Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Echo 1991
Titans of Phoenix
632
|
Posted - 2014.12.27 15:47:00 -
[91] - Quote
Sir Dukey wrote:Echo 1991 wrote:All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars. Like I said before, small turrets are not efficient at killing infantry. When they are efficient at killing infantry, Infantry just get them nerfed. small rails i'll give you, i would like them buffed. small blaster however just need less dispersion, slightly lower fire rate and a dmg buff. Missiles are still fairly good. |
Bahirae Serugiusu
Vendetta Reactionary Force
415
|
Posted - 2014.12.27 15:49:00 -
[92] - Quote
FOR THE LOVE OF GOD USE SOME CAUTION WHEN DRIVING A TANK!!!!
Installations: Take cover don't drive at them going crazy trying to kill them! Swarms/Forges: DON'T GO ALONE Swarms and Forge Guns aren't exactly sneaky and some team mates could do wonders! Scouts: Get a posse and be careful not to drive full speed into everything you see!
I've killed about a dozen Madrugars who weren't doing much thinking when attacking a Sica. They either killed themselves bashing themselves repeatedly onto a wall, didn't try chasing my Sica when I retreated and sat around shooting infantry instead, or had no awareness and somehow I sneaked up on them.
The State will always survive.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1396
|
Posted - 2014.12.27 16:10:00 -
[93] - Quote
Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars. Like I said before, small turrets are not efficient at killing infantry. When they are efficient at killing infantry, Infantry just get them nerfed. small rails i'll give you, i would like them buffed. small blaster however just need less dispersion, slightly lower fire rate and a dmg buff. Missiles are still fairly good.
Missiles never go where you want them to, and small blaster has too little range. Small missiles are almost the same as large missiles on a tank because you either hit the target directly or the shot will fly past them do no damage.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Pocket Rocket Girl
Psygod9
187
|
Posted - 2014.12.27 19:15:00 -
[94] - Quote
Spkr4theDead wrote:Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. Three volleys from a Minmando against a shield tank with an extender and 2 hardeners still does a ton of damage. Shield isn't strong enough to stand up to AV to be able to take down a tank. Chrome was indeed the best for vehicles.
More complaining that bad tanker is bad
The Little Girl with the HMG
|
Ydubbs81 RND
Ahrendee Mercenaries
3617
|
Posted - 2014.12.28 04:59:00 -
[95] - Quote
had to bump to find....
reserve for response
Shield tanking is hard mode /period.
> Check RND out here
|
Ydubbs81 RND
Ahrendee Mercenaries
3619
|
Posted - 2014.12.28 05:41:00 -
[96] - Quote
What we have to realize is that we only have STD tanks atm vs proto AV. If and when CCP, releases ADV and (god forbid) proto tanks, I can only imagine how hard it will be take out a tank.
Right now, if I choose to, I could roam around a battlefield (in pubs) and not really worry about losing a tank to AV. The biggest threat to my tank would be other tanks. jihads, or blaster turrets that weaken my tank followed by AV. Or, if I'm driving wreckless, I should expect to lose a tank.
You can't sit on an objective or anywhere and just camp infantry like before. AV will punish you for it.....you have to sort of hit and run because commandos and swarms will deal a lot of damage to you. And that could be because we have STD tanks right now. Tankers...imagine having one more slot in your highs and lows right now. You would laugh at AV.
One issue that I do have is the ability of a nova knife to destroy your tank.
Shield tanking is hard mode /period.
> Check RND out here
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1053
|
Posted - 2014.12.28 06:01:00 -
[97] - Quote
As of now? Tanks are a joke. No I mean seriously. You field one, I will laugh at you.
i've seen a commando running around with Proto Swarms and a Proto Combat rifle just blasting everything that came into his area. Turbo button + swarms, somehow made him immune to all vehicles, and players on the map.
Such a build should not be possible, but it is, because people cried that infantry wasn't strong enough. I don't mean light crying. i mean "hardcore, up all night, making up new hallucinations to use as pinata" examples.
Just look up this thread? Tanks not taking damage from small weapons fire? Is that even a complaint? Infantry can hide in buildings, making them immune to ALL tank fire. You can even walk around the map, with minimal planning to avoid all tank encounters. HELL, they even added BABYSITTER RADAR mode for those idiots who complained even though tanks are Noisy as all get-out, and change the entirety of the ambient lighting as they move around. You can even TRACK a tank from the map overhead without fail.
If you could do any of those things to regular dropsuits, just one alone would make the suit stick out, but tanks have Three different systems against them right at the get-go... no wait... with radar that's Four.
My comparison chart
Lighting changes indicate tank locations, large sound radius indicates tank location, Map overhead reveals tank location, Radar now shows tanks at a distance. Vs suits only show or sound at close range. -- 3 Tier benefit for suits
Tanks have higher mobility. Suits can enter buildings. Suits can also hide. --benefit for suits
Tanks have higher HP, (yet most AV has large bonus against armor) -benefit for Tanks? (shield mayhaps, but not armor tanks)
Tanks can innately damage and kill infantry. Infantry requires specialized weapons. - benefit tanks.
AV weapons deal as much damage as Vehicle weapons. -- no benefit
Vehicle weapons can fire faster than AV weapons. - benefit for tanks.
Vehicle weapons are far less accurate than AV weapons. (Vehicles have spread OR reticule wobble when used) - Benefit for suits.
Tanks have to shoot from pre-ordained positions. Suits can use any region on the map they desire, they can also plan the route of their target due to forced roadways. -- 2 tier benefit for suits.
AV can always track vehicles if they pay attention. Vehicles cannot track AV. AV can ambush at any time from any direction. -- 2 tier benefit for suits
AV can evade tank fire at any time by attacking from above the angle a tank's turret can tilt. They can also hide behind walls to negate incoming fire, and change firing positions on the fly, so their target has to keep guessing. Tanks can only dodge AV if they are forge guns. Swarms will follow corners. There is no guesswork of where a tank will be. -- 4 tier advantage for suits.
Totals --Tank 3 points --Suits 13 points
With all those advantages built right into the game, it makes me laugh that people complain about tanks, when they have nearly no ground to stand on whatsoever.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Quasar Storm
0uter.Heaven
422
|
Posted - 2014.12.29 04:48:00 -
[98] - Quote
Ydubbs81 RND wrote:Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. I'm trying to understand how shield tank recovery is fine but armor reps are crippled???
Its crippled because there isn't enough PG for a steady balance between armor & repair. Maybe an armor tanker that has everything optimized can make a good Maddy but that's after 15 million SP at most. Armor tanks were just so much more competitive when reps were active & most of armor resistance was passive. Back then you didn't need to sponge a lot of HP up because you could build an armor tank to be resistant to damages it received. You could repair a lot more with active repair -- But it was limited. You had to know when to use them & active resistance modules. I'm just sayin' they were more effective the way they were & I don't even use armor vehicles much. Its just by what I see. Armor tanks don't bring up much of threat at all dude.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |