Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
203
|
Posted - 2015.01.18 21:19:00 -
[1] - Quote
Needs to be fixed. I can't stand people just going left and right 24/7. Look, if I wanted to see people dancing in front of me all night, I'd go to a strip club.
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
Nano Vyper
11
|
Posted - 2015.01.18 21:20:00 -
[2] - Quote
lol git gud
"What a fucking idiot"
|
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
203
|
Posted - 2015.01.18 21:23:00 -
[3] - Quote
Nano Vyper wrote:lol git gud Whatever. It's clearly an issue, you just don't want it fixed because you exploit it, it breaks hit defection.
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
Nano Vyper
11
|
Posted - 2015.01.18 21:24:00 -
[4] - Quote
k
"What a fucking idiot"
|
LUGMOS
Quafe Premium
1602
|
Posted - 2015.01.18 21:25:00 -
[5] - Quote
Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Nano Vyper
11
|
Posted - 2015.01.18 21:25:00 -
[6] - Quote
Strafe or be strafed.
Once again;
Git gud
"What a fucking idiot"
|
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
203
|
Posted - 2015.01.18 21:27:00 -
[7] - Quote
LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My control (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe.
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
ugg reset
Molon Labe. General Tso's Alliance
611
|
Posted - 2015.01.18 21:27:00 -
[8] - Quote
Just tired of watching my bullets pass through ghost scouts, bro.
Thr33 is the magic number.
no hope.
|
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
203
|
Posted - 2015.01.18 21:28:00 -
[9] - Quote
ugg reset wrote:Just tired of watching my bullets pass through ghost scouts, bro. See?
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3561
|
Posted - 2015.01.18 21:29:00 -
[10] - Quote
KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. You can super strafe with a controller....theres a trick to it.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
|
Nano Vyper
14
|
Posted - 2015.01.18 21:29:00 -
[11] - Quote
KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My control (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. This should help
"What a fucking idiot"
|
ugg reset
Molon Labe. General Tso's Alliance
611
|
Posted - 2015.01.18 21:33:00 -
[12] - Quote
Gavr1lo Pr1nc1p wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. You can super strafe with a controller....theres a trick to it.
circle strafe. It's just as effective.
Thr33 is the magic number.
no hope.
|
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
204
|
Posted - 2015.01.18 21:33:00 -
[13] - Quote
Nano Vyper wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My control (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. This should help I shouldn't be forced to pay money for something to equal the playing field.
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
LUGMOS
Quafe Premium
1603
|
Posted - 2015.01.18 21:36:00 -
[14] - Quote
With a controller, you have to strafe differently, as said before, circle strafe or figure 8. That's how you bypass the deadspot and strafe good.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Nano Vyper
15
|
Posted - 2015.01.18 21:46:00 -
[15] - Quote
Strafing is a tactic. Just like jumpshotting/dropshotting in CoD. The only people who complain about it are the people who don't do it.
Gun Skill 101
"What a fucking idiot"
|
Buwaro Draemon
WarRavens Capital Punishment.
798
|
Posted - 2015.01.18 21:58:00 -
[16] - Quote
Increase TTK Decrease strafing speed and add strafe delay.
You will get much more tactical battles and people actually relaying on cover rather than run up to you LEFTRIGHTLEFTRIGHTLEFTRIGHT
But a las. People require their crutch.
Even at the redline, when the battle is just starting and people call down their vehicles you see them strafing all over the place.
Changes to Damage mods!
|
Starlight Burner
ROGUE RELICS VP Gaming Alliance
78
|
Posted - 2015.01.18 22:03:00 -
[17] - Quote
Buwaro Draemon wrote:Increase TTK Decrease strafing speed and add strafe delay.
You will get much more tactical battles and people actually relaying on cover rather than run up to you LEFTRIGHTLEFTRIGHTLEFTRIGHT
But a las. People require their crutch.
Even at the redline, when the battle is just starting and people call down their vehicles you see them strafing all over the place. +1
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1728
|
Posted - 2015.01.18 22:15:00 -
[18] - Quote
KILL3R H3LLH0UND wrote: If I wanted to see people dancing in front of me all night, I'd go to a strip club. Think to myself ...- Mmmmmmm ... Strip Clubs .
Doubts are like flies and should be treated as such and crushed .
|
Vicious Minotaur
1834
|
Posted - 2015.01.18 22:32:00 -
[19] - Quote
Stepping left once centimeter, then stepping right one centimeter: repeat.
^ The above is a bastardization of actual strafing. It is also the most effective way of damage mitigation due to godawful hitdetection. Its existence, in no way, enhances the game in a remotely positive fashion.
It is a cancer that needs to be removed.
Anybody who disagrees with my blatantly factual assertions only showcases that they are a victim of some form of mental retardation that can only be rectified via shotgun lobotomy.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
|
Leovarian L Lavitz
KILL-EM-QUICK RISE of LEGION
1334
|
Posted - 2015.01.18 22:33:00 -
[20] - Quote
Mass-driver
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
|
|
Funkmaster Whale
Whale Pod
2739
|
Posted - 2015.01.18 22:43:00 -
[21] - Quote
I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea.
Follow me on Twitch.tv!
|
Starlight Burner
ROGUE RELICS VP Gaming Alliance
78
|
Posted - 2015.01.18 22:46:00 -
[22] - Quote
Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea.
To be fair, accuracy should suffer a lot when firing from the hip and suffer more when you're moving.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
|
Funkmaster Whale
Whale Pod
2739
|
Posted - 2015.01.18 23:07:00 -
[23] - Quote
Starlight Burner wrote:Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea. To be fair, accuracy should suffer a lot when firing from the hip and suffer more when you're moving. It does, and there's way to overcome it. It's how real players play: they adapt to their situation and overcome them. They don't go on the forums and whine like entitled brats because the enemy is better than them.
