Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tiny Pineapple
Molon Labe. General Tso's Alliance
60
|
Posted - 2014.12.26 21:38:00 -
[31] - Quote
-Vehicle QQ thread? -Spkr making his appearance?
Dis gonna git gud.
Half of what I say is sarcasm. Don't take me too seriously.
|
Atiim
Titans of Phoenix
14685
|
Posted - 2014.12.26 21:39:00 -
[32] - Quote
Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly.
You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons.
Did I miss anything?
The 1st Matari Commando
-HAND
|
Cat Merc
Fatal Absolution General Tso's Alliance
14105
|
Posted - 2014.12.26 21:43:00 -
[33] - Quote
Spkr4theDead wrote:The-Errorist wrote:Spkr4theDead wrote:robin williams' ghost wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. Read into history a little. In ww2 tanks were destroyed in a single hit from infantry carried anti tank weapons and other explosive devices. I'm sure there was even some bunny hopping involved. I'm so sorry you can't park your tank in front of an objective and go 40/0. I feel terrible for you. Try playing smarter. I've encountered several tanks throughout my av career that are damn near impossible to kill mostly because of a smart driver. It's fair when infantry go 30/1, but it's not fair for a tanker to go 10/0. Nice double standards. We had high kills because we could aim. And it's a video game. There's creative license developers can take. If AV were to be made far more powerful than it already is, every single pilot would get another respec and take all their SP out of vehicles completely. It's complaining that got us to this point - AV being the nuclear option, and vehicles being like radio controlled Airsoft toys. You seem to be forgetting that anything can kill infantry, but to kill vehicles, you need specialized weaponry that take up a light/heavy slot. Also vehicles can fit a ton of firepower, have tons more HP, speed, and usually takes more than one person to kill a skilled pilot. More complaining that rifles can't damage vehicles. No, it's just stating fact. That's like if I said that "Sentinels have more HP than Assaults" and then someone would say "Complaining that Assaults have less HP than a Sentinel?".
It's something that has to be taken account for, not necessarily something that needs to change.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Quasar Storm
0uter.Heaven
409
|
Posted - 2014.12.26 21:46:00 -
[34] - Quote
Atiim wrote:There is a counter, it's called the Gunnlogi.
A counter for what? AV?
A Gunnlogi shouldn't be a counter for AV. Only a few of us can make it that cause we've piloted for so long. I see countless armor tanks wiped out EZ by swarms. They have a weak recovery system. You can't tell me you've come across an armor vehicle & said,"Omnomnomnom, Warpoints here I come."
The only spiked Gunnlogis I see stick to the redline cause their recovery is so nerfed its staggering.
Gunnlogis that are sponged are the newer flavor of choice for taking out other tanks.
Gunnlogis with Boosters are a fantastic way to recover from AV. (Make sure you say a prayer for your boosters to work correctly before the match.)
Madrugars with high repair and STD 4000 armor still get wrecked by AV & have little to no chance of surviving tank battles. -- I see this frequently.
Madrugars with high armor but low repair can't repair through any DPS since most things kill armor & if ANY AV get involved with tank battles, You might as well not even get involved.
The only effective Madrugars I see nowadays are a strict balance between a repair, hardener & plate. A DMG mod & FI too. This fit can only be attained by millions upon millions of SP investments.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Robocop Junior
research lab
1207
|
Posted - 2014.12.26 21:46:00 -
[35] - Quote
Get rid of tanks, release pilot suits, or fix it so people can't jump out when taking damage please.
If strength were all, tiger would not fear scorpion.
|
Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 21:53:00 -
[36] - Quote
Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? You missed the part where he says he uses shield to avoid the ridiculous damage bonus most AV and turrets get against armor.
So yeah, you missed something.
You also missed the part where he said swarms are the I-win button of AV, requiring no aim and not having to maintain a lock for a successful hit. Going around corners doesn't help either, because they turn right angles to hit you anyway. I've lost a ton of vehicles because of this. Swarms are far more intelligent than their users.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 22:00:00 -
[37] - Quote
Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account.
How many times do I have to post this?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
792
|
Posted - 2014.12.26 22:02:00 -
[38] - Quote
Spkr4theDead wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? You missed the part where he says he uses shield to avoid the ridiculous damage bonus most AV and turrets get against armor. So yeah, you missed something. You also missed the part where he said swarms are the I-win button of AV, requiring no aim and not having to maintain a lock for a successful hit. Going around corners doesn't help either, because they turn right angles to hit you anyway. I've lost a ton of vehicles because of this. Swarms are far more intelligent than their users.
