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Vitharr Foebane
Shining Flame Amarr Empire
2239
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Posted - 2015.02.06 01:12:00 -
[1] - Quote
1. RR doesn't explode in your face 2. AScR is one of if not the worst gun in the game 3. charge shot does less then half the damage of a SG while costing over 2/3 of over heat gauge 4. while ScR is one the best 1v1 guns in the game over heat limits it's group fighting capabilities
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Vitharr Foebane
Shining Flame Amarr Empire
2239
|
Posted - 2015.02.06 01:13:00 -
[2] - Quote
Atiim wrote:CCP Rattati says that its imbalanced but won't make changes until more players use it. he said most efficient if I'm not mistaken
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Vitharr Foebane
Shining Flame Amarr Empire
2239
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Posted - 2015.02.06 02:00:00 -
[3] - Quote
Atiim wrote:Vitharr Foebane wrote:1. RR doesn't explode in your face 2. AScR is one of if not the worst gun in the game 3. charge shot does less then half the damage of a SG while costing over 2/3 of over heat gauge 4. while ScR is one the best 1v1 guns in the game over heat limits it's group fighting capabilities 1. SCR doesn't either unless you're terrible with it or facing a Senitnel, in which case: "GG see you next spawn" 2. Not even remotely. 3. The simple solution is to not use the charge shot 4. Only gun in DUST that lets you win a 2v1 against something other than scrubs is the HMG 1. it's not that binary and you know it =.= 2. show me a worse primary... 3. why should a weapon's primary mechanic be ignored 4. CR, ACR, RR, ARR, AR, TAR, and BAR are all great at multi-enemy engagements
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Vitharr Foebane
Shining Flame Amarr Empire
2239
|
Posted - 2015.02.06 02:06:00 -
[4] - Quote
LUGMOS wrote:SgtMajSquish MLBJ wrote:SCR penalty is -80% damage to armor making it rather difficult to finish off armor tanked enemies before it overheats Yes, and is that not how it should be? If the ScR was forced to actually play smart, you wouldn't have to worry about overheating. Overheating is only a problem when you can be killed by the armor tanker, which means you have to be up close, in which case you shouldn't win with the regular ScR, because the AR should beat you there. I don't get why people want the ScR to finish everything in one OH... we don't we do want our MAIN FRONTLINE rifle to work. unlike you other races we don't have weapon diversity and what little we do have d*mn well better be functional
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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Vitharr Foebane
Shining Flame Amarr Empire
2239
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Posted - 2015.02.06 02:10:00 -
[5] - Quote
Adipem Nothi wrote:LUGMOS wrote: TL;DR: introduce damage penalty up close for ScR
Agreed with sentiment and solution. why, so SG scouts have one less counter
Amarr Omnisoldier: Assault, Commando, Logistics, Scout, Sentinel at V
My faith is in my God, my Empress, and my Laz0r
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