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RayRay James
Titans of Phoenix
895
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Posted - 2015.01.09 20:58:00 -
[151] - Quote
REDBACK96USMC wrote:Clone D wrote:Ripley Riley wrote:Solution: get in a squad. Maybe you can assist me with resolving this technical problem: Whenever I am in a squad, I experience huge amounts of lag. It's about double the amount of lag that I usually experience. Whenever I am on comms in a squad, I experience even more lag to the point that I cannot tell what is happening in the game and I just listen in to my squad to see what is happening during that battle. What can I do to fix that? I have a 25 Mbps connection with <1 ms jitter and my ps3 is fully operational and running a SSD. I use the America server (which experience shows gives me the least amount of lag). I adjusted my ps3 settings for optimal networking capabilities. I have an ethernet cable directly connected to my ps3. Oh, if there is no resolution to this problem, then is it okay with you if some people don't play in squads? Post a traceroute to the servers.
First questions should be "Are you on wireless?" |
REDBACK96USMC
Ghosts of Dawn General Tso's Alliance
125
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Posted - 2015.01.09 21:12:00 -
[152] - Quote
RayRay James wrote:REDBACK96USMC wrote:Clone D wrote:Ripley Riley wrote:Solution: get in a squad. Maybe you can assist me with resolving this technical problem: Whenever I am in a squad, I experience huge amounts of lag. It's about double the amount of lag that I usually experience. Whenever I am on comms in a squad, I experience even more lag to the point that I cannot tell what is happening in the game and I just listen in to my squad to see what is happening during that battle. What can I do to fix that? I have a 25 Mbps connection with <1 ms jitter and my ps3 is fully operational and running a SSD. I use the America server (which experience shows gives me the least amount of lag). I adjusted my ps3 settings for optimal networking capabilities. I have an ethernet cable directly connected to my ps3. Oh, if there is no resolution to this problem, then is it okay with you if some people don't play in squads? Post a traceroute to the servers. First questions should be "Are you on wireless?"
He already stated he was on wired. ;) |
Clone D
1301
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Posted - 2015.01.09 22:10:00 -
[153] - Quote
REDBACK96USMC wrote:Post a traceroute to the servers.
Found Tranquility IP at http://eve-offline.net/?server=tranquility
tracert 87.237.38.200
Tracing route to srv200-g.ccp.cc [87.237.38.200] over a maximum of 30 hops:
1 2 ms 2 ms 1 ms homeportal [***.***.***.***] 2 * * * Request timed out. 3 22 ms 22 ms 21 ms 71.144.225.88 4 23 ms 26 ms 21 ms 12.83.40.157 5 28 ms 30 ms 29 ms gar13.cgcil.ip.att.net [12.122.132.121] 6 30 ms 31 ms 30 ms chi-b21-link.telia.net [213.248.87.253] 7 55 ms 55 ms 55 ms nyk-bb1-link.telia.net [213.155.136.72] 8 118 ms 119 ms 117 ms ldn-bb1-link.telia.net [213.155.135.68] 9 116 ms 118 ms 117 ms ldn-b3-link.telia.net [80.91.250.241] 10 eveonline-ic-138015-ldn-b3.c.telia.net [213.248.83.198] reports: Destinati on net unreachable.
Trace complete. |
John Demonsbane
Unorganized Ninja Infantry Tactics
5098
|
Posted - 2015.01.10 03:58:00 -
[154] - Quote
Clone D wrote:John Demonsbane wrote:Clone D wrote: Have you taken algebra?
Still laughing... If only you knew... clone D wrote: {same statement repeats about each class}
Oh. my. GOD!I can't even... It's just... Wow. Seriously? That's your counter-argument? It does not matter which suit you are talking about! No matter which suit it is, if it is working as you describe, ITS BROKEN. Every suit should be viable and unquestionably, with no room for debate, superior in every major aspect of its designated role. End of story. Honestly, I've lost all hope here. This is where theory and art divide. Some players can take a suit and use it artfully for something that it was not intended for. Does that make it wrong? Why have you given up hope? It's like you're more interested in being a hard a$$ than admitting that human creativity can be an amazing and inspiring thing. It only makes it wrong if the following are true: - you don't have to make enough sacrifices to do it - you can make it better than the suit designed for the role can be (assuming it, too, is being set up for the same purpose, obviously)
I hate to burst your little "I am freaking AWESOME" bubble, but the reason you can make scout suits to do all this sh!t medium suits are designed for so well has nothing to do with your singular talent to squeeze evey last ounce of performance out of it and everything to do with a broken system.
(The godfather of tactical logisticsGäó)
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Clone D
1302
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Posted - 2015.01.10 11:01:00 -
[155] - Quote
John Demonsbane wrote:Clone D wrote:John Demonsbane wrote:Clone D wrote: Have you taken algebra?
Still laughing... If only you knew... clone D wrote: {same statement repeats about each class}
Oh. my. GOD!I can't even... It's just... Wow. Seriously? That's your counter-argument? It does not matter which suit you are talking about! No matter which suit it is, if it is working as you describe, ITS BROKEN. Every suit should be viable and unquestionably, with no room for debate, superior in every major aspect of its designated role. End of story. Honestly, I've lost all hope here. This is where theory and art divide. Some players can take a suit and use it artfully for something that it was not intended for. Does that make it wrong? Why have you given up hope? It's like you're more interested in being a hard a$$ than admitting that human creativity can be an amazing and inspiring thing. It only makes it wrong if the following are true: - you don't have to make enough sacrifices to do it - you can make it better than the suit designed for the role can be (assuming it, too, is being set up for the same purpose, obviously) I hate to burst your little "I am freaking AWESOME" bubble, but the reason you can make scout suits to do all this sh!t medium suits are designed for so well has nothing to do with your singular talent to squeeze evey last ounce of performance out of it and everything to do with a broken system.
So, you're telling me that the system is broken when a heavy can kincat tank his dropsuit to the point that he can chase down an assault or scout and mow him down? No, that is ingenuity. A heavy isn't designed for that, but we have the option of customizing it to a certain degree. A suit like that, played well, can terrorize people, and this play style falls outside of the intended purpose of the suit (point defense).
Customization gives us degrees of freedom to perform whatever function we can build a suit to do, even if it falls outside of the original intent for the dropsuit.
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1094
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Posted - 2015.01.10 11:21:00 -
[156] - Quote
Clone D wrote:Logis pushed for sole propriety over equipment. They got it, and now what?
There are many more matches without any uplinks on the field whatsoever.. This was a job for the Scout up until some genius decided to take it away from them. And the Scouts were doing a good job. One of the worst changes I-¦ve seen so far in this game.
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CoochMaster Flex
Contract Hunters
33
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Posted - 2015.01.10 11:31:00 -
[157] - Quote
I got you CloNe. I just went proto minmatar logi. And I'm back on Dust. o7
CONHU still lives on.
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Clone D
1303
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Posted - 2015.01.10 11:37:00 -
[158] - Quote
CoochMaster Flex wrote:I got you CloNe. I just went proto minmatar logi. And I'm back on Dust. o7
COOCH! Awesome, bro! I'm glad you're back, my friend!
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CoochMaster Flex
Contract Hunters
34
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Posted - 2015.01.10 11:39:00 -
[159] - Quote
Clone D wrote:CoochMaster Flex wrote:I got you CloNe. I just went proto minmatar logi. And I'm back on Dust. o7 COOCH! Awesome, bro! I'm glad you're back, my friend! It's so different from the last time I played. I'm still stuck on 1.8. But I'll adapt. o7
CONHU still lives on.
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John Demonsbane
Unorganized Ninja Infantry Tactics
5102
|
Posted - 2015.01.10 16:40:00 -
[160] - Quote
Clone D wrote: So, you're telling me that the system is broken when a heavy can kincat tank his dropsuit to the point that he can chase down an assault or scout and mow him down? No, that is ingenuity. A heavy isn't designed for that, but we have the option of customizing it to a certain degree. A suit like that, played well, can terrorize people, and this play style falls outside of the intended purpose of the suit (point defense).
Customization gives us degrees of freedom to perform whatever function we can build a suit to do, even if it falls outside of the original intent for the dropsuit.
Hmm... lessee... a sentinel chasing down a scout...
That "scout" has no idea what he's doing then. Maybe he should try not putting regular complex plates on a frickin' light frame.
Speed tanked Min sentinels will not chase down a scout who has any idea how to fit a suit. An Amarr assault, sure, but that assault will quite possibly have more eHP than the sentinel and their ScR is gonna be murder on the shield HP they are dependent on.
That same Min Sentinel would get torn apart by a CQC sentinel, too.
Can go outside normal parameters but makes a lot of sacrifices. Working as intended.
Let me explain it this way:
Fitting freedom/customization should allow you to blur the lines between suit classes, not erase them.
(The godfather of tactical logisticsGäó)
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Gyn Wallace
OSG Planetary Operations Covert Intervention
184
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Posted - 2015.01.10 16:43:00 -
[161] - Quote
Clone D wrote:... If I run assault, I want some REs or a nanohive. I don't want to have to carry around an uplink, ... What do you think it sounds like to people who read what you post, when you complain about other people not doing a job you don't want to do?
What do you think it sounds like to people who read what you post, when you fail to distinguish between logis not doing their job, and logis not doing their job FOR YOU, the guy who doesn't want to squad with logis?
What do you think it sounds like to people who read what you post, when you complain about an insufficient number of uplinks being dropped by logis, and your proposed solution is to devalue running a logi?
The charitable reading of your posting in this thread is that you're trolling a bit.
The better solution to the "problem" you're complaining about is removing REs from the game. That way everyone will have one less piece of equipment to compete with fitting uplinks. We don't need REs to fill the gap between grenades and proximity explosives anyway. Right?
That is a much better solution to this outlying problem you're complaining about, than your proposed solution, which boils down to "buff what I want, because I want it."
There's nothing wrong with wanting what we want. I want to play an FPS with complex fitting options, diverse roles, and big enough teams to make for some interesting team tactics, including a logistics role that isn't devalued to the point that almost no one puts up with running logistics. I don't generally try to get what I want, by insulting people. It can be fun, but its just not as persuasive as you may imagine.
How did you expect the people reading your posts to react to the way you chose to present what you want? Credibility is a kind of authority. There is no better way to enhance your authority that to use it well; no better way to undermine your own authority than to use it badly. Think before you post. Delete most of what you compose, so only your better compositions get posted. We can learn a lot from playing games, and posting about them, i.e. how to think well, and how to be persuasive.
The Dust/Eve Isk Exchange Thread
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Clone D
1303
|
Posted - 2015.01.10 18:16:00 -
[162] - Quote
John Demonsbane wrote:Clone D wrote: So, you're telling me that the system is broken when a heavy can kincat tank his dropsuit to the point that he can chase down an assault or scout and mow him down? No, that is ingenuity. A heavy isn't designed for that, but we have the option of customizing it to a certain degree. A suit like that, played well, can terrorize people, and this play style falls outside of the intended purpose of the suit (point defense).
Customization gives us degrees of freedom to perform whatever function we can build a suit to do, even if it falls outside of the original intent for the dropsuit.
Hmm... lessee... a sentinel chasing down a scout... That "scout" has no idea what he's doing then. Maybe he should try not putting regular complex plates on a frickin' light frame. Speed tanked Min sentinels will not chase down a scout who has any idea how to fit a suit. An Amarr assault, sure, but that assault will quite possibly have more eHP than the sentinel and their ScR is gonna be murder on the shield HP they are dependent on. That same Min Sentinel would get torn apart by a CQC sentinel, too. Can go outside normal parameters but makes a lot of sacrifices. Working as intended. Let me explain it this way: Fitting freedom/customization should allow you to blur the lines between suit classes, not erase them.
Have you ever seen a movie where a person uses a coffee mug or a newspaper to kill someone? That is the kind of thinking outside of the box that allows a person to use one dropsuit to masterfully complete a task for which it was not designed.
You simply lack imagination. That's all. Do some thought experiments to expand your mind or something. |
Clone D
1303
|
Posted - 2015.01.10 18:31:00 -
[163] - Quote
Gyn Wallace wrote:Credibility is a kind of authority. There is no better way to enhance your authority that to use it well; no better way to undermine your own authority than to use it badly.
There are many kinds of people in the world. It is up to each person to decide his/her opinion of everyone else. Yes, persuasion and mind control exist, but I am not here to get people to like me.
I am here to learn about what is going on in this community and learn how other people think.
If I were to write a polite, well-stated argument initially, then chances are that it would slide right down the thread queue and out of sight with minimal viewers.
Concerning a rude, obnoxious, abrasive or attention-grabbing title and opener, those approaches get people talking and saying what is really on their mind. It can get to the heart of the matter a lot faster. And ultimately, it changes people's streams of consciousness to think about a topic with more emotional weight.
What does it hurt if nobody likes me? Nothing.
If my goal was to learn why decisions were made or how community members think, then I accomplished my goal.
I am not here in search of any kind of authority or credibility; only to observe. I can only observe what people do and say, so if I want to know what they are thinking, then I must concoct a way to extract that information. |
John Demonsbane
Unorganized Ninja Infantry Tactics
5103
|
Posted - 2015.01.10 18:33:00 -
[164] - Quote
Clone D wrote:
Have you ever seen a movie where a person uses a coffee mug or a newspaper to kill someone? That is the kind of thinking outside of the box that allows a person to use one dropsuit to masterfully complete a task for which it was not designed.
You simply lack imagination. That's all. Do some thought experiments to expand your mind or something.
It's sad how you can't understand this simple concept.
John Demonsbane wrote:
Fitting freedom/customization should allow you to blur the lines between suit classes, not erase them.
The entire concept of game balance and player classes is based on ONE simple principle:
Every class has a particular function/role/specialization for which they are designed to be "best" at. No other class, when both are being used as intended by the designer should be nearly as effective at it.
When this is no longer the case, one class is rendered obsolete. This is improper game design and results in a lack of diversity in the long run as everyone will use the same imbalanced class.
If paper always beats scissors, too, nobody will ever use a rock.
If you are unable to grasp that as not just an aim, but as a necessity, then there Is no point in continuing.
(The godfather of tactical logisticsGäó)
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Clone D
1303
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Posted - 2015.01.10 18:43:00 -
[165] - Quote
John Demonsbane wrote:The entire concept of game balance and player classes is based on ONE simple principle:
Every class has a particular function/role/specialization for which they are designed to be "best" at. No other class, when both are being used as intended by the designer should be nearly as effective at it.
When this is no longer the case, one class is rendered obsolete. This is improper game design and results in a lack of diversity in the long run as everyone will use the same imbalanced class.
If paper always beats scissors, too, nobody will ever use a rock.
If you are unable to grasp that as not just an aim, but as a necessity, then there Is no point in continuing.
Have you examined the community to find out what their goals are? Not everyone has the same motivations or ambitions as you do. There is variety here. There is also variety in the game allowing people to forge their own path to victory.
All along, Dust players have stated that there is not a single winning strategy in Dust. People from all walks can thrive here. Go forth, young warrior and find yours. If you need to be narrow minded to do that, then be my guest.
I, myself, have been able to use dropsuits in multitudinous ways and still come out on top. I'm sure you will figure it out. |
John Demonsbane
Unorganized Ninja Infantry Tactics
5104
|
Posted - 2015.01.10 19:36:00 -
[166] - Quote
Clone D wrote:John Demonsbane wrote:The entire concept of game balance and player classes is based on ONE simple principle:
Every class has a particular function/role/specialization for which they are designed to be "best" at. No other class, when both are being used as intended by the designer should be nearly as effective at it.
When this is no longer the case, one class is rendered obsolete. This is improper game design and results in a lack of diversity in the long run as everyone will use the same imbalanced class.
If paper always beats scissors, too, nobody will ever use a rock.
If you are unable to grasp that as not just an aim, but as a necessity, then there Is no point in continuing. Have you examined the community to find out what their goals are? Not everyone has the same motivations or ambitions as you do. There is variety here. There is also variety in the game allowing people to forge their own path to victory. All along, Dust players have stated that there is not a single winning strategy in Dust. People from all walks can thrive here. Go forth, young warrior and find yours. If you need to be narrow minded to do that, then be my guest. I, myself, have been able to use dropsuits in multitudinous ways and still come out on top. I'm sure you will figure it out.
*facepalm*
(The godfather of tactical logisticsGäó)
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Gyn Wallace
OSG Planetary Operations Covert Intervention
185
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Posted - 2015.01.11 15:26:00 -
[167] - Quote
Clone D wrote:... then I must concoct a way to extract that information.
Its called "asking a question." It can be done politely, if you're really after information, rather than trying to persuade people that your proposal to loosen the bandwidth restrictions was a good solution to the "problem" with which you opened the thread.
I'm not suggesting that you should write to get people to like you. I'm suggesting that trolling or petulant arguments aren't the best way to persuade or learn from others.
If you don't really think that "Logis aren't doing their jobs," if that was just a clever way to promote interest in your thread, if you were really just looking for information, then what was the real question you wanted to ask, but were concerned might be ignored if you asked it too politely?
The Dust/Eve Isk Exchange Thread
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thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
120
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Posted - 2015.01.11 17:46:00 -
[168] - Quote
They took arrrr jaubssss!!! |
Hawkings Greenback
Red Star.
264
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Posted - 2015.01.11 18:27:00 -
[169] - Quote
Jaysyn Larrisen wrote:Clone D wrote:Thor Odinson42 wrote:I find it more odd that blueberries that are sniping aren't able to see the 10 dudes on the pipes dropping remotes.
Or the 4 dropships flying around with no AV to be seen.
Right on... To me, the primary difference is that snipers didn't push to be the only role to have the right to kill infantry. Logis did push hard to hold primary domain over equipment, thereby restricting other roles from interfering with their WP grubbing. However, now we see evidence that logis are not supporting the team very well. I don't think that they can handle the responsibility alone. In order for me to make things right, I am forced to stop performing the Assault|Scout|Point Defense|AV role I want to do, change into a logi and perform their role for them because they are incapable. Then, I am forced to remain in that role, which super sucks because I don't want to be a logi period. Logis said, "We've got this under control. You don't neeeeed the ability to deploy multiple equipment." I guess they were wrong, and they can't cope with the responisibility. Ever stop and think that maybe what you are seeing is actually how few logi's are really out there?
And then to further that question.
Why are there so few logis out there ?
But every night I burn.
Screaming the animal scream.
Every night I burn.
Dreaming the crow-black dream
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John Demonsbane
Unorganized Ninja Infantry Tactics
5106
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Posted - 2015.01.11 19:16:00 -
[170] - Quote
^ sad that this question continues to get overlooked in the sea of scout QQ we see here.
Just want to point out one thing: told you so. All you people who whined about nerfing logi suits "because spam" or never buffing them because "oh noes slayer logis are the boogie man".
Now you see the truth. Spam had NOTHING to do with logis and everything to do with scrubby spam tourists.
Anyway, back to the I portent question. IMO the main issue is the logi suits are in dire need of a buff. They are simultaneously slow, squishy, and expensive. That's the worst possible combination. There's a whole excellent thread started by Cross but this is the gist of it.
1) whether you make them heavier than assaults or lighter/faster than assaults, one of the two has to happen. If you want us squishy, fine, but we can't also be so damn slow. If you want us slow, then we need some HP or resistances.
2) The bonuses need to be tweaked so that we are not restricted to only one kind of EQ. Example: It's stupid that a rep tool works just as well on a gal scout or cal assault than it does on my Amarr logi suit.
Those two things alone would go a long way.
Also, those corps that apparently tell their logis they need to just shut up and leash a sentinel are a big part of the problem. Nobody learns how to be a f*cking actual logi any more!
(The godfather of tactical logisticsGäó)
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1100
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Posted - 2015.01.11 19:21:00 -
[171] - Quote
John Demonsbane wrote:^ sad that this question continues to get overlooked in the sea of scout QQ we see here.
Just want to point out one thing: told you so. All you people who whined about nerfing logi suits "because spam" or never buffing them because "oh noes slayer logis are the boogie man".
Now you see the truth. Spam had NOTHING to do with logis and everything to do with scrubby spam tourists.
Anyway, back to the I portent question. IMO the main issue is the logi suits are in dire need of a buff. They are simultaneously slow, squishy, and expensive. That's the worst possible combination. There's a whole excellent thread started by Cross but this is the gist of it.
1) whether you make them heavier than assaults or lighter/faster than assaults, one of the two has to happen. If you want us squishy, fine, but we can't also be so damn slow. If you want us slow, then we need some HP or resistances.
2) The bonuses need to be tweaked so that we are not restricted to only one kind of EQ. Example: It's stupid that a rep tool works just as well on a gal scout or cal assault than it does on my Amarr logi suit.
Those two things alone would go a long way.
Also, those corps that apparently tell their logis they need to just shut up and leash a sentinel are a big part of the problem. Nobody learns how to be a f*cking actual logi any more! Perhaps it would have been a good idea to do some of those things you mention before erasing the uplink scout from the game.
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Pocket Rocket Girl
Psygod9
231
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Posted - 2015.01.11 19:27:00 -
[172] - Quote
Clone D wrote:Logis pushed for sole propriety over equipment. They got it, and now what? There are many more matches without any uplinks on the field whatsoever. Proximity explosives are a thing of the past because logis have better things to do? Logis are doing the one thing that they know how to do. Latch onto a heavy and hold R1 for the remainder of the match. Do your jobs logis. If you see a battlefield with all red letters and no friendly uplinks, then you didn't do your job. Learn how to prevent that. Don't make me stop assaulting and capturing objectives, because you don't know how to do your job, so that I can do it for you. [EDIT] Key concepts "role transference" and "margin of supporting contribution" found on page 4 https://forums.dust514.com/default.aspx?g=posts&m=2558794#post2558794.Succinctly stated: There are not enough logis in the player base to support teams. Every other role needs to pitch in a helping hand. Because of this, we need to add a few extra bandwidth (maybe 4) to each dropsuit due to the expectation of role transference.
I believe its the bandwidth that did it
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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John Demonsbane
Unorganized Ninja Infantry Tactics
5106
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Posted - 2015.01.11 22:45:00 -
[173] - Quote
Sir Petersen wrote:John Demonsbane wrote:^ sad that this question continues to get overlooked in the sea of scout QQ we see here.
Just want to point out one thing: told you so. All you people who whined about nerfing logi suits "because spam" or never buffing them because "oh noes slayer logis are the boogie man".
Now you see the truth. Spam had NOTHING to do with logis and everything to do with scrubby spam tourists.
Anyway, back to the I portent question. IMO the main issue is the logi suits are in dire need of a buff. They are simultaneously slow, squishy, and expensive. That's the worst possible combination. There's a whole excellent thread started by Cross but this is the gist of it.
1) whether you make them heavier than assaults or lighter/faster than assaults, one of the two has to happen. If you want us squishy, fine, but we can't also be so damn slow. If you want us slow, then we need some HP or resistances.
2) The bonuses need to be tweaked so that we are not restricted to only one kind of EQ. Example: It's stupid that a rep tool works just as well on a gal scout or cal assault than it does on my Amarr logi suit.
Those two things alone would go a long way.
Also, those corps that apparently tell their logis they need to just shut up and leash a sentinel are a big part of the problem. Nobody learns how to be a f*cking actual logi any more! Perhaps it would have been a good idea to do some of those things you mention before erasing the uplink scout from the game.
I agree 100%.
Problem is, Cross is on vacation or AWOL or something and Rattati apparently is incapable of reconciling the fact that the Amarr logi has a sidearm when rebalancing slot progression, so.... Everything old is new again with Dust development, I guess.
(The godfather of tactical logisticsGäó)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16497
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Posted - 2015.01.11 22:46:00 -
[174] - Quote
C'mon brah do yer job!
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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John Demonsbane
Unorganized Ninja Infantry Tactics
5107
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Posted - 2015.01.11 22:54:00 -
[175] - Quote
Lol. It would be a rare event for someone to complain that there were no uplinks while I was around. However, I find myself less inclined to play with most of my old comrades in arms gone!
So, I guess it's really your fault!
(The godfather of tactical logisticsGäó)
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Meee One
Amakakeru-Ryu-no-Hirameki
1466
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Posted - 2015.01.12 00:15:00 -
[176] - Quote
>sees thread name >gets serious >sees it's by clone D >
Oh yes clone D,we should increase BW for non equipment based suits.
That don't sacrifice eHP and speed for the privilege,like logistics does.
Assault extra 160 eHP,8-9 slots with high speed clearly isn't enough. Would you like god mode too?
Perhaps an 'i win' button that automatically makes your team victorious?
I assume you'll campaign equally as hard for all logistics to get a sidearm too right?
After all leaving the killing 'burden' on assaults isn't right,and logistics should be able to kill if one isn't around.
See,i can be stupid too.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Clone D
1304
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Posted - 2015.01.12 02:01:00 -
[177] - Quote
Meee One wrote:[...]See,i can be stupid too.
Oh, hey bro. Did you ever see this:
https://forums.dust514.com/default.aspx?g=posts&m=2542839#post2542839
I was interested in your PE strategies. RayRay replied earlier in this thread about how he deploys minefields, but I still wanted to hear what you had to say about it.
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Meee One
Amakakeru-Ryu-no-Hirameki
1470
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Posted - 2015.01.12 18:48:00 -
[178] - Quote
In legion logistics is the designated 'demolitions' class.
So in legion in order to even have access to MD or RE/PE you'll have to go down the logistics tree.
As to 'laying out a mine field',logistics can do that and easily carry another equipment. Just don't do it solo,unless the area is clear.
Then again,if your so complacent as a logistics to focus on the ground it must be a secure area right?
PEs aren't grenades meant to be offensive,they are for re-inforcing an already secure area.
So,as to placement: -in a secure area -use logistics -as many as it takes to be a deterrent
If you use logistics you can use all your BW and still: -rep -rez -scan
As to switching suits: -I don't,ever,i run pure logistics 100% of the time,unless i'm broke then i run MLT
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Posted - 2015.01.12 22:07:00 -
[179] - Quote
Meee One wrote:PEs aren't grenades meant to be offensive,they are for re-inforcing an already secure area.
Yes, I've found that they are useful for reinforcing a secure area.
However, I've also used them to deter enemies from specific routes.
Another advanced application is to funnel the opponent into a specific direction, like toward your A/V personnel.
Primarily what I'm interested in learning is how many PEs you deploy at once, and what you do with yourself after you lay your minefield.
Do you change logi suits afterward and do rep/res/scan until your PEs blow?
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