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Clone D
Grundstein Automation
895
|
Posted - 2014.12.03 03:45:00 -
[1] - Quote
This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
ISK Trader
channel: blitz
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Soraya Xel
Abandoned Privilege Top Men.
4924
|
Posted - 2014.12.03 03:52:00 -
[2] - Quote
Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Z3dog
BIG BAD W0LVES
28
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Posted - 2014.12.03 03:57:00 -
[3] - Quote
Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory.
There was a sticky in features and ideas discussion.
By popular demand they mean large portions of forum warriors had a knee jerk reaction in favor of one of the first serious proposals that promised to implement a mechanism that would eliminate equipment spam.
Dust 5/14
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Meeko Fent
Kirkinen Risk Control Caldari State
2175
|
Posted - 2014.12.03 03:58:00 -
[4] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more. Indeed.
I Live for Tears
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Maken Tosch
DUST University Ivy League
10374
|
Posted - 2014.12.03 04:02:00 -
[5] - Quote
The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Clone D
Grundstein Automation
896
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Posted - 2014.12.03 04:03:00 -
[6] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
But the practical reality is that due to the lack of people who actually have any battlefield knowhow, teams as a whole will have even less support from the more advanced soldiers who in the past have carried crippled teams through a tough match.
Bandwidth will exacerbate protostomps.
ISK Trader
channel: blitz
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Eruditus 920
Nemo Malus Felix
939
|
Posted - 2014.12.03 04:04:00 -
[7] - Quote
Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
"Stay gold, Ponyboy..."
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Clone D
Grundstein Automation
897
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Posted - 2014.12.03 04:14:00 -
[8] - Quote
Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis.
Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus.
Being a support role and being a combat role just became mutually exclusive.
What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory.
In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio.
ISK Trader
channel: blitz
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Maken Tosch
DUST University Ivy League
10374
|
Posted - 2014.12.03 04:16:00 -
[9] - Quote
Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
CCP Rattati, in the following link, said that as long as you spawn in with the suit with the same bandwidth or class, you won't lose the deployed equipment.
https://forums.dust514.com/default.aspx?g=posts&t=181490
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10374
|
Posted - 2014.12.03 04:18:00 -
[10] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio.
If you are the only person in the team that has any gun game at all, then there is no hope for your team.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:19:00 -
[11] - Quote
Maken Tosch wrote:Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks. CCP Rattati, in the following link, said that as long as you spawn in with the suit with the same bandwidth or class, you won't lose the deployed equipment. https://forums.dust514.com/default.aspx?g=posts&t=181490
You won't be able to deploy uplinks in one suit, and then change suits and fight in a different combat-ready suit. It's one or the other now FOR THE ENTIRE MATCH (or as long as you want your equipment to last).
ISK Trader
channel: blitz
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Maken Tosch
DUST University Ivy League
10375
|
Posted - 2014.12.03 04:21:00 -
[12] - Quote
https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Vell0cet
Company of Marcher Lords Amarr Empire
2631
|
Posted - 2014.12.03 04:22:00 -
[13] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. Then you can run a slayer logi fit, AV logi, or switch to assault and sacrifice SOME of that equipment.
Best PvE idea ever!
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Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:23:00 -
[14] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team.
Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries.
PS: Team play is only as good as matchmaking. (which sucks)
ISK Trader
channel: blitz
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Daddrobit
You Can Call Me Daddy
1109
|
Posted - 2014.12.03 04:23:00 -
[15] - Quote
First off, y'all need to get around more and explore outside of GD, namely in Features and Ideas where this has been discussed for nearly a month over 28 pages and in other minor threads.
Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
Switching from a high BW suit to a lower one, regardless of class, will destroy any equipment in order of placement until the amount on the field placed by you is equal to or less than the amount of BW your -currently equipped- suit can handle. So for example, switching from any suit that has deployed any equipment into a heavy suit will destroy all previously deployed equipment as the heavy has a BW of 0.
Should you switch to another suit that can still handle the equipment BW but has different equipment fitted, the old equipment will not be destroyed until the new equipment is deployed.
O.G. Pink Fluffy Bunny
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Maken Tosch
DUST University Ivy League
10375
|
Posted - 2014.12.03 04:29:00 -
[16] - Quote
OP, just go with it already. The community has already supported this a while ago as soon as Rattati brought it up. Changes were made according to our feedback and now they are final. Besides, you don't know for sure beyond a shadow of a doubt that logis will be ruined by this until we actually try it out on the field.
If the changes do appear to ruin logis with my observations and that of the community, then I will probably come back here and say I'm sorry and that you were right. But if the community doesn't see the logis as ruined as a result of this change, what then?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:30:00 -
[17] - Quote
Clone D wrote:Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team. Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries. PS: Team play is only as good as matchmaking. (which sucks)
Which is why many of us want Scotty fired.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Joseph Ridgeson
WarRavens Capital Punishment.
2852
|
Posted - 2014.12.03 04:39:00 -
[18] - Quote
Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:39:00 -
[19] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team. Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries. PS: Team play is only as good as matchmaking. (which sucks) Which is why many of us want Scotty fired.
Then let's not implement bandwidth until we have fixed the problem of generating suitable teams.
ISK Trader
channel: blitz
|
dreth longbow
Bank of DUST 514
76
|
Posted - 2014.12.03 04:46:00 -
[20] - Quote
Who cares about what happens in EVE?
Bandwidth in EVE so Bandwidth in Dust......Really?
Lets see spaceships that cannot be switched, rarely get destroyed, cost alot vs disposable solders?
oh yes I see the similarities.
AS BW is going to be deployed I do not like |
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Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:47:00 -
[21] - Quote
Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole.
You thought AFKers were bad now? Just wait until bandwidth hits.
ISK Trader
channel: blitz
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Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:50:00 -
[22] - Quote
Quote:Then let's not implement bandwidth until we have fixed the problem of generating suitable teams.
Too late. Now go with it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:51:00 -
[23] - Quote
Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits.
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Iron Wolf Saber
Den of Swords
17944
|
Posted - 2014.12.03 05:00:00 -
[24] - Quote
dreth longbow wrote:Who cares about what happens in EVE? Bandwidth in EVE so Bandwidth in Dust......Really? Lets see spaceships that cannot be switched, rarely get destroyed, cost alot vs disposable solders? oh yes I see the similarities. AS BW is going to be deployed I do not like
Do your homework.
Bandwidth was brought into eve online for nearly the same exact reasons.
Frigates before then were able to field 5 heavy drones; battleship killing weapons because they were able to swap ships. Now unless they're predesignated to be a drone boat; the most any frigate can mostly deploy is about 2-3 light drones.
Before the only limiter to how many drones you could deploy was bay size + Skill control up to max 5 (used to be 10 at max skills) Carrier being exception.
The change that sparked the need for bandwidth was being able to retain control of a drone after you swapped (or supposively got killed) in a ship via reconnection command. Players quickly figured out a domi can plop out the 5 heavies and then hop into something cheaper and wreck havoc with it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:03:00 -
[25] - Quote
Maken Tosch wrote:Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits. Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization.
For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit."
No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match.
Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman.
ISK Trader
channel: blitz
|
Meeko Fent
Kirkinen Risk Control Caldari State
2176
|
Posted - 2014.12.03 05:10:00 -
[26] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. Ultimately, that's a fault in teamwork. A man is a part of a team, he cannot be a team.
Thats the issue w/ it before. A single man could spawn a logi, drop equipment, then switch to a heavy or assault and then wreck the opposing team. Not Teamwork.
Support and Combat won't be mutually exclusive. Just because you lack the foresight to fit the equipment you want on your suit doesn't mean that this sin't a good idea. I run w/ hives or needles on my assault. I compromised, but it worked. And it still will. You wont play one man bandstand, but you can still have the capacity to provide support.
I Live for Tears
|
Maken Tosch
DUST University Ivy League
10377
|
Posted - 2014.12.03 05:18:00 -
[27] - Quote
Clone D wrote:Maken Tosch wrote:
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman.
/sigh
If my team gets redlined, I will NOT be depending on a logi to try to sneak across the enemy. Sneaking is a scout's job, not a logi's. All I need is 2 of my R-9 uplinks deployed using an ADV scout with cloak (cloaks don't have BW cost) and my team is good to sneak in behind the enemy. Trying to use a Logi to sneak through is like trying to break into a house in the dead of night while rattling a bunch of cow bells for everyone to hear.
https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:18:00 -
[28] - Quote
Meeko Fent wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. Ultimately, that's a fault in teamwork. A man is a part of a team, he cannot be a team. Thats the issue w/ it before. A single man could spawn a logi, drop equipment, then switch to a heavy or assault and then wreck the opposing team. Not Teamwork. Support and Combat won't be mutually exclusive. Just because you lack the foresight to fit the equipment you want on your suit doesn't mean that this sin't a good idea. I run w/ hives or needles on my assault. I compromised, but it worked. And it still will. You wont play one man bandstand, but you can still have the capacity to provide support.
I have foresight, and I expect to rebuild all of my fittings following bandwidth. I'm a dandy planner and investigate the details. My only complaint is that if being stuck on a worthless team sucks now, god it's going to be hell subsequent to bandwidth.
ISK Trader
channel: blitz
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Iron Wolf Saber
Den of Swords
17944
|
Posted - 2014.12.03 05:19:00 -
[29] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=596709#post596709
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:21:00 -
[30] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman. /sigh If my team gets redlined, I will NOT be depending on a logi to try to sneak across the enemy. Sneaking is a scout's job, not a logi's. All I need is 2 of my R-9 uplinks deployed using an ADV scout with cloak (cloaks don't have BW cost) and my team is good to sneak in behind the enemy. Trying to use a Logi to sneak through is like trying to break into a house in the dead of night while rattling a bunch of cow bells for everyone to hear. https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
Agreed. Trying to sneak with a logi would be ludicrous. Flying overhead, however, is another matter.
ISK Trader
channel: blitz
|
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2358
|
Posted - 2014.12.03 05:21:00 -
[31] - Quote
Clone D wrote:Maken Tosch wrote:Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits. Ok, now you're just throwing around wild claims. You're not helping your cause here with this. What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman. Agree with this - the heavy especially is being forced into an unpalatable cookie cutter mold. BW might be a welcome nerf to equipment spam, but as implemented it is also a nerf to individual player agency. For my tastes it's the opposite of interesting.
PSN: RationalSpark
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8457
|
Posted - 2014.12.03 05:24:00 -
[32] - Quote
Clone D wrote:
Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries.
PS: Team play is only as good as matchmaking. (which sucks)
If blueberries make you mad, replace them.
Run full squads of 6. This game isn't meant to be solo'd.
The reason why there is proto stomps is because of a few things:
1.) Not a big enough playerbase to truly separate all the players by skill. You will get stomped eventually. Get over it. Instead of whining and complaining in your solo squad, bring some friends. Level the playing field yourself. 2.) NPE does not stress squadplay enough. Personally, I think Academy matches should force people to use squad finder to play a match. Get used to using that thing blueberry. Tell them how to use comms and such.
And I'm sure some other things I'm forgetting.
Summary of this Post: BRING FRIENDS. Easiest way to eliminate 5 blueberries from your team.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Meeko Fent
Kirkinen Risk Control Caldari State
2176
|
Posted - 2014.12.03 05:30:00 -
[33] - Quote
Clone D wrote:Meeko Fent wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. Ultimately, that's a fault in teamwork. A man is a part of a team, he cannot be a team. Thats the issue w/ it before. A single man could spawn a logi, drop equipment, then switch to a heavy or assault and then wreck the opposing team. Not Teamwork. Support and Combat won't be mutually exclusive. Just because you lack the foresight to fit the equipment you want on your suit doesn't mean that this sin't a good idea. I run w/ hives or needles on my assault. I compromised, but it worked. And it still will. You wont play one man bandstand, but you can still have the capacity to provide support. I have foresight, and I expect to rebuild all of my fittings following bandwidth. I'm a dandy planner and investigate the details. My only complaint is that if being stuck on a worthless team sucks now, god it's going to be hell subsequent to bandwidth. Its hell Now.
No amount of hives or uplinks will negate the fact that you have a **** team. No amount of WP farming will negate that. Its just an abuse of a gap in the design to get the WP of a logi with the KD of a heavy.
I Live for Tears
|
Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:31:00 -
[34] - Quote
Ghost Kaisar wrote:Clone D wrote:
Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries.
PS: Team play is only as good as matchmaking. (which sucks)
If blueberries make you mad, replace them. Run full squads of 6. This game isn't meant to be solo'd. The reason why there is proto stomps is because of a few things: 1.) Not a big enough playerbase to truly separate all the players by skill. You will get stomped eventually. Get over it. Instead of whining and complaining in your solo squad, bring some friends. Level the playing field yourself. 2.) NPE does not stress squadplay enough. Personally, I think Academy matches should force people to use squad finder to play a match. Get used to using that thing blueberry. Tell them how to use comms and such. And I'm sure some other things I'm forgetting. Summary of this Post: BRING FRIENDS. Easiest way to eliminate 5 blueberries from your team.
I agree with you 100%. I face a technical problem that occurs when I activate voice, and soloing is the best option for me. Perhaps I am a minority. I don't know. I hear your solution, but I also think there is room in the game for soloing.
ISK Trader
channel: blitz
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Chimichanga66605
Vader's Taco Shack
231
|
Posted - 2014.12.03 05:41:00 -
[35] - Quote
Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis.
100% This^
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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DUST Fiend
Onslaught Inc RISE of LEGION
15415
|
Posted - 2014.12.03 05:49:00 -
[36] - Quote
It's almost as if logistics players will have to use logistics suits to provide logistics support.....
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Meeko Fent
Kirkinen Risk Control Caldari State
2178
|
Posted - 2014.12.03 05:52:00 -
[37] - Quote
DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... DEAR GAWD; THE HORROR!
THE BUMBLEBEES, THEY'RE BACK!
I Live for Tears
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thehellisgoingon
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
|
Posted - 2014.12.03 05:56:00 -
[38] - Quote
I'm trying to do the roll of many mercs cuz those 0-16 blueberries are actually hurting the team more than helping. And there's 6 of them on our team.
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Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:56:00 -
[39] - Quote
DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support.....
Imagine the uplink deployers who once patiently and carefully placed uplinks in durable locations where team mates would certainly be safe when they spawned. Say good bye to them. Nobody is going to want to stay in a used up logi dropsuit for the duration of the match (except ADS pilots).
ISK Trader
channel: blitz
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DUST Fiend
Onslaught Inc RISE of LEGION
15416
|
Posted - 2014.12.03 06:02:00 -
[40] - Quote
Clone D wrote:DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... Imagine the uplink deployers who once patiently and carefully placed uplinks in durable locations where team mates would certainly be safe when they spawned. Say good bye to them. Nobody is going to want to stay in a used up logi dropsuit for the duration of the match (except ADS pilots). They won't be missed, gives MCRUs more of a reason to exist.
Real logis can still switch to rep / needle / scanner / hive while keeping all their equipment deployed. You have to actually make a tradeoff now.
If you hate it so much, go collect some cans, get $20, buy a psn card, and respec. No one should get to be a logistics heavy or logistics assault, they should have to be a logistics logistics, or an assault logistics who focuses less on equipment and more on killing
Tradeoffs. its a pretty simple concept
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
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Michael Arck
6069
|
Posted - 2014.12.03 06:06:00 -
[41] - Quote
Clone D wrote:Ghost Kaisar wrote:Clone D wrote:
Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries.
