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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:50:00 -
[61] - Quote
Buwaro Draemon wrote:Swamrs only usefulness is to work against vehicles. It can't do anything else other than that, so yeah it should exceed at its role to take out vehicles (and be widely use because you can use swarms on all dropsuits and you can only use the Forge Gun on a Heavy Basic Frame and Sentinel and PLCs are laughable against vehicles)
So do what I do when I go use my ADS, Don't hover over an area :D do strafe runs. It is more fun than hovering over a place anyways. Strafe run means maybe 2 missiles, that's real useful. These aren't A-10 Warthogs.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 20:51:00 -
[62] - Quote
Vitantur Nothus wrote:Sir Snugglz wrote:Vitantur Nothus wrote:Why so many dropships in PC? Why so few swarms? not true. I see atleast 3-4 minmando swarmers in every PC compared to the 2-3 derpships If you are correct, and OP is correct, then those 2-3 derpships wouldn't last very long, would they? Methinks one of you must be mistaken. He's absolutely correct, I do PC with him all the time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Forlorn Destrier
Incorruptibles
3146
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Posted - 2015.01.02 20:54:00 -
[63] - Quote
Spkr4theDead wrote:Yeeeuuuupppp wrote:Countermeasures = Flares or something that blocks the lock, but to balance it out, swarms range would have to be tweaked a bit Range lock on buff? No, because that screws tanks and LAVs.
Agreed. I kill way more HAV's with swarms than I do DS. HAV's lack the speed necessary to get away, and the pilot has to be 15x better than the pilot of a DS for escape to happen. Best I can usually do with an ADS is to chase them away and I'm happy to accomplish that much.
I am the Forgotten Warhorse, the Lord of Lightning
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killian178
Random Gunz RISE of LEGION
65
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Posted - 2015.01.02 21:01:00 -
[64] - Quote
Forlorn Destrier wrote:Spkr4theDead wrote:Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. "Avoid the swarms." Literally impossible You've obviously never flown a dropship. It doesn't matter if it's MLT, STD or ADS, swarms pound the ever living hell out of dropships. I fly them quite often actually, and even though I only use Militia these days I would say I survive swarms as often as I lose a ship to them because I note where the swarms are coming from (e.g. I watch when other vehicles are getting shot) and avoid the area. As for actually avoiding the swarm missiles themselves, which I think is what you thought I meant but didn't mean, this is also possible provided you are relatively close to structures to fly behind/around/under etc. Swarms don't have the turn radius they used to have - it's easy to "thread the needle" where they can't. Honestly. Swarms dont lock onto their target (dropships anyway), they follow there flight path, i dont know how many times ive tucked right behind a building, to have the swarms swing around it to hit me
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Quasar Storm
0uter.Heaven
439
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Posted - 2015.01.02 21:01:00 -
[65] - Quote
I see players on the enemy team give up their match to hunt me. They get their swarms & forges & do nothing for the team. This happens frequently. Of course, Mostly they don't get me cause I'm not a moron so it just ends up as a stalemate -- But they sacrifice a whole squad to do it. Also, They're not doing that because its halfway through the match & I'm causing issues. They start the match with that stuff.
I put my Python & Incubus up in the hangar mostly now, Just cause its frustrating running into the same deal almost every pub.
Also, Swarms are frequently used in PC.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 21:04:00 -
[66] - Quote
Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. There's no balance now. Tanks and ADS are glass, while AV is the cannon.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
153
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Posted - 2015.01.02 21:06:00 -
[67] - Quote
Forlorn Destrier wrote:Spkr4theDead wrote:Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. "Avoid the swarms." Literally impossible You've obviously never flown a dropship. It doesn't matter if it's MLT, STD or ADS, swarms pound the ever living hell out of dropships. I fly them quite often actually, and even though I only use Militia these days I would say I survive swarms as often as I lose a ship to them because I note where the swarms are coming from (e.g. I watch when other vehicles are getting shot) and avoid the area. As for actually avoiding the swarm missiles themselves, which I think is what you thought I meant but didn't mean, this is also possible provided you are relatively close to structures to fly behind/around/under etc. Swarms don't have the turn radius they used to have - it's easy to "thread the needle" where they can't. Honestly. There a reason your militia DS doesn't get shot down all the time, and thats because noone cares about militia DSs
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Forlorn Destrier
Incorruptibles
3146
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Posted - 2015.01.02 21:06:00 -
[68] - Quote
killian178 wrote:Forlorn Destrier wrote:Spkr4theDead wrote:Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. "Avoid the swarms." Literally impossible You've obviously never flown a dropship. It doesn't matter if it's MLT, STD or ADS, swarms pound the ever living hell out of dropships. I fly them quite often actually, and even though I only use Militia these days I would say I survive swarms as often as I lose a ship to them because I note where the swarms are coming from (e.g. I watch when other vehicles are getting shot) and avoid the area. As for actually avoiding the swarm missiles themselves, which I think is what you thought I meant but didn't mean, this is also possible provided you are relatively close to structures to fly behind/around/under etc. Swarms don't have the turn radius they used to have - it's easy to "thread the needle" where they can't. Honestly. Swarms dont lock onto their target (dropships anyway), they follow there flight path, i dont know how many times ive tucked right behind a building, to have the swarms swing around it to hit me
Not exactly true. If there were true, then when I fire them they wouldn't take the direct path, and then angle toward them and hit a tower. Watch the path yourself - fire a few. You'll see what I mean.
