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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1459
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Posted - 2015.01.03 00:20:00 -
[91] - Quote
Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat? and then receive gloat mail about it
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous.
fixed
AKA Zirzo Valcyn
AFKing since 2012
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killian178
Random Gunz RISE of LEGION
66
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Posted - 2015.01.03 00:24:00 -
[92] - Quote
Swarms dont lock onto their target (dropships anyway), they follow there flight path(to clerify, after a certain point), i dont know how many times ive tucked right behind a building, to have the swarms swing around it to hit me [/quote]
Not exactly true. If there were true, then when I fire them they wouldn't take the direct path, and then angle toward them and hit a tower. Watch the path yourself - fire a few. You'll see what I mean.[/quote] Prof 5 in swarms, and mk.o commando, and lvl 5 python, lvl 5 sml msl turrets. I do know. Once the swarms are at least 70% of their flight time (my estimate), they will connect, no matter what, in my experience anyway.
Example: Once i determine strafing runs are more viable than hover fire, i ascend, bank and turn, starting my decent. After firing 2-3shoots at my target, i quickly spin the ads on axis so my momentum caries me in a continuous line, but im still facing the target as i pass, continuing to fire.
Now if you know your maps, reverse flying isnt that hard, and you can easliy maneuver your ship right behind a tower/building. I do this consistently among other useful tricks to keep my baby in the air longer. But there are times, (70% thing from above) that ive SEEN the missle change trajectory, follow where my ds flew, and smack the side of me.
I also know that it happens, because ive seen MY missles do ft he exact same thing, especially when single objective in the city maps. Sitting in a nice walkway or roof top, popping ds's and tanks. IF i can time my first volley, reload and get the next 2 out while they investigate\shoot at me the afterburner away. Leaving me to fire the third and watch as it chases him round that tower he thinks his aftwrburner got him behind. nope, sorry :)
Im not complaing ether way, but the swarm vs DS is very efficient!
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1459
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Posted - 2015.01.03 00:34:00 -
[93] - Quote
yea for the swarms to zig zag the way they do around a city complex is total fuking bullsht.. he failed to code the swarms OP tracking back down to chromosone's level where then we could evade them behind a building instead of now they make three 90 degree turns around the building into DS.. he failed at following through on his statement of "good pilots will be able to evade the nerfed tracking of swarms".. i have no problem with swarms damage it's the clipping through walls and their ability to make 180 degree turns that's fuctup because he said they would be recoded to not make even a 90 degree turn.
AKA Zirzo Valcyn
AFKing since 2012
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shaman oga
Dead Man's Game
3554
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Posted - 2015.01.03 00:37:00 -
[94] - Quote
The problem i see is range, once you release the swarm it will chase the DS for silly distances.
Situational awareness also known as passive scan.
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Clone Pilot
Onikanabo Brigade Caldari State
131
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Posted - 2015.01.03 01:33:00 -
[95] - Quote
Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. No. **** that. The most expensive fit you can make is under 350k ISK for infantry. The most expensive tank fit or dropship fit you can make is well over 750K |
Zindorak
Nyain Chan General Tso's Alliance
1498
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Posted - 2015.01.03 01:34:00 -
[96] - Quote
Braindead weapon is Braindead
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Pocket Rocket Girl
Psygod9
197
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Posted - 2015.01.03 04:56:00 -
[97] - Quote