PS: Team play is only as good as matchmaking. (which sucks)
If blueberries make you mad, replace them. Run full squads of 6. This game isn't meant to be solo'd. The reason why there is proto stomps is because of a few things: 1.) Not a big enough playerbase to truly separate all the players by skill. You will get stomped eventually. Get over it. Instead of whining and complaining in your solo squad, bring some friends. Level the playing field yourself. 2.) NPE does not stress squadplay enough. Personally, I think Academy matches should force people to use squad finder to play a match. Get used to using that thing blueberry. Tell them how to use comms and such. And I'm sure some other things I'm forgetting. Summary of this Post: BRING FRIENDS. Easiest way to eliminate 5 blueberries from your team. I agree with you 100%. I face a technical problem that occurs when I activate voice, and soloing is the best option for me. Perhaps I am a minority. I don't know. I hear your solution, but I also think there is room in the game for soloing.
There should be room in the game for soloing. Though I have advocated squads before, we should not simply just "write off" solo games. At this state of my Dust "career", I'm only on for a match, and then I leave.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
|
Clone D
Grundstein Automation
903
|
Posted - 2014.12.03 06:15:00 -
[42] - Quote
DUST Fiend wrote:Clone D wrote:DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... Imagine the uplink deployers who once patiently and carefully placed uplinks in durable locations where team mates would certainly be safe when they spawned. Say good bye to them. Nobody is going to want to stay in a used up logi dropsuit for the duration of the match (except ADS pilots). They won't be missed, gives MCRUs more of a reason to exist. Real logis can still switch to rep / needle / scanner / hive while keeping all their equipment deployed. You have to actually make a tradeoff now. If you hate it so much, go collect some cans, get $20, buy a psn card, and respec. No one should get to be a logistics heavy or logistics assault, they should have to be a logistics logistics, or an assault logistics who focuses less on equipment and more on killing Tradeoffs. its a pretty simple concept
How hard is it to perform the logistics function and drop a piece of equipment where it is needed? Now if I want to perform that role, then I am punished and I must remain in a used up dropsuit for the remainder of the match, or as long as I want my equipment to persist. Logistics is a very simple unstimulating non-combat role, however when the team is not performing the role, somebody needs to step up and do it. If I identify that need, then, under bandwidth, I am constrained to that simpleton's role until the need has been met. You can forget that.
The problem becomes demoralization. If I'm already on a team that sucks and now I have to play a role that I find boring for the rest of the match, why play the game at all? Logistics isn't fun to most, which is why good support is lacking in many many matches. It's something we do and then move on to the fun parts of the battle. Ever been in a match where nobody has deployed uplinks at all. That happens to me like 90% of the time, and I tell myself, "I hate my team" and then I go deploy uplinks so that we can have safe spawn points. Somebody has to do it in order to improve strategic positioning.
Now I will be stuck on a team of useless retards and stuck in a useless non-combat suit until I am satisfied that my actions have made a significant impact.
ISK Trader
channel: blitz
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DUST Fiend
Onslaught Inc RISE of LEGION
15416
|
Posted - 2014.12.03 06:27:00 -
[43] - Quote
All im hearing is "I hate team support roles, but picked it up for free WP" and thus, I have no sympathy for you.
Logis who actually logi will not be harmed by this change. If we have to shake loose some low hanging fruit, so be it. Respecs are there and waiting for yiu
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Michael Arck
6070
|
Posted - 2014.12.03 06:42:00 -
[44] - Quote
DUST Fiend wrote:All im hearing is "I hate team support roles, but picked it up for free WP" and thus, I have no sympathy for you.
Your post is a special kind of stupid because he did not say that. His post was simple to understand. I have done it. Switch to a scout suit for uplinks. Drop em. Run like hell to SD. Change. Go back to position and primary roles.
Honestly, this stuff would have been great to discuss a year and a half ago. In Dust current state? No.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Clone D
Grundstein Automation
905
|
Posted - 2014.12.03 06:44:00 -
[45] - Quote
DUST Fiend wrote:All im hearing is "I hate team support roles, but picked it up for free WP" and thus, I have no sympathy for you.
Logis who actually logi will not be harmed by this change. If we have to shake loose some low hanging fruit, so be it. Respecs are there and waiting for yiu
My Dust brother, I am not talking about logis being harmed by bandwidth. I am talking about players who are major contributors to their teams being immasculated.
That is a sad thing. Slice. Ouch.
ISK Trader
channel: blitz
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DUST Fiend
Onslaught Inc RISE of LEGION
15416
|
Posted - 2014.12.03 06:46:00 -
[46] - Quote
Michael Arck wrote:DUST Fiend wrote:All im hearing is "I hate team support roles, but picked it up for free WP" and thus, I have no sympathy for you.
Your post is a special kind of stupid because he did not say that. His post was simple to understand. I have done it. Switch to a scout suit for uplinks. Drop em. Run like hell to SD. Change. Go back to position and primary roles. Honestly, this stuff would have been great to discuss a year and a half ago. In Dust current state? No. And yours is a special kind of stupid because you can still do that.....you just cant spam those uplinks, since you have to stay within the bandwidth of your new suit.
He straight up says he hates playing suppoert, which is a clear indicator that ultimately, he does it for the WP
This change is INTENDED to directly harm people who play this way, so, big surprise that you guys feel wounded haha.
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Michael Arck
6071
|
Posted - 2014.12.03 06:59:00 -
[47] - Quote
DUST Fiend wrote:Michael Arck wrote:DUST Fiend wrote:All im hearing is "I hate team support roles, but picked it up for free WP" and thus, I have no sympathy for you.
