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Posted - 2015.01.18 23:31:00 -
[1] - Quote
Haha. I prefer to kill my enemies before they see me so I am re speccing into the breach scrambler pistol and running a 10k ISK suit haha. I have lost battles with over 400eHP assaults n my 200eHP scout with the assaults left with just 94 armor or less, I have seen my bullets bounce off opponents, its insane This is what I am planning to do breach scrambler flaylock- best anti strafing weapon- it took me almost a month to figure out how to use it though.
Sorry but saying get good is crap, I would love to mark all of those posters as spam haha. Its not the strafing that is the problem, its the fact that strafing causes hit detection issues. It especially prevalent when the enemy can strafe extremely most likely with a modded controller because there is no way to deal 1000 damage in 2 seconds with a weapon that is not supposed to deal that much damage.
I think they are two options
1 Kill them before they can strafe 2 Use an anti strafe weapon
or maybe stack as much eHP as you can but if you meet players with modded controllers or insanely good fingers its not such a good option
Running around with less than 200 eHP and killing heavies and medium suits and sending scouts flying with a flaylock is very rewarding, gets too easy after a while though.
Anyone with Plasma Cannon tips please help me with an ingame message, I like to learn how to use that weapon
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Timtron Victory
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Posted - 2015.02.06 09:50:00 -
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m621 zma wrote:Monkey MAC wrote:Funkmaster Whale wrote:2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim. Abuse Noun use (something) to bad effect or for a bad purpose; misuse
"Chop-Strafing" specifically takes advantage of the Asynchronous update between a player model and it's associated hitbox, unless the update of a player's state across all mediums is instantaneous the "tactic" of chop-strafing causes a plauers hitbox to fall out of synch with their actual posistion, your bullets impact your target but do no damage. Is this skillful? 3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly. So you sidestep at a speed of 8Mph? Faster than your briskest walk and you can stop dead in less than 10cm? A better example would be to power walk in one direction, then without taking an extended step or planting your leg to get better grip, move in the opposite direction, you'll end up face first on the floor.There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way. Yes strafing is indeed a stable of all FPS's, here look at this link http://en.m.wikipedia.org/wiki/Strafing_(gaming) which refers to strafing as continous movememt oft in one direction, or as means of locmotion. As for the defying physics, actually there is a huge error, no acceleration or retardation, which simply isn't possible in our universe. Now say what you like about it being skillful or integral to the game or whatever you want, it still misses the important factors, chop-strafing ruins immersion, perpetuates bad team-play and in general lowers the skill level of the game. But don't just take my word for it (as a Computer Science, who recently got 85% in his Computer Games Theory, really happy about that), developers think it to. http://www.pcgamer.com/call-of-duty-red-orchestra-2-interview/#page-1 Re-read the bit where he's talking about quake/unreal... The problem with this thread is that most of you are the COD players with no skill whining because you can't get kills because you can't aim at a moving target.
Haha I have never played COD. I despise First person shooters and First person games in general. Dust is my first foray into first person shooters lol
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