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Sir Dukey
Murphys-Law General Tso's Alliance
1377
|
Posted - 2014.12.26 18:40:00 -
[1] - Quote
Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives.
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1758
|
Posted - 2014.12.26 18:43:00 -
[2] - Quote
Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives.
they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me.
DUST VIDEOS
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Lazer Fo Cused
Shining Flame Amarr Empire
299
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Posted - 2014.12.26 18:45:00 -
[3] - Quote
1. Vehicle pilots are OP because when we used to use the old blaster we killed what we aimed at so they decided to nerf the accuracy of the blaster so its more about luck than accuracy - This is the only game apart from MAG where you are punished for aiming and killing the enemy |
KING CHECKMATE
Opus Arcana Covert Intervention
6551
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Posted - 2014.12.26 18:52:00 -
[4] - Quote
Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives.
=.=
Amarrian Born And State Patriot.
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Sir Dukey
Murphys-Law General Tso's Alliance
1377
|
Posted - 2014.12.26 18:56:00 -
[5] - Quote
CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me.
I rather nerf the range of the blaster than what they did and make it inaccurate. There should be two variants, one with the dispersion and one without. I think the dispersion is helpful in some situations but it increases too fast. It would be better if it didn't increase as you fire.
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Sir Dukey
Murphys-Law General Tso's Alliance
1377
|
Posted - 2014.12.26 19:38:00 -
[6] - Quote
Don't forget about ******* turrets running vehicle game play since the ******* HP buff.
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robin williams' ghost
whisky tango foxtrot sir
362
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Posted - 2014.12.26 20:24:00 -
[7] - Quote
Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. Read into history a little. In ww2 tanks were destroyed in a single hit from infantry carried anti tank weapons and other explosive devices. I'm sure there was even some bunny hopping involved. I'm so sorry you can't park your tank in front of an objective and go 40/0. I feel terrible for you. Try playing smarter. I've encountered several tanks throughout my av career that are damn near impossible to kill mostly because of a smart driver.
Robin Williams endorses this corp
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Spkr4theDead
Red Star. EoN.
2622
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Posted - 2014.12.26 20:42:00 -
[8] - Quote
CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Cat Merc
Fatal Absolution General Tso's Alliance
14097
|
Posted - 2014.12.26 20:43:00 -
[9] - Quote
lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Spkr4theDead
Red Star. EoN.
2622
|
Posted - 2014.12.26 20:43:00 -
[10] - Quote
KING CHECKMATE wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. =.= It's a vehicle thread, go away.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2622
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Posted - 2014.12.26 20:46:00 -
[11] - Quote
robin williams' ghost wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. Read into history a little. In ww2 tanks were destroyed in a single hit from infantry carried anti tank weapons and other explosive devices. I'm sure there was even some bunny hopping involved. I'm so sorry you can't park your tank in front of an objective and go 40/0. I feel terrible for you. Try playing smarter. I've encountered several tanks throughout my av career that are damn near impossible to kill mostly because of a smart driver. It's fair when infantry go 30/1, but it's not fair for a tanker to go 10/0.
Nice double standards. We had high kills because we could aim.
And it's a video game. There's creative license developers can take. If AV were to be made far more powerful than it already is, every single pilot would get another respec and take all their SP out of vehicles completely. It's complaining that got us to this point - AV being the nuclear option, and vehicles being like radio controlled Airsoft toys.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2622
|
Posted - 2014.12.26 20:49:00 -
[12] - Quote
Call of Duty >>>>>>>>>>>>>>>>>>>>>>
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11834
|
Posted - 2014.12.26 20:50:00 -
[13] - Quote
Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Spkr4theDead
Red Star. EoN.
2623
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Posted - 2014.12.26 20:55:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons. Large turrets are still terrible for anti-tank because of their now-decreased range. The insane dispersion doesn't help when you're closing on a target; you shouldn't have to practically be touching hulls to destroy a tank with a blaster.
Yet, a blaster installation can shred my tank to bits, even though I have the core skills to 5 and usually run two repair modules.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sir Dukey
Murphys-Law General Tso's Alliance
1378
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Posted - 2014.12.26 21:00:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons.
HMG has more DPS than a blaster.
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Cat Merc
Fatal Absolution General Tso's Alliance
14101
|
Posted - 2014.12.26 21:03:00 -
[16] - Quote
Spkr4theDead wrote:Call of Duty >>>>>>>>>>>>>>>>>>>>>> Awww, Spkr, still with the whole "Call of Duty" thing? Just like old times
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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KING CHECKMATE
Opus Arcana Covert Intervention
6558
|
Posted - 2014.12.26 21:04:00 -
[17] - Quote
Spkr4theDead wrote:
It's a vehicle QQ thread, go away.
Amarrian Born And State Patriot.
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Spkr4theDead
Red Star. EoN.
2623
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Posted - 2014.12.26 21:04:00 -
[18] - Quote
Cat Merc wrote:Spkr4theDead wrote:Call of Duty >>>>>>>>>>>>>>>>>>>>>> Awww, Spkr, still with the whole "Call of Duty" thing? Just like old times Stop trying to ruin the game for pilots, and just go somewhere else, seriously. You and your ilk have been nerfing vehicles for years because your rifles can't destroy them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Joel II X
Bacon with a bottle of Quafe
5254
|
Posted - 2014.12.26 21:05:00 -
[19] - Quote
Lol get a load of this guy... |
KING CHECKMATE
Opus Arcana Covert Intervention
6558
|
Posted - 2014.12.26 21:06:00 -
[20] - Quote
Spkr4theDead wrote: Stop trying to ruin the game for pilots, and just go somewhere else, seriously. You and your ilk have been nerfing vehicles for years because your rifles can't destroy them.
There is a good idea SPKR4theDEAD.
Light weapons should all have 70% effectiveness vs Vehicles XD At least in their ''weak spots''
Amarrian Born And State Patriot.
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Quasar Storm
0uter.Heaven
409
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Posted - 2014.12.26 21:16:00 -
[21] - Quote
Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Spkr4theDead
Red Star. EoN.
2623
|
Posted - 2014.12.26 21:17:00 -
[22] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote: Stop trying to ruin the game for pilots, and just go somewhere else, seriously. You and your ilk have been nerfing vehicles for years because your rifles can't destroy them.
There is a good idea SPKR4theDEAD. Light weapons should all have 70% effectiveness vs Vehicles XDAt least in their ''weak spots'' Maybe you should play Temple Runner instead of ruining the game for a part of the playerbase.