Your post is a special kind of stupid because he did not say that. His post was simple to understand. I have done it. Switch to a scout suit for uplinks. Drop em. Run like hell to SD. Change. Go back to position and primary roles. Honestly, this stuff would have been great to discuss a year and a half ago. In Dust current state? No. And yours is a special kind of stupid because you can still do that.....you just cant spam those uplinks, since you have to stay within the bandwidth of your new suit. He straight up says he hates playing suppoert, which is a clear indicator that ultimately, he does it for the WP This change is INTENDED to directly harm people who play this way, so, big surprise that you guys feel wounded haha.
You're assuming at every turn to justify why you dislike the opinions instead of looking at it maturely, engaging the conversation and offering your viewpoints.
Why? Because your viewpoints cease to exist against the opinions, so like any child who is just plain mad he can't win, you create fictitious theories on motivations behind the holders of the opinions.
Like I said, special kind of stupid.
I don't like support either. But we have one thing in common, doing what is needed to be done to help advance our team. Of course this is the land of the internet, so stupid remarks like yours are not uncommon. But let's explain the mindset. If that means I gotta switch to a fat man suit to get the FG out to chase away a DS harassing a point, that's what I gotta do. If I gotta go Sentinel to set up a defense perimeter, I will do so. My primary role is always assault. I switch back to that once my job is done.
In this case, its uplinks. I don't ever spam uplinks, I drop three and then switch out. Two at the least.
You applaud this in a silly manner. This game is consistently constricting playstyles in the wrong way. I'm all for working against equipment spam. I am not for penalizing people who contribute with good intentions to their team's fight.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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boba's fetta
Dead Man's Game RUST415
855
|
Posted - 2014.12.03 07:14:00 -
[48] - Quote
And you know what they say about good intensions. I play many roles. From logi to heavy. I'm happy about thesse change's
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Michael Arck
6071
|
Posted - 2014.12.03 07:15:00 -
[49] - Quote
boba's fetta wrote:And you know what they say about good intensions. I play many roles. From logi to heavy. I'm happy about thesse change's
No I don't. If you play many roles, then why are you happy about the changes? I would like to hear your reasoning.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
|
Iron Wolf Saber
Den of Swords
17948
|
Posted - 2014.12.03 07:16:00 -
[50] - Quote
Clone D wrote:Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more. But the practical reality is that due to the lack of people who actually have any battlefield knowhow, teams as a whole will have even less support from the more advanced soldiers who in the past have carried crippled teams through a tough match. Bandwidth will exacerbate protostomps.
As someone who has talked to a few proto stompers they're able to do so because of said spamming.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
262
|
Posted - 2014.12.03 07:19:00 -
[51] - Quote
I thank God for this change, lets see how well PC's go, now uplink spam won't be a real strategy :P
Also less lag! I say thanks for this CCP, a rare thumbs up ;D <3
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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DUST Fiend
Onslaught Inc RISE of LEGION
15417
|
Posted - 2014.12.03 07:26:00 -
[52] - Quote
The surest sign that you're winning an argument is when your opponent stops making intelligent responses and instead attacks you directly.
But please, by all means, carry on :) I find it exceptionally amusing :)
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Ryme Intrinseca
Dead Man's Game RUST415
2159
|
Posted - 2014.12.03 07:30:00 -
[53] - Quote
How can anyone who has ever played the damn Gallente research facility think that equipment spam isn't a problem? |
Iron Wolf Saber
Den of Swords
17949
|
Posted - 2014.12.03 07:36:00 -
[54] - Quote
We should just delete Logis; give Sentinels 4 equipment slots.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Clone D
Grundstein Automation
909
|
Posted - 2014.12.03 08:04:00 -
[55] - Quote
Iron Wolf Saber wrote:We should just delete Logis; give Sentinels 4 equipment slots.
Currently, any given mercenary can only occupy a single dropsuit at one time. Your facetious remark is an exaggeration of the situation. While a player may deploy equipment and then change dropsuits, they are still constrained by time. They are either in one suit or the other, never both at once.
ISK Trader
channel: blitz
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Sylwester Dziewiecki
Interregnum.
451
|
Posted - 2014.12.03 08:24:00 -
[56] - Quote
Clone D wrote: OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!!
MimLogi have something like 30 bandwidth, that is 7 uplinks and 1 PE, so 16ppl x 7eq + 16PE = 128 that is a lot of equipments(if all of players are logi).
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Her Chosen
Grade No.2
90
|
Posted - 2014.12.03 08:33:00 -
[57] - Quote
Yay, more rooftop uplinks! Yay, less chance for solo players! Yay, being locked into one class an entire match in a game that's supposed to have sandbox element! Yay, another implementation to cover up the fact that CCP can't construct a working game!
How about you fix the terrible coding that for some mystery reason makes equipment actually break the game and damage PS3s? |
Sequal Rise
Les Desanusseurs
363
|
Posted - 2014.12.03 08:52:00 -
[58] - Quote
Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. We need Supermans in this game as 1/4 of the team is AFK and another 1/2 is aiming at the enemy mcc with a MLT AR. Which leaves 4 players to deal with 2 full squads of proto guyrs because matchmaking+mu balance worked only 2 days.
It seems a bit exagerated, but believe me, having all the time a scrub team to carry requires using the equipments I skilled in. If everybody was playing (and not AFK or staring at the stars) I wouldn't need to plant uplinks, protect an area with proxies, use a AV scout to kill the tanks who avoided them and slay the enemy team with my assault suit.
If it was for me I'll just go assault and let logis be logis. But then no one will bring uplinks, take care of vehicles, and kill infantry...
