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gustavo acosta
Capital Acquisitions LLC Bad Intention
718
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Posted - 2015.01.18 23:07:00 -
[1] - Quote
Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea. You're telling me I should be able to avoid death because I can simply spam ADAD, or make my controller dizzy from spins. Yah, no. It should always be a tactic, but at this point strafing is ridiculous.
1. Every suit strafes at the same speed which doesn't make sense.
2. You're right, it doesn't "break hit detection," hit detection is already shoddy. It's abusing that shoddy hit detection, by moving in a manner that makes hard for the system to figure if you were hit or not.
3. It also doesn't make sense in terms of physics that a person can move one way and then suddenly turn in the opposite direction at the same speed without slowing down. It's called inertia.
Tracking a moving target isn't hard, tracking a moving target that may or may not take damage, moves at the same speed no matter the size, and defies basic principles of physics is hard.
Edit:moving doesn't affect hip-fire significantly enough or the gal-ass with an AR would be the strongest suit in the game(and it isn't).
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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gustavo acosta
Capital Acquisitions LLC Bad Intention
718
|
Posted - 2015.01.18 23:30:00 -
[2] - Quote
Funkmaster Whale wrote:
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left, stop, then strafe right. Do you feel the inertia?
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
1. On paper that's true, but I've seen heavies moving at the same strafing speeds as scout suits. Maybe it's a glitch, maybe it's KB/M, but it does happen.
2. The issue is that it's not they're moving left when the enemy goes right they're moving left to right. The issue is that players are just sporadically moving and constantly changing direction so they won't get hit. You might say hit detection won't bug out with that, but hit detection fails with non-moving targets as well, so saying that strafing in its current state isn't abuse is flat out stupidity.
3. If you look at the suit's movement speeds they're moving at 3 m/s minimum an actual person moving that speed can't simply move to the opposite direction without deceleration. 3m/s is not slow by any means either so yes it doesn't make ANY sense. Anyone moving at 3m/s would have to stop and change direction to go the opposite way genius.
I strafe too, and I can honestly say it's a broken mechanic. It's easily abused, and it just doesn't make sense that just because I figured that doing a dozen barrel rolls on my analog stick prevents me from dying, without any affect on my aim mind you, I get to avoid any losses in the game... I guess abuse is fair...
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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gustavo acosta
Capital Acquisitions LLC Bad Intention
719
|
Posted - 2015.01.19 00:19:00 -
[3] - Quote
Funkmaster Whale wrote: Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
It's not like there's a science behind it, literally anybody with a half working brain can do it tbh...
Kb/m: left right left right and aim while you're at it...
Controller: Twist like there's no tomorrow.
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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gustavo acosta
Capital Acquisitions LLC Bad Intention
725
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Posted - 2015.01.19 06:15:00 -
[4] - Quote
Sicerly Yaw wrote:I got accused of using KB/M because apparently I'm too hard to hit, the problem bad aim. the solutions mass driver, grenade, flaylock or get gud (like anybody cares)Seriously, do you really think that your gloating helps discuss/balance game mechanic?
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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gustavo acosta
Capital Acquisitions LLC Bad Intention
734
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Posted - 2015.01.19 19:55:00 -
[5] - Quote
People always complain about core mechanics, but they are rarely addressed, it's not the community's fault that focus is placed more on balancing, which is equally important. Netcode and server issues are things that the community can't really comment on because of their lack of knowledge, all we can do competently is complain about the stuff.
Not enough people in the community know enough about online game design to say: "change the html code here to this value so that the server doesn't sh*t when it receives information on the client."
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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