Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Omega Black Zero
Sinq Laison Gendarmes Gallente Federation
151
|
Posted - 2015.01.07 21:25:00 -
[61] - Quote
Amarr link / laser logi is a pretty good combo, especially on open maps. Drop links behind zergling rush, use LR primarily to drop shields for the CR and RR users. If you get good, it's a good alternative to repping, especially if you've capped in that particular moment. The primary goal should be to protect the spawn points that you drop, since those are your money maker. I also don't bring a needle, carry two sets of links and a rep tool. |
7th Son 7
Chatelain Rapid Response Gallente Federation
199
|
Posted - 2015.01.07 21:29:00 -
[62] - Quote
D you are too much lol, this is the last thing I will say on the topic. D, I don't FEEL like doing alot of the things required of me to win a match, but I do it. I don't WANT to have to spend 200,000 isk for my python to go clear off roof tops, but I do it. Instead of getting mad(because I think there's way better pilots than me), I do it. The battlefields change and so should we. |
ADAM-OF-EVE
Dead Man's Game RUST415
1867
|
Posted - 2015.01.07 21:29:00 -
[63] - Quote
Clone D wrote:
If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, although for those who do I'm glad that it fits into their equipment slot. Amarr logi is specifically designed to disburse uplinks. I don't want to have to be a redundancy of their role and do it less effectively because an assault doesn't have uplink bonuses, and because I need a different piece of equipment to do my job well.
i always run with links but not all suits have 4 slots and they dont always carry multiple uplinks. they have to compromise somewhere just like you have to compromise by not running in a squad with logistics support. its all compromise and spreading the gear out between you.
you entire argument could be boiled down to logistics are not doing their job because they are not repairing everyone on the team, they are not doing their job because they are not picking up every downed clone, they are not doing their job because they are not supplying ammo to every player, they are not doing their job because every objective is not covered in re and every vehicle is not destroyed by proximity mines, they are not doing their job because every enemy has not been scanned and your argument is they are not doing their job because they are not deploying load of uplinks.
if there is an uplink logi on your team then there is no issue. if there is no uplink logi on your team then you have no logi. you need to sort it out yourself not blame a logi that isnt even in your team.
All Hail Legion
|
Ripley Riley
Incorruptibles
6282
|
Posted - 2015.01.07 21:31:00 -
[64] - Quote
Clone D wrote:Yes, while I acknowledge your perspective, the game works just fine for me as a solo player. Obviously it doesn't or you would not be posting these brilliant threads every few days.
Clone D wrote:Clearly if I play as a scout, assault or what have you, and I trade off the equipment I need to perform my role more effectively in favor of an uplink or PEs because I know that logis need help with support, then this shows a break down in the degree to which bandwidth has been implemented (only if it is expected that other roles support logis). If that is the case, then we need bandwidth to reflect that expectation.
If it is not the case and everyone should only do one role, then we need logis to do their jobs better and ensure that the equipment distribution appropriately reflects the context of that match. That responsibility is somewhat larger than a single squad. It is a team level need. This is what I gathered from these two paragraphis:
- Drop uplinks could use an increase in number of spawns. Exact numbers aren't clear at this time. Might require some examination of the current spawn allotments before I can say this is a sure thing.
- There needs to be more logi players in squads
- Amarr and Caldari (the deployable logis) might need more bandwidth
- No other dropsuit needs more bandwidth, so that logis remain the best at deploying equipment
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
Clone D
1294
|
Posted - 2015.01.07 21:34:00 -
[65] - Quote
Thor Odinson42 wrote:Clone D wrote:ADAM-OF-EVE wrote:Clone D wrote:
This is what I'm getting at. Other roles ARE EXPECTED TO DO TWO JOBS. Instead of carrying the equipment they need to get their job done, it is expected that they carry equipment to HELP LOGIS DO THEIR JOB.
You say you want to bring support but not do the other roles' jobs. I want to be an assault and not do a logi's job.
If you want me to do a logi's job in addition to my role, then grant me some additional bandwidth breathing space to do two jobs.
Initially, logis were angry because people were doing two jobs, but now they are saying, help us with our support jobs, implying that they need everyone else to perform two jobs because logis can't get the job done.