Quasar Storm wrote:Pocket Rocket Girl wrote:Jammeh McJam wrote:Soraya Xel wrote:Jammeh McJam wrote:And when swarms cost nowhere near as much as ADS, there shouldn't be 'balance' between them, it should take more than one swarmer to take out an ADS, which is how it was before, now swarmers can easily solo dropships Incorrect. One player = one player. There needs to be balance. Well when swarms are easy to get a hold of and skill into, but ADS take a load of SP to skill into, don't balance it. Things should only be balanced if it takes a similar amount of SP and isk to use each of them, which with swarms and ADS isn't the case lets see numbers based on how i have my DS/ ADS no modules turrets just ship SP to unlock standard DS vehicle command lv3 68,5k sp drop ship operation lv3 273.5k sp ADS ADS lv1 37.5k sp ADS lv4 410k sp which is my current level in ADS so just to unlock the ship its 379,5k sp with how i have my skills ive invested 789k sp i am taking in to account that people complain about proto swarms which is the value i am going to put it weaponry lv3 68.5k sp sp light weapon operation lv3 136k sp swarm launcher operation lv1 12,5k sp swarm launcher operation lv5 621.5k sp (which are the ones i use the most ) so just to unlock the basic swarm its 217k sp with how i have my skills its \ 838ksp im not the best pilot but the people who ride with me know the only time i do get shot down is when im being a dumb pilot hovering for too long, get jumped by AV(i also include tanks) , or hit a building oh or get rammed by a scrubby pilot while i swarm (dual minmando) i find myself diyng to ground troops before i can even get to the DS/ADS. ( no i dont roof top camp dont like being sniper food). do i get the drop ship? sometimes but 70% of the time they just out fly the 2nd and 3rd volly most of the time its just the 3rd im not saying that anything is OP or UP but i feel that av and DS are in a good place You're sh!tting me right? Don't forget Shield Operation, Shield optimization, Small Turret Operation., Small Missiles, Small missile Optimization., Getting your Assault Dropships book to 3-5 & Caldari Assault Dropship to 3-5. This is what you need in order to make a competitive ADS. This is also minus the tweaks of Small Missile Reload, Ammo Vehicle Core Crid & Engine Core & Electronics.
then dont forget the suit, the suit modules, the core suit skills, weapon skills damage mod skills.
like i said the way i have my DS ADS set up at thoes levels i do fine i get shot down for hovering too long getting jumped by AV or just having a bad pilot day. i dont need to have my cal ads to level 5 all it does is increase rof which wont help with how bad the rof is and small missile operation isnt useful with how little PG CPU you gain back from it say what you want but like sir dukey said " If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver."
The Little Girl with the HMG
Sir Dukey once said
If that one person is smart he should be able to keep tank at bay bu
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Draden Brohiem
D3ATH CARD RUST415
29
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Posted - 2015.01.03 05:39:00 -
[98] - Quote
Pocket Rocket Girl wrote:Draden Brohiem wrote:Jammeh McJam wrote:Ripley Riley wrote:Forlorn Destrier wrote:A bunch of correct stuff. Just adding to this: swarms, quite literally, only target installations and vehicles. You saccing a potential anti-infantry weapon for a potent AV weapon. Even so, it should take a little more skill to take down dropships, tanks are in an alright place because they have so much HP, but ADS don't have that, all they had was their speed to get away from swarms, which made them usless because they were so far away from battle, now that the speed is gone they can't even do that. Tanks aren't in a good place! Because of CCP trying to down ADS swarms have become impossible to avoid! They accelerate to catch ADS, but tanks don't have ADS speed?! Swarms bend corners, avoid buildings, and slide ride right across terrain elevation change. There is no flight ceiling for us to run to. The redline is a lifetime away when your being swarmed by the whole enemy team! We have nowhere to hide, or take cover that is sufficient. Entering any city area is a death wish! I have a stockpile of cheap tanks built to help my team by dying fighting their enemies. I can lose 5 before the whole match is a loss economically. They're too weak to battle other tanks effectively, but will keep enemy tanks off our ground troops. Anything expensive gets shredded before you get a chance to take out enemy tanks by swarms built and improved to take out ADS' s. CCP has failed to balance AV/Vehicle. There are too many variables, and they can't figure it out while they're being ddos attacked, balancing their OP weapon problem, and trying to get more aurum out of us. Balancing AV/Vehicle has taken a back burner to literally everything. typical tanker QQ i use cheap builds and cant figure out why 4 swarmers are ripping me to shreds.
You missed the point. I have 19 mil in tanks so I can fit whatever the h*ll I like on any tank available. Alas, unlike YOU I'm no roof camping scrub. I'm also no fool either. If the boys say they need back up on a point what better back up than a huge distraction with a blaster turret? However, in order to make a positive isk profit, since I don't rob my corp mates for isk, I need to keep the suicide tank as cheap as possible. I've taken on better tanks in them, and won some of those matches. Don't know if you've noticed, but sicas can kill madrugers and gunnlogis.
The more I kill with cheap tanks, the more I make on the back end. Not pulling out 500k worth of tank so some loser whose been on a roof the whole match can feel good about himself. It's no QQ when you've went the extra step to do what's best for you, and your team. Most tankers hide in the redline with all that pricey tank doing what? I get down there where I'm actually a help to my team. If I get taken out by the likes of you, but the dropship drops off 6 mercs on bravo then mission accomplished! All you did was kill a sica. We won the match! |
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
13
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Posted - 2015.01.03 06:57:00 -
[99] - Quote
The only problem i have with swarms is it's a sure 75 damage wp at advanced, and w/o them rendering unless you are facing the direction of the swarmer. That's simply unfair because one can't hear them, one can't see them; but, one must feel them.
Honestly, that alone makes swarms overpowered. A ghostly 800+ damage weapon that you cannot see, hear, or avoid (the swarms just follow the dropship's path over time and the wider turning circle w/o inertia improves the swarms slightly [e.g: they fly around the building]) w/o boosting to full throttle.
I don't even need to engage someone (a fly by) and i magically see damage appear. I did'nt see, or hear anything. For all i know 2 more volleys might be on their way.
Come on people... Forget who vs what and actually fix some ISSUES that cause the problem. Can't we agree on that? |
Draden Brohiem
D3ATH CARD RUST415
29
|
Posted - 2015.01.03 10:26:00 -
[100] - Quote
Shamarskii Simon wrote:The only problem i have with swarms is it's a sure 75 damage wp at advanced, and w/o them rendering unless you are facing the direction of the swarmer. That's simply unfair because one can't hear them, one can't see them; but, one must feel them.
Honestly, that alone makes swarms overpowered. A ghostly 800+ damage weapon that you cannot see, hear, or avoid (the swarms just follow the dropship's path over time and the wider turning circle w/o inertia improves the swarms slightly [e.g: they fly around the building]) w/o boosting to full throttle.
I don't even need to engage someone (a fly by) and i magically see damage appear. I did'nt see, or hear anything. For all i know 2 more volleys might be on their way.
Come on people... Forget who vs what and actually fix some ISSUES that cause the problem. Can't we agree on that?
All they see is the points. They don't care if it's fair. They don't care that there is no escape. They getting kills they couldn't get against players on foot by camping on a roof top. Atleast forge gunners and PLC have to aim. I railgun dropships down all the time, but I have to at least aim. Imagine if my missile turrets were lock-on turrets? Wouldn't that be F'd up!
I don't think swarms need a nerf, but the double nerf should've never happened. At the current strength, speed, and effectiveness of swarms you could put tanks and ADS back the way they were. We'd still get creamed by AV, but atleast we'd have a chance. |
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neausea 1987
1.U.P
236
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Posted - 2015.01.03 11:53:00 -
[101] - Quote
sounds to me like a butthurt thread. i know some real badass dropship pilots and if it were'nt for swarms they would easily get 30+ kills a game. swarms are there to keep y'all air jockeys in check, if you dont like it fight on the ground, its about balance not total derp domination, hell i dont even use em' i use the plc ang forge but more often then not you need a swarm.
SELF PROCLAIMED LORD OF THE DANCE AND MASTER OF THE FLANK AND SPANK (no cloak required) i strive or perfection.
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Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
157
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Posted - 2015.01.03 15:20:00 -
[102] - Quote
neausea 1987 wrote:sounds to me like a butthurt thread. i know some real badass dropship pilots and if it were'nt for swarms they would easily get 30+ kills a game. swarms are there to keep y'all air jockeys in check, if you dont like it fight on the ground, its about balance not total derp domination, hell i dont even use em' i use the plc ang forge but more often then not you need a swarm. Yeah, pilots that could get 30+ kills a game...
Funnily enough, a lot of those pilots could probably get 30+ kills on foot, without having the handicap of OP swarms, why should it be possible for most fits to get 30+ kills but not ADS.
And for the argument of 'there are adv and pro swarms but only std vehicles, so the swarms should be much more powerful', this shouldn't be the case. If there are no adv or pro vehicles, then AV should be balanced around the STD vehicles. How would AV players like it if the only AV weapons were the STD variants, but there were adv and pro vehicles?