This isn't a game that holds your hand and tells you everything will be ok, and I'm glad. You get wrecked and have two options (a) stop playing or (b) get better. Whining like a little b-tch isn't one of them.
Follow me on Twitch.tv!
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
718
|
Posted - 2015.01.18 23:07:00 -
[24] - Quote
Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea. You're telling me I should be able to avoid death because I can simply spam ADAD, or make my controller dizzy from spins. Yah, no. It should always be a tactic, but at this point strafing is ridiculous.
1. Every suit strafes at the same speed which doesn't make sense.
2. You're right, it doesn't "break hit detection," hit detection is already shoddy. It's abusing that shoddy hit detection, by moving in a manner that makes hard for the system to figure if you were hit or not.
3. It also doesn't make sense in terms of physics that a person can move one way and then suddenly turn in the opposite direction at the same speed without slowing down. It's called inertia.
Tracking a moving target isn't hard, tracking a moving target that may or may not take damage, moves at the same speed no matter the size, and defies basic principles of physics is hard.
Edit:moving doesn't affect hip-fire significantly enough or the gal-ass with an AR would be the strongest suit in the game(and it isn't).
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
|
Funkmaster Whale
Whale Pod
2739
|
Posted - 2015.01.18 23:14:00 -
[25] - Quote
gustavo acosta wrote:Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea. You're telling me I should be able to avoid death because I can simply spam ADAD, or make my controller dizzy from spins. Yah, no. It should always be a tactic, but at this point strafing is ridiculous. 1. Every suit strafes at the same speed which doesn't make sense. 2. You're right, it doesn't "break hit detection," hit detection is already shoddy. It's abusing that shoddy hit detection, by moving in a manner that makes hard for the system to figure if you were hit or not. 3. It also doesn't make sense in terms of physics that a person can move one way and then suddenly turn in the opposite direction at the same speed without slowing down. It's called inertia. Tracking a moving target isn't hard, tracking a moving target that may or may not take damage, moves at the same speed no matter the size, and defies basic principles of physics is hard.
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly.
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
Follow me on Twitch.tv!
|
Jack McReady
DUST University Ivy League
1843
|
Posted - 2015.01.18 23:15:00 -
[26] - Quote
ugg reset wrote:Gavr1lo Pr1nc1p wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. You can super strafe with a controller....theres a trick to it. circle strafe. It's just as effective. or jump strafe, needs really good finger coordination and aim though
|
Clone D
1379
|
Posted - 2015.01.18 23:18:00 -
[27] - Quote
Strafing is the only proper way to use cover. How do you propose to use cover if strafing is removed? |
Funkmaster Whale
Whale Pod
2744
|
Posted - 2015.01.18 23:22:00 -
[28] - Quote
Clone D wrote:Strafing is the only proper way to use cover. How do you propose to use cover if strafing is removed? The answer is obvious: get rid of cover!
Who needs dynamic gameplay? I propose DUST become a Civil War era style shooter where we all line up in a neat line, stand still, and proceed to shoot each other until the last man standing.
Follow me on Twitch.tv!
|
Nano Vyper
18
|
Posted - 2015.01.18 23:28:00 -
[29] - Quote
We should also make every map flat, so no one can "abuse" the high ground
"What a fucking idiot"
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
718
|
Posted - 2015.01.18 23:30:00 -
[30] - Quote
Funkmaster Whale wrote:
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left, stop, then strafe right. Do you feel the inertia?
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
1. On paper that's true, but I've seen heavies moving at the same strafing speeds as scout suits. Maybe it's a glitch, maybe it's KB/M, but it does happen.
2. The issue is that it's not they're moving left when the enemy goes right they're moving left to right. The issue is that players are just sporadically moving and constantly changing direction so they won't get hit. You might say hit detection won't bug out with that, but hit detection fails with non-moving targets as well, so saying that strafing in its current state isn't abuse is flat out stupidity.
3. If you look at the suit's movement speeds they're moving at 3 m/s minimum an actual person moving that speed can't simply move to the opposite direction without deceleration. 3m/s is not slow by any means either so yes it doesn't make ANY sense. Anyone moving at 3m/s would have to stop and change direction to go the opposite way genius.
I strafe too, and I can honestly say it's a broken mechanic. It's easily abused, and it just doesn't make sense that just because I figured that doing a dozen barrel rolls on my analog stick prevents me from dying, without any affect on my aim mind you, I get to avoid any losses in the game... I guess abuse is fair...
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
|
|
Timtron Victory
Horizons' Edge
270
|
Posted - 2015.01.18 23:31:00 -
[31] - Quote
Haha. I prefer to kill my enemies before they see me so I am re speccing into the breach scrambler pistol and running a 10k ISK suit haha. I have lost battles with over 400eHP assaults n my 200eHP scout with the assaults left with just 94 armor or less, I have seen my bullets bounce off opponents, its insane This is what I am planning to do breach scrambler flaylock- best anti strafing weapon- it took me almost a month to figure out how to use it though.
Sorry but saying get good is crap, I would love to mark all of those posters as spam haha. Its not the strafing that is the problem, its the fact that strafing causes hit detection issues. It especially prevalent when the enemy can strafe extremely most likely with a modded controller because there is no way to deal 1000 damage in 2 seconds with a weapon that is not supposed to deal that much damage.
I think they are two options
1 Kill them before they can strafe 2 Use an anti strafe weapon
or maybe stack as much eHP as you can but if you meet players with modded controllers or insanely good fingers its not such a good option
Running around with less than 200 eHP and killing heavies and medium suits and sending scouts flying with a flaylock is very rewarding, gets too easy after a while though.
