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Thread Statistics | Show CCP posts - 4 post(s) |
IAmDuncanIdaho II
R 0 N 1 N
1039
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Posted - 2014.12.13 07:24:00 -
[121] - Quote
Shutter Fly wrote:Fight tooth and nail in proto to barely win the game and go 30-5? Whoops, you just guaranteed yourself a net loss of ISK.
This is a really good point. Unless you lost those five PRO suits to STD / ADV (but that's a different story) you shouldn't lose ISK. Mercs get paid.
[edit]
Now I think about this further, there's a flip side. If those 30 kills are on STD / ADV...........proto-stomping will be rewarded with ISK. Would have to address that. Need a delta between suit vs suit fights.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Shutter Fly
Molon Labe. General Tso's Alliance
459
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Posted - 2014.12.13 07:40:00 -
[122] - Quote
IAmDuncanIdaho II wrote:Shutter Fly wrote:Fight tooth and nail in proto to barely win the game and go 30-5? Whoops, you just guaranteed yourself a net loss of ISK.
This is a really good point. Unless you lost those five PRO suits to STD / ADV (but that's a different story) you shouldn't lose ISK. Mercs get paid. [edit] Now I think about this further, there's a flip side. If those 30 kills are on STD / ADV...........proto-stomping will be rewarded with ISK. Would have to address that. Need a delta between suit vs suit fights. The assumption here is that this is an argument for the high payout "free for all" game mode. So, I was assuming that the situation was either against gear of a similar caliber or that that one proto player did significantly better than the rest of the team against lower tier gear (as that number of kills would be very difficult against std/adv players if the rest of the team wasn't fighting) and should get a significant amount of the reward as compensation.
I probably should have made that a bit clearer in the original post. |
SoTa PoP
Titans of Phoenix
5326
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Posted - 2014.12.13 08:08:00 -
[123] - Quote
Shutter Fly wrote:SoTa PoP wrote:CCP Rattati wrote:
Thanks for the feedback. We will be sure to incorporate it, there are more than one way to skin this cat, and maybe a combination of metalevel and sp is the way to go.
I just want to confirm one thing: You're fine with ruining the Risk vs Reward aspect of this game with brackets?.... *Implying there is a stable Risk/Reward system to ruin* Fight tooth and nail in proto to barely win the game and go 30-5? Whoops, you just guaranteed yourself a net loss of ISK. Meanwhile... Logi on your team spends the entire game farming bluedots for spawn kills and triage (likely the reason the game was a tough win) and goes 0-5 with 2000 WP in std/adv gear? He draws a big chunk of the teams payout and has a net gain for no risk. Sniper on the opposing, losing team goes 5-0 with 500 WP? He probably made more than most of the players on the winning team, zero risk. Yep, great Risk/Reward aspect right there. Dividing the game so that a high payout "null-sec" division of pubs would open up the ability to create an area where payouts are much more directly dependent on winning, kills, WP, and gear destroyed. There would still be risk/reward, but losing some expensive gear wouldn't guarantee a net loss, you would just have to make those losses count for something of greater value than the cost of the materials destroyed. Winning should also be THE MOST significant factor in your ISK payout in such a match, as winning should be the thing which you are taking the risk in order to ultimately obtain. As much as I hate bringing in "lore based" arguments... The NPC corps paying for those contracts would obviously want you to utilize your best resources, and they would want to compensate you for making those resources profitable. Obviously, breaking even or anything below a 2.0 K/D (or an AV/Logistics equivalent) wouldn't be acceptable in proto gear, but it also shouldn't be a flat "lose 4 proto suits and you won't make any profit" either. You mean, turn this more into a generic lobby shooter you can find anywhere else?
The risk vs rewards needs to be improved upon - not removed. It's one of the very few things that actually make this a different FPS from every other FPS we already have.
Stop trying to dumb this game down further. Brackets or any idea of separating players through value determined by the suit your using is utter nonsense.