But then you'll go to their forums and tell them jumping is too hard, and to remove it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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The-Errorist
938
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Posted - 2014.12.26 21:19:00 -
[23] - Quote
Spkr4theDead wrote:robin williams' ghost wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. Read into history a little. In ww2 tanks were destroyed in a single hit from infantry carried anti tank weapons and other explosive devices. I'm sure there was even some bunny hopping involved. I'm so sorry you can't park your tank in front of an objective and go 40/0. I feel terrible for you. Try playing smarter. I've encountered several tanks throughout my av career that are damn near impossible to kill mostly because of a smart driver. It's fair when infantry go 30/1, but it's not fair for a tanker to go 10/0. Nice double standards. We had high kills because we could aim. And it's a video game. There's creative license developers can take. If AV were to be made far more powerful than it already is, every single pilot would get another respec and take all their SP out of vehicles completely. It's complaining that got us to this point - AV being the nuclear option, and vehicles being like radio controlled Airsoft toys. You seem to be forgetting that anything can kill infantry, but to kill vehicles, you need specialized weaponry that take up a light/heavy slot. Also vehicles can fit a ton of firepower, have tons more HP, speed, and usually takes more than one person to kill a skilled pilot.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill AKA Enkouyami (Main PSN).
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Spkr4theDead
Red Star. EoN.
2623
|
Posted - 2014.12.26 21:19:00 -
[24] - Quote
Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. Three volleys from a Minmando against a shield tank with an extender and 2 hardeners still does a ton of damage. Shield isn't strong enough to stand up to AV to be able to take down a tank.
Chrome was indeed the best for vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2623
|
Posted - 2014.12.26 21:25:00 -
[25] - Quote
The-Errorist wrote:Spkr4theDead wrote:robin williams' ghost wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. Read into history a little. In ww2 tanks were destroyed in a single hit from infantry carried anti tank weapons and other explosive devices. I'm sure there was even some bunny hopping involved. I'm so sorry you can't park your tank in front of an objective and go 40/0. I feel terrible for you. Try playing smarter. I've encountered several tanks throughout my av career that are damn near impossible to kill mostly because of a smart driver. It's fair when infantry go 30/1, but it's not fair for a tanker to go 10/0. Nice double standards. We had high kills because we could aim. And it's a video game. There's creative license developers can take. If AV were to be made far more powerful than it already is, every single pilot would get another respec and take all their SP out of vehicles completely. It's complaining that got us to this point - AV being the nuclear option, and vehicles being like radio controlled Airsoft toys. You seem to be forgetting that anything can kill infantry, but to kill vehicles, you need specialized weaponry that take up a light/heavy slot. Also vehicles can fit a ton of firepower, have tons more HP, speed, and usually takes more than one person to kill a skilled pilot. More complaining that rifles can't damage vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Quasar Storm
0uter.Heaven
409
|
Posted - 2014.12.26 21:28:00 -
[26] - Quote
Spkr4theDead wrote:Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. Three volleys from a Minmando against a shield tank with an extender and 2 hardeners still does a ton of damage. Shield isn't strong enough to stand up to AV to be able to take down a tank. Chrome was indeed the best for vehicles.
I run nothing but shields & unless there is a squad dedicated to taking me out or if my team is redlined -- I NEVER have any problems with my shields. You can ask Roman & his forge about how I build my shields & what I can take. A lot of it is knowing when to hold em' & fold em'. If I am redlined by AV, I don't act like a moron & roll out there anyway. It sucks & is frustrating, But if you're locked out -- You're locked out. Vehicles & Infantry need one another. One cannot coalesce with the other malfunctioning.
But Armor does need some work. I think active repair needs to come back. Passive repair was never a good idea.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Atiim
Titans of Phoenix
14685
|
Posted - 2014.12.26 21:32:00 -
[27] - Quote
There is a counter, it's called the Gunnlogi.
The 1st Matari Commando
-HAND
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Sir Dukey
Murphys-Law General Tso's Alliance
1380
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Posted - 2014.12.26 21:32:00 -
[28] - Quote
Atiim wrote:There is a counter, it's called the Gunnlogi.
Sorry, swarm I win button NON-Vehicle drivers won't understand.
Acquire Currency, Disregard Female Canis lupus familiaris
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Spkr4theDead
Red Star. EoN.
2623
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Posted - 2014.12.26 21:36:00 -
[29] - Quote
Atiim wrote:There is a counter, it's called the Gunnlogi. Vehicle talk coming from someone that hates vehicles. lol
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
155
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Posted - 2014.12.26 21:37:00 -
[30] - Quote
CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me.
This large blasters were nerfed into uselessness
Yet another slave of Mortedeamor
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Tiny Pineapple
Molon Labe. General Tso's Alliance
60
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Posted - 2014.12.26 21:38:00 -
[31] - Quote
-Vehicle QQ thread? -Spkr making his appearance?
Dis gonna git gud.
Half of what I say is sarcasm. Don't take me too seriously.
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Atiim
Titans of Phoenix
14685
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Posted - 2014.12.26 21:39:00 -
[32] - Quote
Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly.
You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons.
Did I miss anything?
The 1st Matari Commando
-HAND
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Cat Merc
Fatal Absolution General Tso's Alliance
14105
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Posted - 2014.12.26 21:43:00 -
[33] - Quote
Spkr4theDead wrote:The-Errorist wrote:Spkr4theDead wrote:robin williams' ghost wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. Read into history a little. In ww2 tanks were destroyed in a single hit from infantry carried anti tank weapons and other explosive devices. I'm sure there was even some bunny hopping involved. I'm so sorry you can't park your tank in front of an objective and go 40/0. I feel terrible for you. Try playing smarter. I've encountered several tanks throughout my av career that are damn near impossible to kill mostly because of a smart driver. It's fair when infantry go 30/1, but it's not fair for a tanker to go 10/0. Nice double standards. We had high kills because we could aim. And it's a video game. There's creative license developers can take. If AV were to be made far more powerful than it already is, every single pilot would get another respec and take all their SP out of vehicles completely. It's complaining that got us to this point - AV being the nuclear option, and vehicles being like radio controlled Airsoft toys. You seem to be forgetting that anything can kill infantry, but to kill vehicles, you need specialized weaponry that take up a light/heavy slot. Also vehicles can fit a ton of firepower, have tons more HP, speed, and usually takes more than one person to kill a skilled pilot. More complaining that rifles can't damage vehicles. No, it's just stating fact. That's like if I said that "Sentinels have more HP than Assaults" and then someone would say "Complaining that Assaults have less HP than a Sentinel?".
