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Thread Statistics | Show CCP posts - 15 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11798
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Posted - 2014.12.24 10:11:00 -
[1] - Quote
While the planetary conquest ideas are nice (after the initial read at least), but I feel like these changes won't effect many people since most Dust players have no interest in PC. For all these ideas and changes to PC, the battles will essentially look the same, play the same, and be won by the same tactics. I think the resources and time would be better spent on a new game type similar to the Skirmish 1.0 of closed beta. I want to experience something new in the actual on-the-ground gameplay.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11798
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Posted - 2014.12.24 10:30:00 -
[2] - Quote
Aeon Amadi wrote:KAGEHOSHI Horned Wolf wrote:While the planetary conquest ideas are nice (after the initial read at least), but I feel like these changes won't effect many people since most Dust players have no interest in PC. For all these ideas and changes to PC, the battles will essentially look the same, play the same, and be won by the same tactics. I think the resources and time would be better spent on a new game type similar to the Skirmish 1.0 of closed beta. I want to experience something new in the actual on-the-ground gameplay. I agree on the Skirmish 1.0 bit. This should be the primary drive for the new PC mechanics because it simply doesn't make sense to say that you own a district and then have to fight for it the same way the attackers do. However, as for PC itself, there was a greater drive for PC before the rewards for having districts were removed all together. There were a lot of entities (corporations and alliances) who actively participated in PC and it was their preferred method of fighting. I think we need to provide players to delve deeper into the rabbit hole and experience these sort of things, rather than shy away from it in favor of more lobby shooter mechanics. I find the statement about not shying away from PC in favor of "lobby shooter mechanics" kind of annoying to be honest, because I'm not saying PC should be ignored, but just for ONCE in Dust's lifespan that game types finally get some kind of priority, and gets treated as important. The fact that we have been playing the same two modes (Domination is still just Skirmish as much as OMS is still just Ambush) for over two years is extremely extremely frustrating to me. I have waited patiently long enough. PC has received far more attention then game types in general have ever had, so no, I don't think PC changes should yet again take priority over game types. If having both a Skirmish 1.0-like mode and all these PC changes were doable together the way you suggest, I would support it. Afterall, for all its high stakes and district mechanics, PC is basically the same dull tired Skirmish battles we've played a thousand times before. On the subject of game types CCP used to just provide empty promises, and silence, and it's the one thing I care about the most.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11798
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Posted - 2014.12.24 10:42:00 -
[3] - Quote
My profound disappointment aside, I look forward for the long overdue "restock to" feature, and player trading. I hope by the time it is released it will be advanced enough so 2 players can select items, see each other's selections, and mutually agree on the trade, but the bare minimum you outlined is still very good. I'm sure these recruiting tools will help a lot of new players find corps to educate them, and it may improve player retention as well.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11857
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Posted - 2014.12.30 00:32:00 -
[4] - Quote
I kind of hate the idea of personal warbarges. It's like every single real life mercenary having their own personal aircraft carrier, but even more ridiculous. Warbarges should be something that a corporation owns.
These "high level" PC ideas are pretty hard to care about, because the executions are always too intangible. I want tangibility. I want to be able to hangout in what me or my corp owns at any time I want; that means being able to walk on districts, and that means being able to walk in the warbarge that I or my corp owns whenever I want. Ownership should be more than text on a screen, it should be tangible.
EDIT: On the subject of warbarges, I would like to see an evolution of corporate conflict in which battles take place inside a warbarge for control of it. Would likely require a ton of new art assets for ship interiors, so likely won't happen.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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