The newbs need to be train and given a reason to stay - not give them more generic standards of equality when equality doesn't exist. We were supposed to be a part of New Eden - not Disney Land.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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Shutter Fly
Molon Labe. General Tso's Alliance
459
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Posted - 2014.12.13 08:33:00 -
[124] - Quote
SoTa PoP wrote: You mean, turn this more into a generic lobby shooter you can find anywhere else?
The risk vs rewards needs to be improved upon - not removed. It's one of the very few things that actually make this a different FPS from every other FPS we already have.
Stop trying to dumb this game down further. Brackets or any idea of separating players through value determined by the suit your using is utter nonsense.
The newbs need to be train and given a reason to stay - not give them more generic standards of equality when equality doesn't exist. We were supposed to be a part of New Eden - not Disney Land.
What kind on inane excuse for "logic" did you use to conjure that conclusion from my response?
Let me break it down, nice and simple:
Now: Lose a lot + Make an even bigger contribution + win/lose (doesn't matter) = Net Loss
Lose a little + Make no contribution + win/lose = Net gain
Lose a little + Give the illusion of contribution + win/lose = Huge net gain
A proper risk/reward system: Lose a lot + Make an equivalent contribution + win = Net gain/break even
Lose a lot + Make an equivalent contribution + loss = Net loss
Lose a moderate amount + Make a significantly larger contribution + loss = small net loss (close to breaking even, but not quite)
Lose a little + make no contribution + win/loss = Net loss (slightly smaller loss for a win)
Lose a lot + Make less significant contribution + win/loss = Net loss (Significant net loss for a loss in battle)
I don't want happy fun times everybody gets a gold star land, that should have been completely obvious. I will concede that the tiered game modes might not be the best way of going about it, but it isn't necessarily a bad way of implementing it either. A significant contribution should get a significant payout on the winning team. Losers shouldn't get rewarded, they might get compensated partially, but the spoils should go to the victor. That isn't anything like a generic lobby shooter. |
CrotchGrab 360
Yon Hyaku Nijuu Moyase
1653
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Posted - 2014.12.13 11:53:00 -
[125] - Quote
Guns for Glory wrote:I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan
yes but they don't want to you to not play with proto players because then you won't buy AUR proto suits to compete, it's the mentality they try to induce whilst neglecting the new player experience. all of these problems have never and never will be fixed because of $$$$$$.
you won't play with players in your SP range because there is less chance of you buying boosters.
why didn't they just charge for this game instead of going the slimy whale monetizing route?
DUST VIDEOS
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Guns for Glory
Seykal Expeditionary Group Minmatar Republic
38
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Posted - 2014.12.14 01:55:00 -
[126] - Quote
KING CHECKMATE wrote:Guns for Glory wrote:I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan I think i might remember that name from somewhere.... Valor or SVER maybe...
Lmao sver all the way!Liked raven for a challenge so more fun.....I deeply miss mag the best online shooter I have Ever played. Wish they would rerelease it |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1330
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Posted - 2014.12.14 01:59:00 -
[127] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards
This sounds great but can our average online count sustain splitting matches this much?
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Guns for Glory
Seykal Expeditionary Group Minmatar Republic
38
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Posted - 2014.12.14 02:13:00 -
[128] - Quote
Robocop Junior wrote:R.I.P MAG! Still nothing has been as gratifying as fixing that barricade just before 18 people could rush in to take the point lol.
Vouch this. No other shooter will ever be as intense as 256 ppl in complete tactile warefare |
Ydubbs81 RND
Ahrendee Mercenaries
3566
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Posted - 2014.12.14 02:17:00 -
[129] - Quote
Stick with it....think of it as a hazing. When you get your sp up, then you can **** on the new guy lol.
