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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:40:00 -
[61] - Quote
Spkr4theDead wrote:Quasar Storm wrote:Lets just see what CCP brings us pilots. If they say they are gonna rework vehicles, Then lets see. One major problem is -- There is just not enough useful skill books & way too many skill books that are meaningless.
For example, We could get a Skill Book for the blaster which its sole purpose is to reduce dispersion.
I think Armor hardeners should get a skill book too. Something to make armor hardeners absorb more damage. In fact, I think the armor vehicles should all go back to where they were. Active repair & passive resistances. Cause their recovery system is far too crippled to survive from AV with the current meta. Almost all of the AV & turrets are designed to wipe out armor -- Which really isn't fair for those who love to pilot in armor. Personally, I am a Shield loyalist, But I do see problems with armor & want equality.
Shield tanks recovery is fine. I don't think this should be altered.
ADSs need some of the nerf taken off.
Again, I think the main problems here is we don't have the modules, Skill Books or Upgraded Hulls to make a build suffice enough to our desires. Three volleys from a Minmando against a shield tank with an extender and 2 hardeners still does a ton of damage. Shield isn't strong enough to stand up to AV to be able to take down a tank. Chrome was indeed the best for vehicles.
I don't know about the shield hardeners thing but I have a 3975 shield gunnlogi with a hardener and a minmando with 3 swarms dropped it.
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:43:00 -
[62] - Quote
KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons.
Except, the small blaster has a range of like 20m, the small railgun has horrible hit detection, and the missiles never go where you want them to. Tanks are mean to kill other tanks but why use tanks if nobody else is using tanks.
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
793
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Posted - 2014.12.26 22:44:00 -
[63] - Quote
Talos Vagheitan wrote:I somewhat agree. Although the vehicle situation is incomplete so it's tough to see where it will end up.
Keep in mind Half the games vehicles are yet to even be implemented.
Off the top of my head, I think missile tanks could use a slight increase to splash damage. They should be less effective against infantry than other vehicles, but not completely useless.
They aren't...
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Cat Merc
Fatal Absolution General Tso's Alliance
14109
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Posted - 2014.12.26 22:45:00 -
[64] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Keep telling that to yourself, see how true that becomes. Are you on something? Catnip?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Quasar Storm
0uter.Heaven
414
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Posted - 2014.12.26 22:45:00 -
[65] - Quote
Sir Dukey wrote:
I don't know about the shield hardeners thing but I have a 3975 shield gunnlogi with a hardener and a minmando with 3 swarms dropped it.
I have around 3675 Shield with two hardeners & around 3350 armor.
Sure, Yeah. AV can rip your shields apart -- But Shield tanks are fight or flight vehicles. I can take a beating with my hardeners, But without them I'd rather not be around. Like I said, You gotta know when to hold em' & fold em'.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:49:00 -
[66] - Quote
Spkr4theDead wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? You missed the part where he says he uses shield to avoid the ridiculous damage bonus most AV and turrets get against armor. So yeah, you missed something. You also missed the part where he said swarms are the I-win button of AV, requiring no aim and not having to maintain a lock for a successful hit. Going around corners doesn't help either, because they turn right angles to hit you anyway. I've lost a ton of vehicles because of this. Swarms are far more intelligent than their users.
Actually, on the newer maps, swarms can also travel through the spike like objects on manus peak.
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ADS IS OP
Crux Special Tasks Group Gallente Federation
7
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Posted - 2014.12.26 22:54:00 -
[67] - Quote
Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand.
........wuh?
Are you stupid tanker?
I shoot you five times with swarm. I have to reload after three.
You no die cuz you run away.
I die because you blaster or your troop kill me when I try to lock on.
You have "I win button" stupid a hole
If you die from swarm you must be a bad tanker. I think really really bad and just awful terrible
Murphy have bad tanker pilots that die to swarm
Hahahahahahahaha
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Sir Dukey
Murphys-Law General Tso's Alliance
1381
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Posted - 2014.12.26 22:57:00 -
[68] - Quote
ADS IS OP wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand.
........wuh? Are you stupid tanker? I shoot you five times with swarm. I have to reload after three. You no die cuz you run away. I die because you blaster or your troop kill me when I try to lock on. You have "I win button" stupid a hole If you die from swarm you must be a bad tanker. I think really really bad and just awful terrible Murphy have bad tanker pilots that die to swarm Hahahahahahahaha
Your name just says it all.