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Buwaro Draemon
WarRavens Capital Punishment.
565
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Posted - 2015.01.03 17:49:00 -
[103] - Quote
Jammeh McJam wrote:neausea 1987 wrote:sounds to me like a butthurt thread. i know some real badass dropship pilots and if it were'nt for swarms they would easily get 30+ kills a game. swarms are there to keep y'all air jockeys in check, if you dont like it fight on the ground, its about balance not total derp domination, hell i dont even use em' i use the plc ang forge but more often then not you need a swarm. Yeah, pilots that could get 30+ kills a game... Funnily enough, a lot of those pilots could probably get 30+ kills on foot, without having the handicap of OP swarms, why should it be possible for most fits to get 30+ kills but not ADS. And for the argument of 'there are adv and pro swarms but only std vehicles, so the swarms should be much more powerful', this shouldn't be the case. If there are no adv or pro vehicles, then AV should be balanced around the STD vehicles. How would AV players like it if the only AV weapons were the STD variants, but there were adv and pro vehicles? They are balanced around the STD hulls.
Changes to Damage mods!
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Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
157
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Posted - 2015.01.03 18:07:00 -
[104] - Quote
Buwaro Draemon wrote:Jammeh McJam wrote:neausea 1987 wrote:sounds to me like a butthurt thread. i know some real badass dropship pilots and if it were'nt for swarms they would easily get 30+ kills a game. swarms are there to keep y'all air jockeys in check, if you dont like it fight on the ground, its about balance not total derp domination, hell i dont even use em' i use the plc ang forge but more often then not you need a swarm. Yeah, pilots that could get 30+ kills a game... Funnily enough, a lot of those pilots could probably get 30+ kills on foot, without having the handicap of OP swarms, why should it be possible for most fits to get 30+ kills but not ADS. And for the argument of 'there are adv and pro swarms but only std vehicles, so the swarms should be much more powerful', this shouldn't be the case. If there are no adv or pro vehicles, then AV should be balanced around the STD vehicles. How would AV players like it if the only AV weapons were the STD variants, but there were adv and pro vehicles? They are balanced around the STD hulls. Thats not what I heard, various different people told me that they were balanced around STD, ADV and PRO vehicles
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jay Westen
Sky-FIRE
144
|
Posted - 2015.01.03 18:33:00 -
[105] - Quote
I fly dropships, while swarms are annoying but that's it. Fit some survivability to your ds, and run when your modules are down. An armor plate will keep your ds from freaking out when you get hit by a swarm, a shield booster will help regeneration quicker, an afterburner will help you get away.
If you're so fixated on flying, then fly a regular dropship and support your team with scans and mobile cru. It's not always about killing.
Mine runs about 130k a ship, I'd be interested to see the isk lost for infantry vs a dropship.
I lose usually one dropship a match on average but this is mostly because of bad flying. |
Pocket Rocket Girl
Psygod9
199
|
Posted - 2015.01.03 18:44:00 -
[106] - Quote
Draden Brohiem wrote:Pocket Rocket Girl wrote:
typical tanker QQ i use cheap builds and cant figure out why 4 swarmers are ripping me to shreds.
You missed the point. I have 19 mil in tanks so I can fit whatever the h*ll I like on any tank available. Alas, unlike YOU I'm no roof camping scrub. I'm also no fool either. If the boys say they need back up on a point what better back up than a huge distraction with a blaster turret? However, in order to make a positive isk profit, since I don't rob my corp mates for isk, I need to keep the suicide tank as cheap as possible. I've taken on better tanks in them, and won some of those matches. Don't know if you've noticed, but sicas can kill madrugers and gunnlogis. The more I kill with cheap tanks, the more I make on the back end. Not pulling out 500k worth of tank so some loser whose been on a roof the whole match can feel good about himself. It's no QQ when you've went the extra step to do what's best for you, and your team. Most tankers hide in the redline with all that pricey tank doing what? I get down there where I'm actually a help to my team. If I get taken out by the likes of you, but the dropship drops off 6 mercs on bravo then mission accomplished! All you did was kill a sica. We won the match!
first off i dont roof camp if i see my own team camp roof tops i get into my drop ship and scrape them off. second read the second part of my sig even though it says tankers i think it also applies to pilots as well
If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver.