I am the Forgotten Warhorse, the Lord of Lightning
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Spkr4theDead
Red Star. EoN.
2654
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Posted - 2015.01.02 21:08:00 -
[69] - Quote
boba's fetta wrote:ads should get counter measures only if the ads actully explodes the instant you hit zero hp instead of allowing you to bail every goddam time cheating me of my hard earned kill.
good pilots are extreamly difficult to down and swarms are not as skill less as you claim. you need to know which targets you can take and when to fire.
oh dear the other team has 4 people who can make you run off.
oh no swarms are op because you always get hit by the first volley. shame it only takes 4 volleys to kill a **** fit ads.
you should actully try thosse op swarms and come back and tell us all how easy they are. lol this coming from a guy that obviously doesn't fly.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
153
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Posted - 2015.01.02 21:08:00 -
[70] - Quote
calvin b wrote:Why I cant say yes. Why because of Assault Dropships, they bombard you over and over and when you try and defend yourself they hit the burners and they are gone. This is such a cheap trick. I spend a lot of my time hunting DS for this reason. I cant stand some pilots and for me that has made me dislike vehicles as a whole. I went as far as skilling into tanks so I can hunt with a Rail tank to destroy tanks and DS alike. Pilots brought it on themselves for acting in such a way. ADS can't afterburn away anymore, afterburners were nerfed massively along with the swarm speed, which means that they can't escape swarms at all
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 21:12:00 -
[71] - Quote
KING CHECKMATE wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
. What kind of Proto Officer Uber l337 Swarms with 1000mts lock on range are you using?Last time i Checked, once you hit a dropship once with swarm they fly away into the horizon to regenerate... Or is it that you are just a crappy pilot? Dont be ashamed. I su*k too. The third volley is guaranteed to hit. Stop talking about how difficult it is to destroy vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Quasar Storm
0uter.Heaven
439
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Posted - 2015.01.02 21:15:00 -
[72] - Quote
Pocket Rocket Girl wrote:Jammeh McJam wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. Well when swarms are easy to get a hold of and skill into, but ADS take a load of SP to skill into, don't balance it. Things should only be balanced if it takes a similar amount of SP and isk to use each of them, which with swarms and ADS isn't the case lets see numbers based on how i have my DS/ ADS no modules turrets just ship SP to unlock standard DS vehicle command lv3 68,5k sp drop ship operation lv3 273.5k sp ADS ADS lv1 37.5k sp ADS lv4 410k sp which is my current level in ADS so just to unlock the ship its 379,5k sp with how i have my skills ive invested 789k sp i am taking in to account that people complain about proto swarms which is the value i am going to put it weaponry lv3 68.5k sp sp light weapon operation lv3 136k sp swarm launcher operation lv1 12,5k sp swarm launcher operation lv5 621.5k sp (which are the ones i use the most ) so just to unlock the basic swarm its 217k sp with how i have my skills its \ 838ksp im not the best pilot but the people who ride with me know the only time i do get shot down is when im being a dumb pilot hovering for too long, get jumped by AV(i also include tanks) , or hit a building oh or get rammed by a scrubby pilot while i swarm (dual minmando) i find myself diyng to ground troops before i can even get to the DS/ADS. ( no i dont roof top camp dont like being sniper food). do i get the drop ship? sometimes but 70% of the time they just out fly the 2nd and 3rd volly most of the time its just the 3rd im not saying that anything is OP or UP but i feel that av and DS are in a good place
You're sh!tting me right?