Anyone with Plasma Cannon tips please help me with an ingame message, I like to learn how to use that weapon
Dust Weekly Lottery
Proud Christian
Jesus Loves You
|
Warbot Titan X
Pure Evil. Capital Punishment.
110
|
Posted - 2015.01.18 23:35:00 -
[32] - Quote
Ive been strafing since Golden Eye 64. It's a skill. Learn it. And for those using a controller, like me, move left and right faster than usual. That negative space in the middle of the joystick won't be that much of a difference.
Youtube
|
Imp Smash
Molon Labe. General Tso's Alliance
529
|
Posted - 2015.01.18 23:35:00 -
[33] - Quote
KILL3R H3LLH0UND wrote:Nano Vyper wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My control (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. This should help I shouldn't be forced to pay money for something to equal the playing field.
That's an odd argument. Seeing as M/KB players bought their mice and keyboards which, at the absolute cheapest, still costs more than stick extenders.
Although the idea that M/KB is superior is fallacious. |
Buwaro Draemon
WarRavens Capital Punishment.
800
|
Posted - 2015.01.18 23:38:00 -
[34] - Quote
gustavo acosta wrote:Funkmaster Whale wrote:
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left, stop, then strafe right. Do you feel the inertia?
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
1. On paper that's true, but I've seen heavies moving at the same strafing speeds as scout suits. Maybe it's a glitch, maybe it's KB/M, but it does happen. 2. The issue is that it's not they're moving left when the enemy goes right they're moving left to right. The issue is that players are just sporadically moving and constantly changing direction so they won't get hit. You might say hit detection won't bug out with that, but hit detection fails with non-moving targets as well, so saying that strafing in its current state isn't abuse is flat out stupidity. 3. If you look at the suit's movement speeds they're moving at 3 m/s minimum an actual person moving that speed can't simply move to the opposite direction without deceleration. 3m/s is not slow by any means either so yes it doesn't make ANY sense. Anyone moving at 3m/s would have to stop and change direction to go the opposite way genius. I strafe too, and I can honestly say it's a broken mechanic. It's easily abused, and it just doesn't make sense that just because I figured that doing a dozen barrel rolls on my analog stick prevents me from dying, without any affect on my aim mind you, I get to avoid any losses in the game... I guess abuse is fair... Don't try to reason with him. Hes a scrub that relirs on EZ mode.
Everyone with a right mind knows how bad hit detection is in this game and strafing makes it even more horrible.
I started using the TAC AR and I have hit targets right on the chest only to see them their HP bar not even go down. And this gets worse when it turns into a strafe-off.
PS: Not saying that TAC AR is bad. Im saying that sincr I can shoot one bullet at a time, it is more easier to spot the horrible hot detection of Dust rather than using a high DPS weapon. Like snipers. You know you hit him but the game won't register it.
Changes to Damage mods!
|
Kallas Hallytyr
Skullbreakers
1263
|
Posted - 2015.01.18 23:42:00 -
[35] - Quote
Nano Vyper wrote:Strafing is a tactic. Just like jumpshotting/dropshotting in CoD. The only people who complain about it are the people who don't do it.
Gun Skill 101 I do it when I want to win a firefight and I still think it's utter bullshit. It's not a tactical decision, it's a requisite: positoning is irrelevant because you can just dance in the middle of nowhere and never get hit.
Strafing needs toned way down: positioning and considered movement to flank and bypass enemy cover should be rewarded, not derping around in the open just because you can wiggle.
Alt of Halla Murr. Sentinel.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16666
|
Posted - 2015.01.18 23:51:00 -
[36] - Quote
KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe.
The more I think about the KB/M disparity vs Dual Shock the more I keep thinking people have to HTFU.
If you want to be able to strafe like that get a KB/M and learn to play using it. If you don't or can't then too damn bad.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
KING CHECKMATE
Opus Arcana Covert Intervention
7075
|
Posted - 2015.01.18 23:56:00 -
[37] - Quote
LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended.
Or not.
'' If someone has an unfair advantage, then they should remove it''
Keyboard and mouse users have an unfair advantage and can strafe @ ungodly speeds. So i agree with you, it SHOULD BE REMOVED.
Playing as : Calscout + Amarr Assault
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16666
|
Posted - 2015.01.18 23:56:00 -
[38] - Quote
Funkmaster Whale wrote:Clone D wrote:Strafing is the only proper way to use cover. How do you propose to use cover if strafing is removed? The answer is obvious: get rid of cover! Who needs dynamic gameplay? I propose DUST become a Civil War era style shooter where we all line up in a neat line, stand still, and proceed to shoot each other until the last man standing.
Have you ever played/watched gameplay Napoleonic Wars from the Mount and Blade Series.
Such an entertaining looking game. There's a lot of opportunity for cover in it. Especially the Siege Modes.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Vitantur Nothus
Nos Nothi
1806
|
Posted - 2015.01.19 00:06:00 -
[39] - Quote
Vicious Minotaur wrote:Stepping left once centimeter, then stepping right one centimeter: repeat.
^ The above is a bastardization of actual strafing. Wiggle wiggle wiggle wiggle wiggle, yeah. |
Monkey MAC
Rough Riders..
3614
|
Posted - 2015.01.19 00:08:00 -
[40] - Quote
Funkmaster Whale wrote:2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim. Abuse Noun use (something) to bad effect or for a bad purpose; misuse
"Chop-Strafing" specifically takes advantage of the Asynchronous update between a player model and it's associated hitbox, unless the update of a player's state across all mediums is instantaneous the "tactic" of chop-strafing causes a plauers hitbox to fall out of synch with their actual posistion, your bullets impact your target but do no damage. Is this skillful? 3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly. So you sidestep at a speed of 8Mph? Faster than your briskest walk and you can stop dead in less than 10cm? A better example would be to power walk in one direction, then without taking an extended step or planting your leg to get better grip, move in the opposite direction, you'll end up face first on the floor.There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way. Yes strafing is indeed a stable of all FPS's, here look at this link http://en.m.wikipedia.org/wiki/Strafing_(gaming) which refers to strafing as continous movememt oft in one direction, or as means of locmotion. As for the defying physics, actually there is a huge error, no acceleration or retardation, which simply isn't possible in our universe.