Logis, make up your minds. Do you want the rest of us to do two roles or one role? If one role, then please do your job so that the rest of us don't have to.
what equipment do you need to do your job. from what this whole argument is about it seems you need uplinks to do your job. carry some. If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, although for those who do I'm glad that it fits into their equipment slot. Amarr logi is specifically designed to disburse uplinks. I don't want to have to be a redundancy of their role and do it less effectively because an assault doesn't have uplink bonuses, and because I need a different piece of equipment to do my job well. What if the other 15 players that spawned in with you solo all play with the exact same fitting and playstyle that you do? This is the problem with having so many solo players. What if there are 3 dudes that just happen to be trying out tanks for the first time? Same match there are 3 dudes in a Gorgon trying to get kill assists for their daily missions, etc.
I have found good solo players to be highly resourceful, trying to figure things out and solve problems, and adapt to various situations, comfortably filling in the gaps where the team is hurting.
My in game observations have shown that a squadded player is more apt to be pigeonholed within the squad.
Who knows whether a squadded or solo player would be more likely to divert from the desired role to meet the need of the team, but a solo player is not subject to a squad leader's decisions and is at liberty to spontaneously change roles.
If there are no logis on the team, then I must bite the bullet, admit that there is a need and I have the potential to meet that need, so I ... must ... ... logi because the needs of the many are greater than the needs of the few or the one. But I just got suckered into playing a role that I do not want to play for the remainder of the match.
|
Clone D
1294
|
Posted - 2015.01.07 21:39:00 -
[66] - Quote
ADAM-OF-EVE wrote:Clone D wrote:
If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, although for those who do I'm glad that it fits into their equipment slot. Amarr logi is specifically designed to disburse uplinks. I don't want to have to be a redundancy of their role and do it less effectively because an assault doesn't have uplink bonuses, and because I need a different piece of equipment to do my job well.
i always run with links but not all suits have 4 slots and they dont always carry multiple uplinks. they have to compromise somewhere just like you have to compromise by not running in a squad with logistics support. its all compromise and spreading the gear out between you. you entire argument could be boiled down to logistics are not doing their job because they are not repairing everyone on the team, they are not doing their job because they are not picking up every downed clone, they are not doing their job because they are not supplying ammo to every player, they are not doing their job because every objective is not covered in re and every vehicle is not destroyed by proximity mines, they are not doing their job because every enemy has not been scanned and your argument is they are not doing their job because they are not deploying load of uplinks. if there is an uplink logi on your team then there is no issue. if there is no uplink logi on your team then you have no logi. you need to sort it out yourself not blame a logi that isnt even in your team.
All of the above. I used to be able to handle all of that myself, but now logis want me to rely on them. They're not doing it, so I'm saying that they're not doing their jobs.
If logis were performing all of the tasks that you described, I would be so happy.
|
Clone D
1294
|
Posted - 2015.01.07 21:41:00 -
[67] - Quote
Ripley Riley wrote:Clone D wrote:Yes, while I acknowledge your perspective, the game works just fine for me as a solo player. Obviously it doesn't or you would not be posting these brilliant threads every few days. Clone D wrote:Clearly if I play as a scout, assault or what have you, and I trade off the equipment I need to perform my role more effectively in favor of an uplink or PEs because I know that logis need help with support, then this shows a break down in the degree to which bandwidth has been implemented (only if it is expected that other roles support logis). If that is the case, then we need bandwidth to reflect that expectation.
If it is not the case and everyone should only do one role, then we need logis to do their jobs better and ensure that the equipment distribution appropriately reflects the context of that match. That responsibility is somewhat larger than a single squad. It is a team level need. This is what I gathered from these two paragraphis:
- Drop uplinks could use an increase in number of spawns. Exact numbers aren't clear at this time. Might require some examination of the current spawn allotments before I can say this is a sure thing.
- There needs to be more logi players in squads
- Amarr and Caldari (the deployable logis) might need more bandwidth
- No other dropsuit needs more bandwidth, so that logis remain the best at deploying equipment
Hold on, first we need a committal community consensus indicating either:
1. Every other role is expected to help logis do their role and pitch in
OR
2. Every role is expected to exclusively do what is directly related to their own functional jurisdiction.
|
Ripley Riley
Incorruptibles
6283
|
Posted - 2015.01.07 21:43:00 -
[68] - Quote
Clone D wrote:My in game observations have shown that a squadded player is more apt to be pigeonholed within the squad.Who knows whether a squadded or solo player would be more likely to divert from the desired role to meet the need of the team, but a solo player is not subject to a squad leader's decisions and is at liberty to spontaneously change roles.
If there are no logis on the team, then I must bite the bullet, admit that there is a need and I have the potential to meet that need, so I ... must ... ... logi because the needs of the many are greater than the needs of the few or the one. But I just got suckered into playing a role that I do not want to play for the remainder of the match. How do you make in game observation of squadded players when you aren't in squads? Supposedly your PS3 will explode into shards of obsidian if you even lightly hover over the Invite to Squad button Let's pretend that you have been in a squad once or twice. It's obvious that you spend the majority of your time solo. You have no idea how well squads can run when they are populated by players who work well together.
Squadded players can change roles just as easily as an unsquadded player. We can do so quickly due to having immediate feedback from our squadmates. "Sentinels in the hallway." So a mate changes to a sentinel fitting of his own. "Scouts around alpha." So a mate switchs to an Amarr scout fitted for scan range. "That ADS is hovering around the supply depot." The AV guy moves from alpha to the supply depot to harass the ADS.
You get the idea.
You are talking about things you have no clue about.
Clone D wrote:1. Every other role is expected to help logis do their role and pitch in
OR
2. Every role is expected to exclusively do what is directly related to their own functional jurisdiction.
Everyone is expected to help, to one extent or another, with another classes' role so long as doing so does not cause a role to become obsolete. Such as in the case of logi-tourism that occurred up until the point where bandwidth was introduced.
So 1, but with amendments.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2416
|
Posted - 2015.01.07 21:53:00 -
[69] - Quote
Clone D. Either you have come up with an extremely high form of trolling.
Or your too far gone to be helped.
Sides usually scouts run links/hunt links just in case. Then the Amarr logi sets some as well.
PSN Sil4ntChaozz/Protofits Silent Chaozz
Non-Cloak Lone Wolf Scout GLF Gk.0
2COM SH 2COM PD 2COM KC DSSG BSMG F/45
|
Clone D
1294
|
Posted - 2015.01.07 21:54:00 -
[70] - Quote
Ripley Riley wrote:How do you make in game observation of squadded players when you aren't in squads? Supposedly your PS3 will explode into shards of obsidian if you even lightly hover over the Invite to Squad button Let's pretend that you have been in a squad once or twice. It's obvious that you spend the majority of your time solo. You have no idea how well squads can run when they are populated by players who work well together. Squadded players can change roles just as easily as an unsquadded player. We can do so quickly due to having immediate feedback from our squadmates. "Sentinels in the hallway." So a mate changes to a sentinel fitting of his own. "Scouts around alpha." So a mate switchs to an Amarr scout fitted for scan range. "That ADS is hovering around the supply depot." The AV guy moves from alpha to the supply depot to harass the ADS. You get the idea. You are talking about things you have no clue about.
I see, you have a malleable squad composition.
Please dial down the obstinance. I have squadded hundreds of times with highly functional, even superior, squads; OP squads. I have squad experience with peeps who strictly call out every tactical event to more easy going groups of guys who are simply awesome.
Through enduring nearly a year of patiently troubleshooting and purchasing various hardware upgrades, making configuration adjustments and cooperatively trying to resolve my technical issues with other kind and helpful players, I have resolved to play solo.
I have a clue. I am not stabbing blindly in the dark here.
|
|
Clone D
1294
|
Posted - 2015.01.07 22:00:00 -
[71] - Quote
PARKOUR PRACTIONER wrote:Sides usually scouts run links/hunt links just in case. Then the Amarr logi sets some as well.
It depends on what the scout wants to do.
Infiltration: carry uplink + REs
Hunter: carry hives + REs
etc.
My position is that if everyone is expected to lend a hand to logis, then we should be granted some bandwidth buffer to do both our job and theirs.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1735
|
Posted - 2015.01.07 22:04:00 -
[72] - Quote
Clone D wrote:Logis pushed for sole propriety over equipment. They got it, and now what?
