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Sir Dukey
Murphys-Law General Tso's Alliance
1377
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Posted - 2014.12.26 18:40:00 -
[1] - Quote
Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives.
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Sir Dukey
Murphys-Law General Tso's Alliance
1377
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Posted - 2014.12.26 18:56:00 -
[2] - Quote
CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me.
I rather nerf the range of the blaster than what they did and make it inaccurate. There should be two variants, one with the dispersion and one without. I think the dispersion is helpful in some situations but it increases too fast. It would be better if it didn't increase as you fire.
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Sir Dukey
Murphys-Law General Tso's Alliance
1377
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Posted - 2014.12.26 19:38:00 -
[3] - Quote
Don't forget about ******* turrets running vehicle game play since the ******* HP buff.
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Sir Dukey
Murphys-Law General Tso's Alliance
1378
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Posted - 2014.12.26 21:00:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons.
HMG has more DPS than a blaster.
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Sir Dukey
Murphys-Law General Tso's Alliance
1380
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Posted - 2014.12.26 21:32:00 -
[5] - Quote
Atiim wrote:There is a counter, it's called the Gunnlogi.
Sorry, swarm I win button NON-Vehicle drivers won't understand.
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Sir Dukey
Murphys-Law General Tso's Alliance
1380
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Posted - 2014.12.26 22:21:00 -
[6] - Quote
Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything?
Wait, so let me get this straight, I'm not suppose to kill infantry easily except infantry can lock onto my tank from 175m away and have the computer guide missiles to tanks like a mom helps her child walk children and that is perfectly Ok. Well, since only 1% of the community are vehicle drivers, I expected punks like you to come here talk sh*t because you got all the support from the other 99% of the community.
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Sir Dukey
Murphys-Law General Tso's Alliance
1380
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Posted - 2014.12.26 22:24:00 -
[7] - Quote
Nothing Certain wrote:Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill. You are still defending 1.7 tanks? That is hilarious.
no he's defending blaster turrets that had accuracy, we didn't care if we only had like 40m range on that thing, at least we could hit our target. Try going around and killing ants with a bullet without aiming.
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:28:00 -
[8] - Quote
Cat Merc wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? Wait, so let me get this straight, I'm not suppose to kill infantry easily except infantry can lock onto my tank from 175m away and have the computer guide missiles to tanks like a mom helps her child walk children and that is perfectly Ok. Well, since only 1% of the community are vehicle drivers, I expected punks like you to come here talk sh*t because you got all the support from the other 99% of the community. You know, when it comes to dropships I think I could understand this argument. But a tank? Do you know what a tank looks like from 175m away? How easy it is to hit with a Forge Gun? The skill required to hit a tank at 175m is minor, I don't see this argument working.
What?
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:40:00 -
[9] - Quote
Spkr4theDead wrote:Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. Three volleys from a Minmando against a shield tank with an extender and 2 hardeners still does a ton of damage. Shield isn't strong enough to stand up to AV to be able to take down a tank. Chrome was indeed the best for vehicles.
I don't know about the shield hardeners thing but I have a 3975 shield gunnlogi with a hardener and a minmando with 3 swarms dropped it.
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:43:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons.
Except, the small blaster has a range of like 20m, the small railgun has horrible hit detection, and the missiles never go where you want them to. Tanks are mean to kill other tanks but why use tanks if nobody else is using tanks.
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:49:00 -
[11] - Quote
Spkr4theDead wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? You missed the part where he says he uses shield to avoid the ridiculous damage bonus most AV and turrets get against armor. So yeah, you missed something. You also missed the part where he said swarms are the I-win button of AV, requiring no aim and not having to maintain a lock for a successful hit. Going around corners doesn't help either, because they turn right angles to hit you anyway. I've lost a ton of vehicles because of this. Swarms are far more intelligent than their users.
Actually, on the newer maps, swarms can also travel through the spike like objects on manus peak.
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:57:00 -
[12] - Quote
ADS IS OP wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand.