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Harpyja
Legio DXIV
2225
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Posted - 2014.12.26 23:19:00 -
[69] - Quote
KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons. When large blasters were nerfed, more of us fit small turrets to our HAVs. We continued to kill infantry after evolving our tactics, and yet, infantry cried again that HAVs were continuing to kill them so they had small railguns nerfed. Why? "Because railguns should be more AV than AI." But wait! You just had the large blaster nerfed because it was a large turret and only small turrets should be AI! *Facedesk*
Most of the infantry here in Dust is pathetic.
"By His light, and His will"- The Scriptures, 12:32
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
156
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Posted - 2014.12.26 23:21:00 -
[70] - Quote
Nothing Certain wrote:Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill. You are still defending 1.7 tanks? That is hilarious. True **** here ..If you were even slightly off you were ****** those things were really accurate..which like lr makes them useless to scrubs but deadly in the right hands
Yet another slave of Mortedeamor
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Sir Dukey
Murphys-Law General Tso's Alliance
1385
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Posted - 2014.12.26 23:23:00 -
[71] - Quote
Harpyja wrote:KAGEHOSHI Horned Wolf wrote:Having large turrets as anti-infantry was was too much firepower, and it was OP. Large blasters have been changed with the intent of making them ant-vehicle now (not saying if it's good at it or not), and not for easily slaughtering infantry. Small turrets are the ones meant for killing infantry now since they deal damage similar to light weapons. When large blasters were nerfed, more of us fit small turrets to our HAVs. We continued to kill infantry after evolving our tactics, and yet, infantry cried again that HAVs were continuing to kill them so they had small railguns nerfed. Why? "Because railguns should be more AV than AI." But wait! You just had the large blaster nerfed because it was a large turret and only small turrets should be AI! *Facedesk* Most of the infantry here in Dust is pathetic.
They QQ about what ever kills them and laugh at what they kill.
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Cavani1EE7
Murphys-Law
697
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Posted - 2014.12.26 23:24:00 -
[72] - Quote
This was a good read. Special thanks to Spkr.
10100111001
Shield tanking is hard mode /period.
10100111001
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KEROSIINI-TERO
The Rainbow Effect
1640
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Posted - 2014.12.27 00:00:00 -
[73] - Quote
There is also the turret elevation at work, or rather the lack of it.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16287
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Posted - 2014.12.27 00:10:00 -
[74] - Quote
Stupid Blueberry wrote:True Adamance wrote:This thread is gold. A work of comedic genius. Keep doing what you are doing guys and you might be able to play the Vegas circuit one day. Saw him slipping out of an anonmyous Sebiestor woman's window last night. A real knight in shining armor.
Sir I must defend her honour. She's um..... just a friend!
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Spkr4theDead
Red Star. EoN.
2627
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Posted - 2014.12.27 01:16:00 -
[75] - Quote
Vesta Opalus wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. A-are you serious? Just move like 50 feet away and blast his face off. If he did enough damage to put you in danger, move away until your **** regens, come back, and blast his face off. You move like 10 times his speed. Also I agree with crotchgrab that the blaster nerf was overboard. Do you even tank? At 10m, you may or may not kill an infantryman depending on how fast they're moving.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2627
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Posted - 2014.12.27 01:19:00 -
[76] - Quote
Nothing Certain wrote:Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill. You are still defending 1.7 tanks? That is hilarious. I want Chrome tanks to return.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Her Chosen
Grade No.2
175
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Posted - 2014.12.27 01:25:00 -
[77] - Quote
I barely made it to the end of the first page of this thread until I had to reply with:
STFU you morons!!!!
Sincerely, One of the highest paid vehicle users in DUST 514 history!
STRONG BOX ROLE CALL
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ReGnYuM
Red Star. EoN.
3393
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Posted - 2014.12.27 01:43:00 -
[78] - Quote
Spkr4theDead wrote: It's fair when infantry go 30/1, but it's not fair for a tanker to go 10/0.
Nice double standards. We had high kills because we could aim.
LMFAO...
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Bremen van Equis
BASTARDS OF BEDLAM
54
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Posted - 2014.12.27 02:20:00 -
[79] - Quote
I think if infantry had to run vehicles to grind isk, there would be a lot more understanding between the two factions.