It's something that has to be taken account for, not necessarily something that needs to change.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Quasar Storm
0uter.Heaven
409
|
Posted - 2014.12.26 21:46:00 -
[34] - Quote
Atiim wrote:There is a counter, it's called the Gunnlogi.
A counter for what? AV?
A Gunnlogi shouldn't be a counter for AV. Only a few of us can make it that cause we've piloted for so long. I see countless armor tanks wiped out EZ by swarms. They have a weak recovery system. You can't tell me you've come across an armor vehicle & said,"Omnomnomnom, Warpoints here I come."
The only spiked Gunnlogis I see stick to the redline cause their recovery is so nerfed its staggering.
Gunnlogis that are sponged are the newer flavor of choice for taking out other tanks.
Gunnlogis with Boosters are a fantastic way to recover from AV. (Make sure you say a prayer for your boosters to work correctly before the match.)
Madrugars with high repair and STD 4000 armor still get wrecked by AV & have little to no chance of surviving tank battles. -- I see this frequently.
Madrugars with high armor but low repair can't repair through any DPS since most things kill armor & if ANY AV get involved with tank battles, You might as well not even get involved.
The only effective Madrugars I see nowadays are a strict balance between a repair, hardener & plate. A DMG mod & FI too. This fit can only be attained by millions upon millions of SP investments.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Robocop Junior
research lab
1207
|
Posted - 2014.12.26 21:46:00 -
[35] - Quote
Get rid of tanks, release pilot suits, or fix it so people can't jump out when taking damage please.
If strength were all, tiger would not fear scorpion.
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Spkr4theDead
Red Star. EoN.
2624
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Posted - 2014.12.26 21:53:00 -
[36] - Quote
Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? You missed the part where he says he uses shield to avoid the ridiculous damage bonus most AV and turrets get against armor.
So yeah, you missed something.
You also missed the part where he said swarms are the I-win button of AV, requiring no aim and not having to maintain a lock for a successful hit. Going around corners doesn't help either, because they turn right angles to hit you anyway. I've lost a ton of vehicles because of this. Swarms are far more intelligent than their users.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 22:00:00 -
[37] - Quote
Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account.
How many times do I have to post this?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
792
|
Posted - 2014.12.26 22:02:00 -
[38] - Quote
Spkr4theDead wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? You missed the part where he says he uses shield to avoid the ridiculous damage bonus most AV and turrets get against armor. So yeah, you missed something. You also missed the part where he said swarms are the I-win button of AV, requiring no aim and not having to maintain a lock for a successful hit. Going around corners doesn't help either, because they turn right angles to hit you anyway. I've lost a ton of vehicles because of this. Swarms are far more intelligent than their users.
Don't forget invisible, LOTS OF THEM ARE STILL ******* INVISIBLE.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 22:02:00 -
[39] - Quote
Robocop Junior wrote:Get rid of tanks, Note this for the record.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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shaman oga
Dead Man's Game
3522
|
Posted - 2014.12.26 22:03:00 -
[40] - Quote
Sincerely, tanks are in a good spot except some stuff that i don't like. Like: OP missiles, madrugar ultra lack of cpu, shield booster little problem, but most of all rail turret turned into a hard mode sniper rifle.
I still can't understand why, rail turret has been ****** so hard, it's the slower at turning speed, have less ROF, can't aim upward or downward, has charge up time, overheat and bullet travel time, if it's not enough it's probably slower at recharge.
Situational awareness also known as passive scan.
|
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Cat Merc
Fatal Absolution General Tso's Alliance
14105
|
Posted - 2014.12.26 22:04:00 -
[41] - Quote
Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Keep telling that to yourself, see how true that becomes.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Vesta Opalus
T.H.I.R.D R.O.C.K
277
|
Posted - 2014.12.26 22:04:00 -
[42] - Quote
Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives.
A-are you serious? Just move like 50 feet away and blast his face off. If he did enough damage to put you in danger, move away until your **** regens, come back, and blast his face off.
You move like 10 times his speed.
Also I agree with crotchgrab that the blaster nerf was overboard. |
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
792
|
Posted - 2014.12.26 22:04:00 -
[43] - Quote
Oh yeah, hit indicators. Hit indicator says you took a forge gun hit from the left, you turn left to try to shoot him and get blapped in the ass.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Slave of MORTE
Eyniletti Rangers Minmatar Republic
155
|
Posted - 2014.12.26 22:05:00 -
[44] - Quote
Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Doesn't matter ccp never learns from Thier mistakes the cycle of op up..sometime causes me to have deja vu ..wasn't i wiping out all tanks with ease just like 6 months or so ago?
Hmm i distinctly recall stomping with tac ar in cqc in beta stages ...
Watch next heavies will be made completely obsolete again because of QQ
Yet another slave of Mortedeamor
|
Draden Brohiem
D3ATH CARD RUST415
28
|
Posted - 2014.12.26 22:07:00 -
[45] - Quote
Tanks killing infantry? Lmao! No seriously, soon they'll complain that rail turrets are too accurate lol!
Hardeners are only aids in escape from AV. The problem with tank v AV is there are too many variables. The mistake CCP made is using a 1 tank v 1 AVer scenario. They didn't accountil for whole squads going AV on their next spawn.
The fact that they double nerfed tanks simply to quiet forum complaining. They should've buffed AV, and left tanks be. The small adjustments they used on everything else wasn't afforded to tanks. We got the nerf sword instead of the bat lol! If they had gradually brought individual parts of the tanking aspect down gradually as they gradually buffed AV to match the changes to dropships it wouldn't look so one sided for either side.
The problem seems to me that rattati is swamped with all sorts of complaining from different areas of the battlefield, and they quick fixed AV/tank/ADS to buy themselves working room for light weapon balancing work. Seems they're short handed, and can't find time to work on AV/tank/ADS. It was insta-fixed with no follow-up adjustments. Isn't that a little strange?
Let's talk about AV/tank/ADS for just a second shall we. You may ask why I put them in the same category? Well it should be obvious as they attack each other in a bit of a cycle all day long. You can't balance swarms v tanks, swarms v ADS, and vice versa seperately, but that is what was done. In trying to get swarms to kill ADS better they buffed them into god mode against tanks inadvertently. Nevermind the effectiveness of the Plasma cannon, AV nades, remotes, proxies, etc. All of this effects tanks primarily before the swarm buff that didn't effect dropships nearly at all.
Sure 80GJ blasters were too much on infantry. I still say if you want to kill infantry add a 20GJ blaster. I would however agree that at 20 meters a 80GJ blaster should kill infantry with decent accuracy. Shorten it's effective range against infantry. The further away the more dispersion it should have. Blaster tech is inherently short range is it not?
As far as tanks v AV goes with AV you must include ALL AV weapons. The PLC, nades, swarms, remores, and proxies. Then you must include the very effective ADS. When adding these to the equation you can see why tanks need better defenses. Hardeners, and the useless shield booster, isn't enough. There is no cover from swarms as they bend corners at 90-¦! They follow low terrain without striking it, and slide right oover into the tank no matter what route you take. At the first sign of them you either run or explode.
Side note: while we're on the subject can you (CCP) please extend the reach of the supply depot for tanks? It works great for infantry, but poorly for tanks. If it's so much as 1 ft in elevation above my tank I gain no rounds. I practically have to be on top of it.
I think bringing proto tanks into the picture would be good with how strong AV is currently. I'm just afraid CCP will do it half-cocked?! If they don't use ALL variables when balancing vehicles (dropships, LAV's, and tanks) v AV (PLC, swarm, explosives, and nades) the proto tanks will come out too strong, and be nerfed?! |
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
793
|
Posted - 2014.12.26 22:11:00 -
[46] - Quote
While we're here, why do Madrugars turn slow if they're supposed to be the brawler?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 22:12:00 -
[47] - Quote
shaman oga wrote:Sincerely, tanks are in a good spot except some stuff that i don't like. Like: OP missiles, madrugar ultra lack of cpu, shield booster little problem, but most of all rail turret turned into a hard mode sniper rifle.
I still can't understand why, rail turret has been ****** so hard, it's the slower at turning speed, have less ROF, can't aim upward or downward, has charge up time, overheat and bullet travel time, if it's not enough it's probably slower at recharge. No, tanks are not in a good spot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Quasar Storm
0uter.Heaven
410
|
Posted - 2014.12.26 22:13:00 -
[48] - Quote
This is why I don't like talking about tanks. Nobody can ever agree on anything. Even if I were to spend all day working with Infantry to make sure every idea for vehicles were at par for balance on both sides of the coin -- People would still not get along.
If any realistic discussion is to come about for vehicles -- It needs to be done away from the forums.
I try to talk about tanks with you all, But its always a waste of energy. I am honest, Patient & realistic with all of you -- But it doesn't matter. You all go completely off topic & turn the thread into meaningless junk -- Which won't accomplish sh!t.
Every section of players in this community enjoys a particular thing about Dust. Maybe you enjoy AV. Maybe you enjoy Assault or Scouts or being a Heavy Sniper. The small portion of us enjoy piloting the vehicles in this game & we love how we can assert ourselves onto the field & help our brothers out with our skills. Its what we do. Change the course of the battle.
Now, I want to be very clear & open about anything to do with tanks. I want to help CCP achieve balance for everybody. But they seem to count on us for that. Shame nothing can ever be discussed like adults.
I will say, I would like to see more ADS pilots give us realistic details about the nerf & what should have been done. I don't want to speak for them. I can fly pretty good, But I'm not great. Hell, White-Lion took me out like 7 times the other day. CCP needs ADS pilots like him & Derrith, Espeon, Shepherd, Dergle, Kid, LionsFan, Snugglez & others to help figure out what needs to be done.
As for tanks, I will always speak for them. That is my passion in this game. Its what I love to do. Its what I'm known for. But, I don't want to waste my time with a bunch of jib jabbering. If you guys seriously want to come together & figure out what we can all decide on for the best -- Count me in. I'll be waitin'.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Nothing Certain
Bioshock Rejects
1405
|
Posted - 2014.12.26 22:13:00 -
[49] - Quote
Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill.
You are still defending 1.7 tanks? That is hilarious.
Because, that's why.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1380
|
Posted - 2014.12.26 22:21:00 -
[50] - Quote
Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything?
Wait, so let me get this straight, I'm not suppose to kill infantry easily except infantry can lock onto my tank from 175m away and have the computer guide missiles to tanks like a mom helps her child walk children and that is perfectly Ok. Well, since only 1% of the community are vehicle drivers, I expected punks like you to come here talk sh*t because you got all the support from the other 99% of the community.
Acquire Currency, Disregard Female Canis lupus familiaris
|
|
Cat Merc
Fatal Absolution General Tso's Alliance
14107
|
Posted - 2014.12.26 22:23:00 -
[51] - Quote
Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? Wait, so let me get this straight, I'm not suppose to kill infantry easily except infantry can lock onto my tank from 175m away and have the computer guide missiles to tanks like a mom helps her child walk children and that is perfectly Ok. Well, since only 1% of the community are vehicle drivers, I expected punks like you to come here talk sh*t because you got all the support from the other 99% of the community. You know, when it comes to dropships I think I could understand this argument. But a tank? Do you know what a tank looks like from 175m away? How easy it is to hit with a Forge Gun?
The skill required to hit a tank at 175m is minor, I don't see this argument working.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16275
|
Posted - 2014.12.26 22:23:00 -
[52] - Quote
This thread is gold. A work of comedic genius. Keep doing what you are doing guys and you might be able to play the Vegas circuit one day.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1380
|
Posted - 2014.12.26 22:24:00 -
[53] - Quote
Nothing Certain wrote:Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill. You are still defending 1.7 tanks? That is hilarious.
no he's defending blaster turrets that had accuracy, we didn't care if we only had like 40m range on that thing, at least we could hit our target. Try going around and killing ants with a bullet without aiming.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
793
|
Posted - 2014.12.26 22:25:00 -
[54] - Quote
True Adamance wrote:This thread is gold. A work of comedic genius. Keep doing what you are doing guys and you might be able to play the Vegas circuit one day.
Saw him slipping out of an anonmyous Sebiestor woman's window last night. A real knight in shining armor.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1381
|
Posted - 2014.12.26 22:28:00 -
[55] - Quote
Cat Merc wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? Wait, so let me get this straight, I'm not suppose to kill infantry easily except infantry can lock onto my tank from 175m away and have the computer guide missiles to tanks like a mom helps her child walk children and that is perfectly Ok. Well, since only 1% of the community are vehicle drivers, I expected punks like you to come here talk sh*t because you got all the support from the other 99% of the community. You know, when it comes to dropships I think I could understand this argument. But a tank? Do you know what a tank looks like from 175m away? How easy it is to hit with a Forge Gun? The skill required to hit a tank at 175m is minor, I don't see this argument working.
