|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
87
|
Posted - 2015.02.06 01:38:00 -
[1] - Quote
A thought.
RR kick == ScR heat
RR kick is like a mule == ScR over heat RR stop and refire charge == ScR cool down Scr o.h damage != RR kick (w/o refire) ScR small kick != RR larger clip
Remember, the RR's mule kick + extended charge time pushes it out of CQC. what pushes the ScR out if CQC?
Like i said, just a thought.
Entering the void and becoming wind with my repbus.
|
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
88
|
Posted - 2015.02.06 02:04:00 -
[2] - Quote
Vitharr Foebane wrote: 2. show me a worse primary...
Plasma Cann in untrained/unskilled hands. We all know it's true.
Entering the void and becoming wind with my repbus.
|
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
88
|
Posted - 2015.02.06 02:12:00 -
[3] - Quote
Isn't ScR's cooldown and O.H damage less than a LR? Just wondering
Entering the void and becoming wind with my repbus.
|
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
88
|
Posted - 2015.02.06 02:21:00 -
[4] - Quote
WeapondigitX V7 wrote:LUGMOS wrote:SgtMajSquish MLBJ wrote:SCR penalty is -80% damage to armor making it rather difficult to finish off armor tanked enemies before it overheats Yes, and is that not how it should be? If the ScR was forced to actually play smart, you wouldn't have to worry about overheating. Overheating is only a problem when you can be killed by the armor tanker, which means you have to be up close, in which case you shouldn't win with the regular ScR, because the AR should beat you there. I don't get why people want the ScR to finish everything in one OH... Please explain that a little better, I cant seem to make proper sense of what you are telling me? How does the scrabler rifle kill everything in one burst of bullets when heavy suits can easily get more hp than the damage per overheat of the scrambler rifle. std amarr heavy suits can use 3 proto dampeners so that the amarr assault users are required to use 2 proto precision enhancers in order to see the heavy suit coming. That reduces the potential dps and damage per overheat of the scrambler rifle because they are not using damage modules then.
What i think LUGMOS is saying is "you fire straight to OH, no temperature control but expect to be able to kill just like that."
Now, linking to RR kick = ScR O.H, the RR cannot kill "easily" by the mule kick around 10-15 rounds. Link that to the ScR. The ScR doesnt have the "mule" as early as the RR, which people said "no RR here" and the penalty was aquired
Hopefully i understood right.
Entering the void and becoming wind with my repbus.
|
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
94
|
Posted - 2015.02.06 20:40:00 -
[5] - Quote
I say this
Max range ---- MidRange ---- short range.
Sniper <------- Laser <---- Rail + Scrambler <--- AScR <- ARR.
We all know the laser and RR has been forced into respective damage ranges (LR damage curve, RR kick + refire time). Most people who has been using the RR in close range experience the limiter, the hip fire kick. Laser in close range is severely underpowered, which limits the laser in sub 60m range.
Simply put, the SCR does not have a close range limiter. Heat cannot be an excuse because the laser is locked by a damage curve while heat mechanics are still intact in all ranges, ads or hip-fire. Also, the laser's OH penalty is higher than the ScR's penalty. As for the RR, kick and refire force it out of close range (sub 30m). This makes it more difficult for the RR to kill in close range; not impossible.
What LUGMOS wants is simply the ScR to be forced into it's respectful range while having limitations in close range like the RR. That's all it is. "keep the ScR the way it is, but have something to limit it's short range ability like other long range weapons such as RR and LR." (again, hoping that's a proper translation of your thoughts)
This will demand a straight up buff to the AScR per se, but it shall not be so high it causes another weapon to be offset. The way to prevent that should come up in discussion later.
Entering the void and becoming wind with my repbus.
|
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
101
|
Posted - 2015.02.07 20:05:00 -
[6] - Quote
well the question is: dispersion vs fall-off.
We get the rail and ScR are basically the same weapon Range wise. They both have limiting factors too (kick / heat), But they operate separately
HOWEVER! Before we can move to even thinking about anything... The problem of modded controllers needs to be addressed
Entering the void and becoming wind with my repbus.
|
|
|
|