Don't forget invisible, LOTS OF THEM ARE STILL ******* INVISIBLE.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 22:02:00 -
[39] - Quote
Robocop Junior wrote:Get rid of tanks, Note this for the record.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
shaman oga
Dead Man's Game
3522
|
Posted - 2014.12.26 22:03:00 -
[40] - Quote
Sincerely, tanks are in a good spot except some stuff that i don't like. Like: OP missiles, madrugar ultra lack of cpu, shield booster little problem, but most of all rail turret turned into a hard mode sniper rifle.
I still can't understand why, rail turret has been ****** so hard, it's the slower at turning speed, have less ROF, can't aim upward or downward, has charge up time, overheat and bullet travel time, if it's not enough it's probably slower at recharge.
Situational awareness also known as passive scan.
|
|
Cat Merc
Fatal Absolution General Tso's Alliance
14105
|
Posted - 2014.12.26 22:04:00 -
[41] - Quote
Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Keep telling that to yourself, see how true that becomes.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Vesta Opalus
T.H.I.R.D R.O.C.K
277
|
Posted - 2014.12.26 22:04:00 -
[42] - Quote
Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives.
A-are you serious? Just move like 50 feet away and blast his face off. If he did enough damage to put you in danger, move away until your **** regens, come back, and blast his face off.
You move like 10 times his speed.
Also I agree with crotchgrab that the blaster nerf was overboard. |
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
792
|
Posted - 2014.12.26 22:04:00 -
[43] - Quote
Oh yeah, hit indicators. Hit indicator says you took a forge gun hit from the left, you turn left to try to shoot him and get blapped in the ass.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Slave of MORTE
Eyniletti Rangers Minmatar Republic
155
|
Posted - 2014.12.26 22:05:00 -
[44] - Quote
Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Doesn't matter ccp never learns from Thier mistakes the cycle of op up..sometime causes me to have deja vu ..wasn't i wiping out all tanks with ease just like 6 months or so ago?
Hmm i distinctly recall stomping with tac ar in cqc in beta stages ...
Watch next heavies will be made completely obsolete again because of QQ
Yet another slave of Mortedeamor
|
Draden Brohiem
D3ATH CARD RUST415
28
|
Posted - 2014.12.26 22:07:00 -
[45] - Quote
Tanks killing infantry? Lmao! No seriously, soon they'll complain that rail turrets are too accurate lol!
Hardeners are only aids in escape from AV. The problem with tank v AV is there are too many variables. The mistake CCP made is using a 1 tank v 1 AVer scenario. They didn't accountil for whole squads going AV on their next spawn.
The fact that they double nerfed tanks simply to quiet forum complaining. They should've buffed AV, and left tanks be. The small adjustments they used on everything else wasn't afforded to tanks. We got the nerf sword instead of the bat lol! If they had gradually brought individual parts of the tanking aspect down gradually as they gradually buffed AV to match the changes to dropships it wouldn't look so one sided for either side.
The problem seems to me that rattati is swamped with all sorts of complaining from different areas of the battlefield, and they quick fixed AV/tank/ADS to buy themselves working room for light weapon balancing work. Seems they're short handed, and can't find time to work on AV/tank/ADS. It was insta-fixed with no follow-up adjustments. Isn't that a little strange?
Let's talk about AV/tank/ADS for just a second shall we. You may ask why I put them in the same category? Well it should be obvious as they attack each other in a bit of a cycle all day long. You can't balance swarms v tanks, swarms v ADS, and vice versa seperately, but that is what was done. In trying to get swarms to kill ADS better they buffed them into god mode against tanks inadvertently. Nevermind the effectiveness of the Plasma cannon, AV nades, remotes, proxies, etc. All of this effects tanks primarily before the swarm buff that didn't effect dropships nearly at all.
Sure 80GJ blasters were too much on infantry. I still say if you want to kill infantry add a 20GJ blaster. I would however agree that at 20 meters a 80GJ blaster should kill infantry with decent accuracy. Shorten it's effective range against infantry. The further away the more dispersion it should have. Blaster tech is inherently short range is it not?
As far as tanks v AV goes with AV you must include ALL AV weapons. The PLC, nades, swarms, remores, and proxies. Then you must include the very effective ADS. When adding these to the equation you can see why tanks need better defenses. Hardeners, and the useless shield booster, isn't enough. There is no cover from swarms as they bend corners at 90-¦! They follow low terrain without striking it, and slide right oover into the tank no matter what route you take. At the first sign of them you either run or explode.
Side note: while we're on the subject can you (CCP) please extend the reach of the supply depot for tanks? It works great for infantry, but poorly for tanks. If it's so much as 1 ft in elevation above my tank I gain no rounds. I practically have to be on top of it.