There are many more matches without any uplinks on the field whatsoever.
Proximity explosives are a thing of the past because logis have better things to do?
Logis are doing the one thing that they know how to do. Latch onto a heavy and hold R1 for the remainder of the match.
Do your jobs logis. If you see a battlefield with all red letters and no friendly uplinks, then you didn't do your job. Learn how to prevent that.
Don't make me stop assaulting and capturing objectives, because you don't know how to do your job, so that I can do it for you.
I do not remember ever seeing Logis push for bandwidth.
Bandwidth was a knee jerk reaction to the forums whining that equipment spam was causing lag. Now with no equipment on the field frame rates still suck and lag has not changed. GG CCP GG |
Monkey MAC
Rough Riders..
3588
|
Posted - 2015.01.07 22:07:00 -
[73] - Quote
Flint Beastgood III wrote:Monkey MAC wrote:long post with good points Yeah, TEAM communication is not where it needs to be to really achieve this, until we get Team Deploy it's a lost cause. What I'd like is to have an uplink MODULE to fit on my suit. Or an auto-link-on-Squad-Leader feature, like other games where you have the option to spawn on your squad leader.
Thank you, although personally I would prefer a greater focus on vehicles and giving them a much greater role, either as transport or a spawn point.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
|
Clone D
1294
|
Posted - 2015.01.07 22:19:00 -
[74] - Quote
Ripley Riley wrote:Clone D wrote:My in game observations have shown that a squadded player is more apt to be pigeonholed within the squad.Who knows whether a squadded or solo player would be more likely to divert from the desired role to meet the need of the team, but a solo player is not subject to a squad leader's decisions and is at liberty to spontaneously change roles.
If there are no logis on the team, then I must bite the bullet, admit that there is a need and I have the potential to meet that need, so I ... must ... ... logi because the needs of the many are greater than the needs of the few or the one. But I just got suckered into playing a role that I do not want to play for the remainder of the match. How do you make in game observation of squadded players when you aren't in squads? Supposedly your PS3 will explode into shards of obsidian if you even lightly hover over the Invite to Squad button Let's pretend that you have been in a squad once or twice. It's obvious that you spend the majority of your time solo. You have no idea how well squads can run when they are populated by players who work well together. Squadded players can change roles just as easily as an unsquadded player. We can do so quickly due to having immediate feedback from our squadmates. "Sentinels in the hallway." So a mate changes to a sentinel fitting of his own. "Scouts around alpha." So a mate switches to an Amarr scout fitted for scan range. "That ADS is hovering around the supply depot." The AV guy moves from alpha to the supply depot to harass the ADS. You get the idea. You are talking about things you have no clue about. Clone D wrote:1. Every other role is expected to help logis do their role and pitch in
OR
2. Every role is expected to exclusively do what is directly related to their own functional jurisdiction.
Everyone is expected to help, to one extent or another, with another classes' role so long as doing so does not cause a role to become obsolete. Such as in the case of logi-tourism that occurred up until the point where bandwidth was introduced. So 1, but with amendments.
Okay, now we're making headway
Let's say I want to play a hunter scout role with nanohives and REs, but I see that the team needs some logi support in terms of uplinks (we'll keep it to uplinks for now). I am using a STD scout suit, so 6 BW should be devoted to my scout role.
Because I want to help the logis, not take over, just help, let's say that I want to set one uplink and yet continue to perform the role that I want to play. An uplink takes up 4 of my BW. That's 4 BW that I really don't want to use up, but I have to because we need support outside of the role I have chosen. Later, when I change back into my hunter scout I still need to be able to set at least 2 REs simultaneously. I can't do that at the STD scout level with the current bandwidth constraint. We need to loosen BW up a little bit if we expect everyone to help the logis out. In this case perhaps 12 bw would be more appropriate for a scout.
Perhaps 4 bw would be appropriate for a heavy.
Giving a margin of transference between roles might be exactly what BW needs in order to make it a more comfortable player experience, especially when we all need to pitch in to help the logis and support the team.
So, maybe somebody says, "Well use a proto scout." In accordance with the BW premise, the 12 BW should be reserved for the role for which it was intended, not partially devoted to another role. It doesn't deserve to have 4 BW taken away because logis need help populating the map with uplinks. Those 4 BW should fall within the margin of what we deem is an acceptable supporting contribution.
The margin of supporting contribution should be granted in addition to the bare minimum BW that is required to perform any given role.
|
Ripley Riley
Incorruptibles
6291
|
Posted - 2015.01.07 22:27:00 -
[75] - Quote
Sentinels get 0 bandwidth. Scouts bandwidth stays the same too. Assault, logi, and commando are up for discussion.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
|
TIGER SHARK1501
Savage Bullet
96
|
Posted - 2015.01.07 23:03:00 -
[76] - Quote
Clone D wrote:Logis pushed for sole propriety over equipment. They got it, and now what?
There are many more matches without any uplinks on the field whatsoever.
Proximity explosives are a thing of the past because logis have better things to do?
Logis are doing the one thing that they know how to do. Latch onto a heavy and hold R1 for the remainder of the match.
Do your jobs logis. If you see a battlefield with all red letters and no friendly uplinks, then you didn't do your job. Learn how to prevent that.
Don't make me stop assaulting and capturing objectives, because you don't know how to do your job, so that I can do it for you.
[EDIT] Key concept "margin of supporting contribution" found on page 4. As I sit in the redline in a lawn chair with a cooler of beer I find that offensive!! But no seriously find your squad a dedicated logi guy. Some people like the scout, others do the slayer role. Besides your thoughts about logis doing they're job I've read forum postings of people wining that logis should kill more while repping, dropping uplinks and using nanite injectors. I'm like really!? Besides not being built for slaying the only suit to literally carry all the equipment you would want is proto. I've got two advanced fittings of which one has a drop uplink and another has a nanohive.
As far as a battlefield with all red letters do you wish for one player to teleport across that battlefield to place uplinks? Maybe you should do your job and push forward so the logis can and in doing so place closer uplinks? |
el OPERATOR
Capital Acquisitions LLC Bad Intention
704
|
Posted - 2015.01.07 23:04:00 -
[77] - Quote
*yawn*
LOL
Good.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
TIGER SHARK1501
Savage Bullet
96
|
Posted - 2015.01.08 00:31:00 -
[78] - Quote
Clone D wrote:Ripley Riley wrote:Clone D wrote:If you don't want to be considered affiliated with certain political regimes, then lead the conversation with tolerance, inclusion and understanding of cultural differences. I would like to see you behave in this way so we can hold more mature conversations in the future. I'm not against your solo playstyle, Clone. Really. It's just not the playstyle that suits this game very well. You must realize this by now. Most of the complaints you have had all stem from running solo. Why do you think that is? It's because this game isn't suited for solo play. It's a massive multiplayer online game that features things like squads and corporations; ways for players to come together, not stay apart. I'll draw your attention back to my Eve Online statement: you CAN solo in Eve Online, it's just boring and you hamstring yourself. The same logic holds true in Dust 514. I didn't design the game this way. CCP did. They knew what they were doing. Players who group together continue to play a game much longer than players who run by themselves. Yes, while I acknowledge your perspective, the game works just fine for me as a solo player. The core of this conversation is this: Other roles are helping logis do support. Logis are saying that assaults can/should equip an uplink, scouts can/should equip PEs, etc. Clearly if I play as a scout, assault or what have you, and I trade off the equipment I need to perform my role more effectively in favor of an uplink or PEs because I know that logis need help with support, then this shows a break down in the degree to which bandwidth has been implemented (only if it is expected that other roles support logis). If that is the case, then we need bandwidth to reflect that expectation. If it is not the case and everyone should only do one role, then we need logis to do their jobs better and ensure that the equipment distribution appropriately reflects the context of that match. That responsibility is somewhat larger than a single squad. It is a team level need. Under your logic a logi should not have a gun because they are support. I as a logi usually stick with my squad because I am moire effective and I cannot support an entire team on one map and give everyone what they want. If I ran solo in ambush just playing a few quick games I'll support whomever I am around.