No, but seriously....weekly cap is 750K/week at the moment. If you don't mind spending a little money, you can buy aurum and stack boosters now! This was unheard of when I started playing. Sp is being thrown away nowadays. You can earn millions of sp in one month as opposed to the little bit that we were only able to when Dust came out.
It was a grind last year....now it's a free for all. Just play...get into some advanced gear and you'd wreck.
> Check RND out here
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
140
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Posted - 2014.12.14 02:34:00 -
[130] - Quote
Kaze Eyrou wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards I can see this happening: Tier 1 - Logistics are locked out because the amount of modules and equipment do not allow them to enter this arena. Tier 2 - Basic and Subpar fittings on Logistics players allowed here. Slayers steamroll over them and are rare if they enter or are even alive in this tier. Tier 3 - Logistics players have no worries of being locked out of this mode. Please allow Logistics players to somehow operate on a lower meta level without allowing them to become "Slayer Logis".
I foresee Logistics in Tier 1 resorting to using mostly Militia equipment (which is Meta level 0) rather than being locked out or turned into slayers.
Purifier. First Class.
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Spkr4theDead
Red Star. EoN.
2474
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Posted - 2014.12.14 02:57:00 -
[131] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Meta level is single digits, with only officer weapons being metal level 10. How is this going to work?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Shutter Fly
Molon Labe. General Tso's Alliance
470
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Posted - 2014.12.14 03:03:00 -
[132] - Quote
Spkr4theDead wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Meta level is single digits, with only officer weapons being metal level 10. How is this going to work? I'm pretty sure those are just placeholders.
There's no point in criticizing the details of a concept without any actual details. |
Spkr4theDead
Red Star. EoN.
2474
|
Posted - 2014.12.14 05:39:00 -
[133] - Quote
Shutter Fly wrote:Spkr4theDead wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Meta level is single digits, with only officer weapons being metal level 10. How is this going to work? I'm pretty sure those are just placeholders. There's no point in criticizing the details of a concept without any actual details. People criticized the placeholder stats for the pilot suits before we had any stats on the suits themselves.
Unless he plans to up the meta numbers for everything.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Union118
Osmon Surveillance Caldari State
35
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Posted - 2014.12.14 05:42:00 -
[134] - Quote
Guns for Glory wrote:I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan
OMG MAG BEST GAME EVER!
You have my full attention sir.
Starter Fit Suits are OP :-)
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voidfaction
Nos Nothi
666
|
Posted - 2014.12.14 11:14:00 -
[135] - Quote
deezy dabest wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards This sounds great but can our average online count sustain splitting matches this much? I don't see Tier 1 being hurt much as most of the q-sync proto stompers will all still be there to grief the new, solo, or unorganized players as being organized will be their only advantage left and they are not going to risk their KDR in adv vs adv or proto vs proto matches.
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IAmDuncanIdaho II
R 0 N 1 N
1039
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Posted - 2014.12.14 15:15:00 -
[136] - Quote
Shutter Fly wrote:Spkr4theDead wrote:CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards Meta level is single digits, with only officer weapons being metal level 10. How is this going to work? I'm pretty sure those are just placeholders. There's no point in criticizing the details of a concept without any actual details.
Dev post already confirmed those are numbers out of thin air.
It's an example.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Quasar Storm
Capital Acquisitions LLC General Tso's Alliance
368
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Posted - 2014.12.14 15:34:00 -
[137] - Quote
Guns for Glory wrote:I came into dust thinking it was like battlefield but when I played my first game it got better! It brought back my memories of MAG! (R.I.P.) so I continued playing and loved it until.....it took me out of the training mission. Then I was thrown in with players that have 6 months plus put into the game. At first I thought I just wasn't used to the game and the aiming so I kept my chin up and pushed on. Now I am 3 weeks in and I know the maps and my aiming is tighter but ow I'm putting a rail rifle clip into an enemy's back to only have them 3 shot me. Pretty unbalanced if you ask me. Plenty of good mmo fps have a skill system but even a new player can do some damage and have fun. Oh and the constant spawn killing is rather annoying. There should be away to play with players only in my range of sp. in general the game has good concepts and fun gameplay but how very unbalanced it is, it realy breaks the game for new players. I realy really want to love this game but I just can't find a reason too. I'm not into wasting 6 months to get enough sp to be able to have some fun. Veterans I understands why you play this game....new players you should just turn around before your ahead unless you have months to use and don't mind gettin slapped around most of your gynnan
"Trial by Fire" is the method that has been used in this game for beginners since early uprising. Its never easy & things will go wrong. Keep your head up & keep going. Greatness was never achieved by quitting.
You need to join a corp, Get involved with what they do. This is a team-based game & you must count on your brothers, As they will count on you. As you grow into the game, Your interests will change based on what you feel like your end game is. Pubs/FW or PC. You may want to join other corps for just that reason.
Also, The forums are good place to ask questions. There really isn't a stupid question for beginners -- So feel free to ask.
Its never easy & the beginning is uniquely punishing, However if you continue on -- Its unquestionably rewarding.
ADS & Tank pilot.
Drifting on Stormy Seas.
The "Eh" Team
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3315
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Posted - 2014.12.14 23:24:00 -
[138] - Quote
CCP Rattati wrote:Vell0cet wrote: I think the meta tiered matches really ruin a lot of what makes DUST special and amazing, without actually solving the problems it needs to. The 2nd-tier optional academy mode DOES address the problems, and doesnGÇÖt screw up the game for everyone else. Much respect o7.
Edit: A couple more cons with the tiered approach. You're splitting the player base into smaller pools which could really increase queuing times, while the 2nd tier academy only splits it once. Also this would be very hard to balance. Some things may have big advantages in low tiers, and suck at the high tiers. For example, low-end vehicles will be very hard to kill using std AV. This could lead to weird "tiered metas" arising with serious balance problems.
Thanks for the feedback. We will be sure to incorporate it, there are more than one way to skin this cat, and maybe a combination of metalevel and sp is the way to go.
This is called a learning curve. It happens in every single game that exists with a multiplayer pvp element. You should not design around a learning curve imo.
Using meta based matchmaking with a low tier and low risk/reward scenario creates a place where newbies feel like they arent being protostomped. It doesn't matter if there are vets or not, its simply an area where they can learn the mechanics in an environment they perceive is fair.
Creating a second academy is an unsustainable idea imo. It is quite possible that there will be times when that queue does not have enough players to fill a match. That may not be today, but its a possibility regardless.
Rattati's solution is probably the ideal solution given the circumstances. Don't bring SP into this... you have the academy which exists for a short duration and then allow the players to determine what they want to do. Risk it all on higher tier matches or take it easy in a low meta setup. This maximized player agency and will be the best solution in the long run. It also gives a set of tiers that will generally be filled at all times by the limited player population.
Rattati, my suggestion as you move forward with tiered matchmaking is design the higher tiers to be almost exclusively WP to ISK. You do not want to create an environment where people just farm higher meta matches with militia gear simply because the payout is higher. Leave the lower tiers a more socialist style with high amounts of passive SP and low bearing on WP generation so that high performing players feel like they don't want to waste their time in those matches while the higher tiers are all about performance so poor performing players don't find they can maximize isk generation by farming.
Also, team deploy in the highest tier of pubs, do it. |
Hansei Kaizen
The Jackson Five
299
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Posted - 2014.12.16 08:08:00 -
[139] - Quote
SoTa PoP wrote: And your own ability keeps you from competing - not your gear. The balance this game has now compared to a year ago is vastly improved. FOTM isn't all dominating - only bad players think so.
Sir, you are stuck in a non-actionable mindset (reeks like hell of free-market-ideology). What do you think a game developer can do about the personal abilities of their players? YES absolutely nothing. They have to work with how the world is. What they CAN do, is change the game to fit the players that exist better.
If your premise is correct, they could make the most punishing and horrible game in existience, it's all the players fault for not being "gud" enough and not "htfu" enough. If this game then would be shunned by the players, jeez I guess "the players are just not good enough for our game" (would be just stupid to say that). I seriously hope that they are better than that. And from the posts of Rattati I deduct that they are indeed.
So YES to anything that has the potential of giving Noobs a fair chance and to keep then in the game. Meta Lock seems like a fine first step, PVE would be too :P
And YES to keeping a place for the competetive players to butt their foreheads against each other till the end of time. They are players too and have their own wants and needs for the game.
Edit: A good metaphor for thinking about this is the process of learning to swim. You dont just jump into the water and hope for the best. You wont learn anything. You just die and never return. Instead you have to step slowly into ever deeper water and learn gradually. Thats how it works.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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cray cray FISH
Abandoned Privilege Top Men.
10
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Posted - 2014.12.16 12:53:00 -
[140] - Quote
Spectral Clone wrote:Kalante Schiffer wrote:This game is like survival of the fittest. Who ever makes it the first day or week you pretty much passed the first hurdle. At least that's how i felt and then you start getting better. When i first played dust i deleted the game out of frustration and then re installed it again to give it another try. So i kinda died but revived like Jesus it was cray. Mothafuckin' cray fish.
Can confirm, i was there.
Catchphrase:
"I hate team games, I'm shellfish"
World turns away in disgust
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2396
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Posted - 2014.12.16 15:44:00 -
[141] - Quote
Hansei Kaizen wrote:SoTa PoP wrote: And your own ability keeps you from competing - not your gear. The balance this game has now compared to a year ago is vastly improved. FOTM isn't all dominating - only bad players think so.
Sir, you are stuck in a non-actionable mindset (reeks like hell of free-market-ideology). What do you think a game developer can do about the personal abilities of their players? YES absolutely nothing. They have to work with how the world is. What they CAN do, is change the game to fit the players that exist better. If your premise is correct, they could make the most punishing and horrible game in existience, it's all the players fault for not being "gud" enough and not "htfu" enough. If this game then would be shunned by the players, jeez I guess "the players are just not good enough for our game" (would be just stupid to say that). I seriously hope that they are better than that. And from the posts of Rattati I deduct that they are indeed. So YES to anything that has the potential of giving Noobs a fair chance and to keep then in the game. Meta Lock seems like a fine first step, PVE would be too :P And YES to keeping a place for the competetive players to butt their foreheads against each other till the end of time. They are players too and have their own wants and needs for the game. Edit: A good metaphor for thinking about this is the process of learning to swim. You dont just jump into the water and hope for the best. You wont learn anything. You just die and never return. Instead you have to step slowly into ever deeper water and learn gradually. Thats how it works. What you say sounds eminently reasonable, but could easily presage a downhill slide to spoon-fed meaninglessness.
In a very real sense DUST, EVE, New Eden occupy a unique niche in gaming, where players are responsible for their own failure and success, where the playing field is not level and definitely not fair, where the uphill slog to viability/relevance will hurt. There are vanishingly few games like that on the market, a few in development that may or may not yield fruit.
Accessibility for all sounds like a fine ideal, but in this case it is poison disguised as medicine. In New Eden, players get left behind. Some peeps are not smart enough, tough enough, flat-out stubborn enough to survive here. If we want a game where personal decisions and abilities have meaning it is a price we have to pay. Remove that 'unfairness' and brutality from New Eden and you drive a stake through her heart, she would die literally overnight.
One last thing: Every player in this thread who is advocating for the hard core 'HTFU' game experience you see represented in these posts has posted on the quality/failings/necessity of the NPE in DUST. It's not that the NPE or player retention is unimportant, it's that that the commonly accepted industry cure(i.e. making the game softer, more accessible, etc.) destroys the primary value of this game and this virtual universe.