I think bringing proto tanks into the picture would be good with how strong AV is currently. I'm just afraid CCP will do it half-cocked?! If they don't use ALL variables when balancing vehicles (dropships, LAV's, and tanks) v AV (PLC, swarm, explosives, and nades) the proto tanks will come out too strong, and be nerfed?! |
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
793
|
Posted - 2014.12.26 22:11:00 -
[46] - Quote
While we're here, why do Madrugars turn slow if they're supposed to be the brawler?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 22:12:00 -
[47] - Quote
shaman oga wrote:Sincerely, tanks are in a good spot except some stuff that i don't like. Like: OP missiles, madrugar ultra lack of cpu, shield booster little problem, but most of all rail turret turned into a hard mode sniper rifle.
I still can't understand why, rail turret has been ****** so hard, it's the slower at turning speed, have less ROF, can't aim upward or downward, has charge up time, overheat and bullet travel time, if it's not enough it's probably slower at recharge. No, tanks are not in a good spot.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Quasar Storm
0uter.Heaven
410
|
Posted - 2014.12.26 22:13:00 -
[48] - Quote
This is why I don't like talking about tanks. Nobody can ever agree on anything. Even if I were to spend all day working with Infantry to make sure every idea for vehicles were at par for balance on both sides of the coin -- People would still not get along.
If any realistic discussion is to come about for vehicles -- It needs to be done away from the forums.
I try to talk about tanks with you all, But its always a waste of energy. I am honest, Patient & realistic with all of you -- But it doesn't matter. You all go completely off topic & turn the thread into meaningless junk -- Which won't accomplish sh!t.
Every section of players in this community enjoys a particular thing about Dust. Maybe you enjoy AV. Maybe you enjoy Assault or Scouts or being a Heavy Sniper. The small portion of us enjoy piloting the vehicles in this game & we love how we can assert ourselves onto the field & help our brothers out with our skills. Its what we do. Change the course of the battle.
Now, I want to be very clear & open about anything to do with tanks. I want to help CCP achieve balance for everybody. But they seem to count on us for that. Shame nothing can ever be discussed like adults.
I will say, I would like to see more ADS pilots give us realistic details about the nerf & what should have been done. I don't want to speak for them. I can fly pretty good, But I'm not great. Hell, White-Lion took me out like 7 times the other day. CCP needs ADS pilots like him & Derrith, Espeon, Shepherd, Dergle, Kid, LionsFan, Snugglez & others to help figure out what needs to be done.
As for tanks, I will always speak for them. That is my passion in this game. Its what I love to do. Its what I'm known for. But, I don't want to waste my time with a bunch of jib jabbering. If you guys seriously want to come together & figure out what we can all decide on for the best -- Count me in. I'll be waitin'.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
|
Nothing Certain
Bioshock Rejects
1405
|
Posted - 2014.12.26 22:13:00 -
[49] - Quote
Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill.
You are still defending 1.7 tanks? That is hilarious.
Because, that's why.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1380
|
Posted - 2014.12.26 22:21:00 -
[50] - Quote
Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything?
Wait, so let me get this straight, I'm not suppose to kill infantry easily except infantry can lock onto my tank from 175m away and have the computer guide missiles to tanks like a mom helps her child walk children and that is perfectly Ok. Well, since only 1% of the community are vehicle drivers, I expected punks like you to come here talk sh*t because you got all the support from the other 99% of the community.
Acquire Currency, Disregard Female Canis lupus familiaris
|
|
Cat Merc
Fatal Absolution General Tso's Alliance
14107
|
Posted - 2014.12.26 22:23:00 -
[51] - Quote
Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? Wait, so let me get this straight, I'm not suppose to kill infantry easily except infantry can lock onto my tank from 175m away and have the computer guide missiles to tanks like a mom helps her child walk children and that is perfectly Ok. Well, since only 1% of the community are vehicle drivers, I expected punks like you to come here talk sh*t because you got all the support from the other 99% of the community. You know, when it comes to dropships I think I could understand this argument. But a tank? Do you know what a tank looks like from 175m away? How easy it is to hit with a Forge Gun?
The skill required to hit a tank at 175m is minor, I don't see this argument working.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16275
|
Posted - 2014.12.26 22:23:00 -
[52] - Quote
This thread is gold. A work of comedic genius. Keep doing what you are doing guys and you might be able to play the Vegas circuit one day.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1380
|
Posted - 2014.12.26 22:24:00 -
[53] - Quote
Nothing Certain wrote:Spkr4theDead wrote:CrotchGrab 360 wrote:Sir Dukey wrote:Literally we have no counter to infantry doing circles around us throwing grenades, remote explosives, strafing with forge guns, and bunny hopping with swarms. All we can do is run. Correct me if I'm wrong but where is the Tank in Tank?? I don't see a machine fine tuned to rip sh*t up and change the phase of the battle, I see a lightly armored vehicle getting shredded to bits by Minmatar Commandos with swarms sitting on buildings.