Don't forget Shield Operation, Shield optimization, Small Turret Operation., Small Missiles, Small missile Optimization., Getting your Assault Dropships book to 3-5 & Caldari Assault Dropship to 3-5. This is what you need in order to make a competitive ADS.
This is also minus the tweaks of Small Missile Reload, Ammo Vehicle Core Crid & Engine Core & Electronics.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Buwaro Draemon
WarRavens Capital Punishment.
545
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Posted - 2015.01.02 21:24:00 -
[73] - Quote
In my opinion opinion, as long as ADS exists, AV vs Vehicles will never be balanced.
Changes to Damage mods!
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 21:28:00 -
[74] - Quote
Will Driver wrote:Your tears are music to my ears. You wouldn't be saying that if you were in the air. You've obviously never flown a dropship, nor do you know what it's like to lose 300k - 450k ISK in one death.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 21:35:00 -
[75] - Quote
Sir Snugglz wrote:Soraya Xel wrote:Swarm users don't have a weakness against infantry. They're useless against infantry. Sidearms don't really help that much. It was very common to lose six proto swarm fits trying to catch one ADS.
It sounds like your kills/deaths is probably pretty healthy. Because yes, playing aggressively should cause you to lose your ADS a few times in a match. my issue isnt with swarms. It's with minmando swarmers. Swarms are powerful but ok. But if you add the bonuses from a minmando, its op. Originally a fully specced swarmer gets 25% lockon reduction, 15% per missile damage vs armor (4 missiles = 60%; i could be reading this wrong too though), and 15% reload speed. And I think that's fine. But with the minmando you get an additional 25% reload speed (40% total) plus 10% GENERAL bonus damage (meaning the swarm does 10% BONUS damage to shields and 25% BONUS damage to armor... if its per missile then its a total of 100% dmg to armor which seems wrong.) even if were to take the damage as volley instead of per missile, This pretty much sounds like a accelerated turret that shoots 4 missiles at a time and locks on to vehicles. I bet you if their was a turret version of this on my ADS everyone would be crying OP. Secondly, you say "They're useless against infantry. " Which does not apply to Minmando's. I've seen too many minmando's in PC killing any infantry that gets close and then switching back to swarms and going after ADS in the city. Especially on catwalks. The one we were in maybe early this week, when they had like 4 or 5 guys at our HP, just one guy in a Minmando with swarms nearly destroyed my tank in 3 volleys. Got me to about 600 armor.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Soraya Xel
Abandoned Privilege Top Men.
5191
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Posted - 2015.01.02 21:36:00 -
[76] - Quote
Spkr4theDead wrote:Will Driver wrote:Your tears are music to my ears. You wouldn't be saying that if you were in the air. You've obviously never flown a dropship, nor do you know what it's like to lose 300k - 450k ISK in one death.
Your tears are, in fact, some of the sweetest notes I have ever heard.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 21:37:00 -
[77] - Quote
Sir Snugglz wrote: not sure what PC's you play, but i see more minmando swarmers than forges in every PC match
He probably doesn't do PC. I bet it's too hard.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 21:40:00 -
[78] - Quote
Pocket Rocket Girl wrote:Jammeh McJam wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. Well when swarms are easy to get a hold of and skill into, but ADS take a load of SP to skill into, don't balance it. Things should only be balanced if it takes a similar amount of SP and isk to use each of them, which with swarms and ADS isn't the case lets see numbers based on how i have my DS/ ADS no modules turrets just ship SP to unlock standard DS vehicle command lv3 68,5k sp drop ship operation lv3 273.5k sp ADS ADS lv1 37.5k sp ADS lv4 410k sp which is my current level in ADS so just to unlock the ship its 379,5k sp with how i have my skills ive invested 789k sp i am taking in to account that people complain about proto swarms which is the value i am going to put it weaponry lv3 68.5k sp sp light weapon operation lv3 136k sp swarm launcher operation lv1 12,5k sp swarm launcher operation lv5 621.5k sp (which are the ones i use the most ) so just to unlock the basic swarm its 217k sp with how i have my skills its \ 838ksp im not the best pilot but the people who ride with me know the only time i do get shot down is when im being a dumb pilot hovering for too long, get jumped by AV(i also include tanks) , or hit a building oh or get rammed by a scrubby pilot while i swarm (dual minmando) i find myself diyng to ground troops before i can even get to the DS/ADS. ( no i dont roof top camp dont like being sniper food). do i get the drop ship? sometimes but 70% of the time they just out fly the 2nd and 3rd volly most of the time its just the 3rd im not saying that anything is OP or UP but i feel that av and DS are in a good place You, a "vehicles are OP" person, have the ADS? This I have to see to believe.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 21:41:00 -
[79] - Quote
Reign Omega wrote:Dropship flares, with limited non resuppliable charges. Wait, you mean to tell me you wouldn't be able to resupply them at a depot?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
155
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Posted - 2015.01.02 21:41:00 -
[80] - Quote
Spkr4theDead wrote:Sir Snugglz wrote: not sure what PC's you play, but i see more minmando swarmers than forges in every PC match
He probably doesn't do PC. I bet it's too hard. I do PC, but only in the noob leagues, where minmandos are rarely seen
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 21:47:00 -
[81] - Quote
Forlorn Destrier wrote:I fly them quite often actually, and even though I only use Militia these days I would say I survive swarms as often as I lose a ship to them because I note where the swarms are coming from (e.g. I watch when other vehicles are getting shot) and avoid the area.
There's still the problem of invisible swarms along with non-working hit markers, so no, it's not always possible to tell where you're getting hit from. And only using MLT? You likely get shot down more often than you're letting on.
As for actually avoiding the swarm missiles themselves, which I think is what you thought I meant but didn't mean, this is also possible provided you are relatively close to structures to fly behind/around/under etc. Swarms don't have the turn radius they used to have - it's easy to "thread the needle" where they can't. Honestly.
No, it's still difficult to avoid swarms, because when I'm in a tank, they go around two corners, and skim the ground when I'm going down a slope. It's the same when I'm flying a Grimsnes. Since it's slow, all 3 volleys hit, sometimes a 4th if it's a commando carrying a pair of swarms. If it's a pair of people with PRO and 2 damage mods, I'm likely going down, because that's 6 volleys hitting within 4 seconds of each other.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 21:49:00 -
[82] - Quote
calvin b wrote: I cant stand some pilots and for me that has made me dislike vehicles as a whole.
So because some pilots are so good, a few people made you hate vehicles?
I went as far as skilling into tanks so I can hunt with a Rail tank to destroy tanks and DS alike. Pilots brought it on themselves for acting in such a way.
So you're essentially new to tanking. Good luck against my blaster.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 22:21:00 -
[83] - Quote
Quasar Storm wrote:Pocket Rocket Girl wrote:Jammeh McJam wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. Well when swarms are easy to get a hold of and skill into, but ADS take a load of SP to skill into, don't balance it. Things should only be balanced if it takes a similar amount of SP and isk to use each of them, which with swarms and ADS isn't the case lets see numbers based on how i have my DS/ ADS no modules turrets just ship SP to unlock standard DS vehicle command lv3 68,5k sp drop ship operation lv3 273.5k sp ADS ADS lv1 37.5k sp ADS lv4 410k sp which is my current level in ADS so just to unlock the ship its 379,5k sp with how i have my skills ive invested 789k sp i am taking in to account that people complain about proto swarms which is the value i am going to put it weaponry lv3 68.5k sp sp light weapon operation lv3 136k sp swarm launcher operation lv1 12,5k sp swarm launcher operation lv5 621.5k sp (which are the ones i use the most ) so just to unlock the basic swarm its 217k sp with how i have my skills its \ 838ksp im not the best pilot but the people who ride with me know the only time i do get shot down is when im being a dumb pilot hovering for too long, get jumped by AV(i also include tanks) , or hit a building oh or get rammed by a scrubby pilot while i swarm (dual minmando) i find myself diyng to ground troops before i can even get to the DS/ADS. ( no i dont roof top camp dont like being sniper food). do i get the drop ship? sometimes but 70% of the time they just out fly the 2nd and 3rd volly most of the time its just the 3rd im not saying that anything is OP or UP but i feel that av and DS are in a good place You're sh!tting me right? Don't forget Shield Operation, Shield optimization, Small Turret Operation., Small Missiles, Small missile Optimization., Getting your Assault Dropships book to 3-5 & Caldari Assault Dropship to 3-5. This is what you need in order to make a competitive ADS. This is also minus the tweaks of Small Missile Reload, Ammo Vehicle Core Crid & Engine Core & Electronics. All it takes to make a great forge fit is Caldari basic heavy frame at level 1 I believe, for the 3 high slots, forge operation to 5, and proficiency to 5. We could ignore the reload and ammo, plus the fitting proficiency, because all we're looking for here is damage. That's less than 2mil SP. Meanwhile for an ADS, you're looking at around 12mil SP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Tesfa Alem
Death by Disassociation
674
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Posted - 2015.01.02 22:25:00 -
[84] - Quote
Can we please stop with this victim complex?
Some of these infantry guys will cry about anything. And i do mean anything.
Soraya Xel, what has changed from hotfix delta to improve your swarm fit survivability on the ground? Presumably you should lose just as many swarm fits then as now, because you never soaked the forums in salty tears about dropships killing your swarm fit, but infantry.
To calvin B and the others that hate derpships with a passion, of course man, as long as they are red, they are the first thing i go for. There is no truce of the sky, and i will put about 360,000 of my isk, and trust in my own shaky skills as a pilot to kill anything that flies. Still, hating something does not make it OP. Swarms are still easy mode, in this you must learn to get over yourself.
To the pilots yeah we've been delt a crappy hand, and i have no faith in it ever being made right. Still, at the end of the day, it will make you better, and wiser pilots. Don't stop bringing you ideas to improve things, but we can't keep repeating our anecdotal stories, no matter how true they are.
Redline for Thee, but no Redline for Me.
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 22:26:00 -
[85] - Quote
Buwaro Draemon wrote:In my opinion opinion, as long as ADS exists, AV vs Vehicles will never be balanced. So CCP should remove the ADS to achieve balance? Is that what you're saying?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 22:27:00 -
[86] - Quote
Soraya Xel wrote:Spkr4theDead wrote:Will Driver wrote:Your tears are music to my ears. You wouldn't be saying that if you were in the air. You've obviously never flown a dropship, nor do you know what it's like to lose 300k - 450k ISK in one death. Your tears are, in fact, some of the sweetest notes I have ever heard. Wow, a member of the CPM saying that, real mature. When do you graduate high school?Spkr4theDead wrote:The one we were in maybe early this week, when they had like 4 or 5 guys at our HP, just one guy in a Minmando with swarms nearly destroyed my tank in 3 volleys. Got me to about 600 armor. Nearly? You're crying about being "nearly" destroyed now? Do you even tank? Do you know what it's like to get absolutely hammered by one person? No? Then kinda strap yourself into a Soma to try it out.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2655
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Posted - 2015.01.02 22:28:00 -
[87] - Quote
Jammeh McJam wrote:Spkr4theDead wrote:Sir Snugglz wrote: not sure what PC's you play, but i see more minmando swarmers than forges in every PC match
He probably doesn't do PC. I bet it's too hard. I do PC, but only in the noob leagues, where minmandos are rarely seen What noob leagues? Everybody goes hard in PC all the time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3287
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Posted - 2015.01.02 22:30:00 -
[88] - Quote
As the worst ADS pilot in the game, I have no trouble avoiding swarms. You just turn on your speed and go up to where they can't target you, and you're fine.
My only issue is knock back from the swarms, which pisses me off.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Buwaro Draemon
WarRavens Capital Punishment.
545
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Posted - 2015.01.03 00:11:00 -
[89] - Quote
Spkr4theDead wrote:Buwaro Draemon wrote:In my opinion opinion, as long as ADS exists, AV vs Vehicles will never be balanced. So CCP should remove the ADs to achive balance that what you're saying? Yes.
They are not Gunships, so using an ADS as a gunship to hover over an area and kill will get you killed and they are not jets to do some strafing runs effectively or dogfight.
Only reason they came to existance was because DS pilots wanted a turret for themselves to shoot and to "hold" off the urges to any of us who wanted to fly jets like myself.
You people should also know that vehicles only have STD hulls. No proto hull. As for AV, they have Proto AV weapons. Which of course, should shred an STD hull.
Have you tried using an STD swarm against vehicles?
Av vs Vehicles is fine as of now for what we have. We just need a good Anti-shield AV and done.
After (and if ever) ADV and PROTO hulls ever come, then and truly then the real discussion of AV vs Vehicle will start.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
545
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Posted - 2015.01.03 00:17:00 -
[90] - Quote
Gavr1lo Pr1nc1p wrote:As the worst ADS pilot in the game, I have no trouble avoiding swarms. You just turn on your speed and go up to where they can't target you, and you're fine.
My only issue is knock back from the swarms, which pisses me off. If you know where to fly and when to fly, you are not a horrible pilot. Now if you are talking about maneuvers and 1v1 ADS fights, don't worry about it.
Now, I still see many ADS pilots just trying to dig themselves were they blob of enemies are at. And then wine when a swarm locks onto them.
Changes to Damage mods!
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