What?
Acquire Currency, Disregard Female Canis lupus familiaris
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16277
|
Posted - 2014.12.26 22:33:00 -
[56] - Quote
Blegh....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 22:34:00 -
[57] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Keep telling that to yourself, see how true that becomes. Are you on something?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
793
|
Posted - 2014.12.26 22:36:00 -
[58] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Keep telling that to yourself, see how true that becomes. Are you on something?
Eve see that episode of south park were they huff cat ****?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Vesta Opalus
T.H.I.R.D R.O.C.K
277
|
Posted - 2014.12.26 22:36:00 -
[59] - Quote
Quasar Storm wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. A counter for what? AV? A Gunnlogi shouldn't be a counter for AV. Only a few of us can make it that cause we've piloted for so long. I see countless armor tanks wiped out EZ by swarms. They have a weak recovery system. You can't tell me you've come across an armor vehicle & haven't said,"Omnomnomnom, Warpoints here I come." The only spiked Gunnlogis I see stick to the redline cause their recovery is so nerfed its staggering. Gunnlogis that are sponged are the newer flavor of choice for taking out other tanks. Gunnlogis with Boosters are a fantastic way to recover from AV. (Make sure you say a prayer for your boosters to work correctly before the match.) Madrugars with high repair and STD 4000 armor still get wrecked by AV & have little to no chance of surviving tank battles. -- I see this frequently. Madrugars with high armor but low repair can't repair through any DPS since most things kill armor & if ANY AV get involved with tank battles, You might as well not even get involved. The only effective Madrugars I see nowadays are a strict balance between a repair, hardener & plate. A DMG mod & FI too. This fit can only be attained by millions upon millions of SP investments.
Why are we pretending that Gunnlogis are the counter to AV when normal basic infantry wrecks AV's **** all day long without much effort?
And yeah madrugers are crap compared to gunnlogis, but I think thats because HP stacked gunnlogis are just stupidly overpowered right now and the blaster turret needs to be reworked. |
Talos Vagheitan
Ancient Exiles.
710
|
Posted - 2014.12.26 22:39:00 -
[60] - Quote
I somewhat agree. Although the vehicle situation is incomplete so it's tough to see where it will end up.
Keep in mind Half the games vehicles are yet to even be implemented.
Off the top of my head, I think missile tanks could use a slight increase to splash damage. They should be less effective against infantry than other vehicles, but not completely useless.
Who cares what some sniper has to say
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
|
Posted - 2014.12.26 22:40:00 -
[61] - Quote
Spkr4theDead wrote:Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. Three volleys from a Minmando against a shield tank with an extender and 2 hardeners still does a ton of damage. Shield isn't strong enough to stand up to AV to be able to take down a tank. Chrome was indeed the best for vehicles.
I don't know about the shield hardeners thing but I have a 3975 shield gunnlogi with a hardener and a minmando with 3 swarms dropped it.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Sir Dukey
Murphys-Law General Tso's Alliance
1381
|
Posted - 2014.12.26 22:43:00 -
[62] - Quote
KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons.
Except, the small blaster has a range of like 20m, the small railgun has horrible hit detection, and the missiles never go where you want them to. Tanks are mean to kill other tanks but why use tanks if nobody else is using tanks.
Acquire Currency, Disregard Female Canis lupus familiaris
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
793
|
Posted - 2014.12.26 22:44:00 -
[63] - Quote
Talos Vagheitan wrote:I somewhat agree. Although the vehicle situation is incomplete so it's tough to see where it will end up.
Keep in mind Half the games vehicles are yet to even be implemented.
Off the top of my head, I think missile tanks could use a slight increase to splash damage. They should be less effective against infantry than other vehicles, but not completely useless.
They aren't...
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Cat Merc
Fatal Absolution General Tso's Alliance
14109
|
Posted - 2014.12.26 22:45:00 -
[64] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Keep telling that to yourself, see how true that becomes. Are you on something? Catnip?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Quasar Storm
0uter.Heaven
414
|
Posted - 2014.12.26 22:45:00 -
[65] - Quote
Sir Dukey wrote:
I don't know about the shield hardeners thing but I have a 3975 shield gunnlogi with a hardener and a minmando with 3 swarms dropped it.
I have around 3675 Shield with two hardeners & around 3350 armor.
Sure, Yeah. AV can rip your shields apart -- But Shield tanks are fight or flight vehicles. I can take a beating with my hardeners, But without them I'd rather not be around. Like I said, You gotta know when to hold em' & fold em'.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Sir Dukey
Murphys-Law General Tso's Alliance
1381
|
Posted - 2014.12.26 22:49:00 -
[66] - Quote
Spkr4theDead wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? You missed the part where he says he uses shield to avoid the ridiculous damage bonus most AV and turrets get against armor. So yeah, you missed something. You also missed the part where he said swarms are the I-win button of AV, requiring no aim and not having to maintain a lock for a successful hit. Going around corners doesn't help either, because they turn right angles to hit you anyway. I've lost a ton of vehicles because of this. Swarms are far more intelligent than their users.
Actually, on the newer maps, swarms can also travel through the spike like objects on manus peak.
Acquire Currency, Disregard Female Canis lupus familiaris
|
ADS IS OP
Crux Special Tasks Group Gallente Federation
7
|
Posted - 2014.12.26 22:54:00 -
[67] - Quote
Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand.
........wuh?
Are you stupid tanker?
I shoot you five times with swarm. I have to reload after three.
You no die cuz you run away.
I die because you blaster or your troop kill me when I try to lock on.
You have "I win button" stupid a hole
If you die from swarm you must be a bad tanker. I think really really bad and just awful terrible
Murphy have bad tanker pilots that die to swarm
Hahahahahahahaha
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
|
Posted - 2014.12.26 22:57:00 -
[68] - Quote
ADS IS OP wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand.
........wuh? Are you stupid tanker? I shoot you five times with swarm. I have to reload after three. You no die cuz you run away. I die because you blaster or your troop kill me when I try to lock on. You have "I win button" stupid a hole If you die from swarm you must be a bad tanker. I think really really bad and just awful terrible Murphy have bad tanker pilots that die to swarm Hahahahahahahaha
Your name just says it all.