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
154
|
Posted - 2014.12.03 08:55:00 -
[59] - Quote
Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory.
OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!!
Lol, how about the worthless scrub team who exploit the hell out of equipmemt spam? Good riddance!
I'm better than laser focused; I'm hybrid focused.
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Apothecary Za'ki
Biomass Positive
2255
|
Posted - 2014.12.03 09:24:00 -
[60] - Quote
Z3dog wrote:Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory. There was a sticky in features and ideas discussion. By popular demand they mean large portions of forum warriors had a knee jerk reaction in favor of one of the first serious proposals that promised to implement a mechanism that would eliminate equipment spam. equipment spam? i raise you 300 WP cost solo FLUX OB. they are gonna get abused AS smeg... so it will mean bandwidth changes will be goddamn useless and unnessesary
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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Michael Arck
6072
|
Posted - 2014.12.03 09:25:00 -
[61] - Quote
DUST Fiend wrote:The surest sign that you're winning an argument is when your opponent stops making intelligent responses and instead attacks you directly.
But please, by all means, carry on :) I find it exceptionally amusing :)
Whatever makes you feel like you're smarter than a sugar cookie Fiend, by all means. The funny part is, if you really thought I stopped making intelligent responses, then you prove why I called your post a special kind of stupid. If you think calling out your black and white answers to complex discussion ideals is attacking you directly, well, damn you are a special kind of stupid. Now that was a personal attack. The others were not.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Nothing Certain
Bioshock Rejects
1330
|
Posted - 2014.12.03 12:47:00 -
[62] - Quote
Clone D wrote:Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more. But the practical reality is that due to the lack of people who actually have any battlefield knowhow, teams as a whole will have even less support from the more advanced soldiers who in the past have carried crippled teams through a tough match. Bandwidth will exacerbate protostomps.
I think this will be a major problem as organized squads can plan their equipment usage and regular squads will even have their assigned roles while new players and solo players will get screwed further and experienced players will be confined to slaying rather than filling in all the niches. I think it is a bad idea to a problem that had an easier fix.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1330
|
Posted - 2014.12.03 12:56:00 -
[63] - Quote
[quote=DUST Fiend]It's almost as if logistics players will have to use logistics suits to provide logistics support.....[/quote
and Heavies with logis will be everywhere. There will still be scouts though. Why didn't they just remove the ability to switch suits? That and the minor flux strikes would have solved the equipment spam problem.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1330
|
Posted - 2014.12.03 12:59:00 -
[64] - Quote
Michael Arck wrote:DUST Fiend wrote:All im hearing is "I hate team support roles, but picked it up for free WP" and thus, I have no sympathy for you.
Your post is a special kind of stupid because he did not say that. His post was simple to understand. I have done it. Switch to a scout suit for uplinks. Drop em. Run like hell to SD. Change. Go back to position and primary roles. Honestly, this stuff would have been great to discuss a year and a half ago. In Dust current state? No.
See? The SD suit switch is the problem. If people have to suicide to make a suit change they aren't going to be willing to do it often.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1330
|
Posted - 2014.12.03 13:04:00 -
[65] - Quote
Iron Wolf Saber wrote:Clone D wrote:Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more. But the practical reality is that due to the lack of people who actually have any battlefield knowhow, teams as a whole will have even less support from the more advanced soldiers who in the past have carried crippled teams through a tough match. Bandwidth will exacerbate protostomps. As someone who has talked to a few proto stompers they're able to do so because of said spamming.
Stompers will still spam equipment, they will just change the way they do it. They'll use a couple logis, a couple haeavies and two scouts. It will not be as bad but it will be relatively worse.
Because, that's why.
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DUST Fiend
Onslaught Inc RISE of LEGION
15421
|
Posted - 2014.12.03 13:10:00 -
[66] - Quote
Michael Arck wrote:DUST Fiend wrote:The surest sign that you're winning an argument is when your opponent stops making intelligent responses and instead attacks you directly.
But please, by all means, carry on :) I find it exceptionally amusing :) Whatever makes you feel like you're smarter than a sugar cookie Fiend, by all means. The funny part is, if you really thought I stopped making intelligent responses, then you prove why I called your post a special kind of stupid. If you think calling out your black and white answers to complex discussion ideals is attacking you directly, well, damn you are a special kind of stupid. Now that was a personal attack. The others were not. You are so adorable
:)
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Clone D
Grundstein Automation
917
|
Posted - 2014.12.03 14:00:00 -
[67] - Quote
Sylwester Dziewiecki wrote:Clone D wrote: OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!!
MimLogi have something like 30 bandwidth, that is 7 uplinks and 1 PE, so 16ppl x 7eq + 16PE = 128 that is a lot of equipments(if all of players are logi).
That is not a practical approach. Try a statistical outlook. With only 16 people on the team, what percentage will play logi? Of those, what percentage will deploy proxies, REs, uplinks and nanohives? Of those, how many will remain in their logi suit, long enough for that equipment to remain effective? Of the equipment that is deployed, how much of it will survive the new OB strikes?
hypothetically players that use logi = 25% percentage of safe uplink deployment = 50% percentage who remain in logi suit = 50% percentage of equipment that survives OB strikes = 50% 16 x 25% X 50% X 50% X 50% = 0.5
In this example, less than 1 person per team will be a logi with effective uplink deployment.
ISK Trader
channel: blitz
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Buwaro Draemon
WarRavens Capital Punishment.