|
TIGER SHARK1501
Savage Bullet
96
|
Posted - 2015.01.08 00:34:00 -
[79] - Quote
ADAM-OF-EVE wrote:Clone D wrote:
If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, although for those who do I'm glad that it fits into their equipment slot. Amarr logi is specifically designed to disburse uplinks. I don't want to have to be a redundancy of their role and do it less effectively because an assault doesn't have uplink bonuses, and because I need a different piece of equipment to do my job well.
i always run with links but not all suits have 4 slots and they dont always carry multiple uplinks. they have to compromise somewhere just like you have to compromise by not running in a squad with logistics support. its all compromise and spreading the gear out between you. you entire argument could be boiled down to logistics are not doing their job because they are not repairing everyone on the team, they are not doing their job because they are not picking up every downed clone, they are not doing their job because they are not supplying ammo to every player, they are not doing their job because every objective is not covered in re and every vehicle is not destroyed by proximity mines, they are not doing their job because every enemy has not been scanned and your argument is they are not doing their job because they are not deploying load of uplinks. if there is an uplink logi on your team then there is no issue. if there is no uplink logi on your team then you have no logi. you need to sort it out yourself not blame a logi that isnt even in your team. Thank you. o/ |
TIGER SHARK1501
Savage Bullet
96
|
Posted - 2015.01.08 00:49:00 -
[80] - Quote
Clone D wrote:ADAM-OF-EVE wrote:Clone D wrote:
If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, although for those who do I'm glad that it fits into their equipment slot. Amarr logi is specifically designed to disburse uplinks. I don't want to have to be a redundancy of their role and do it less effectively because an assault doesn't have uplink bonuses, and because I need a different piece of equipment to do my job well.
i always run with links but not all suits have 4 slots and they dont always carry multiple uplinks. they have to compromise somewhere just like you have to compromise by not running in a squad with logistics support. its all compromise and spreading the gear out between you. you entire argument could be boiled down to logistics are not doing their job because they are not repairing everyone on the team, they are not doing their job because they are not picking up every downed clone, they are not doing their job because they are not supplying ammo to every player, they are not doing their job because every objective is not covered in re and every vehicle is not destroyed by proximity mines, they are not doing their job because every enemy has not been scanned and your argument is they are not doing their job because they are not deploying load of uplinks. if there is an uplink logi on your team then there is no issue. if there is no uplink logi on your team then you have no logi. you need to sort it out yourself not blame a logi that isnt even in your team. All of the above. I used to be able to handle all of that myself, but now logis want me to rely on them. They're not doing it, so I'm saying that they're not doing their jobs. If logis were performing all of the tasks that you described, I would be so happy. Oh my god this thread is useless! Look, many people like to squad up, some like the solo gig. Play the game how you want. If you squad with people you can usually find a dedicated person to drop links and a group of people willing to fulfill certain roles.
As far as the argument about logis feeling only they should carry equipment, who said this and when? As I recall some felt the bandwidth limitations would A. Reduce drop uplinks and nano hive spam and B. Reduce lag. Now these changes certainly put the focus on logis to step up to a need in the battlefield and reward people who played the role well rather than allowing people to play 2 roles by busting out a logi suit, drop equipment and running to the supply deposit too switch to a slayer suit.
If you want people to support you, squad up so people can help you. Blueberries without coms are not psychic and cannot hear or predict what you will need. Even if a solo player such as a logi isn't with a squad they will probably push forward with the team. Who babysits a drop uplink?? |
|
el OPERATOR
Capital Acquisitions LLC Bad Intention
707
|
Posted - 2015.01.08 00:57:00 -
[81] - Quote
TIGER SHARK1501 wrote:
Who babysits a drop uplink??
SpawnCampers.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Zindorak
Nyain Chan General Tso's Alliance
1587
|
Posted - 2015.01.08 01:43:00 -
[82] - Quote
Beggars can't be choosers man. If you want links THAT badly go place em yourself
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
|
TIGER SHARK1501
Savage Bullet
96
|
Posted - 2015.01.08 02:02:00 -
[83] - Quote
el OPERATOR wrote:TIGER SHARK1501 wrote:
Who babysits a drop uplink??
SpawnCampers. I was referring to the idea of anyone babysitting their own. |
Clone D
1295
|
Posted - 2015.01.08 03:18:00 -
[84] - Quote
TIGER SHARK1501 wrote:el OPERATOR wrote:TIGER SHARK1501 wrote:
Who babysits a drop uplink??