EDIT: I think if infantry had to run cheap vehicles to grind isk, there would be a lot more understanding between the two factions.
Look! Up in the sky!! It's a bird...it's a plane...it's...
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Nothing Certain
Bioshock Rejects
1409
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Posted - 2014.12.27 09:59:00 -
[80] - Quote
Despite the presence of Spkr urging me to flame, my thoughts about tanks are that shield tanks and AV are well matched. Armor tanks are too weak. Blasters are fine. There is little diversity or point in skilling up the vehicle skill tree but that is something for tankers to comment on, not me.
ADS: Python is where it should be, more or less, fix collision damage, reduce the missile nerf a little. Regular DS need more resistance.
Because, that's why.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16295
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Posted - 2014.12.27 10:03:00 -
[81] - Quote
Nothing Certain wrote:Despite the presence of Spkr urging me to flame, my thoughts about tanks are that shield tanks and AV are well matched. Armor tanks are too weak. Blasters are fine. There is little diversity or point in skilling up the vehicle skill tree but that is something for tankers to comment on, not me.
ADS: Python is where it should be, more or less, fix collision damage, reduce the missile nerf a little. Regular DS need more resistance.
They are fine..... but I just wish the large turret required me to aim instead of spray and quite literally pray.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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MINA Longstrike
Kirjuun Heiian
1809
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Posted - 2014.12.27 10:38:00 -
[82] - Quote
shaman oga wrote:Sincerely, tanks are in a good spot except some stuff that i don't like. Like: OP missiles, madrugar ultra lack of cpu, shield booster little problem, but most of all rail turret turned into a hard mode sniper rifle.
I still can't understand why, rail turret has been ****** so hard, it's the slower at turning speed, have less ROF, can't aim upward or downward, has charge up time, overheat and bullet travel time, if it's not enough it's probably slower at recharge.
Zero diversity, zero customization, no battlefield role, awful skill trees with large plateaus that simply end up determining whether or not you have to fit a CPU/PG mod.
Nice "good place". Oh wait, I get it, it's a 'good place' because they're either nerfed out of existence or a wp pi+¦ata. Even with the insane lethality that av had before 1.7 vehicles were in a much better place.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Vesta Opalus
T.H.I.R.D R.O.C.K
279
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Posted - 2014.12.27 11:07:00 -
[83] - Quote
Spkr4theDead wrote:Vesta Opalus wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. A-are you serious? Just move like 50 feet away and blast his face off. If he did enough damage to put you in danger, move away until your **** regens, come back, and blast his face off. You move like 10 times his speed. Also I agree with crotchgrab that the blaster nerf was overboard. Do you even tank? At 10m, you may or may not kill an infantryman depending on how fast they're moving.
Do you even tank? Why are you still using blaster turrets?
Until they fix the blasters, rail turret is better at killing infantry, which is sad but 100% true. |
Ghosts Chance
Inf4m0us
2769
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Posted - 2014.12.27 11:08:00 -
[84] - Quote
just came here to say that im doing just fine in my shiney new (old) railtank shotgunning AV 20m away with my railgun :P
Minmatar is Winmatar
Creed of the Minja - "I'm a leaf on the wind"
I am Chances Ghost
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H0riz0n Unlimit
Dead Man's Game
278
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Posted - 2014.12.27 11:12:00 -
[85] - Quote
Fly dropship ia even more amazing, 2 swarms and if you are not lucky you are dead...then i will never understand those ones who make Jlav and crash into other dropship now, its ridicolous
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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Lloyd Orfay
Kinsho Swords Caldari State
304
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Posted - 2014.12.27 11:34:00 -
[86] - Quote
Root problems for both infantry and vehicles: Tiering, meaning that if you don't have advanced gear, level 4+ bonuses from skills or proto, you will underperform.