Now say what you like about it being skillful or integral to the game or whatever you want, it still misses the important factors, chop-strafing ruins immersion, perpetuates bad team-play and in general lowers the skill level of the game.
But don't just take my word for it (as a Computer Science, who recently got 85% in his Computer Games Theory, really happy about that), developers think it to. http://www.pcgamer.com/call-of-duty-red-orchestra-2-interview/#page-1
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
|
Funkmaster Whale
Whale Pod
2749
|
Posted - 2015.01.19 00:16:00 -
[41] - Quote
Buwaro Draemon wrote:gustavo acosta wrote:Funkmaster Whale wrote:
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left, stop, then strafe right. Do you feel the inertia?
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
1. On paper that's true, but I've seen heavies moving at the same strafing speeds as scout suits. Maybe it's a glitch, maybe it's KB/M, but it does happen. 2. The issue is that it's not they're moving left when the enemy goes right they're moving left to right. The issue is that players are just sporadically moving and constantly changing direction so they won't get hit. You might say hit detection won't bug out with that, but hit detection fails with non-moving targets as well, so saying that strafing in its current state isn't abuse is flat out stupidity. 3. If you look at the suit's movement speeds they're moving at 3 m/s minimum an actual person moving that speed can't simply move to the opposite direction without deceleration. 3m/s is not slow by any means either so yes it doesn't make ANY sense. Anyone moving at 3m/s would have to stop and change direction to go the opposite way genius. I strafe too, and I can honestly say it's a broken mechanic. It's easily abused, and it just doesn't make sense that just because I figured that doing a dozen barrel rolls on my analog stick prevents me from dying, without any affect on my aim mind you, I get to avoid any losses in the game... I guess abuse is fair... Don't try to reason with him. Hes a scrub that relirs on EZ mode. Everyone with a right mind knows how bad hit detection is in this game and strafing makes it even more horrible. I started using the TAC AR and I have hit targets right on the chest only to see them their HP bar not even go down. And this gets worse when it turns into a strafe-off. PS: Not saying that TAC AR is bad. Im saying that sincr I can shoot one bullet at a time, it is more easier to spot the horrible hot detection of Dust rather than using a high DPS weapon. Like snipers. You know you hit him but the game won't register it. Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
Follow me on Twitch.tv!
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
719
|
Posted - 2015.01.19 00:19:00 -
[42] - Quote
Funkmaster Whale wrote: Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
It's not like there's a science behind it, literally anybody with a half working brain can do it tbh...
Kb/m: left right left right and aim while you're at it...
Controller: Twist like there's no tomorrow.
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
|
m621 zma
252
|
Posted - 2015.01.19 00:26:00 -
[43] - Quote
Monkey MAC wrote:Funkmaster Whale wrote:2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim. Abuse Noun use (something) to bad effect or for a bad purpose; misuse
"Chop-Strafing" specifically takes advantage of the Asynchronous update between a player model and it's associated hitbox, unless the update of a player's state across all mediums is instantaneous the "tactic" of chop-strafing causes a plauers hitbox to fall out of synch with their actual posistion, your bullets impact your target but do no damage. Is this skillful? 3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly. So you sidestep at a speed of 8Mph? Faster than your briskest walk and you can stop dead in less than 10cm? A better example would be to power walk in one direction, then without taking an extended step or planting your leg to get better grip, move in the opposite direction, you'll end up face first on the floor.There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way. Yes strafing is indeed a stable of all FPS's, here look at this link http://en.m.wikipedia.org/wiki/Strafing_(gaming) which refers to strafing as continous movememt oft in one direction, or as means of locmotion. As for the defying physics, actually there is a huge error, no acceleration or retardation, which simply isn't possible in our universe. Now say what you like about it being skillful or integral to the game or whatever you want, it still misses the important factors, chop-strafing ruins immersion, perpetuates bad team-play and in general lowers the skill level of the game. But don't just take my word for it (as a Computer Science, who recently got 85% in his Computer Games Theory, really happy about that), developers think it to. http://www.pcgamer.com/call-of-duty-red-orchestra-2-interview/#page-1
Re-read the bit where he's talking about quake/unreal...
The problem with this thread is that most of you are the COD players with no skill whining because you can't get kills because you can't aim at a moving target. |
Funkmaster Whale
Whale Pod
2749
|
Posted - 2015.01.19 01:01:00 -
[44] - Quote
gustavo acosta wrote:Funkmaster Whale wrote: Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
It's not like there's a science behind it, literally anybody with a half working brain can do it tbh... Kb/m: left right left right and aim while you're at it... Controller: Twist like there's no tomorrow. There isn't yet, but I'm going to go ahead and try to make it so.
I haven't been playing much DUST but I'm going to go ahead and try to get some video evidence of this whole "strafing breaks hit detection" thing and see where it leads me.
Follow me on Twitch.tv!
|
Lac Nokomis
Palliative
42
|
Posted - 2015.01.19 01:28:00 -
[45] - Quote
KILL3R H3LLH0UND wrote:Nano Vyper wrote:lol git gud Whatever. It's clearly an issue, you just don't want it fixed because you exploit it, it breaks hit defection.
Didn't I see your name telling people to Que up for the State FW? Because you and your gallente friend's couldn't stomp without waiting 6 minutes?