As for Rattati's meta-tier proposal, i'm not sure, tbqh. I'd support a limited fixed-term trial of two months.
But i am sure of the primary price that we & New Eden will pay for meta-tiers: It breaks up the single shard, it limits the scope and meaning of our shared universe. If EVE is really a social engine that allows peeps to come together and create stories and history and collectively induct meaning into an arbitrary game ruleset, what then is DUST?
A lobby shooter where we sever the social connections and separate populations to protect players from the universe that they live in?
This no doubt sounds academic and romantic to some, but it isn't. The single shard is the primary reason it's so hard to quit DUST/EVE: it gives our actions meaning.
Would rather approach the NPE from a lore-based perspective: how would corporations run cheap everyday business contracts vs. elite bet-the-company contracts? How would this impact player gear and autonomy in suit choice? Maybe if a merc was willing to use the mass-produced company dropsuit(s)/gear they'd get them at a big discount, etc.
There's more that one way to skin this kitten ;)
PSN: RationalSpark
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Dubya Guy
Abandoned Privilege Top Men.
106
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Posted - 2014.12.16 16:02:00 -
[142] - Quote
Vrain Matari .... +1 is not enough. I agree with every single thing you said. Absolutely expresses my sentiments (except perhaps the willingness to do a two month trial )
These are my favorite bits:
Quote:One last thing: Every player in this thread who is advocating for the hard core 'HTFU' game experience you see represented in these posts has posted on the quality/failings/necessity of the NPE in DUST. It's not that the NPE or player retention is unimportant, it's that that commonly accepted industry cure(i.e. making the game softer, more accessible, etc.) destroys the primary value of this game and this virtual universe. . . There's more that one way to skin this kitten ;)
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Jadd Hatchen
KILL-EM-QUICK
706
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Posted - 2014.12.16 16:30:00 -
[143] - Quote
CCP Rattati wrote:We are working on metalevel brackets of gameplay, imagine a WoW dungeon only in reverse.
Tier 1 - no fittings above 100 (sum of all equipment on the fitting) - average rewards Tier 2 - no fittings above 200 - high rewards Tier 3 - free for all - very high rewards
CCP Rattati - PLEASE DON'T IMPLEMENT IT IN THAT FASHION, IT'S ALREADY BROKEN!!!!
If you do the above, then the higher skilled people will fit lower "crap" meta-level gear to "farm ISK" from the newbs!!!! SERIOUSLY!!! We've already figured out that the top 3 players on the end of match screen for each team end up with the majority of the ISK payout for the match (as in the top 3 players end up with more than the other 13 players combined in ISK payout). So now if you do the above, I take my 1 year+ vet toon who has level 5's in everything and pick up the militia or free stuff and start ownage on newb players so that I end up on the top 3 spots every match to earn ISK super fast!!!
YOU DUNCES YOU ARE MAKING THE PROBLEM WORSE BY DOING WHAT YOU PROPOSE ABOVE, HOW CAN YOU BE SO BLIND TO THE METRICS IN YOUR OWN GAME!?!?!?!?!?
You need to instead introduces a metric based on skillpoints, but that would fail because I may have 10+ million SPs into HAV's but I may only have > 1 million into dropsuits/light weapons... So I would get owned in that situation too.
You need to NOT do the above or I (and everyone reading this post) will f**king own your new player even more than they are being owned now and you will virtually kill any chances of recruiting new players to the game!!!!
Now if you were to assign both meta level pts AND skill level pts associated WITH that loadout (ie. meta 1 = 1pt + skill level 3 = 3 more pts, but have to understand that more than one skill affects stuff on a fitting so will have multiple of those) then use THAT adjusted SP AND MP (meta point) total to come up with an adjusted COMBAT RATING VALUE (CRV) for the character, then you might have something!!!
Seriously do that! Add in both the meta of the equipment AND any skills that affect that equipment to come up with and adjusted CRV for that fitting. Then come up with adjusted scales for the above 3 tiers of play and you will have done it righ!!!!
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Dubya Guy
Abandoned Privilege Top Men.
114
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Posted - 2014.12.17 14:39:00 -
[144] - Quote
See this idea for a possible way to improve the New Player Experience without harming the Old Player Experience.
https://forums.dust514.com/default.aspx?g=posts&t=184780&find=unread
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Fox Gaden
Immortal Guides Learning Alliance
5464
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Posted - 2014.12.17 18:02:00 -
[145] - Quote
SoTa PoP wrote:CCP Rattati wrote:
Thanks for the feedback. We will be sure to incorporate it, there are more than one way to skin this cat, and maybe a combination of metalevel and sp is the way to go.
I just want to confirm one thing: You're fine with ruining the Risk vs Reward aspect of this game with brackets?.... I think the idea was for the lower brackets, which have less risk, to also have less reward.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Hansei Kaizen
The Jackson Five
303
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Posted - 2014.12.19 11:51:00 -
[146] - Quote
Vrain Matari wrote: What you say sounds eminently reasonable, but could easily presage a downhill slide to spoon-fed meaninglessness.
In a very real sense DUST, EVE, New Eden occupy a unique niche in gaming, where players are responsible for their own failure and success, where the playing field is not level and definitely not fair, where the uphill slog to viability/relevance will hurt. There are vanishingly few games like that on the market, a few in development that may or may not yield fruit.
Accessibility for all sounds like a fine ideal, but in this case it is poison disguised as medicine. In New Eden, players get left behind. Some peeps are not smart enough, tough enough, flat-out stubborn enough to survive here. If we want a game where personal decisions and abilities have meaning it is a price we have to pay. Remove that 'unfairness' and brutality from New Eden and you drive a stake through her heart, she would die literally overnight.
One last thing: Every player in this thread who is advocating for the hard core 'HTFU' game experience you see represented in these posts has posted on the quality/failings/necessity of the NPE in DUST. It's not that the NPE or player retention is unimportant, it's that that the commonly accepted industry cure(i.e. making the game softer, more accessible, etc.) destroys the primary value of this game and this virtual universe.
As for Rattati's meta-tier proposal, i'm not sure, tbqh. I'd support a limited fixed-term trial of two months.
But i am sure of the primary price that we & New Eden will pay for meta-tiers: It breaks up the single shard, it limits the scope and meaning of our shared universe. If EVE is really a social engine that allows peeps to come together and create stories and history and collectively induct meaning into an arbitrary game ruleset, what then is DUST?
A lobby shooter where we sever the social connections and separate populations to protect players from the universe that they live in?
This no doubt sounds academic and romantic to some, but it isn't. The single shard is the primary reason it's so hard to quit DUST/EVE: it gives our actions meaning.
Would rather approach the NPE from a lore-based perspective: how would corporations run cheap everyday business contracts vs. elite bet-the-company contracts? How would this impact player gear and autonomy in suit choice? Maybe if a merc was willing to use the mass-produced company dropsuit(s)/gear they'd get them at a big discount, etc.
There's more that one way to skin this kitten ;)
Absolutely great response. Thank you for that. I agree, there is a fine line to be balanced here. A game like this should be both challenging AND accessible from a mechanical standpoint. Not only that, it needs to bind lore, art-style, mechanics and through that the experience as a whole together. So the "New Eden" experience in FPS form.
There should be challenge, there should be a little bit punishment, because New Eden is a harsh place. But New Eden has its Baby Pools too. Not every place is just a black ocean full of sharks, although that is where the fun is
I think the answer is somewhere in the Hi-Sec Lo-Sec separation. I just made a thread in the features ideas forum, where we could collect material about this:
https://forums.dust514.com/default.aspx?g=posts&m=2521698#post2521698
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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