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killian178
Random Gunz RISE of LEGION
66
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Posted - 2015.01.03 18:52:00 -
[107] - Quote
Shamarskii Simon wrote:The only problem i have with swarms is it's a sure 75 damage wp at advanced, and w/o them rendering unless you are facing the direction of the swarmer. That's simply unfair because one can't hear them, one can't see them; but, one must feel them.
Honestly, that alone makes swarms overpowered. A ghostly 800+ damage weapon that you cannot see, hear, or avoid (the swarms just follow the dropship's path over time and the wider turning circle w/o inertia improves the swarms slightly [e.g: they fly around the building]) w/o boosting to full throttle.
I don't even need to engage someone (a fly by) and i magically see damage appear. I did'nt see, or hear anything. For all i know 2 more volleys might be on their way.
Come on people... Forget who vs what and actually fix some ISSUES that cause the problem. Can't we agree on that? Preach it brother
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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Pocket Rocket Girl
Psygod9
199
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Posted - 2015.01.03 19:01:00 -
[108] - Quote
killian178 wrote:Shamarskii Simon wrote:The only problem i have with swarms is it's a sure 75 damage wp at advanced, and w/o them rendering unless you are facing the direction of the swarmer. That's simply unfair because one can't hear them, one can't see them; but, one must feel them.
Honestly, that alone makes swarms overpowered. A ghostly 800+ damage weapon that you cannot see, hear, or avoid (the swarms just follow the dropship's path over time and the wider turning circle w/o inertia improves the swarms slightly [e.g: they fly around the building]) w/o boosting to full throttle.
I don't even need to engage someone (a fly by) and i magically see damage appear. I did'nt see, or hear anything. For all i know 2 more volleys might be on their way.
Come on people... Forget who vs what and actually fix some ISSUES that cause the problem. Can't we agree on that? Preach it brother
I can agree on some of this yes there are still rendering issues but to get the +75 i think that it has to be Amor damage but i could be worng not sure on that.
When i fly i can hear the swarms fire every time by the time they fire the 3rd im out of the area. as far as i know there is a 375- 400m swarm range
Sir Dukey
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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postapo wastelander
Corrosive Synergy
870
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Posted - 2015.01.03 19:12:00 -
[109] - Quote
Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous.
MAG raven Vet and again something is OP (i was on forums im SVER vet i know) ;p Just joke :)
But honesly, i saw many DS pilot with piloting their vehicle with awesome skill using terain and objects. DS should be like duck on open fields thats easy. I can not and i will not support this till all vehicles will be properly balanced. There is no countermeassure to DS because you are not limited to moving on field. Till we have jets or more AV weapons (even AAA systems on field) i will be glad for what we have right now.
I do not want experience what we have on time of Tanks 514 and DS 514 before.
"We build from rust"
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Pocket Rocket Girl
Psygod9
199
|
Posted - 2015.01.03 20:35:00 -
[110] - Quote
Jammeh McJam wrote:Buwaro Draemon wrote:Jammeh McJam wrote:neausea 1987 wrote:sounds to me like a butthurt thread. i know some real badass dropship pilots and if it were'nt for swarms they would easily get 30+ kills a game. swarms are there to keep y'all air jockeys in check, if you dont like it fight on the ground, its about balance not total derp domination, hell i dont even use em' i use the plc ang forge but more often then not you need a swarm. Yeah, pilots that could get 30+ kills a game... Funnily enough, a lot of those pilots could probably get 30+ kills on foot, without having the handicap of OP swarms, why should it be possible for most fits to get 30+ kills but not ADS. And for the argument of 'there are adv and pro swarms but only std vehicles, so the swarms should be much more powerful', this shouldn't be the case. If there are no adv or pro vehicles, then AV should be balanced around the STD vehicles. How would AV players like it if the only AV weapons were the STD variants, but there were adv and pro vehicles? They are balanced around the STD hulls. Thats not what I heard, various different people told me that they were balanced around STD, ADV and PRO vehicles
they used to be but not any more. thats when the swarms had 4 to a mag 6 missiles 400m lock on delt more damage
Sir Dukey
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Bethhy
Ancient Exiles.
2871
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Posted - 2015.01.03 21:00:00 -
[111] - Quote
Swarms should have a lead missile that acts as a guide for the others.
When you shoot your swarm launcher... You enter a camera mode that you then have to fly into your target...
It should do tremendous damage as it will be skill based and require cover to operate.
But vehicles in general need an overhaul...
There has to be true purpose to them being on the battlefield... And right now they have been confused for 8-9 months...
Until vehicles and AV are reworked and balanced .... trying to do one thing at a time will be a giant waste of time, it would be like playing a giant game of Wack-A-Mole. |
Nonoriri ko
Onikanabo Brigade Caldari State
31
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Posted - 2015.01.03 21:07:00 -
[112] - Quote
Hardly anyone begins a match as Av. Av comes from supply depot after ads has been deployed. The balanced fix would be to stop supply depots from letting you change fits. Only refill ammo. But who are we kidding, that would never happen.
It's just so easy for any of 16 people to run to depot, change to av, kill ads, then switch back. |
Jammeh McJam
F0RSAKEN EMPIRE. Smart Deploy
158
|
Posted - 2015.01.03 21:37:00 -
[113] - Quote
Nonoriri ko wrote:Hardly anyone begins a match as Av. Av comes from supply depot after ads has been deployed. The balanced fix would be to stop supply depots from letting you change fits. Only refill ammo. But who are we kidding, that would never happen.
It's just so easy for any of 16 people to run to depot, change to av, kill ads, then switch back. I've seen lots of people starting the match with AV, it's not uncommon
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
14
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Posted - 2015.01.04 00:55:00 -
[114] - Quote
Pocket Rocket Girl wrote:killian178 wrote:Shamarskii Simon wrote:The only problem i have with swarms is it's a sure 75 damage wp at advanced, and w/o them rendering unless you are facing the direction of the swarmer. That's simply unfair because one can't hear them, one can't see them; but, one must feel them.
Honestly, that alone makes swarms overpowered. A ghostly 800+ damage weapon that you cannot see, hear, or avoid (the swarms just follow the dropship's path over time and the wider turning circle w/o inertia improves the swarms slightly [e.g: they fly around the building]) w/o boosting to full throttle.
I don't even need to engage someone (a fly by) and i magically see damage appear. I did'nt see, or hear anything. For all i know 2 more volleys might be on their way.
Come on people... Forget who vs what and actually fix some ISSUES that cause the problem. Can't we agree on that? Preach it brother I can agree on some of this yes there are still rendering issues but to get the +75 i think that it has to be Amor damage but i could be worng not sure on that. When i fly i can hear the swarms fire every time by the time they fire the 3rd im out of the area. as far as i know there is a 375- 400m swarm range
1000 damage = 75 wp from what i've experienced. Proto = sure 75 on shields, adv = sure 75 on armor below 1000 shield. Basic = sure 75 on armor.
And everyone needs to understand that the hate for dropships are so bad. I take a swarm resistant myron and just hover near an objective. You should have seen how many people ran to their supply depot and switched to av rather than defend their objective.
A non combative dropship > winning the round in some cases.
It's always so funny when someone sends me mail asking "what was your build? I had a lvl 5 min commando proto prof 5 swarms and 2 comp damage mods and i barely scratched you." ^ ive done my job, i distracted about 3 or 4 people and we secured the objective.
Please please, don't be greedy people. Play with common sense and not a kid begging for wp cause people like me will arrive and ruin the entire game for you.
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Pocket Rocket Girl
Psygod9
199
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Posted - 2015.01.04 05:14:00 -
[115] - Quote
Nonoriri ko wrote:Hardly anyone begins a match as Av. Av comes from supply depot after ads has been deployed. The balanced fix would be to stop supply depots from letting you change fits. Only refill ammo. But who are we kidding, that would never happen.
It's just so easy for any of 16 people to run to depot, change to av, kill ads, then switch back.
i start games with AV depending on who is on the other side, also on ambush OMS i wait for a bit to see how it starts
Sir Dukey
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Pocket Rocket Girl
Psygod9
199
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Posted - 2015.01.04 05:20:00 -
[116] - Quote
Shamarskii Simon wrote:Pocket Rocket Girl wrote:killian178 wrote:Shamarskii Simon wrote:The only problem i have with swarms is it's a sure 75 damage wp at advanced, and w/o them rendering unless you are facing the direction of the swarmer. That's simply unfair because one can't hear them, one can't see them; but, one must feel them.
Honestly, that alone makes swarms overpowered. A ghostly 800+ damage weapon that you cannot see, hear, or avoid (the swarms just follow the dropship's path over time and the wider turning circle w/o inertia improves the swarms slightly [e.g: they fly around the building]) w/o boosting to full throttle.
I don't even need to engage someone (a fly by) and i magically see damage appear. I did'nt see, or hear anything. For all i know 2 more volleys might be on their way.
Come on people... Forget who vs what and actually fix some ISSUES that cause the problem. Can't we agree on that? Preach it brother I can agree on some of this yes there are still rendering issues but to get the +75 i think that it has to be Amor damage but i could be worng not sure on that. When i fly i can hear the swarms fire every time by the time they fire the 3rd im out of the area. as far as i know there is a 375- 400m swarm range 1000 damage = 75 wp from what i've experienced. Proto = sure 75 on shields, adv = sure 75 on armor below 1000 shield. Basic = sure 75 on armor. And everyone needs to understand that the hate for dropships are so bad. I take a swarm resistant myron and just hover near an objective. You should have seen how many people ran to their supply depot and switched to av rather than defend their objective. A non combative dropship > winning the round in some cases. It's always so funny when someone sends me mail asking "what was your build? I had a lvl 5 min commando proto prof 5 swarms and 2 comp damage mods and i barely scratched you." ^ ive done my job, i distracted about 3 or 4 people and we secured the objective. Please please, don't be greedy people. Play with common sense and not a kid begging for wp cause people like me will arrive and ruin the entire game for you.
the hate for DS is bad indeed ill fly my myron and get shot at by Rifles, HMG, pistols. and its amusing. just today i jumped on a DS and knifed the **** out of it but because i wanted to see if it would work.
Sir Dukey
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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LUGMOS
Quafe Premium
1346
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Posted - 2015.01.04 05:49:00 -
[117] - Quote
Its all about psychology as Shamarskii explained. Imhonestly think he's been the most rational in this thread, along with Bethy.
There has been very poor conduct in this thread as well (not pointing any fingers though)
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Quasar Storm
0uter.Heaven
440
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Posted - 2015.01.06 05:19:00 -
[118] - Quote
Pocket Rocket Girl wrote:
then dont forget the suit, the suit modules, the core suit skills, weapon skills damage mod skills.
like i said the way i have my DS ADS set up at thoes levels i do fine i get shot down for hovering too long getting jumped by AV or just having a bad pilot day. i dont need to have my cal ads to level 5 all it does is increase rof which wont help with how bad the rof is and small missile operation isnt useful with how little PG CPU you gain back from it say what you want but like sir dukey said " If that one person is smart he should be able to keep tank at bay but not destroy it unless tank has stupid driver."
You can add all of those in for a Swarm suit & it will not come anywhere close to the SP amount for a decent ADS build.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Cat Merc
Fatal Absolution General Tso's Alliance
14298
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Posted - 2015.01.06 05:32:00 -
[119] - Quote
http://i.imgur.com/PzU8t9f.gif
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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da GAND
Seykal Expeditionary Group Minmatar Republic
1095
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Posted - 2015.01.06 05:50:00 -
[120] - Quote
Jammeh McJam wrote:Why is it that all it takes to destroy a dropship, is lock on with swarms (which takes no skill), let go of a button (which takes no skill) and then repeat?
Forge guns are ok because at least you have to aim, but using swarms is just a way to get easy wp.
CCP pls, either return swarms and dropships to how they were before the changes so that afterburners are more effective and swarms are slower, or give dropships some kind of counter-measure for swarms, because this is getting ridiculous.
I don't have much say on this topic but maybe putting a module in the game for dropships when equipped would warn the derpship pilot that they've been locked onto and/or have missiles that are heading for them.
Not sure about having modules that would make missiles go off track or prevent people from locking on, I just think that a module that would warn pilots would be a good start.
Should Legion be on the ps4?
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