.03.05 07:17:00 -
[23] - Quote
I dislike this, makes it a bit too easy for one weapon to be 'the best' or simply just too useful.
Why would I carry a swarm if the plc does the same thing but can also be shot at infantry?
Why carry a forge when it's numerically inferior and I could use a commando instead?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Grimmiers
810
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Posted - 2015.03.05 07:34:00 -
[24] - Quote
I had a trello card about making the laser rifle and mass driver viable av weapons for min and amarr. A breach laser rifle that has a clip size of 50 with a faster overheat would be worth it the damage to vehicles was upped. It might even make the amarr commando more viable. |
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CCP Rattati
C C P C C P Alliance
17922
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Posted - 2015.03.05 07:37:00 -
[25] - Quote
Pokey Dravon wrote:Avallo Kantor wrote: Agreed with Pokey, players learning this game already will have to become familiar with damage profiles and having exceptions to the rule will hurt overall learning as the players will have to learn the rules (for infantry) and exceptions (vs vehicles)
My main concern there is that the overall complexity will increase, not decrease, due to players already having to learn the rules, and then having to learn additional exception rules. Ex: Current Learning Load: Weapon Profiles vs Shields and Armor Proposed Learning Load: Weapon Profiles vs Shields and Armor, Except for Weapons X, Y, Z.
That said, without the weapon line up to justify it, the imbalance of Shield vs Armor tanks will always be unbalanced while there exist a large disparity between means to fight 'vs shields' against 'vs armor'. So for the current meta game balance, I think this approach would be more beneficial, but long term (assuming new weapons to balance numbers out long term) the damage profiles should remain.
Indeed. I mean if the concern is player understanding, I don't think dumbing it down is the right way to go. I mean we saw this with CCP Z's plan for character progression in Legion where he basically stripped out much of the freedom we have in the skill system for a dumber more linear system like every other game has, simply because "Its too hard to understand". That was met with massive backlash because it stripped away a lot of what made the New Eden experience interesting. I think this falls under a similar context in that if the issue is that damage profiles are difficult for new players to understand, I don't feel the best choice is to simply get rid of them, but rather make them easier to understand through proper documentation and explanation. I understand this takes additional resources to do, but at the same time a change that gets the desired effect, is not always the best choice if a better choice also accomplishes the same goal. And like Avallo pointed out, adding exceptions to rules actually increases the learning curve, rather than decreasing it. Additionally as for the benefit of faster balance iterations, I believe that in most cases you should assume neutral damage when it comes to calculating overall DPS. Damage profile (obviously with some minor adjustments) works itself out in the end. Some weapons will simply work better against certain targets than others....that's how all weapons in this game work, infantry and AV alike. I don't think that it's unreasonable to ask someone to bring the right tool to get the job done either. I mean if I have a Laser Rifle and come up against a heavily armored unit...I'm going to get my ass kicked because I didn't have the right tool for the job. I don't see why AV needs to be different. I understand what you're trying to accomplish and I think it's a noble cause...but I think you're going about it the wrong way.
So you would want to swap to a shield swarm and back to an armor swarm as AV infantry?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2490
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Posted - 2015.03.05 07:40:00 -
[26] - Quote
Is this just trying to avoid adding in Laser AV?
Home at Last <3
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Juno Tristan
Obscure Reference
396
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Posted - 2015.03.05 07:49:00 -
[27] - Quote
Pokey Dravon wrote:Pokey stuff
Agreed, the problem is not "this game is complex", it's that none of this complexity is explained in game
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
396
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Posted - 2015.03.05 07:52:00 -
[28] - Quote
CCP Rattati wrote: Rattati stuff
You grin and bare the suboptimal position, or pair your av grenades with the opposite profile. Light av is for getting close!
ADS Ramming Revenge!
Plasma Cannon Rampage
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CCP Rattati
C C P C C P Alliance
17925
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Posted - 2015.03.05 07:55:00 -
[29] - Quote
Grimmiers wrote:I had a trello card about making the laser rifle and mass driver viable av weapons for min and amarr. A breach laser rifle that has a clip size of 50 with a faster overheat would be worth it the damage to vehicles was upped. It might even make the amarr commando more viable.
I'm actually against normalizing av weapons even with missing assets. I think it would be nice to make current assets fill the place similar to the assault hmg being a potential av weapon.
Yep, those could be cool as well.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sinboto Simmons
Dead Man's Game RUST415
7873
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Posted - 2015.03.05 07:57:00 -
[30] - Quote
actually that's an interesting idea, the ability to swap ammunition fired is something many have been asking for, imagine a Mass Driver that could swap between shield and armor damag. (Would probably want to set a cooldown on that though)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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