........wuh? Are you stupid tanker? I shoot you five times with swarm. I have to reload after three. You no die cuz you run away. I die because you blaster or your troop kill me when I try to lock on. You have "I win button" stupid a hole If you die from swarm you must be a bad tanker. I think really really bad and just awful terrible Murphy have bad tanker pilots that die to swarm Hahahahahahahaha
Your name just says it all.
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Sir Dukey
Murphys-Law General Tso's Alliance
1385
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Posted - 2014.12.26 23:23:00 -
[13] - Quote
Harpyja wrote:KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons. When large blasters were nerfed, more of us fit small turrets to our HAVs. We continued to kill infantry after evolving our tactics, and yet, infantry cried again that HAVs were continuing to kill them so they had small railguns nerfed. Why? "Because railguns should be more AV than AI." But wait! You just had the large blaster nerfed because it was a large turret and only small turrets should be AI! *Facedesk* Most of the infantry here in Dust is pathetic.
They QQ about what ever kills them and laugh at what they kill.
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Sir Dukey
Murphys-Law General Tso's Alliance
1394
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Posted - 2014.12.27 15:06:00 -
[14] - Quote
Vesta Opalus wrote:Quasar Storm wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. A counter for what? AV? A Gunnlogi shouldn't be a counter for AV. Only a few of us can make it that cause we've piloted for so long. I see countless armor tanks wiped out EZ by swarms. They have a weak recovery system. You can't tell me you've come across an armor vehicle & haven't said,"Omnomnomnom, Warpoints here I come." The only spiked Gunnlogis I see stick to the redline cause their recovery is so nerfed its staggering. Gunnlogis that are sponged are the newer flavor of choice for taking out other tanks. Gunnlogis with Boosters are a fantastic way to recover from AV. (Make sure you say a prayer for your boosters to work correctly before the match.) Madrugars with high repair and STD 4000 armor still get wrecked by AV & have little to no chance of surviving tank battles. -- I see this frequently. Madrugars with high armor but low repair can't repair through any DPS since most things kill armor & if ANY AV get involved with tank battles, You might as well not even get involved. The only effective Madrugars I see nowadays are a strict balance between a repair, hardener & plate. A DMG mod & FI too. This fit can only be attained by millions upon millions of SP investments. Why are we pretending that Gunnlogis are the counter to AV when normal basic infantry wrecks AV's **** all day long without much effort? And yeah madrugers are crap compared to gunnlogis, but I think thats because HP stacked gunnlogis are just stupidly overpowered right now and the blaster turret needs to be reworked. Edited to add: funny story, I have a way better time killing any infantry that attacks me during PCs than I have killing vehicles. Im sure that means I suck and it certainly has nothing to do with vehicles being so stupidly overpowered that the thing my fitting is supposed to counter is harder to kill than the thing that counters me.
Gunnlogis are overpowered compared to Madrugars? Are you Mad? I would say Madrugars ares underpowerd compared to Gunnlogis.
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Sir Dukey
Murphys-Law General Tso's Alliance
1396
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Posted - 2014.12.27 15:44:00 -
[15] - Quote
Echo 1991 wrote:All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars.
Like I said before, small turrets are not efficient at killing infantry. When they are efficient at killing infantry, Infantry just get them nerfed.
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Sir Dukey
Murphys-Law General Tso's Alliance
1396
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Posted - 2014.12.27 16:10:00 -
[16] - Quote
Echo 1991 wrote:Sir Dukey wrote:Echo 1991 wrote:All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars. Like I said before, small turrets are not efficient at killing infantry. When they are efficient at killing infantry, Infantry just get them nerfed. small rails i'll give you, i would like them buffed. small blaster however just need less dispersion, slightly lower fire rate and a dmg buff. Missiles are still fairly good.
Missiles never go where you want them to, and small blaster has too little range. Small missiles are almost the same as large missiles on a tank because you either hit the target directly or the shot will fly past them do no damage.
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