Sir Snugglz
Red Star. EoN.
1028
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Posted - 2015.01.02 19:24:00 -
[2] - Quote
Soraya Xel wrote:Swarm users don't have a weakness against infantry. They're useless against infantry. Sidearms don't really help that much. It was very common to lose six proto swarm fits trying to catch one ADS.
It sounds like your kills/deaths is probably pretty healthy. Because yes, playing aggressively should cause you to lose your ADS a few times in a match.
my issue isnt with swarms. It's with minmando swarmers. Swarms are powerful but ok. But if you add the bonuses from a minmando, its op. Originally a fully specced swarmer gets 25% lockon reduction, 15% per missile damage vs armor (4 missiles = 60%; i could be reading this wrong too though), and 15% reload speed. And I think that's fine.
But with the minmando you get an additional 25% reload speed (40% total) plus 10% GENERAL bonus damage (meaning the swarm does 10% BONUS damage to shields and 25% BONUS damage to armor... if its per missile then its a total of 100% dmg to armor which seems wrong.)
even if were to take the damage as volley instead of per missile, This pretty much sounds like a accelerated turret that shoots 4 missiles at a time and locks on to vehicles. I bet you if their was a turret version of this on my ADS everyone would be crying OP.
Secondly, you say "They're useless against infantry. " Which does not apply to Minmando's. I've seen too many minmando's in PC killing any infantry that gets close and then switching back to swarms and going after ADS in the city. Especially on catwalks.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Sir Snugglz
Red Star. EoN.
1029
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Posted - 2015.01.02 19:31:00 -
[3] - Quote
Jammeh McJam wrote:Vitantur Nothus wrote:Vulpes Dolosus wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. If one swarmer could take out an ADS as easily as an ADS could take out a swarmer, 1 swarmer could easily take on a team of ADSs. The two are not equal, not by a long shot. Minutia like target acquisition, aiming, maneuvering, hitting targets, etc all favor swarms by a large degree. To your previous point about range, swarms and forges have about the same effective range of 175-200m, anything beyond that the forge becomes a shot in the dark. I don't care who you are, you're not killing an ADS at +300m unless it's almost dead and standing still. It's like saying the small rail can effectively be used at +150m. Which is exactly why the original post is a gross exaggeration. A single swarmer cannot easily take down an ADS; if one could, the ADS wouldn't be such a common sight in PC. ADS are always going to be a common sight in PC, because nothing can fill the same role of an ADS. Besides, most of the AV in PCs are forge guns because they can be used for objective overwatch as well as AV, swarms are rarely used in PC, which is why you only ever see an excess of ADS in PC
not sure what PC's you play, but i see more minmando swarmers than forges in every PC match
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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