|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Forlorn Destrier
Incorruptibles
3136
|
Posted - 2015.01.02 17:19:00 -
[1] - Quote
Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous.
This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players.
I cannot support your complaint.
I am the Forgotten Warhorse, the Lord of Lightning
|
Forlorn Destrier
Incorruptibles
3146
|
Posted - 2015.01.02 20:43:00 -
[2] - Quote
Jammeh McJam wrote:boba's fetta wrote:ads should get counter measures only if the ads actully explodes the instant you hit zero hp instead of allowing you to bail every goddam time cheating me of my hard earned kill.
good pilots are extreamly difficult to down and swarms are not as skill less as you claim. you need to know which targets you can take and when to fire.
oh dear the other team has 4 people who can make you run off.
oh no swarms are op because you always get hit by the first volley. shame it only takes 4 volleys to kill a **** fit ads.
you should actully try thosse op swarms and come back and tell us all how easy they are. I do have swarms to prototypes and I do use them, yes it's hard to take down really good pilots, but that's because they're really good pilots... And those 4 people that make ADS run off were more common before the nerf to ADS, now they're just 4 people who take out your expensive flying coffin without the pilots being able to do anything about it. If you're telling me to use swarms more often, how about you use ADS? see if you get anywhere without being chased down by lock on missiles that are impossible to avoid.
So it's hard to take down good pilots but no skill is required to take them down? You are contradicting yourself and have lost credibility in my eyes. You also sound very biased, which has also lost credibility in my eyes.
I am the Forgotten Warhorse, the Lord of Lightning
|
Forlorn Destrier
Incorruptibles
3146
|
Posted - 2015.01.02 20:46:00 -
[3] - Quote
Spkr4theDead wrote:Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. "Avoid the swarms." Literally impossible You've obviously never flown a dropship. It doesn't matter if it's MLT, STD or ADS, swarms pound the ever living hell out of dropships.
I fly them quite often actually, and even though I only use Militia these days I would say I survive swarms as often as I lose a ship to them because I note where the swarms are coming from (e.g. I watch when other vehicles are getting shot) and avoid the area.
As for actually avoiding the swarm missiles themselves, which I think is what you thought I meant but didn't mean, this is also possible provided you are relatively close to structures to fly behind/around/under etc. Swarms don't have the turn radius they used to have - it's easy to "thread the needle" where they can't. Honestly.
I am the Forgotten Warhorse, the Lord of Lightning
|
Forlorn Destrier
Incorruptibles
3146
|
Posted - 2015.01.02 20:49:00 -
[4] - Quote
killian178 wrote:Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. Really? Std and ads, are done in 3-4 volleys, period
The added speed and HP allow for quicker egress from combat zones. You'll take damage, but you will be gone by the time the swarmer gets off 3-4 volleys if you are a good pilot.
I am the Forgotten Warhorse, the Lord of Lightning
|
Forlorn Destrier
Incorruptibles
3146
|
Posted - 2015.01.02 20:54:00 -
[5] - Quote
Spkr4theDead wrote:Yeeeuuuupppp wrote:Countermeasures = Flares or something that blocks the lock, but to balance it out, swarms range would have to be tweaked a bit Range lock on buff? No, because that screws tanks and LAVs.
Agreed. I kill way more HAV's with swarms than I do DS. HAV's lack the speed necessary to get away, and the pilot has to be 15x better than the pilot of a DS for escape to happen. Best I can usually do with an ADS is to chase them away and I'm happy to accomplish that much.
I am the Forgotten Warhorse, the Lord of Lightning
|
Forlorn Destrier
Incorruptibles
3146
|
Posted - 2015.01.02 21:06:00 -
[6] - Quote
killian178 wrote:Forlorn Destrier wrote:Spkr4theDead wrote:Forlorn Destrier wrote:Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous. This true for militia DS, definately. If you are in a Standard DS, or an ADS, then this is not true - those are harder to kill as they have higher HP and speed mods on them. This is working fine - if you want better surviability, don't fly militia or just avoid the SL players. I cannot support your complaint. "Avoid the swarms." Literally impossible You've obviously never flown a dropship. It doesn't matter if it's MLT, STD or ADS, swarms pound the ever living hell out of dropships. I fly them quite often actually, and even though I only use Militia these days I would say I survive swarms as often as I lose a ship to them because I note where the swarms are coming from (e.g. I watch when other vehicles are getting shot) and avoid the area. As for actually avoiding the swarm missiles themselves, which I think is what you thought I meant but didn't mean, this is also possible provided you are relatively close to structures to fly behind/around/under etc. Swarms don't have the turn radius they used to have - it's easy to "thread the needle" where they can't. Honestly. Swarms dont lock onto their target (dropships anyway), they follow there flight path, i dont know how many times ive tucked right behind a building, to have the swarms swing around it to hit me
Not exactly true. If there were true, then when I fire them they wouldn't take the direct path, and then angle toward them and hit a tower. Watch the path yourself - fire a few. You'll see what I mean.
I am the Forgotten Warhorse, the Lord of Lightning
|
|
|
|