Lets not talk about exploiting broken aspects of the game.
|
Darken-Sol
BIG BAD W0LVES
1565
|
Posted - 2015.01.19 01:30:00 -
[46] - Quote
ugg reset wrote:Gavr1lo Pr1nc1p wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. You can super strafe with a controller....theres a trick to it. circle strafe. It's just as effective. The Jesus fish strafe is best
Crush them
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1059
|
Posted - 2015.01.19 01:50:00 -
[47] - Quote
Warbot Titan X wrote:Ive been strafing since Golden Eye 64. It's a skill. Learn it. And for those using a controller, like me, move left and right faster than usual. That negative space in the middle of the joystick won't be that much of a difference.
eeh... sorry, but from a programming perspective it is a huge difference. When dealing with projected position and actual position, (these are two different monitors to determine where you Will be, and where you Are), you can create a situation where a player has no registered Actual position, because the bullet passes right when the Projected position is passed(realized by the computer), then the Actual position is recorded, but the bullet has cleared the area. This results in a flaw where the motion actually can cause hit issues. Most games have some system that compensates for this, but Dust.... eh.... it has a little bit (unfortunately it is found in the Aim Assist option), but it's not solid enough when compounded with actual internet delay etc...
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Imp Smash
Molon Labe. General Tso's Alliance
532
|
Posted - 2015.01.19 01:54:00 -
[48] - Quote
So, to sum up this thread, the OP is postulating that netcode/hit detection errors in the game cause dropped damage which makes even basic movement occasionally game breaking enough that one may confuse said netcode/hit detection with basic movement being broken itself...
I'll tell you all what.. they overhauled the hit detection system in closed. It used to be MUCH worse. |
Operative 1174 Uuali
Y.A.M.A.H
351
|
Posted - 2015.01.19 02:19:00 -
[49] - Quote
Nano Vyper wrote:Strafing is a tactic. Just like jumpshotting/dropshotting in CoD. The only people who complain about it are the people who don't do it.
Gun Skill 101
But it would be better not to have it in the game at all. This would make movement more tactical and fitting to a ground combat game rather than an arena rumble like it is now. Ppl just run around bunny hopping all over the place from every direction.
It is silly!
I'm better than laser focused; I'm hybrid focused.
|
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
216
|
Posted - 2015.01.19 04:54:00 -
[50] - Quote
Operative 1174 Uuali wrote:Nano Vyper wrote:Strafing is a tactic. Just like jumpshotting/dropshotting in CoD. The only people who complain about it are the people who don't do it.
Gun Skill 101 But it would be better not to have it in the game at all. This would make movement more tactical and fitting to a ground combat game rather than an arena rumble like it is now. Ppl just run around bunny hopping all over the place from every direction. It is silly! This. Look, in all the DUST trailers you never seen strafing. I miss the days back when there wasn't aim assist or strafing..
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
|
Sicerly Yaw
Quantum times
13
|
Posted - 2015.01.19 05:08:00 -
[51] - Quote
I got accused of using KB/M because apparently I'm too hard to hit, the problem bad aim. the solutions mass driver, grenade, flaylock or get gud |
Starlight Burner
ROGUE RELICS VP Gaming Alliance
82
|
Posted - 2015.01.19 06:12:00 -
[52] - Quote
Funkmaster Whale wrote:Starlight Burner wrote:Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea. To be fair, accuracy should suffer a lot when firing from the hip and suffer more when you're moving. It does, and there's way to overcome it. It's how real players play: they adapt to their situation and overcome them. They don't go on the forums and whine like entitled brats because the enemy is better than them. This isn't a game that holds your hand and tells you everything will be ok, and I'm glad it's like that. You get wrecked and have two options (a) stop playing or (b) get better. Whining like a little b-tch isn't one of them. You're lying when you say accuracy does suffer. Accuracy doesn't suffer enough from hip firing. Hip Fire loss from accuracy isn't great enough for the player to avoid frequent use of it. I can hip fire most guns and as long as they're right in the center of the cross hair it will hit 95% (5% blue shields). Hell I can hip fire people 60m away with my scrambler rifle if I crouch and don't move.
I'm not b-ching about strafe speeds; however, some suits move way too fast to move instant left right left right. I like the idea of Inertia to affect your strafe speeds. It would add more tactics to the game instead of rushing your opponent and spamming left right left right.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
725
|
Posted - 2015.01.19 06:15:00 -
[53] - Quote
Sicerly Yaw wrote:I got accused of using KB/M because apparently I'm too hard to hit, the problem bad aim. the solutions mass driver, grenade, flaylock or get gud (like anybody cares)Seriously, do you really think that your gloating helps discuss/balance game mechanic?
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
|
Monkey MAC
Rough Riders..
3618
|
Posted - 2015.01.19 10:02:00 -
[54] - Quote
m621 zma wrote:Monkey MAC wrote:Funkmaster Whale wrote:2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim. Abuse Noun use (something) to bad effect or for a bad purpose; misuse
"Chop-Strafing" specifically takes advantage of the Asynchronous update between a player model and it's associated hitbox, unless the update of a player's state across all mediums is instantaneous the "tactic" of chop-strafing causes a plauers hitbox to fall out of synch with their actual posistion, your bullets impact your target but do no damage. Is this skillful? 3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly. So you sidestep at a speed of 8Mph? Faster than your briskest walk and you can stop dead in less than 10cm? A better example would be to power walk in one direction, then without taking an extended step or planting your leg to get better grip, move in the opposite direction, you'll end up face first on the floor.There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way. Yes strafing is indeed a stable of all FPS's, here look at this link http://en.m.wikipedia.org/wiki/Strafing_(gaming) which refers to strafing as continous movememt oft in one direction, or as means of locmotion. As for the defying physics, actually there is a huge error, no acceleration or retardation, which simply isn't possible in our universe. Now say what you like about it being skillful or integral to the game or whatever you want, it still misses the important factors, chop-strafing ruins immersion, perpetuates bad team-play and in general lowers the skill level of the game. But don't just take my word for it (as a Computer Science, who recently got 85% in his Computer Games Theory, really happy about that), developers think it to. http://www.pcgamer.com/call-of-duty-red-orchestra-2-interview/#page-1 Re-read the bit where he's talking about quake/unreal... The problem with this thread is that most of you are the COD players with no skill whining because you can't get kills because you can't aim at a moving target.