SpawnCampers. I was referring to the idea of anyone babysitting their own.
If you're not ensuring the safety of your uplinks, then you're creating a spawn trap for your team mates. It will get camped, etc.
When you place an uplink, put it in a secure spot. If you are uncertain as to its safety, then personally guard it. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1450
|
Posted - 2015.01.08 05:05:00 -
[85] - Quote
Clone D wrote:Thor Odinson42 wrote:I find it more odd that blueberries that are sniping aren't able to see the 10 dudes on the pipes dropping remotes.
Or the 4 dropships flying around with no AV to be seen.
Right on... To me, the primary difference is that snipers didn't push to be the only role to have the right to kill infantry. Logis did push hard to hold primary domain over equipment, thereby restricting other roles from interfering with their WP grubbing. However, now we see evidence that logis are not supporting the team very well. I don't think that they can handle the responsibility alone. In order for me to make things right, I am forced to stop performing the Assault|Scout|Point Defense|AV role I want to do, change into a logi and perform their role for them because they are incapable. Then, I am forced to remain in that role, which super sucks because I don't want to be a logi period. Logis said, "We've got this under control. You don't neeeeed the ability to deploy multiple equipment." I guess they were wrong, and they can't cope with the responisibility.
Ever stop and think that maybe what you are seeing is actually how few logi's are really out there?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1060
|
Posted - 2015.01.08 05:22:00 -
[86] - Quote
I have 2 types of logi fits, the medic and the mobile command unit. The first obviously has reps, needle and ammo/rep hives, for the basic slugfest. The second is designed to set up strong positions with uplinks, a scanner, and reps for a big push f4om the outskirts. I try to only use flux uplinks for faster spawns and I'm very cautious about guarding the link until significant reinforcement spawns in.
Mark a$$ tricks, and bags of dicks....
|
Mudvayne-3324
Dem Durrty Boyz General Tso's Alliance
22
|
Posted - 2015.01.08 05:24:00 -
[87] - Quote
@Clone D, you really have never played a logo have you? You can't expect one logo to put up uplinks, rep the entire team, as well as capture objectives. You need to quit blaming the quality of logos and start blaming the lack thereof. Sounds like you want logos to do everything and collect a check. You keep your logo alive and he will keep you alive. I've played just about every role in battle, not just pubs either, even PCs. You can't rely on a set class too much. If your logo becomes overwhelmed, he can't do ****. It isn't the logos, it's the lack of logos causing the issues. Just because you see people running around in proro logo suits doesn't mean they are true logis. The bandwidth "fix" didn't help either. Before, I could fly in my ship and plant tons of links on every point. Now I can barely throw out hives, let along links. Your hatred is towards the wrong people.
> Intelligence is the ability to avoid doing work, yet getting the work done.
-Linus Torvalds
|
ADAM-OF-EVE
Dead Man's Game RUST415
1877
|
Posted - 2015.01.08 05:37:00 -
[88] - Quote
Clone D wrote:TIGER SHARK1501 wrote:el OPERATOR wrote:TIGER SHARK1501 wrote:
Who babysits a drop uplink??
SpawnCampers. I was referring to the idea of anyone babysitting their own. If you're not ensuring the safety of your uplinks, then you're creating a spawn trap for your team mates. It will get camped, etc. When you place an uplink, put it in a secure spot. If you are uncertain as to its safety, then personally guard it.
there is no such thing as a safe spot in dust and you can't spend the whole game protecting uplinks. i know for a fact my logistics even at proto is barely capable of protecting itself let alone several pieces of equipment lying on the ground in different locations. my job is to give players options for them to choose where and when they spawn.
All Hail Legion
|
Jeanne D'Arc IV
Red Star.
35
|
Posted - 2015.01.08 06:02:00 -
[89] - Quote
Bandwith is perfect tbh its logic and make game better by far |
Lady MDK
Kameira Lodge Amarr Empire
244
|
Posted - 2015.01.08 06:09:00 -
[90] - Quote
Team player complains about lack of logis doing proper job but doesn't go logi or ask in squad for someone to do the job.
Whinges on forum instead.....
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |