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Thread Statistics | Show CCP posts - 4 post(s) |
Guns for Glory
Seykal Expeditionary Group Minmatar Republic
1
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Posted - 2014.12.11 13:59:00 -
[1] - Quote
I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan |
Spectral Clone
Abandoned Privilege Top Men.
3325
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Posted - 2014.12.11 14:02:00 -
[2] - Quote
This is why tiers must die.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Wilhelm Klingspor
DUST University Ivy League
472
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Posted - 2014.12.11 14:04:00 -
[3] - Quote
Yeah Dust is about as tender to new players as French kissing a wolverine.
Also, walls of text hurt my eyeballs
Also, have a like, it helps
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Edau Skir2
duna corp
54
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Posted - 2014.12.11 14:05:00 -
[4] - Quote
I'm 5 weeks old, just broke the 3.3mil sp mark, and have 2084 kills to my name, with about 500 less deaths. Trust me buddy, stick at it. It's all the finer nuances that get you, Rails are horrible against armor, and even more so if you're putting it into the back of a hybrid-resistant proto sentinel.
It gets addictive. Oh so addictive. |
Ripley Riley
Incorruptibles
5506
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Posted - 2014.12.11 14:12:00 -
[5] - Quote
Welcome to Dust 514, OP. The first few weeks of playing Dust will be punishing, unfortunately, but keep at it. The best advice I can give to a new player is to join an new player friendly corp like Immortal Guides or Dust Uni then squad up as much as possible.
My advice to you, playa...
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Atiim
Titans of Phoenix
14288
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Posted - 2014.12.11 14:17:00 -
[6] - Quote
Edau Skir2 wrote:I'm 5 weeks old, just broke the 3.3mil sp mark, and have 2084 kills to my name, with about 500 less deaths. Trust me buddy, stick at it. It's all the finer nuances that get you, Rails are horrible against armor, and even more so if you're putting it into the back of a hybrid-resistant proto sentinel.
It gets addictive. Oh so addictive. Rail Rifles are stronger against Amor while weaker against Shields.
The 1st Matari Commando
-HAND
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Kash Tellan
Murphys-Law General Tso's Alliance
53
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Posted - 2014.12.11 14:21:00 -
[7] - Quote
Obligatory HTFU post.
meh
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Ku Shala
The Generals
1049
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Posted - 2014.12.11 14:51:00 -
[8] - Quote
the skill system should give recommendations to new players by highlighting core skills crucial to new player development. academy should be an open option until you have 5 million or more skill points. but who wants new players to keep playing right?
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
169
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Posted - 2014.12.11 14:52:00 -
[9] - Quote
Thanks for your review, welcome in New Eden.
If you check out the Developer Roadmap you can see they are implementing a Tier Filter, if everything goes well (it won't, it never does) they can deploy it in early spring.
But please keep in mind, players who played this game since beta earned their stuff through fires and flames so it's pretty ok IMO to wreck a few days old newbies. HTFU
Yes, I'm that desperate...
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Edau Skir2
duna corp
56
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Posted - 2014.12.11 14:55:00 -
[10] - Quote
Atiim wrote:Edau Skir2 wrote:I'm 5 weeks old, just broke the 3.3mil sp mark, and have 2084 kills to my name, with about 500 less deaths. Trust me buddy, stick at it. It's all the finer nuances that get you, Rails are horrible against armor, and even more so if you're putting it into the back of a hybrid-resistant proto sentinel.
It gets addictive. Oh so addictive. Rail Rifles are stronger against Amor while weaker against Shields.
Scratch that, meant Assault Rifles. |
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SILENT GIANT
FATHERS-AND-SONS
211
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Posted - 2014.12.11 14:59:00 -
[11] - Quote
Honestly I like the fact that some players have way more sp, hp, higher damage, etc. Instead of a one on one showdown, it forces you to come up w a tactic for taking down a stronger enemy. Think of it like a boss n.p.c, where you have to widdle their health down while trying to stay alive. Use team work to take down stronger enemies.
It makes for a lot more depth. If everyone stood on equal grounds it would get old quick. Be like any other BF or COD, where anyone can be a one man army. Some of the nuances Dust has are a little strange to adapt to in comparison to what the other shooters offer, but you'll learn that it makes for a game unlike any other.
If at 5 weeks in you were already a bad ass and could go around slaying the day away, how much fun would that be?Ok, ig uess that is fun, but You would have beaten the game and got bored and moved on to something else.
Dust is so complex and takes so long to master, it keeps you working toward goals for the next few years. It might be hard for the new player, but if you take the time to learn the ins and outs, your immortal life as a clone mercenary will hopefully be a very long one, with so much to learn and experience.
Even when you do achieve a decent sp, suit, weapons. 2 experienced players in starter fits with low sp alt characters still have the ability to take you down through tactics. This game is less about being rambo and more about using your head, to properly use all tools avail to overcome the enemy.
The new player exp is harsh, but I'm the type of person who likes the challenge. Take it slow and enjoy your stay. Soon enough you'll find yourself addicted like the rest of us. |
Summa Militum
Hidd3n Dragon
112
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Posted - 2014.12.11 15:48:00 -
[12] - Quote
Guns for Glory wrote:I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan
I have been playing this game for 7 months and when I started I too got the **** kicked out of me; I also jumped straight into Public Matches because I wasn't aware of a training option so that might have had something to do with me getting beat so badly. What I did was I used the ass-whippin I kept receiving as a challenge to overcome. I strategized my gameplay and I managed my skill point distribution very carefully (I only have 65,000 mismanaged SP).
I understand the grind in this game can suck sometimes so I would like to give you some tips.
First, upgrade your armor plating or shield (whichever your preference). You are going to want to be able to stay alive long enough to get a feel of how to engage in combat with the different types of players you will see in this game. Once you get a true feel of how to engage all the different types of players you will see then you will start to get the kills.
Second, always stick with your teammates. It did not take me more than my first two or three matches to realize that as a noob I shouldn't be running around like a lone-wolf.
Third, to help avoid getting spawn killed I suggest you don't hastily spawn somewhere. When I choose a spawn point I look to see if other teammates are spawning there as well. If I see a teammates icon pop up on the map I will wait a few seconds to see if that icon disappears; if it does I know that is a spawn trap and I move on.
Fourth, even though this is just a game the challenges go beyond the game. View every difficult situation not as an impossibility but as an opportunity.
Fifth, a lot of players in this game have become dependent on playing with a squad to win. Squads have become peoples crutch in this game. I suggest you learn to exploit that. (unless you are up against Kaizuka Sniper; you are pretty much ****** against him).
Try sticking with the challenge of this game a little longer. Think of yourself right now as an intern working your way up to bigger and better things.
Oh and one more thing. Do not waste money on the majority of the bullshit trash they have in the market place. Do not waste actual money buying weapons or dropsuit fittings or any of that ****. If you are going to spend money spend it on Passive Boosters so you can gain skill points faster for you to invest in all the different skills the game offers for you to level up. |
Summa Militum
Hidd3n Dragon
112
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Posted - 2014.12.11 15:55:00 -
[13] - Quote
Ku Shala wrote:the skill system should give recommendations to new players by highlighting core skills crucial to new player development. academy should be an open option until you have 5 million or more skill points. but who wants new players to keep playing right?
I would not like it if the game gave recommendations on core skills. People need to learn to identify things like that on their own; inside and outside of the game. If you guide a persons hand too much they are going to end up being a dumbass.
The first two days I was playing this game I probably spent more time looking through and reading everything within the skill tree than I actually spent playing the game.
I think it is important for people to gain some management skills and the skill tree is a great way to do that. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
234
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Posted - 2014.12.11 16:32:00 -
[14] - Quote
Guns for Glory wrote:I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan
Its almost like there should be a Standard tech only bracket in the game so that new people arent forcibly bent over to get farmed by the 3 year protostomp vets. But nah **** new people, growing the game's player base isnt important! |
One Eyed King
Land of the BIind
6558
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Posted - 2014.12.11 16:43:00 -
[15] - Quote
Take a break and let your passive SP accrue so your character is in a better position when you come back.
Keep track of the game on the forums, because there may be some changes for the NPE, or other changes that may help you out.
Lastly, if you do continue playing, make sure you put your SP into Core skills like shields, armor, engineering etc that will affect all suits and all roles and make consider hooking up with Dust University or any corp in the Learning Coalition.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Thor Odinson42
Molon Labe. General Tso's Alliance
5425
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Posted - 2014.12.11 17:16:00 -
[16] - Quote
It's all about squading up. You could take the advice of those above to take a break and let your SP accrue, but in reality squading up and learning from those with experience and covering your back is the way to go.
I wish my avatar was Minmatar.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5426
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Posted - 2014.12.11 17:19:00 -
[17] - Quote
Add the channel: xmlx
You should be able to get in a squad there. I'm not sure if you know, but typing LFS in a channel is the common method to get an invitation.
I wish my avatar was Minmatar.
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Vell0cet
Company of Marcher Lords Amarr Empire
2662
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Posted - 2014.12.11 17:31:00 -
[18] - Quote
Spectral Clone wrote:This is why tiers must die. I completely disagree. Its why we need a second-tier optional academy mode for people under 5 mill SP, it's not the gear, it's map knowledge, teamwork, tactics, knowledge of game mechanics, etc. All of it gives the vet a massive advantage over the new player. The problem isn't the differences in gear (which makes the game unique and interesting via risk/reward) its that new players are being pushed into the greater player base before they've had a chance to get the skills, knowledge, experience, social connections, team tactics etc. Where they can actually be competitive.
Best PvE idea ever!
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
236
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Posted - 2014.12.11 18:29:00 -
[19] - Quote
Vell0cet wrote:Spectral Clone wrote:This is why tiers must die. I completely disagree. Its why we need a second-tier optional academy mode for people under 5 mill SP, it's not the gear, it's map knowledge, teamwork, tactics, knowledge of game mechanics, etc. All of it gives the vet a massive advantage over the new player. The problem isn't the differences in gear (which makes the game unique and interesting via risk/reward) its that new players are being pushed into the greater player base before they've had a chance to get the skills, knowledge, experience, social connections, team tactics etc. Where they can actually be competitive.
So people being thrown into a game with other people who have 2-3x their hp pool, 20%+ more damage on their weapons, better regen, and better and more equipment has no affect on their ability to win?
Yes skills, knowledge, etc make a big difference, but pretending like the difference between a proto suit and a standard or starter fit is insignificant is just asinine. |
Meeko Fent
True Illuminate
2273
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Posted - 2014.12.11 23:31:00 -
[20] - Quote
Vesta Opalus wrote:Vell0cet wrote:Spectral Clone wrote:This is why tiers must die. I completely disagree. Its why we need a second-tier optional academy mode for people under 5 mill SP, it's not the gear, it's map knowledge, teamwork, tactics, knowledge of game mechanics, etc. All of it gives the vet a massive advantage over the new player. The problem isn't the differences in gear (which makes the game unique and interesting via risk/reward) its that new players are being pushed into the greater player base before they've had a chance to get the skills, knowledge, experience, social connections, team tactics etc. Where they can actually be competitive. So people being thrown into a game with other people who have 2-3x their hp pool, 20%+ more damage on their weapons, better regen, and better and more equipment has no affect on their ability to win? Yes skills, knowledge, etc make a big difference, but pretending like the difference between a proto suit and a standard or starter fit is insignificant is just asinine. Si Se+¦or.
Good players will shine through the gear differences, and bad ones will dull out.
But the simple fact of the game is that the stats are stacked in favor of the vets. They have access to the superior gear, the bonuses that go with it, the means to field them (usually), and the core skills.
Even EVE , a MMO, has new players balanced better to old. Only the bonuses and T2 divide the player in EVE. And even then, a good new player can run tackle just as good as an old.
What can a new player do that a vet with proto gear not do better. Protoo gear is better in every way then lower tier equipment. There's no reason to not use it if you can afford it.
I am the bluedot. And I will rise again.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2382
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Posted - 2014.12.12 02:11:00 -
[21] - Quote
This guy posts this:
Spectral Clone wrote:This is why tiers must die.
and then this guy posts this:
Edau Skir2 wrote:I'm 5 weeks old, just broke the 3.3mil sp mark, and have 2084 kills to my name, with about 500 less deaths. Trust me buddy, stick at it. It's all the finer nuances that get you, Rails are horrible against armor, and even more so if you're putting it into the back of a hybrid-resistant proto sentinel.
It gets addictive. Oh so addictive.
The first statement is an opinion regarding the game design of DUST, the second is an experience based on playing DUST.
The second statement is standing on much firmer ground than the first, imo.
PSN: RationalSpark
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CCP Rattati
C C P C C P Alliance
13400
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Posted - 2014.12.12 02:15:00 -
[22] - Quote
We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11683
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Posted - 2014.12.12 02:18:00 -
[23] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Where do these numbers (100, 200) come from exactly?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Brotherband
SHAKING BABIES FACTION WARFARE ALLIANCE
25
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Posted - 2014.12.12 02:20:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Where do these numbers (100, 200) come from exactly?
The meta level of equipment I believe.
I do not expect us to live through this fight. My only request is that you fight with honor and die with dignity.
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Meeko Fent
True Illuminate
2278
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Posted - 2014.12.12 02:22:00 -
[25] - Quote
Vrain Matari wrote:This guy posts this: Spectral Clone wrote:This is why tiers must die. and then this guy posts this: Edau Skir2 wrote:I'm 5 weeks old, just broke the 3.3mil sp mark, and have 2084 kills to my name, with about 500 less deaths. Trust me buddy, stick at it. It's all the finer nuances that get you, Rails are horrible against armor, and even more so if you're putting it into the back of a hybrid-resistant proto sentinel.
It gets addictive. Oh so addictive. The first statement is an opinion regarding the game design of DUST, the second is an experience based on playing DUST. The second statement is standing on much firmer ground than the first, imo. Excepting that anybody can come and post whatever with an alt, theoretically, yes, you are correct in that statement
I am the bluedot. And I will rise again.
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Meeko Fent
True Illuminate
2278
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Posted - 2014.12.12 02:23:00 -
[26] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Whenever you can, please do this!
PLEASE!!
I am the bluedot. And I will rise again.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11685
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Posted - 2014.12.12 02:23:00 -
[27] - Quote
Brotherband wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Where do these numbers (100, 200) come from exactly? The meta level of equipment I believe. Would have guessed so at first, but I don't think the metalevels of a fitting's items add up that high.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Monty Mole Clone
Ametat Security Amarr Empire
257
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Posted - 2014.12.12 02:26:00 -
[28] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards
is this what metalevel lockout is going to be?
Jupiter's cock!
It's a Mark VI... And we've got it by the ass!
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Meeko Fent
True Illuminate
2278
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Posted - 2014.12.12 02:27:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:Brotherband wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Where do these numbers (100, 200) come from exactly? The meta level of equipment I believe. Would have guessed so at first, but I don't think the metalevels of a fitting's items add up that high. Yeah...
Maybe they'll adjust it.
I am the bluedot. And I will rise again.
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voidfaction
Nos Nothi
664
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Posted - 2014.12.12 02:31:00 -
[30] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards
This is by far my most wanted thing in dust. Will be nice to see how bad I suck vs same meta players as I play in STD dropsuits 99% of the time. I can't wait and a BIG THANK YOU to you and the other Devs working on this.
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