Acquire Currency, Disregard Female Canis lupus familiaris
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Harpyja
Legio DXIV
2225
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Posted - 2014.12.26 23:19:00 -
[69] - Quote
KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons. When large blasters were nerfed, more of us fit small turrets to our HAVs. We continued to kill infantry after evolving our tactics, and yet, infantry cried again that HAVs were continuing to kill them so they had small railguns nerfed. Why? "Because railguns should be more AV than AI." But wait! You just had the large blaster nerfed because it was a large turret and only small turrets should be AI! *Facedesk*
Most of the infantry here in Dust is pathetic.
"By His light, and His will"- The Scriptures, 12:32
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
156
|
Posted - 2014.12.26 23:21:00 -
[70] - Quote
Nothing Certain wrote:Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill. You are still defending 1.7 tanks? That is hilarious. True **** here ..If you were even slightly off you were ****** those things were really accurate..which like lr makes them useless to scrubs but deadly in the right hands
Yet another slave of Mortedeamor
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Sir Dukey
Murphys-Law General Tso's Alliance
1385
|
Posted - 2014.12.26 23:23:00 -
[71] - Quote
Harpyja wrote:KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons. When large blasters were nerfed, more of us fit small turrets to our HAVs. We continued to kill infantry after evolving our tactics, and yet, infantry cried again that HAVs were continuing to kill them so they had small railguns nerfed. Why? "Because railguns should be more AV than AI." But wait! You just had the large blaster nerfed because it was a large turret and only small turrets should be AI! *Facedesk* Most of the infantry here in Dust is pathetic.
They QQ about what ever kills them and laugh at what they kill.
Acquire Currency, Disregard Female Canis lupus familiaris
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Cavani1EE7
Murphys-Law
697
|
Posted - 2014.12.26 23:24:00 -
[72] - Quote
This was a good read. Special thanks to Spkr.
10100111001
Shield tanking is hard mode /period.
10100111001
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KEROSIINI-TERO
The Rainbow Effect
1640
|
Posted - 2014.12.27 00:00:00 -
[73] - Quote
There is also the turret elevation at work, or rather the lack of it.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16287
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Posted - 2014.12.27 00:10:00 -
[74] - Quote
Stupid Blueberry wrote:True Adamance wrote:This thread is gold. A work of comedic genius. Keep doing what you are doing guys and you might be able to play the Vegas circuit one day. Saw him slipping out of an anonmyous Sebiestor woman's window last night. A real knight in shining armor.
Sir I must defend her honour. She's um..... just a friend!
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Spkr4theDead
Red Star. EoN.
2627
|
Posted - 2014.12.27 01:16:00 -
[75] - Quote
Vesta Opalus wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. A-are you serious? Just move like 50 feet away and blast his face off. If he did enough damage to put you in danger, move away until your **** regens, come back, and blast his face off. You move like 10 times his speed. Also I agree with crotchgrab that the blaster nerf was overboard. Do you even tank? At 10m, you may or may not kill an infantryman depending on how fast they're moving.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2627
|
Posted - 2014.12.27 01:19:00 -
[76] - Quote
Nothing Certain wrote:Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill. You are still defending 1.7 tanks? That is hilarious. I want Chrome tanks to return.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Her Chosen
Grade No.2
175
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Posted - 2014.12.27 01:25:00 -
[77] - Quote
I barely made it to the end of the first page of this thread until I had to reply with:
STFU you morons!!!!
Sincerely, One of the highest paid vehicle users in DUST 514 history!
STRONG BOX ROLE CALL
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ReGnYuM
Red Star. EoN.
3393
|
Posted - 2014.12.27 01:43:00 -
[78] - Quote
Spkr4theDead wrote: It's fair when infantry go 30/1, but it's not fair for a tanker to go 10/0.
Nice double standards. We had high kills because we could aim.
LMFAO...
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Bremen van Equis
BASTARDS OF BEDLAM
54
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Posted - 2014.12.27 02:20:00 -
[79] - Quote
I think if infantry had to run vehicles to grind isk, there would be a lot more understanding between the two factions.
EDIT: I think if infantry had to run cheap vehicles to grind isk, there would be a lot more understanding between the two factions.
Look! Up in the sky!! It's a bird...it's a plane...it's...
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Nothing Certain
Bioshock Rejects
1409
|
Posted - 2014.12.27 09:59:00 -
[80] - Quote
Despite the presence of Spkr urging me to flame, my thoughts about tanks are that shield tanks and AV are well matched. Armor tanks are too weak. Blasters are fine. There is little diversity or point in skilling up the vehicle skill tree but that is something for tankers to comment on, not me.
ADS: Python is where it should be, more or less, fix collision damage, reduce the missile nerf a little. Regular DS need more resistance.
Because, that's why.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16295
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Posted - 2014.12.27 10:03:00 -
[81] - Quote
Nothing Certain wrote:Despite the presence of Spkr urging me to flame, my thoughts about tanks are that shield tanks and AV are well matched. Armor tanks are too weak. Blasters are fine. There is little diversity or point in skilling up the vehicle skill tree but that is something for tankers to comment on, not me.
ADS: Python is where it should be, more or less, fix collision damage, reduce the missile nerf a little. Regular DS need more resistance.
They are fine..... but I just wish the large turret required me to aim instead of spray and quite literally pray.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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MINA Longstrike
Kirjuun Heiian
1809
|
Posted - 2014.12.27 10:38:00 -
[82] - Quote
shaman oga wrote:Sincerely, tanks are in a good spot except some stuff that i don't like. Like: OP missiles, madrugar ultra lack of cpu, shield booster little problem, but most of all rail turret turned into a hard mode sniper rifle.
I still can't understand why, rail turret has been ****** so hard, it's the slower at turning speed, have less ROF, can't aim upward or downward, has charge up time, overheat and bullet travel time, if it's not enough it's probably slower at recharge.
Zero diversity, zero customization, no battlefield role, awful skill trees with large plateaus that simply end up determining whether or not you have to fit a CPU/PG mod.
Nice "good place". Oh wait, I get it, it's a 'good place' because they're either nerfed out of existence or a wp pi+¦ata. Even with the insane lethality that av had before 1.7 vehicles were in a much better place.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vesta Opalus
T.H.I.R.D R.O.C.K
279
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Posted - 2014.12.27 11:07:00 -
[83] - Quote
Spkr4theDead wrote:Vesta Opalus wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. A-are you serious? Just move like 50 feet away and blast his face off. If he did enough damage to put you in danger, move away until your **** regens, come back, and blast his face off. You move like 10 times his speed. Also I agree with crotchgrab that the blaster nerf was overboard. Do you even tank? At 10m, you may or may not kill an infantryman depending on how fast they're moving.
Do you even tank? Why are you still using blaster turrets?
Until they fix the blasters, rail turret is better at killing infantry, which is sad but 100% true. |
Ghosts Chance
Inf4m0us
2769
|
Posted - 2014.12.27 11:08:00 -
[84] - Quote
just came here to say that im doing just fine in my shiney new (old) railtank shotgunning AV 20m away with my railgun :P
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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H0riz0n Unlimit
Dead Man's Game
278
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Posted - 2014.12.27 11:12:00 -
[85] - Quote
Fly dropship ia even more amazing, 2 swarms and if you are not lucky you are dead...then i will never understand those ones who make Jlav and crash into other dropship now, its ridicolous
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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Lloyd Orfay
Kinsho Swords Caldari State
304
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Posted - 2014.12.27 11:34:00 -
[86] - Quote
Root problems for both infantry and vehicles: Tiering, meaning that if you don't have advanced gear, level 4+ bonuses from skills or proto, you will underperform.
No special functions or roles. It makes literally no sense to add a feature in a game if it was not meant for something. Most of the infantry suits for example or named out of irony's sake. (Scouts do not do anything but lower the game quality, there's nothing logical about a suit being tasked with carrying equipment being bottblenecked by bandwidth, and having extremely low survivability and versatility up until proto everything. Assault suits are only used by players to brick tank their way to semi-immortality.. Besides this there is not much purpose for a pure offense role in a game. A sentinel is a soldier or guard that is supposed to stand and keep watch, and sentinels here do nothing of the sort, just being generic killing machines. A commando is a soldier trained to carry out raids. The commandos here may be the only suits that do just what they were named by, but as stated before a pure offense role does not have much purpose in a game in most cases. Commandos are however often used to power the already hyper effective AV, and most of them have borderline horrible stats.Dropships cannot drop anything if they cannot get in out of places fast, can be easily shot down by tanks and infantry, and can get their hands on powerful turrets and not use them mainly for defense, but slaughter. Assault dropships cannot be assaults if they do not hsve anything of significance they can attack and can be shot down easily up until you get advanced or proto stuff. Tanks cannot be tanks if there is nothing of significance they are designated to destroy or defend against when they're primarily effective against their own selves.)
It shouldn't take a whole team to fight one vehicle, but it shouldn't take one person to destroy heavy duty vehicles Every tom, dlck, and harry shouldn't be able to spam vehicles from beginning and the end of a match, and vice versa for AV
One final thing..... Stop the tiering, and give everything roles and you fix nearly everything messed up in this game. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1819
|
Posted - 2014.12.27 13:18:00 -
[87] - Quote
The fact that Spkr thinks HAVs are insanely UP leads me to believe that they are balanced.
Spkr, everyone knows you just want 1.7 HAVs back. You're not fooling anybody. You're a scrub that can't stand now that he's lost his crutch. Maybe if you got good, you'd find that HAVs are still very viable. I still see 1-2 of them in every game, so its not like their the nonfactor you think they are...
Likes for likes also cake.
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Sir Dukey
Murphys-Law General Tso's Alliance
1394
|
Posted - 2014.12.27 15:06:00 -
[88] - Quote
Vesta Opalus wrote:Quasar Storm wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. A counter for what? AV? A Gunnlogi shouldn't be a counter for AV. Only a few of us can make it that cause we've piloted for so long. I see countless armor tanks wiped out EZ by swarms. They have a weak recovery system. You can't tell me you've come across an armor vehicle & haven't said,"Omnomnomnom, Warpoints here I come." The only spiked Gunnlogis I see stick to the redline cause their recovery is so nerfed its staggering. Gunnlogis that are sponged are the newer flavor of choice for taking out other tanks. Gunnlogis with Boosters are a fantastic way to recover from AV. (Make sure you say a prayer for your boosters to work correctly before the match.) Madrugars with high repair and STD 4000 armor still get wrecked by AV & have little to no chance of surviving tank battles. -- I see this frequently. Madrugars with high armor but low repair can't repair through any DPS since most things kill armor & if ANY AV get involved with tank battles, You might as well not even get involved. The only effective Madrugars I see nowadays are a strict balance between a repair, hardener & plate. A DMG mod & FI too. This fit can only be attained by millions upon millions of SP investments. Why are we pretending that Gunnlogis are the counter to AV when normal basic infantry wrecks AV's **** all day long without much effort? And yeah madrugers are crap compared to gunnlogis, but I think thats because HP stacked gunnlogis are just stupidly overpowered right now and the blaster turret needs to be reworked. Edited to add: funny story, I have a way better time killing any infantry that attacks me during PCs than I have killing vehicles. Im sure that means I suck and it certainly has nothing to do with vehicles being so stupidly overpowered that the thing my fitting is supposed to counter is harder to kill than the thing that counters me.
Gunnlogis are overpowered compared to Madrugars? Are you Mad? I would say Madrugars ares underpowerd compared to Gunnlogis.
Acquire Currency, Disregard Female Canis lupus familiaris
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Echo 1991
Titans of Phoenix
632
|
Posted - 2014.12.27 15:33:00 -
[89] - Quote
All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars. |
Sir Dukey
Murphys-Law General Tso's Alliance
1396
|
Posted - 2014.12.27 15:44:00 -
[90] - Quote
Echo 1991 wrote:All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars.
Like I said before, small turrets are not efficient at killing infantry. When they are efficient at killing infantry, Infantry just get them nerfed.
Acquire Currency, Disregard Female Canis lupus familiaris
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Echo 1991
Titans of Phoenix
632
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Posted - 2014.12.27 15:47:00 -
[91] - Quote
Sir Dukey wrote:Echo 1991 wrote:All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars. Like I said before, small turrets are not efficient at killing infantry. When they are efficient at killing infantry, Infantry just get them nerfed. small rails i'll give you, i would like them buffed. small blaster however just need less dispersion, slightly lower fire rate and a dmg buff. Missiles are still fairly good. |
Bahirae Serugiusu
Vendetta Reactionary Force
415
|
Posted - 2014.12.27 15:49:00 -
[92] - Quote
FOR THE LOVE OF GOD USE SOME CAUTION WHEN DRIVING A TANK!!!!
