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Draden Brohiem
D3ATH CARD RUST415
29
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Posted - 2015.01.02 19:21:00 -
[1] - Quote
Jammeh McJam wrote:Ripley Riley wrote:Forlorn Destrier wrote:A bunch of correct stuff. Just adding to this: swarms, quite literally, only target installations and vehicles. You saccing a potential anti-infantry weapon for a potent AV weapon. Even so, it should take a little more skill to take down dropships, tanks are in an alright place because they have so much HP, but ADS don't have that, all they had was their speed to get away from swarms, which made them usless because they were so far away from battle, now that the speed is gone they can't even do that.
Tanks aren't in a good place! Because of CCP trying to down ADS swarms have become impossible to avoid! They accelerate to catch ADS, but tanks don't have ADS speed?! Swarms bend corners, avoid buildings, and slide ride right across terrain elevation change. There is no flight ceiling for us to run to. The redline is a lifetime away when your being swarmed by the whole enemy team!
We have nowhere to hide, or take cover that is sufficient. Entering any city area is a death wish! I have a stockpile of cheap tanks built to help my team by dying fighting their enemies. I can lose 5 before the whole match is a loss economically. They're too weak to battle other tanks effectively, but will keep enemy tanks off our ground troops. Anything expensive gets shredded before you get a chance to take out enemy tanks by swarms built and improved to take out ADS' s.
CCP has failed to balance AV/Vehicle. There are too many variables, and they can't figure it out while they're being ddos attacked, balancing their OP weapon problem, and trying to get more aurum out of us. Balancing AV/Vehicle has taken a back burner to literally everything. |
Draden Brohiem
D3ATH CARD RUST415
29
|
Posted - 2015.01.03 05:39:00 -
[2] - Quote
Pocket Rocket Girl wrote:Draden Brohiem wrote:Jammeh McJam wrote:Ripley Riley wrote:Forlorn Destrier wrote:A bunch of correct stuff. Just adding to this: swarms, quite literally, only target installations and vehicles. You saccing a potential anti-infantry weapon for a potent AV weapon. Even so, it should take a little more skill to take down dropships, tanks are in an alright place because they have so much HP, but ADS don't have that, all they had was their speed to get away from swarms, which made them usless because they were so far away from battle, now that the speed is gone they can't even do that. Tanks aren't in a good place! Because of CCP trying to down ADS swarms have become impossible to avoid! They accelerate to catch ADS, but tanks don't have ADS speed?! Swarms bend corners, avoid buildings, and slide ride right across terrain elevation change. There is no flight ceiling for us to run to. The redline is a lifetime away when your being swarmed by the whole enemy team! We have nowhere to hide, or take cover that is sufficient. Entering any city area is a death wish! I have a stockpile of cheap tanks built to help my team by dying fighting their enemies. I can lose 5 before the whole match is a loss economically. They're too weak to battle other tanks effectively, but will keep enemy tanks off our ground troops. Anything expensive gets shredded before you get a chance to take out enemy tanks by swarms built and improved to take out ADS' s. CCP has failed to balance AV/Vehicle. There are too many variables, and they can't figure it out while they're being ddos attacked, balancing their OP weapon problem, and trying to get more aurum out of us. Balancing AV/Vehicle has taken a back burner to literally everything. typical tanker QQ i use cheap builds and cant figure out why 4 swarmers are ripping me to shreds.
You missed the point. I have 19 mil in tanks so I can fit whatever the h*ll I like on any tank available. Alas, unlike YOU I'm no roof camping scrub. I'm also no fool either. If the boys say they need back up on a point what better back up than a huge distraction with a blaster turret? However, in order to make a positive isk profit, since I don't rob my corp mates for isk, I need to keep the suicide tank as cheap as possible. I've taken on better tanks in them, and won some of those matches. Don't know if you've noticed, but sicas can kill madrugers and gunnlogis.
The more I kill with cheap tanks, the more I make on the back end. Not pulling out 500k worth of tank so some loser whose been on a roof the whole match can feel good about himself. It's no QQ when you've went the extra step to do what's best for you, and your team. Most tankers hide in the redline with all that pricey tank doing what? I get down there where I'm actually a help to my team. If I get taken out by the likes of you, but the dropship drops off 6 mercs on bravo then mission accomplished! All you did was kill a sica. We won the match! |
Draden Brohiem
D3ATH CARD RUST415
29
|
Posted - 2015.01.03 10:26:00 -
[3] - Quote
Shamarskii Simon wrote:The only problem i have with swarms is it's a sure 75 damage wp at advanced, and w/o them rendering unless you are facing the direction of the swarmer. That's simply unfair because one can't hear them, one can't see them; but, one must feel them.
Honestly, that alone makes swarms overpowered. A ghostly 800+ damage weapon that you cannot see, hear, or avoid (the swarms just follow the dropship's path over time and the wider turning circle w/o inertia improves the swarms slightly [e.g: they fly around the building]) w/o boosting to full throttle.
I don't even need to engage someone (a fly by) and i magically see damage appear. I did'nt see, or hear anything. For all i know 2 more volleys might be on their way.
Come on people... Forget who vs what and actually fix some ISSUES that cause the problem. Can't we agree on that?
All they see is the points. They don't care if it's fair. They don't care that there is no escape. They getting kills they couldn't get against players on foot by camping on a roof top. Atleast forge gunners and PLC have to aim. I railgun dropships down all the time, but I have to at least aim. Imagine if my missile turrets were lock-on turrets? Wouldn't that be F'd up!
I don't think swarms need a nerf, but the double nerf should've never happened. At the current strength, speed, and effectiveness of swarms you could put tanks and ADS back the way they were. We'd still get creamed by AV, but atleast we'd have a chance. |
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