Lets just hope that when Marauders come, ya'll run fo your lives. they nerfed blasters way too much, far too much dispersion, yes they were OP, NO i don't want to go back to farming people but for the love of god let me hit someone who is 10 metres away swarming me. They weren't OP, you were rewarded for accuracy with a kill. You are still defending 1.7 tanks? That is hilarious.
no he's defending blaster turrets that had accuracy, we didn't care if we only had like 40m range on that thing, at least we could hit our target. Try going around and killing ants with a bullet without aiming.
Acquire Currency, Disregard Female Canis lupus familiaris
|
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
793
|
Posted - 2014.12.26 22:25:00 -
[54] - Quote
True Adamance wrote:This thread is gold. A work of comedic genius. Keep doing what you are doing guys and you might be able to play the Vegas circuit one day.
Saw him slipping out of an anonmyous Sebiestor woman's window last night. A real knight in shining armor.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1381
|
Posted - 2014.12.26 22:28:00 -
[55] - Quote
Cat Merc wrote:Sir Dukey wrote:Atiim wrote:Sir Dukey wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. Sorry, swarm I win button NON-Vehicle drivers won't understand. I understand perfectly. You're a scrub pilot who's whining about the fact that AVers won't stand still so they can be an easy kill, that and/or the fact that you refuse to use Shielded vehicles to combat the high popularity of Anti-Armor weapons. Did I miss anything? Wait, so let me get this straight, I'm not suppose to kill infantry easily except infantry can lock onto my tank from 175m away and have the computer guide missiles to tanks like a mom helps her child walk children and that is perfectly Ok. Well, since only 1% of the community are vehicle drivers, I expected punks like you to come here talk sh*t because you got all the support from the other 99% of the community. You know, when it comes to dropships I think I could understand this argument. But a tank? Do you know what a tank looks like from 175m away? How easy it is to hit with a Forge Gun? The skill required to hit a tank at 175m is minor, I don't see this argument working.
What?
Acquire Currency, Disregard Female Canis lupus familiaris
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16277
|
Posted - 2014.12.26 22:33:00 -
[56] - Quote
Blegh....
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Spkr4theDead
Red Star. EoN.
2624
|
Posted - 2014.12.26 22:34:00 -
[57] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Keep telling that to yourself, see how true that becomes. Are you on something?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm
793
|
Posted - 2014.12.26 22:36:00 -
[58] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:
It's something that has to be taken account for, not necessarily something that needs to change.
No, it's whining that rifles can't destroy vehicles. It doesn't have to be taken into account. How many times do I have to post this? Keep telling that to yourself, see how true that becomes. Are you on something?
Eve see that episode of south park were they huff cat ****?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Vesta Opalus
T.H.I.R.D R.O.C.K
277
|
Posted - 2014.12.26 22:36:00 -
[59] - Quote
Quasar Storm wrote:Atiim wrote:There is a counter, it's called the Gunnlogi. A counter for what? AV? A Gunnlogi shouldn't be a counter for AV. Only a few of us can make it that cause we've piloted for so long. I see countless armor tanks wiped out EZ by swarms. They have a weak recovery system. You can't tell me you've come across an armor vehicle & haven't said,"Omnomnomnom, Warpoints here I come." The only spiked Gunnlogis I see stick to the redline cause their recovery is so nerfed its staggering. Gunnlogis that are sponged are the newer flavor of choice for taking out other tanks. Gunnlogis with Boosters are a fantastic way to recover from AV. (Make sure you say a prayer for your boosters to work correctly before the match.) Madrugars with high repair and STD 4000 armor still get wrecked by AV & have little to no chance of surviving tank battles. -- I see this frequently. Madrugars with high armor but low repair can't repair through any DPS since most things kill armor & if ANY AV get involved with tank battles, You might as well not even get involved. The only effective Madrugars I see nowadays are a strict balance between a repair, hardener & plate. A DMG mod & FI too. This fit can only be attained by millions upon millions of SP investments.
Why are we pretending that Gunnlogis are the counter to AV when normal basic infantry wrecks AV's **** all day long without much effort?
And yeah madrugers are crap compared to gunnlogis, but I think thats because HP stacked gunnlogis are just stupidly overpowered right now and the blaster turret needs to be reworked. |
Talos Vagheitan
Ancient Exiles.
710
|
Posted - 2014.12.26 22:39:00 -
[60] - Quote
I somewhat agree. Although the vehicle situation is incomplete so it's tough to see where it will end up.
Keep in mind Half the games vehicles are yet to even be implemented.
Off the top of my head, I think missile tanks could use a slight increase to splash damage. They should be less effective against infantry than other vehicles, but not completely useless.
Who cares what some sniper has to say
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |