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Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
150
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Posted - 2015.01.02 18:49:00 -
[31] - Quote
Tesfa Alem wrote:You think a pilot in a PC is only going to pull out 1 dropship? "Sorry guys, got shot down once, gonna sit the rest of this one out." said no pilot ever. As soon as it gets shot down, you call in another. And another. And another. Also having 15 other players in full proto to kill those AV' ers hep. Also sidearms are moot point, when swarms are used on Commandos. But, OP you have to face the music. Dropships got wrecked, and the CPM and CCP are very happy about where they are. When Rattati said Incubus are in a good place vs swarms because people use the Python in PC, thats when i gave up hope. Check the Development Discussion archives. So now, no matter what suit i'm in, whatever situation, i terminate swarms with extreme prejudice. Except in my ADS, then i sort of have to fly away, then explode at about 420m away. Yeah... looks like my derpships have to sit back and collect dust. Unless I need to take out some links on a rooftop, which is pretty much all they're good for atm
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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J0LLY R0G3R
And the ButtPirates
1550
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Posted - 2015.01.02 18:59:00 -
[32] - Quote
1 too many missiles up the tailpipe? XD
TLDR : Last Dust Montage
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2732
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Posted - 2015.01.02 19:05:00 -
[33] - Quote
Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. If one swarmer could take out an ADS as easily as an ADS could take out a swarmer, 1 swarmer could easily take on a team of ADSs. The two are not equal, not by a long shot. Minutia like target acquisition, aiming, maneuvering, hitting targets, etc all favor swarms by a large degree.
To your previous point about range, swarms and forges have about the same effective range of 175-200m, anything beyond that the forge becomes a shot in the dark. I don't care who you are, you're not killing an ADS at +300m unless it's almost dead and standing still. It's like saying the small rail can effectively be used at +150m.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Vitantur Nothus
Nos Nothi
1439
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Posted - 2015.01.02 19:15:00 -
[34] - Quote
Vulpes Dolosus wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. If one swarmer could take out an ADS as easily as an ADS could take out a swarmer, 1 swarmer could easily take on a team of ADSs. The two are not equal, not by a long shot. Minutia like target acquisition, aiming, maneuvering, hitting targets, etc all favor swarms by a large degree. To your previous point about range, swarms and forges have about the same effective range of 175-200m, anything beyond that the forge becomes a shot in the dark. I don't care who you are, you're not killing an ADS at +300m unless it's almost dead and standing still. It's like saying the small rail can effectively be used at +150m.
Which is exactly why OP is a gross exaggeration. A single swarmer cannot easily take down an ADS; if one could, the ADS wouldn't be such a common sight in PC. |
Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
150
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Posted - 2015.01.02 19:18:00 -
[35] - Quote
Vulpes Dolosus wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. If one swarmer could take out an ADS as easily as an ADS could take out a swarmer, 1 swarmer could easily take on a team of ADSs. The two are not equal, not by a long shot. Minutia like target acquisition, aiming, maneuvering, hitting targets, etc all favor swarms by a large degree. To your previous point about range, swarms and forges have about the same effective range of 175-200m, anything beyond that the forge becomes a shot in the dark. I don't care who you are, you're not killing an ADS at +300m unless it's almost dead and standing still. It's like saying the small rail can effectively be used at +150m. When the ADS is being knocked around by swarms then it gets difficult to kill the swarmer, especially when there are lots of them.
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Vitantur Nothus
Nos Nothi
1439
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Posted - 2015.01.02 19:20:00 -
[36] - Quote
Jammeh McJam wrote: When the ADS is being knocked around by swarms then it gets difficult to kill the swarmer, especially when there are lots of them.
If there are ever "lots of swarms" on the field, your ground forces should have little issue redlining your opposition. |
Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
150
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Posted - 2015.01.02 19:20:00 -
[37] - Quote
Vitantur Nothus wrote:Vulpes Dolosus wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. If one swarmer could take out an ADS as easily as an ADS could take out a swarmer, 1 swarmer could easily take on a team of ADSs. The two are not equal, not by a long shot. Minutia like target acquisition, aiming, maneuvering, hitting targets, etc all favor swarms by a large degree. To your previous point about range, swarms and forges have about the same effective range of 175-200m, anything beyond that the forge becomes a shot in the dark. I don't care who you are, you're not killing an ADS at +300m unless it's almost dead and standing still. It's like saying the small rail can effectively be used at +150m. Which is exactly why the original post is a gross exaggeration. A single swarmer cannot easily take down an ADS; if one could, the ADS wouldn't be such a common sight in PC. ADS are always going to be a common sight in PC, because nothing can fill the same role of an ADS.
Besides, most of the AV in PCs are forge guns because they can be used for objective overwatch as well as AV, swarms are rarely used in PC, which is why you only ever see an excess of ADS in PC
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Draden Brohiem
D3ATH CARD RUST415
29
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Posted - 2015.01.02 19:21:00 -
[38] - Quote
Jammeh McJam wrote:Ripley Riley wrote:Forlorn Destrier wrote:A bunch of correct stuff. Just adding to this: swarms, quite literally, only target installations and vehicles. You saccing a potential anti-infantry weapon for a potent AV weapon. Even so, it should take a little more skill to take down dropships, tanks are in an alright place because they have so much HP, but ADS don't have that, all they had was their speed to get away from swarms, which made them usless because they were so far away from battle, now that the speed is gone they can't even do that.
Tanks aren't in a good place! Because of CCP trying to down ADS swarms have become impossible to avoid! They accelerate to catch ADS, but tanks don't have ADS speed?! Swarms bend corners, avoid buildings, and slide ride right across terrain elevation change. There is no flight ceiling for us to run to. The redline is a lifetime away when your being swarmed by the whole enemy team!
We have nowhere to hide, or take cover that is sufficient. Entering any city area is a death wish! I have a stockpile of cheap tanks built to help my team by dying fighting their enemies. I can lose 5 before the whole match is a loss economically. They're too weak to battle other tanks effectively, but will keep enemy tanks off our ground troops. Anything expensive gets shredded before you get a chance to take out enemy tanks by swarms built and improved to take out ADS' s.
CCP has failed to balance AV/Vehicle. There are too many variables, and they can't figure it out while they're being ddos attacked, balancing their OP weapon problem, and trying to get more aurum out of us. Balancing AV/Vehicle has taken a back burner to literally everything. |
Will Driver
Horizons' Edge
210
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Posted - 2015.01.02 19:22:00 -
[39] - Quote
Your tears are music to my ears.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Sir Snugglz
Red Star. EoN.
1028
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Posted - 2015.01.02 19:24:00 -
[40] - Quote
Soraya Xel wrote:Swarm users don't have a weakness against infantry. They're useless against infantry. Sidearms don't really help that much. It was very common to lose six proto swarm fits trying to catch one ADS.
It sounds like your kills/deaths is probably pretty healthy. Because yes, playing aggressively should cause you to lose your ADS a few times in a match.
my issue isnt with swarms. It's with minmando swarmers. Swarms are powerful but ok. But if you add the bonuses from a minmando, its op. Originally a fully specced swarmer gets 25% lockon reduction, 15% per missile damage vs armor (4 missiles = 60%; i could be reading this wrong too though), and 15% reload speed. And I think that's fine.
But with the minmando you get an additional 25% reload speed (40% total) plus 10% GENERAL bonus damage (meaning the swarm does 10% BONUS damage to shields and 25% BONUS damage to armor... if its per missile then its a total of 100% dmg to armor which seems wrong.)
even if were to take the damage as volley instead of per missile, This pretty much sounds like a accelerated turret that shoots 4 missiles at a time and locks on to vehicles. I bet you if their was a turret version of this on my ADS everyone would be crying OP.
Secondly, you say "They're useless against infantry. " Which does not apply to Minmando's. I've seen too many minmando's in PC killing any infantry that gets close and then switching back to swarms and going after ADS in the city. Especially on catwalks.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Sir Snugglz
Red Star. EoN.
1029
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Posted - 2015.01.02 19:31:00 -
[41] - Quote
Jammeh McJam wrote:Vitantur Nothus wrote:Vulpes Dolosus wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. If one swarmer could take out an ADS as easily as an ADS could take out a swarmer, 1 swarmer could easily take on a team of ADSs. The two are not equal, not by a long shot. Minutia like target acquisition, aiming, maneuvering, hitting targets, etc all favor swarms by a large degree. To your previous point about range, swarms and forges have about the same effective range of 175-200m, anything beyond that the forge becomes a shot in the dark. I don't care who you are, you're not killing an ADS at +300m unless it's almost dead and standing still. It's like saying the small rail can effectively be used at +150m. Which is exactly why the original post is a gross exaggeration. A single swarmer cannot easily take down an ADS; if one could, the ADS wouldn't be such a common sight in PC. ADS are always going to be a common sight in PC, because nothing can fill the same role of an ADS. Besides, most of the AV in PCs are forge guns because they can be used for objective overwatch as well as AV, swarms are rarely used in PC, which is why you only ever see an excess of ADS in PC
not sure what PC's you play, but i see more minmando swarmers than forges in every PC match
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Pocket Rocket Girl
Psygod9
197
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Posted - 2015.01.02 20:20:00 -
[42] - Quote
Jammeh McJam wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. Well when swarms are easy to get a hold of and skill into, but ADS take a load of SP to skill into, don't balance it. Things should only be balanced if it takes a similar amount of SP and isk to use each of them, which with swarms and ADS isn't the case
lets see numbers based on how i have my DS/ ADS no modules turrets just ship SP to unlock
standard DS vehicle command lv3 68,5k sp drop ship operation lv3 273.5k sp
ADS ADS lv1 37.5k sp
ADS lv4 410k sp which is my current level in ADS
so just to unlock the ship its 379,5k sp
with how i have my skills ive invested 789k sp
i am taking in to account that people complain about proto swarms which is the value i am going to put it weaponry lv3 68.5k sp sp light weapon operation lv3 136k sp
swarm launcher operation lv1 12,5k sp
swarm launcher operation lv5 621.5k sp (which are the ones i use the most )
so just to unlock the basic swarm its 217k sp
with how i have my skills its \ 838ksp
im not the best pilot but the people who ride with me know the only time i do get shot down is when im being a dumb pilot hovering for too long, get jumped by AV(i also include tanks) , or hit a building oh or get rammed by a scrubby pilot
while i swarm (dual minmando) i find myself diyng to ground troops before i can even get to the DS/ADS. ( no i dont roof top camp dont like being sniper food). do i get the drop ship? sometimes but 70% of the time they just out fly the 2nd and 3rd volly most of the time its just the 3rd
im not saying that anything is OP or UP but i feel that av and DS are in a good place
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
197
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Posted - 2015.01.02 20:29:00 -
[43] - Quote
Jammeh McJam wrote:Vulpes Dolosus wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. If one swarmer could take out an ADS as easily as an ADS could take out a swarmer, 1 swarmer could easily take on a team of ADSs. The two are not equal, not by a long shot. Minutia like target acquisition, aiming, maneuvering, hitting targets, etc all favor swarms by a large degree. To your previous point about range, swarms and forges have about the same effective range of 175-200m, anything beyond that the forge becomes a shot in the dark. I don't care who you are, you're not killing an ADS at +300m unless it's almost dead and standing still. It's like saying the small rail can effectively be used at +150m. When the ADS is being knocked around by swarms then it gets difficult to kill the swarmer, especially when there are lots of them.
so what you are saying is that you should not have use other team mates to kill said AVer? **** when i dont swarm and am on the ground if i see a blue tank or DS getting shot at i quickly run to get the Aver to take it out
The Little Girl with the HMG
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Pocket Rocket Girl
Psygod9
197
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Posted - 2015.01.02 20:32:00 -
[44] - Quote
Draden Brohiem wrote:Jammeh McJam wrote:Ripley Riley wrote:Forlorn Destrier wrote:A bunch of correct stuff. Just adding to this: swarms, quite literally, only target installations and vehicles. You saccing a potential anti-infantry weapon for a potent AV weapon. Even so, it should take a little more skill to take down dropships, tanks are in an alright place because they have so much HP, but ADS don't have that, all they had was their speed to get away from swarms, which made them usless because they were so far away from battle, now that the speed is gone they can't even do that. Tanks aren't in a good place! Because of CCP trying to down ADS swarms have become impossible to avoid! They accelerate to catch ADS, but tanks don't have ADS speed?! Swarms bend corners, avoid buildings, and slide ride right across terrain elevation change. There is no flight ceiling for us to run to. The redline is a lifetime away when your being swarmed by the whole enemy team! We have nowhere to hide, or take cover that is sufficient. Entering any city area is a death wish! I have a stockpile of cheap tanks built to help my team by dying fighting their enemies. I can lose 5 before the whole match is a loss economically. They're too weak to battle other tanks effectively, but will keep enemy tanks off our ground troops. Anything expensive gets shredded before you get a chance to take out enemy tanks by swarms built and improved to take out ADS' s. CCP has failed to balance AV/Vehicle. There are too many variables, and they can't figure it out while they're being ddos attacked, balancing their OP weapon problem, and trying to get more aurum out of us. Balancing AV/Vehicle has taken a back burner to literally everything.
typical tanker QQ i use cheap builds and cant figure out why 4 swarmers are ripping me to shreds.
The Little Girl with the HMG
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Reign Omega
T.H.I.R.D R.O.C.K
1043
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Posted - 2015.01.02 20:37:00 -
[45] - Quote
Dropship flares, with limited non resuppliable charges.
Mark a$$ tricks, and bags of dicks....
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Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
150
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Posted - 2015.01.02 20:38:00 -
[46] - Quote
Swarms can fulfill their primary role, which is to take out vehicles. There isn't much that can stop the swarmer from doing this, unless the driver/pilot is really good at what they do.
Meanwhile, ADS are stopped from doing their primary role by anyone with a swarm launcher, all that they have left to do is recall, take out rooftop links or just die
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:40:00 -
[47] - Quote
VikingKong iBUN wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
This part is only true if you're against a team that's ****. Against a good team you would be getting shot, making swarm launcher use slightly more difficult. Swarm use more difficult? That's laughable
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Reign Omega
T.H.I.R.D R.O.C.K
1044
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Posted - 2015.01.02 20:40:00 -
[48] - Quote
Jammeh McJam wrote:Swarms can fulfill their primary role, which is to take out vehicles. There isn't much that can stop the swarmer from doing this, unless the driver/pilot is really good at what they do.
Meanwhile, ADS are stopped from doing their primary role by anyone with a swarm launcher, all that they have left to do is recall, take out rooftop links or just die
Untrue, infantry is very capable of keeping a swarmer from doing their job. I kill enemy av all the time to alleviate pressure from blue pilots. You're suffering from poor ground suppport.
Mark a$$ tricks, and bags of dicks....
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:41:00 -
[49] - Quote
Vitantur Nothus wrote:Why so many dropships in PC? Why so few swarms? Because dropships are the most useful vehicle in PC right now.
If logi ships are reintroduced with a great mCRU skill at level 5, like a 3 second spawn, then every single corp will field one of those every single match.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Reign Omega
T.H.I.R.D R.O.C.K
1044
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Posted - 2015.01.02 20:42:00 -
[50] - Quote
Reign Omega wrote:Jammeh McJam wrote:Swarms can fulfill their primary role, which is to take out vehicles. There isn't much that can stop the swarmer from doing this, unless the driver/pilot is really good at what they do.
Meanwhile, ADS are stopped from doing their primary role by anyone with a swarm launcher, all that they have left to do is recall, take out rooftop links or just die Untrue, infantry is very capable of keeping a swarmer from doing their job. I kill enemy av all the time to alleviate pressure from blue pilots. You're suffering from poor ground suppport.
This is also a problem with team comms being so poor. A solo pilot has little to no way of alerting friendly trooops to threats on the ground that are preventing them from providing support in vehicles, and we all know how difficult it is to wait for blues to help out.
Mark a$$ tricks, and bags of dicks....
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:43:00 -
[51] - Quote
Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. "Avoid the swarms." Literally impossible
You've obviously never flown a dropship. It doesn't matter if it's MLT, STD or ADS, swarms pound the ever living hell out of dropships.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Forlorn Destrier
Incorruptibles
3146
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Posted - 2015.01.02 20:43:00 -
[52] - Quote
Jammeh McJam wrote:boba's fetta wrote:ads should get counter measures only if the ads actully explodes the instant you hit zero hp instead of allowing you to bail every goddam time cheating me of my hard earned kill.
good pilots are extreamly difficult to down and swarms are not as skill less as you claim. you need to know which targets you can take and when to fire.
oh dear the other team has 4 people who can make you run off.
oh no swarms are op because you always get hit by the first volley. shame it only takes 4 volleys to kill a **** fit ads.
you should actully try thosse op swarms and come back and tell us all how easy they are. I do have swarms to prototypes and I do use them, yes it's hard to take down really good pilots, but that's because they're really good pilots... And those 4 people that make ADS run off were more common before the nerf to ADS, now they're just 4 people who take out your expensive flying coffin without the pilots being able to do anything about it. If you're telling me to use swarms more often, how about you use ADS? see if you get anywhere without being chased down by lock on missiles that are impossible to avoid.
So it's hard to take down good pilots but no skill is required to take them down? You are contradicting yourself and have lost credibility in my eyes. You also sound very biased, which has also lost credibility in my eyes.
I am the Forgotten Warhorse, the Lord of Lightning
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:45:00 -
[53] - Quote
Soraya Xel wrote:Swarms have a very limited range compared to forge guns. They used to be entirely a non-threat, and no, that's never going back the way it was. Because dropships are still one of the hardest to kill things in the game thanks to the fact that only a couple weapons can even damage them. It's called a rail tank. I can take out a Python in 2 shots and an Incubus in 3 if it has a plate; 2 shots if it's base HP.
No, it's not hard to take out an ADS.
And what non-threat are you talking about? They used to have an insane lock on range, which was insane. The lock on range nerf was a good thing.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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killian178
Random Gunz RISE of LEGION
65
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Posted - 2015.01.02 20:45:00 -
[54] - Quote
Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. Really? Std and ads, are done in 3-4 volleys, period
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Forlorn Destrier
Incorruptibles
3146
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Posted - 2015.01.02 20:46:00 -
[55] - Quote
Spkr4theDead wrote:Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. "Avoid the swarms." Literally impossible You've obviously never flown a dropship. It doesn't matter if it's MLT, STD or ADS, swarms pound the ever living hell out of dropships.
I fly them quite often actually, and even though I only use Militia these days I would say I survive swarms as often as I lose a ship to them because I note where the swarms are coming from (e.g. I watch when other vehicles are getting shot) and avoid the area.
As for actually avoiding the swarm missiles themselves, which I think is what you thought I meant but didn't mean, this is also possible provided you are relatively close to structures to fly behind/around/under etc. Swarms don't have the turn radius they used to have - it's easy to "thread the needle" where they can't. Honestly.
I am the Forgotten Warhorse, the Lord of Lightning
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:47:00 -
[56] - Quote
Jammeh McJam wrote:Ripley Riley wrote:Forlorn Destrier wrote:A bunch of correct stuff. Just adding to this: swarms, quite literally, only target installations and vehicles. You saccing a potential anti-infantry weapon for a potent AV weapon. Even so, it should take a little more skill to take down dropships, tanks are in an alright place because they have so much HP, but ADS don't have that, all they had was their speed to get away from swarms, which made them usless because they were so far away from battle, now that the speed is gone they can't even do that. lol you think tanks are in an alright place? If an armor tank gets fluxed then pounded by a level 5 Minmando with proficiency 5 and 3 damage mods, that's a completely dead tank if it's trying to speed away in a straight line.
Infantry is lazy and doesn't want to put any effort in to destroying vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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calvin b
Sinq Laison Gendarmes Gallente Federation
2341
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Posted - 2015.01.02 20:47:00 -
[57] - Quote
Why I cant say yes. Why because of Assault Dropships, they bombard you over and over and when you try and defend yourself they hit the burners and they are gone. This is such a cheap trick. I spend a lot of my time hunting DS for this reason. I cant stand some pilots and for me that has made me dislike vehicles as a whole. I went as far as skilling into tanks so I can hunt with a Rail tank to destroy tanks and DS alike. Pilots brought it on themselves for acting in such a way.
Can the other voices in other peoples minds hear my voices in my head????
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:48:00 -
[58] - Quote
Soraya Xel wrote:Swarm users don't have a weakness against infantry. They're useless against infantry. Sidearms don't really help that much. It was very common to lose six proto swarm fits trying to catch one ADS.
It sounds like your kills/deaths is probably pretty healthy. Because yes, playing aggressively should cause you to lose your ADS a few times in a match. It's called a commando. Do you even play Dust?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Forlorn Destrier
Incorruptibles
3146
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Posted - 2015.01.02 20:49:00 -
[59] - Quote
killian178 wrote:Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. Really? Std and ads, are done in 3-4 volleys, period
The added speed and HP allow for quicker egress from combat zones. You'll take damage, but you will be gone by the time the swarmer gets off 3-4 volleys if you are a good pilot.
I am the Forgotten Warhorse, the Lord of Lightning
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:49:00 -
[60] - Quote
Yeeeuuuupppp wrote:Countermeasures = Flares or something that blocks the lock, but to balance it out, swarms range would have to be tweaked a bit Range lock on buff? No, because that screws tanks and LAVs.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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