Yes he mentions you have to aim, actually aim. The important parts are how their momentum system was shot down because it wasn't similar enough to COD, quake perpetuated your twitch reactions, not your ability to wiggle.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Kuruld Sengar
Y.A.M.A.H
157
|
Posted - 2015.01.19 12:48:00 -
[55] - Quote
Vicious Minotaur wrote:Stepping left once centimeter, then stepping right one centimeter: repeat.
^ The above is a bastardization of actual strafing. It is also the most effective way of damage mitigation due to godawful hitdetection. Its existence, in no way, enhances the game in a remotely positive fashion.
It is a cancer that needs to be removed.
Anybody who disagrees with my blatantly factual assertions only showcases that they are a victim of some form of mental retardation that can only be rectified via shotgun lobotomy. Making a statement then setting a verbal trap for the opposition is a fallacy, and does not help the topic move forward. |
Michael Arck
6161
|
Posted - 2015.01.19 13:12:00 -
[56] - Quote
Why do they always blame it on KB? Who uses a KB for Dust besides the occasional snipe and forge?
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
|
Alaika Arbosa
Sebiestor Field Sappers Minmatar Republic
2393
|
Posted - 2015.01.19 13:20:00 -
[57] - Quote
I would like to assert that since I can wiggle my fingers, I should win at FPS.
By this same logic, I can wiggle my toes so I should be able to outsprint Usain Bolt.
/thread er..... sarcasm
DDR---------------------------------------------------------->
GTFO
Dust needs less lobby and more tactical
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
|
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1474
|
Posted - 2015.01.19 13:48:00 -
[58] - Quote
strafing vs aim assist, I think it's a fair trade.
DUSTBoard
DUST Server Status
|
|
rpastry
Dead Man's Game
259
|
Posted - 2015.01.19 14:16:00 -
[59] - Quote
the lef-right-left-right rapid strafing is a tactic to break aim assist adhesion and maximise inaccuracy due to the combination of player reaction time and internet latency.
its an exploit at worst (at best a trick) rather than a skill; all you need is to find the correct frequency and use it whenever face to face with an enemy.
its similar to the scout leap and bunnyhopping in that its a game mechanic that would be impossible in real life. thankfully bunnyhopping is somewhat countered by finite stamina.
i'd be all for some kind of strafing modifier to penalize repeated rapid changes of direction (possibly give direction changes a stamina cost) but you cant take strafing out of the game.
[Removed ASCII Art - CCP Logibro]
|
Timtron Victory
Horizons' Edge
279
|
Posted - 2015.01.19 17:38:00 -
[60] - Quote
You guys are awesome. God bless you all Message me in game for 1 ISK each
Dust Weekly Lottery
Proud Christian
Jesus Loves You
|
|
Leadfoot10
Molon Labe. General Tso's Alliance
2907
|
Posted - 2015.01.19 17:54:00 -
[61] - Quote
If MKB raw input wasn't like running in sand, I'd use it. I finally gave up and now use an Aimon PS Elite. I honestly don't know how players like Whale do what they do with MKB, and I've yet to talk to anyone who has skills with both prefer raw MKB -- it's that bad. I did, however, get an XIM4 the other day, and I do intend on giving it another try as I've heard some players are having success with this device.
And for those of you who think MKB is some magical strafing/killing machine -- I challenge you to strafe side by side with a MKB and controller, and you will see virtually no difference in strafing between the two (but a VERY large change in your ability to aim).
Or hit me up in-game and I'll show you MKB and DS3 side-by-side...so you can form your opinion based on observable facts rather than rely on the mistaken groupthink exhibited in this thread. |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
|
Posted - 2015.01.19 18:04:00 -
[62] - Quote
It is definitely an issue and one that most people use unfortunately.
Something like the recent Battlefield fixes could help in my opinion, changing the rate of acceleration could solve this in one swoop.
Decreasing scouts' and increasing heavies' doesn't really change much, I say uniformity for all would at least be a smart step in the right direction.
LvLcap did a very good review on it a little while ago and I think it did get implemented into the full game if not the CTE shortly afterwards.
https://www.youtube.com/watch?v=WoGULTnalfY
Part time Logi,
Full time heavy.
|
Bethhy
Ancient Exiles.
3154
|
Posted - 2015.01.19 19:35:00 -
[63] - Quote
KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe.
Bullshit...
Keyboards have movement acceleration the same as a DS3....
When you goto move anywhere there is an acceleration curve the mercenary goes through before they hit their top speed.
This is universal in DUST... no matter what control input.
You can hit A+D+A+D+A+D with keyboard all you want.... Grab one off your computer and give it a try... See if it produces the results you speak of...
A+D+A+D is an extremely easy movement pattern to hit... And if the user panics? They end up spamming it to much for you to even gain enough speed to break Aim assist locks.
Stutter stepping with the DS3 is EXTREMELY hard to hit... Veterans playing FPS games for 10+ years have a hard time aiming at it consistently..
You issue is with core mechanics not a player playing the game to be effective.
Net code : is where your client and CCP servers communicate.. Then add the complex nature of your opponents client talking to CCP servers then the Servers relaying that information to your client... Often in DUST your enemy is in a slightly different location on the server and even more of a different location on the opponents client.
This is also why it seems targets at long distances move in a sorta stop motion movement... Not fluid... but jittery and extremely hard to predict aiming movements because your client is confused on where they even are on the server.
Hit Detection: Hit detection system in DUST is similar to GTA 5... When your crosshair turns "Red" that is the only time CCP's servers and your playstation says "Ok your bullets will now register" If a target is able to stay mobile that you can't keep crosshairs on them enough to engage the "Lock on" hit detection feature... Then your crosshair could be deadcenter without it being red and you won't hit.... Except with certain weapons that have had band-aid's installed around Aim assist to try and stop forum complaints about hit detection.
Until CCP addresses their rudimentary core mechanics to a FPS game... Your in the same boat as everyone... We all use the same broken half fast core mechanics... It about learning how to work around them and use them to your advantage seeing how CCP is more focused on small numbers then actually fixing the core issues to their game.
Core mechanics...
Attracting new players and retaining them.
Eve/ DUST link.
Instead every gun and item in this game has had its numbers tweaked in some way.. gg? |
gustavo acosta
Capital Acquisitions LLC Bad Intention
734
|
Posted - 2015.01.19 19:55:00 -
[64] - Quote
People always complain about core mechanics, but they are rarely addressed, it's not the community's fault that focus is placed more on balancing, which is equally important. Netcode and server issues are things that the community can't really comment on because of their lack of knowledge, all we can do competently is complain about the stuff.
Not enough people in the community know enough about online game design to say: "change the html code here to this value so that the server doesn't sh*t when it receives information on the client."
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
|
Balistyc Farshot
The Exemplars RISE of LEGION
34
|
Posted - 2015.01.19 20:27:00 -
[65] - Quote
The strafing is starting to remind me of the good old days of golden eye. Next thing you know, they will introduce Odd Job as a playable suit.
I think this is a problem, but we know it is only effective on scouts. Since we just finished nerfing the cloak into what it is now, lets leave scouts alone for a little bit. Once they take away the frisbee RE (Still waiting for this nerf), no one will be a scout except the shotgun lovers and knifers.
I did have to like the pole dancer comment.
Heavy with a massive bullet hose called Lola (Burst HMG).
|
ROMULUS H3X
research lab
289
|
Posted - 2015.01.19 20:34:00 -
[66] - Quote
KILL3R H3LLH0UND wrote:Needs to be fixed. I can't stand people just going left and right 24/7. Look, if I wanted to see people dancing in front of me all night, I'd go to a strip club.
Seriously Kill3R, at least give my buddy chael-tec credit for the quote...
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
403
|
Posted - 2015.01.19 20:44:00 -
[67] - Quote
Funkmaster Whale wrote:
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly.
I did this just because it sounded fun xD
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
ROMULUS H3X
research lab
289
|
Posted - 2015.01.19 20:55:00 -
[68] - Quote
Imp Smash wrote:KILL3R H3LLH0UND wrote:Nano Vyper wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My control (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. This should help I shouldn't be forced to pay money for something to equal the playing field. That's an odd argument. Seeing as M/KB players bought their mice and keyboards which, at the absolute cheapest, still costs more than stick extenders. Although the idea that M/KB is superior is fallacious.
The only thing MKB is superior in, is rotation speed. This can be easily fixed if CCP allowed a higher rotation speed for controler users.
...well that and not giving me arthritis from clutching onto a controller for hours straight.. with a Mouse and keyboard I can play for hours with out my hands cramping up... 18+ years using Keyboard and Mouse for FPS, If I had been using a controller that whole time I would be crippled by now.
I bought this current keyboard and mouse for less than 20 $ combined, over a year ago. Would have ran through 2 controllers my now with the amount of sprinting in this game hahaha
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
Funkmaster Whale
Whale Pod
2760
|
Posted - 2015.01.19 22:02:00 -
[69] - Quote
Leadfoot10 wrote:I honestly don't know how players like Whale do what they do with MKB. A lot of patience and frustration. I use a really low in-game sensitivity while maxing out my mouse DPI (8200). It's the closest I've gotten to a "raw input" feel. I tried one of those "DS3 simulators", the Eagle Eye, and it just felt absolutely awful. The input delay on those things is through the roof on top of there being turn limitations because of the joystick simulation.
The biggest thing that kills me is framerate drops. Whenever the framerate goes to sh-t, the input delay increases and makes it feel like the game just takes it sweet time to respond to your input, which in turn makes for very frustrating gameplay. I've been having just completely awful framerates since 1.09 and 1.10 which is why I've stopped streaming. It was bearable before being exclusive to maps like the Gallente Lag Facility, but now it's like anytime I get near enemies the framerate plummets.
That, I think, is the bigger issue with this whole strafing thing. In the PC shooters I play where people strafe just as much as they do in DUST, it's much much easier to track a moving target because the games I'm playing are consistently at 60+ FPS and respond to my input the microsecond I provide it. In DUST you're lucky to even get 30 FPS and the game is like "wait... let me think about that..." anytime you give it input.
Follow me on Twitch.tv!
|
Alaika Arbosa
Minmatar Republic
2397
|
Posted - 2015.01.19 22:26:00 -
[70] - Quote
Balistyc Farshot wrote:The strafing is starting to remind me of the good old days of golden eye. Next thing you know, they will introduce Odd Job as a playable suit. I think this is a problem, but we know it is only effective on scouts. Since we just finished nerfing the cloak into what it is now, lets leave scouts alone for a little bit. Once they take away the frisbee RE (Still waiting for this nerf), no one will be a scout except the shotgun lovers and knifers. I did have to like the pole dancer comment. If they add Odd Job, I want anti-Infantry Prox mines with 0 Bandwidth cost
Breakin Stuff for CPM2
|
|
KEROSIINI-TERO
The Rainbow Effect
1745
|
Posted - 2015.01.19 23:32:00 -
[71] - Quote
True Adamance wrote:KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe. The more I think about the KB/M disparity vs Dual Shock the more I keep thinking people have to HTFU. If you want to be able to strafe like that get a KB/M and learn to play using it. If you don't or can't then too damn bad.
It really is true that KB has better responsive strafing ability.
BUT Pads (controllers) have the advantage in the range where strafing matters: CQC (yet out of melee range).
The advantage is AA also known as auto aim. THAT enables pad users to feverishly strafe without sacrificing much dps.
There is a huge damage projection difference; while strafing your aim is close to target yet often slightly off. In that condition AA really kicks in. Unless someone proves otherwise?
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
|
Timtron Victory
Horizons' Edge
279
|
Posted - 2015.01.19 23:55:00 -
[72] - Quote
I turned off aim assist I dont need it. I am running with a flaylock and nova kife
Dust Weekly Lottery
Proud Christian
Jesus Loves You
|
KILL3R H3LLH0UND
Titans of Phoenix VP Gaming Alliance
219
|
Posted - 2015.01.20 00:04:00 -
[73] - Quote
ROMULUS H3X wrote:KILL3R H3LLH0UND wrote:Needs to be fixed. I can't stand people just going left and right 24/7. Look, if I wanted to see people dancing in front of me all night, I'd go to a strip club. Seriously Kill3R, at least give my buddy chael-tec credit for the quote... True enough :P
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
Leadfoot10
Molon Labe. General Tso's Alliance
2916
|
Posted - 2015.01.20 01:24:00 -
[74] - Quote
Funkmaster Whale wrote:Leadfoot10 wrote:I honestly don't know how players like Whale do what they do with MKB. A lot of patience and frustration. I use a really low in-game sensitivity while maxing out my mouse DPI (8200). It's the closest I've gotten to a "raw input" feel. I tried one of those "DS3 simulators", the Eagle Eye, and it just felt absolutely awful. The input delay on those things is through the roof on top of there being turn limitations because of the joystick simulation.
I had the penguin too. I could never get it to work well, and I'd call it worse than raw.
Funkmaster Whale wrote: The biggest thing that kills me is framerate drops. Whenever the framerate goes to sh-t, the input delay increases and makes it feel like the game just takes it sweet time to respond to your input, which in turn makes for very frustrating gameplay. I've been having just completely awful framerates since 1.09 and 1.10 which is why I've stopped streaming. It was bearable before being exclusive to maps like the Gallente Lag Facility, but now it's like anytime I get near enemies the framerate plummets.
I think the game struggles in situations like this regardless of the input method.
Funkmaster Whale wrote:That, I think, is the bigger issue with this whole strafing thing. In the PC shooters I play where people strafe just as much as they do in DUST, it's much much easier to track a moving target because the games I'm playing are consistently at 60+ FPS and respond to my input the microsecond I provide it. In DUST you're lucky to even get 30 FPS and the game is like "wait... let me think about that..." anytime you give it input.
Agreed on all counts. |
Timtron Victory
Horizons' Edge
310
|
Posted - 2015.02.06 09:50:00 -
[75] - Quote
m621 zma wrote:Monkey MAC wrote:Funkmaster Whale wrote:2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim. Abuse Noun use (something) to bad effect or for a bad purpose; misuse
"Chop-Strafing" specifically takes advantage of the Asynchronous update between a player model and it's associated hitbox, unless the update of a player's state across all mediums is instantaneous the "tactic" of chop-strafing causes a plauers hitbox to fall out of synch with their actual posistion, your bullets impact your target but do no damage. Is this skillful? 3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly. So you sidestep at a speed of 8Mph? Faster than your briskest walk and you can stop dead in less than 10cm? A better example would be to power walk in one direction, then without taking an extended step or planting your leg to get better grip, move in the opposite direction, you'll end up face first on the floor.There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way. Yes strafing is indeed a stable of all FPS's, here look at this link http://en.m.wikipedia.org/wiki/Strafing_(gaming) which refers to strafing as continous movememt oft in one direction, or as means of locmotion. As for the defying physics, actually there is a huge error, no acceleration or retardation, which simply isn't possible in our universe. Now say what you like about it being skillful or integral to the game or whatever you want, it still misses the important factors, chop-strafing ruins immersion, perpetuates bad team-play and in general lowers the skill level of the game. But don't just take my word for it (as a Computer Science, who recently got 85% in his Computer Games Theory, really happy about that), developers think it to. http://www.pcgamer.com/call-of-duty-red-orchestra-2-interview/#page-1 Re-read the bit where he's talking about quake/unreal... The problem with this thread is that most of you are the COD players with no skill whining because you can't get kills because you can't aim at a moving target.
Haha I have never played COD. I despise First person shooters and First person games in general. Dust is my first foray into first person shooters lol
ISK Weekly Lottery
Proud Christian
Jesus Loves You
|
Renolissa
Vacuum Cleaner. LLC Steel Balls Alliance
1807
|
Posted - 2015.02.06 10:01:00 -
[76] - Quote
KILL3R H3LLH0UND wrote:LUGMOS wrote:Strafing is fine as long as everyone can do it the same. If someone has an unfair advantage, then they should remove it, but that's the case with most things, sooo... Working as intended. You see, there IS an unfair advantage. My controller (when strafing) had a deadspot (aka a delay) in between left and right because it takes time to move the joystick. A KB/M however, has no delay, so they super strafe.
kb/m strafe is not quick, but, some players have a macros on kb/m and thats players have super strafe and they immortal!)
....................DUST 514 FOREVER....................
|
|
|
|
Pages: 1 2 3 :: [one page] |