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Funkmaster Whale
Whale Pod
2739
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Posted - 2015.01.18 22:43:00 -
[1] - Quote
I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea.
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Funkmaster Whale
Whale Pod
2739
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Posted - 2015.01.18 23:07:00 -
[2] - Quote
Starlight Burner wrote:Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea. To be fair, accuracy should suffer a lot when firing from the hip and suffer more when you're moving. It does, and there's way to overcome it. It's how real players play: they adapt to their situation and overcome them. They don't go on the forums and whine like entitled brats because the enemy is better than them.
This isn't a game that holds your hand and tells you everything will be ok, and I'm glad. You get wrecked and have two options (a) stop playing or (b) get better. Whining like a little b-tch isn't one of them.
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Funkmaster Whale
Whale Pod
2739
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Posted - 2015.01.18 23:14:00 -
[3] - Quote
gustavo acosta wrote:Funkmaster Whale wrote:I laugh when people say strafing "breaks hit detection".
It doesn't break hit detection, it breaks your paltry ability to track a moving target. Sorry people don't stand still for you to shoot them. You should try playing a turn-based game. Sounds like it's more your cup of tea. You're telling me I should be able to avoid death because I can simply spam ADAD, or make my controller dizzy from spins. Yah, no. It should always be a tactic, but at this point strafing is ridiculous. 1. Every suit strafes at the same speed which doesn't make sense. 2. You're right, it doesn't "break hit detection," hit detection is already shoddy. It's abusing that shoddy hit detection, by moving in a manner that makes hard for the system to figure if you were hit or not. 3. It also doesn't make sense in terms of physics that a person can move one way and then suddenly turn in the opposite direction at the same speed without slowing down. It's called inertia. Tracking a moving target isn't hard, tracking a moving target that may or may not take damage, moves at the same speed no matter the size, and defies basic principles of physics is hard.
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left then strafe right. Do you feel the inertia? Hardly.
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
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Funkmaster Whale
Whale Pod
2744
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Posted - 2015.01.18 23:22:00 -
[4] - Quote
Clone D wrote:Strafing is the only proper way to use cover. How do you propose to use cover if strafing is removed? The answer is obvious: get rid of cover!
Who needs dynamic gameplay? I propose DUST become a Civil War era style shooter where we all line up in a neat line, stand still, and proceed to shoot each other until the last man standing.
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Funkmaster Whale
Whale Pod
2749
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Posted - 2015.01.19 00:16:00 -
[5] - Quote
Buwaro Draemon wrote:gustavo acosta wrote:Funkmaster Whale wrote:
1. Wrong. Every suit does not strafe at the same speed. The strafe speeds are listed in your dropsuit stats and vary depending on suit and modules used.
2. There is no "abuse" happening. I'm simply baffled you would call using simple movement mechnaics in a game as "abuse". Someone going left when you thought they'd go right is not them abusing anything, it's them outplaying you. You're trying to say someone using their joystick or pressing A/D is "abusing" their ability to not die to some scrub who can't aim.
3. Inertia is a thing, yes, but it absolutely does make sense to be able to move left then right at the speeds we're moving at. These aren't cars going 80 miles per hour trying to suddenly stop, these are humans moving at human speeds. Try it, get up off your couch and strafe left, stop, then strafe right. Do you feel the inertia?
There is no defying physics. Stop making sh-t up to try to prove an awful point. Strafing has been a staple in every FPS since the dawn of time, but in this game because the skill disparity is so high people will come on the forums and cry about damn near anything to try and get their way.
1. On paper that's true, but I've seen heavies moving at the same strafing speeds as scout suits. Maybe it's a glitch, maybe it's KB/M, but it does happen. 2. The issue is that it's not they're moving left when the enemy goes right they're moving left to right. The issue is that players are just sporadically moving and constantly changing direction so they won't get hit. You might say hit detection won't bug out with that, but hit detection fails with non-moving targets as well, so saying that strafing in its current state isn't abuse is flat out stupidity. 3. If you look at the suit's movement speeds they're moving at 3 m/s minimum an actual person moving that speed can't simply move to the opposite direction without deceleration. 3m/s is not slow by any means either so yes it doesn't make ANY sense. Anyone moving at 3m/s would have to stop and change direction to go the opposite way genius. I strafe too, and I can honestly say it's a broken mechanic. It's easily abused, and it just doesn't make sense that just because I figured that doing a dozen barrel rolls on my analog stick prevents me from dying, without any affect on my aim mind you, I get to avoid any losses in the game... I guess abuse is fair... Don't try to reason with him. Hes a scrub that relirs on EZ mode. Everyone with a right mind knows how bad hit detection is in this game and strafing makes it even more horrible. I started using the TAC AR and I have hit targets right on the chest only to see them their HP bar not even go down. And this gets worse when it turns into a strafe-off. PS: Not saying that TAC AR is bad. Im saying that sincr I can shoot one bullet at a time, it is more easier to spot the horrible hot detection of Dust rather than using a high DPS weapon. Like snipers. You know you hit him but the game won't register it. Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
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Funkmaster Whale
Whale Pod
2749
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Posted - 2015.01.19 01:01:00 -
[6] - Quote
gustavo acosta wrote:Funkmaster Whale wrote: Hahaha, strafing is "EZ mode" now?
I've heard it all. You guys make me laugh.
It's not like there's a science behind it, literally anybody with a half working brain can do it tbh... Kb/m: left right left right and aim while you're at it... Controller: Twist like there's no tomorrow. There isn't yet, but I'm going to go ahead and try to make it so.
I haven't been playing much DUST but I'm going to go ahead and try to get some video evidence of this whole "strafing breaks hit detection" thing and see where it leads me.
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Funkmaster Whale
Whale Pod
2760
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Posted - 2015.01.19 22:02:00 -
[7] - Quote
Leadfoot10 wrote:I honestly don't know how players like Whale do what they do with MKB. A lot of patience and frustration. I use a really low in-game sensitivity while maxing out my mouse DPI (8200). It's the closest I've gotten to a "raw input" feel. I tried one of those "DS3 simulators", the Eagle Eye, and it just felt absolutely awful. The input delay on those things is through the roof on top of there being turn limitations because of the joystick simulation.
The biggest thing that kills me is framerate drops. Whenever the framerate goes to sh-t, the input delay increases and makes it feel like the game just takes it sweet time to respond to your input, which in turn makes for very frustrating gameplay. I've been having just completely awful framerates since 1.09 and 1.10 which is why I've stopped streaming. It was bearable before being exclusive to maps like the Gallente Lag Facility, but now it's like anytime I get near enemies the framerate plummets.
That, I think, is the bigger issue with this whole strafing thing. In the PC shooters I play where people strafe just as much as they do in DUST, it's much much easier to track a moving target because the games I'm playing are consistently at 60+ FPS and respond to my input the microsecond I provide it. In DUST you're lucky to even get 30 FPS and the game is like "wait... let me think about that..." anytime you give it input.
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