No special functions or roles. It makes literally no sense to add a feature in a game if it was not meant for something. Most of the infantry suits for example or named out of irony's sake. (Scouts do not do anything but lower the game quality, there's nothing logical about a suit being tasked with carrying equipment being bottblenecked by bandwidth, and having extremely low survivability and versatility up until proto everything. Assault suits are only used by players to brick tank their way to semi-immortality.. Besides this there is not much purpose for a pure offense role in a game. A sentinel is a soldier or guard that is supposed to stand and keep watch, and sentinels here do nothing of the sort, just being generic killing machines. A commando is a soldier trained to carry out raids. The commandos here may be the only suits that do just what they were named by, but as stated before a pure offense role does not have much purpose in a game in most cases. Commandos are however often used to power the already hyper effective AV, and most of them have borderline horrible stats.Dropships cannot drop anything if they cannot get in out of places fast, can be easily shot down by tanks and infantry, and can get their hands on powerful turrets and not use them mainly for defense, but slaughter. Assault dropships cannot be assaults if they do not hsve anything of significance they can attack and can be shot down easily up until you get advanced or proto stuff. Tanks cannot be tanks if there is nothing of significance they are designated to destroy or defend against when they're primarily effective against their own selves.)
It shouldn't take a whole team to fight one vehicle, but it shouldn't take one person to destroy heavy duty vehicles Every tom, dlck, and harry shouldn't be able to spam vehicles from beginning and the end of a match, and vice versa for AV
One final thing..... Stop the tiering, and give everything roles and you fix nearly everything messed up in this game. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1819
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Posted - 2014.12.27 13:18:00 -
[87] - Quote
The fact that Spkr thinks HAVs are insanely UP leads me to believe that they are balanced.
Spkr, everyone knows you just want 1.7 HAVs back. You're not fooling anybody. You're a scrub that can't stand now that he's lost his crutch. Maybe if you got good, you'd find that HAVs are still very viable. I still see 1-2 of them in every game, so its not like their the nonfactor you think they are...
Likes for likes also cake.
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Sir Dukey
Murphys-Law General Tso's Alliance
1394
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Posted - 2014.12.27 15:06:00 -
[88] - Quote
Vesta Opalus wrote:Quasar Storm wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. A counter for what? AV? A Gunnlogi shouldn't be a counter for AV. Only a few of us can make it that cause we've piloted for so long. I see countless armor tanks wiped out EZ by swarms. They have a weak recovery system. You can't tell me you've come across an armor vehicle & haven't said,"Omnomnomnom, Warpoints here I come." The only spiked Gunnlogis I see stick to the redline cause their recovery is so nerfed its staggering. Gunnlogis that are sponged are the newer flavor of choice for taking out other tanks. Gunnlogis with Boosters are a fantastic way to recover from AV. (Make sure you say a prayer for your boosters to work correctly before the match.) Madrugars with high repair and STD 4000 armor still get wrecked by AV & have little to no chance of surviving tank battles. -- I see this frequently. Madrugars with high armor but low repair can't repair through any DPS since most things kill armor & if ANY AV get involved with tank battles, You might as well not even get involved. The only effective Madrugars I see nowadays are a strict balance between a repair, hardener & plate. A DMG mod & FI too. This fit can only be attained by millions upon millions of SP investments. Why are we pretending that Gunnlogis are the counter to AV when normal basic infantry wrecks AV's **** all day long without much effort? And yeah madrugers are crap compared to gunnlogis, but I think thats because HP stacked gunnlogis are just stupidly overpowered right now and the blaster turret needs to be reworked. Edited to add: funny story, I have a way better time killing any infantry that attacks me during PCs than I have killing vehicles. Im sure that means I suck and it certainly has nothing to do with vehicles being so stupidly overpowered that the thing my fitting is supposed to counter is harder to kill than the thing that counters me.
Gunnlogis are overpowered compared to Madrugars? Are you Mad? I would say Madrugars ares underpowerd compared to Gunnlogis.
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Echo 1991
Titans of Phoenix
632
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Posted - 2014.12.27 15:33:00 -
[89] - Quote
All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars. |
Sir Dukey
Murphys-Law General Tso's Alliance
1396
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Posted - 2014.12.27 15:44:00 -
[90] - Quote
Echo 1991 wrote:All i got from this thread is that tankers want the Large blaster to be good enough to kill everything. Just no. if you Want AI capability, fit small turrets and work with your squad/blueberries. I know maddies need a buff, im not gonna pretend they dont. Give them more fitting room. Dont even touch the large blaster, pinpoint accuracy from near 100m on fully automatic weaponry is a bunch of crap. Buff Madrugars.
Like I said before, small turrets are not efficient at killing infantry. When they are efficient at killing infantry, Infantry just get them nerfed.
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