Installations: Take cover don't drive at them going crazy trying to kill them! Swarms/Forges: DON'T GO ALONE Swarms and Forge Guns aren't exactly sneaky and some team mates could do wonders! Scouts: Get a posse and be careful not to drive full speed into everything you see!
I've killed about a dozen Madrugars who weren't doing much thinking when attacking a Sica. They either killed themselves bashing themselves repeatedly onto a wall, didn't try chasing my Sica when I retreated and sat around shooting infantry instead, or had no awareness and somehow I sneaked up on them.
The State will always survive.
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Sir Dukey
Murphys-Law General Tso's Alliance
1396
|
Posted - 2014.12.27 16:10:00 -
[93] - Quote
Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars. Like I said before, small turrets are not efficient at killing infantry. When they are efficient at killing infantry, Infantry just get them nerfed. small rails i'll give you, i would like them buffed. small blaster however just need less dispersion, slightly lower fire rate and a dmg buff. Missiles are still fairly good.
Missiles never go where you want them to, and small blaster has too little range. Small missiles are almost the same as large missiles on a tank because you either hit the target directly or the shot will fly past them do no damage.
Acquire Currency, Disregard Female Canis lupus familiaris
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Pocket Rocket Girl
Psygod9
187
|
Posted - 2014.12.27 19:15:00 -
[94] - Quote
Spkr4theDead wrote:Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. Three volleys from a Minmando against a shield tank with an extender and 2 hardeners still does a ton of damage. Shield isn't strong enough to stand up to AV to be able to take down a tank. Chrome was indeed the best for vehicles.
More complaining that bad tanker is bad
The Little Girl with the HMG
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Ydubbs81 RND
Ahrendee Mercenaries
3617
|
Posted - 2014.12.28 04:59:00 -
[95] - Quote
had to bump to find....
reserve for response
Shield tanking is hard mode /period.
> Check RND out here
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Ydubbs81 RND
Ahrendee Mercenaries
3619
|
Posted - 2014.12.28 05:41:00 -
[96] - Quote
What we have to realize is that we only have STD tanks atm vs proto AV. If and when CCP, releases ADV and (god forbid) proto tanks, I can only imagine how hard it will be take out a tank.
Right now, if I choose to, I could roam around a battlefield (in pubs) and not really worry about losing a tank to AV. The biggest threat to my tank would be other tanks. jihads, or blaster turrets that weaken my tank followed by AV. Or, if I'm driving wreckless, I should expect to lose a tank.
You can't sit on an objective or anywhere and just camp infantry like before. AV will punish you for it.....you have to sort of hit and run because commandos and swarms will deal a lot of damage to you. And that could be because we have STD tanks right now. Tankers...imagine having one more slot in your highs and lows right now. You would laugh at AV.
One issue that I do have is the ability of a nova knife to destroy your tank.
Shield tanking is hard mode /period.
> Check RND out here
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1053
|
Posted - 2014.12.28 06:01:00 -
[97] - Quote
As of now? Tanks are a joke. No I mean seriously. You field one, I will laugh at you.
i've seen a commando running around with Proto Swarms and a Proto Combat rifle just blasting everything that came into his area. Turbo button + swarms, somehow made him immune to all vehicles, and players on the map.
Such a build should not be possible, but it is, because people cried that infantry wasn't strong enough. I don't mean light crying. i mean "hardcore, up all night, making up new hallucinations to use as pinata" examples.
Just look up this thread? Tanks not taking damage from small weapons fire? Is that even a complaint? Infantry can hide in buildings, making them immune to ALL tank fire. You can even walk around the map, with minimal planning to avoid all tank encounters. HELL, they even added BABYSITTER RADAR mode for those idiots who complained even though tanks are Noisy as all get-out, and change the entirety of the ambient lighting as they move around. You can even TRACK a tank from the map overhead without fail.
If you could do any of those things to regular dropsuits, just one alone would make the suit stick out, but tanks have Three different systems against them right at the get-go... no wait... with radar that's Four.
My comparison chart
Lighting changes indicate tank locations, large sound radius indicates tank location, Map overhead reveals tank location, Radar now shows tanks at a distance. Vs suits only show or sound at close range. -- 3 Tier benefit for suits
Tanks have higher mobility. Suits can enter buildings. Suits can also hide. --benefit for suits
Tanks have higher HP, (yet most AV has large bonus against armor) -benefit for Tanks? (shield mayhaps, but not armor tanks)
Tanks can innately damage and kill infantry. Infantry requires specialized weapons. - benefit tanks.
AV weapons deal as much damage as Vehicle weapons. -- no benefit
Vehicle weapons can fire faster than AV weapons. - benefit for tanks.
Vehicle weapons are far less accurate than AV weapons. (Vehicles have spread OR reticule wobble when used) - Benefit for suits.
Tanks have to shoot from pre-ordained positions. Suits can use any region on the map they desire, they can also plan the route of their target due to forced roadways. -- 2 tier benefit for suits.
AV can always track vehicles if they pay attention. Vehicles cannot track AV. AV can ambush at any time from any direction. -- 2 tier benefit for suits
AV can evade tank fire at any time by attacking from above the angle a tank's turret can tilt. They can also hide behind walls to negate incoming fire, and change firing positions on the fly, so their target has to keep guessing. Tanks can only dodge AV if they are forge guns. Swarms will follow corners. There is no guesswork of where a tank will be. -- 4 tier advantage for suits.
Totals --Tank 3 points --Suits 13 points
With all those advantages built right into the game, it makes me laugh that people complain about tanks, when they have nearly no ground to stand on whatsoever.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Quasar Storm
0uter.Heaven
422
|
Posted - 2014.12.29 04:48:00 -
[98] - Quote
Ydubbs81 RND wrote:Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. I'm trying to understand how shield tank recovery is fine but armor reps are crippled???
Its crippled because there isn't enough PG for a steady balance between armor & repair. Maybe an armor tanker that has everything optimized can make a good Maddy but that's after 15 million SP at most. Armor tanks were just so much more competitive when reps were active & most of armor resistance was passive. Back then you didn't need to sponge a lot of HP up because you could build an armor tank to be resistant to damages it received. You could repair a lot more with active repair -- But it was limited. You had to know when to use them & active resistance modules. I'm just sayin' they were more effective the way they were & I don't even use armor vehicles much. Its just by what I see. Armor tanks don't bring up much of threat at all dude.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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