453
|
Posted - 2014.12.03 14:06:00 -
[68] - Quote
Jesus man.
Man the **** up.
Only way ALL of your equipment will be affected is if you switch to a suit that has 0 Bandwith which are Sentinels and Basic Heavies.
You can still Provide uplinks and switch to any suit but keep in mind that some uplinks will get destroyed until they match the number or lower than your current suit's bandwith.
This is to stop those "Logis" to spam an area with more than 8 links and then swtich to a sentinel.
If you don't like the changes. Leave. Real Logi's won't be affected by this. Only fake logi's will.
So either HTFU or leave.
I want to build a shrine of Rattati and put it in my closet and throw money at it every day
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1205
|
Posted - 2014.12.03 14:08:00 -
[69] - Quote
Z3dog wrote: By popular demand they mean large portions of forum warriors had a knee jerk reaction in favor of one of the first serious proposals that promised to implement a mechanism that would eliminate equipment spam.
Absolutely could not have been said any better. |
Xocoyol Zaraoul
Superior Genetics
2826
|
Posted - 2014.12.03 14:09:00 -
[70] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
My issue is it takes a baseball bat to proximity mines.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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DUST Fiend
Onslaught Inc RISE of LEGION
15421
|
Posted - 2014.12.03 14:18:00 -
[71] - Quote
Xocoyol Zaraoul wrote:Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more. My issue is it takes a baseball bat to proximity mines, which don't contribute to lag in any significant way. But proxies can slowly have their bandwidth lowered to allow more of them on the field at once
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Clone D
Grundstein Automation
917
|
Posted - 2014.12.03 14:19:00 -
[72] - Quote
Buwaro Draemon wrote:Jesus man.
Man the **** up.
Only way ALL of your equipment will be affected is if you switch to a suit that has 0 Bandwith which are Sentinels and Basic Heavies.
You can still Provide uplinks and switch to any suit but keep in mind that some uplinks will get destroyed until they match the number or lower than your current suit's bandwith.
This is to stop those "Logis" to spam an area with more than 8 links and then swtich to a sentinel.
If you don't like the changes. Leave. Real Logi's won't be affected by this. Only fake logi's will.
So either HTFU or leave.
If you don't see how bandwidth affects POWER PLAYERS, then you never were one. Your team contribution is probably not that significant as you play only for your own good. This change hinders the ability of team-level thinkers to aid their fellow soldiers in an impactful way. Bandwidth destroys the capacity to be a multitalented advanced level soldier, deploying proxies, remotes, uplinks and nanohives simultaneously and enduringly. If you can't see that, then you are a tunnel vision player. A lot of people are like that, so don't feel bad. It's just that some players have an IQ above 100 and like stimulating and varied responsibilities.
I know how I will change my style of play to adapt to the situation. Not a biggie.
ISK Trader
channel: blitz
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Buwaro Draemon
WarRavens Capital Punishment.
454
|
Posted - 2014.12.03 14:28:00 -
[73] - Quote
Clone D wrote:Buwaro Draemon wrote:Jesus man.
Man the **** up.
Only way ALL of your equipment will be affected is if you switch to a suit that has 0 Bandwith which are Sentinels and Basic Heavies.
You can still Provide uplinks and switch to any suit but keep in mind that some uplinks will get destroyed until they match the number or lower than your current suit's bandwith.
This is to stop those "Logis" to spam an area with more than 8 links and then swtich to a sentinel.
If you don't like the changes. Leave. Real Logi's won't be affected by this. Only fake logi's will.
So either HTFU or leave. If you don't see how bandwidth affects POWER PLAYERS, then you never were one. Your team contribution is probably not that significant as you play only for your own good. This change hinders the ability of team-level thinkers to aid their fellow soldiers in an impactful way. Bandwidth destroys the capacity to be a multitalented advanced level soldier, deploying proxies, remotes, uplinks and nanohives simultaneously and enduringly. If you can't see that, then you are a tunnel vision player. A lot of people are like that, so don't feel bad. It's just that some players have an IQ above 100 and like stimulating and varied responsibilities. I know how I will change my style of play to adapt to the situation. Not a biggie.
You were never supposed to be a power player.
If you still want to provide uplinks, then switch those RE's ore Nanohives on your assault suit and replace them with Uplinks ad go place them ON A HIDDEN AND STRATEGIC LOCATION
I remember back in the closed beta and open beta days that a couple of hidden links could provide the same results as of now. But with a minor difference. Instead of spawning right in the frontlines, you had to walk a little.
And the strategy of placing hidden links is only reinforced by Amarr Logi's. How? Lower respawn times and more respawn tickets per level.
So I feel sorry that you will have to re-think your strategy.
You can still place uplinks in an Assault. But you won't be able to spam them at the rate of a logi. Sucks to be you.
I know matches will become far more tactical and I like that. And my logi friend has a smile on his face because finally he will able to excel at something else rather than being able to carry multiple equipment. Which a scout can do now as well.
Sucks to be you.
I want to build a shrine of Rattati and put it in my closet and throw money at it every day
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Vektus Alvoraan
WarRavens Capital Punishment.
17
|
Posted - 2014.12.03 14:47:00 -
[74] - Quote
All this QQ brings joy to me nearly-extinct Logibro heart. WE SHALL RISE AGAIN, BEGONE YOU FALSE HEATHENS!
DUST 514 Closed Beta Vet - 26 million Lifetime SP - Humble Logibro
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Clone D
Grundstein Automation
917
|
Posted - 2014.12.03 14:50:00 -
[75] - Quote
Vektus Alvoraan wrote:All this QQ brings joy to me nearly-extinct Logibro heart. WE SHALL RISE AGAIN, BEGONE YOU FALSE HEATHENS!
It's not QQ, bro. It's resistance and it is understanding what the game will become.
There are no tears in my eyes, logibro. I will dearly appreciate your support in the future, amigo.
ISK Trader
channel: blitz
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Valor Goat
14
|
Posted - 2014.12.03 14:54:00 -
[76] - Quote
Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory.
OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!! As long as it's a framerate improvement idgaf of everything else.
1EE7
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8464
|
Posted - 2014.12.03 14:57:00 -
[77] - Quote
Meeko Fent wrote:DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... DEAR GAWD; THE HORROR! THE BUMBLEBEES, THEY'RE BACK!
I'M HAVING FLASHBACKS GUYS
BUMBLEBEES ARE MY TRIGGER!
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Vektus Alvoraan
WarRavens Capital Punishment.
17
|
Posted - 2014.12.03 14:57:00 -
[78] - Quote
Clone D wrote:Vektus Alvoraan wrote:All this QQ brings joy to me nearly-extinct Logibro heart. WE SHALL RISE AGAIN, BEGONE YOU FALSE HEATHENS! It's not QQ, bro. It's resistance and it is understanding what the game will become. There are no tears in my eyes, logibro. I will dearly appreciate your support in the future, amigo.
And the game will become far more balanced, friend. Even though you lose a slight advantage, the rest of the team gain even more. Sacrifice one thing to improve many others.
DUST 514 Closed Beta Vet - 26 million Lifetime SP - Humble Logibro
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Leadfoot10
Molon Labe. General Tso's Alliance
2408
|
Posted - 2014.12.03 15:12:00 -
[79] - Quote
Clone D wrote:If you don't see how bandwidth affects POWER PLAYERS, then you never were one. Your team contribution is probably not that significant as you play only for your own good.
If you were really that powerful, you wouldn't need equipment spam, would you?
What this change does, in my eyes, is make people who spam equipment and then change suits be more thoughtful in how they do it.
It also separates the psuedo-logis from the real logis, and hopefully stops the "put out 50 spawn points around a point" as a viable defense strategy and as a result should limit the loss of FPS that results from such a strategy.
Real POWER PLAYERS adapt. |
Ripley Riley
Incorruptibles
5284
|
Posted - 2014.12.03 15:14:00 -
[80] - Quote
Bandwidth prevents role tourists from spawning in a logi fitting to spam deployables, then swap to an HMG sentinel and go 30-0 while racking in thousands of WP's from uplink spam.
Love bandwidth. I welcome this change with open arms.
[Didn't read the entire thread, just the OP]
My advice to you, playa...
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Iron Wolf Saber
Den of Swords
17955
|
Posted - 2014.12.03 16:46:00 -
[81] - Quote
Clone D wrote:Vektus Alvoraan wrote:All this QQ brings joy to me nearly-extinct Logibro heart. WE SHALL RISE AGAIN, BEGONE YOU FALSE HEATHENS! It's not QQ, bro. It's resistance and it is understanding what the game will become. There are no tears in my eyes, logibro. I will dearly appreciate your support in the future, amigo.
He just called you a tourist.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
6321
|
Posted - 2014.12.03 16:54:00 -
[82] - Quote
Quality.
I like this idea.
I am GJRs Renfield.
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LAVALLOIS Nash
QcGOLD
312
|
Posted - 2014.12.03 17:05:00 -
[83] - Quote
Iron Wolf Saber wrote: He just called you a tourist.
I understand where Clone D is coming from, because not only do i employ some of the same tactics he does, but ive also been in a game or two where he was the top solo logi on his side and I was the one on my side, and we were battling eachother for uplink spots half the game. (I eventually lost when he finally succeeded in getting the fatal hit on me during a milita dropship duel). He is no tourist. When i do what im supposed to be doing properly, the battle can shift tides. ive seen it happen. If I can do that, and Clone D does it better, no one should underestimate the impact just because they dont agree with how he plays.
@Clone D I agree with you that its going to change things for the worse. Right now I can get the job done in a ADV logi suit. After the patch, Im going to have to use a Proto logi just to be able to do some of what I used to do. The cost is prohibitive. No way im going to risk combat in such an expensive suit. And if the enemy pushes and destroys my initial uplinks, ill be hesitant to risk the cost to go put more.
Its going to lead to alot more red line sniping. If I have to stay in a AK.0 fit all game and cant deploy anything else, I can guarantee you that suit is going to somewhere with minimal risk. No way im paying 70,000ISK to go and revive and repair people lol. Vehicles? Meh. Someone can still switch from a scout to a double sward commando and back with no penalty so its still not as viable. |
John Demonsbane
Unorganized Ninja Infantry Tactics
4798
|
Posted - 2014.12.03 17:09:00 -
[84] - Quote
LAVALLOIS Nash wrote:Iron Wolf Saber wrote: He just called you a tourist.
I understand where Clone D is coming from, because not only do i employ some of the same tactics he does, but ive also been in a game or two where he was the top solo logi on his side and I was the one on my side, and we were battling eachother for uplink spots half the game. (I eventually lost when he finally succeeded in getting the fatal hit on me during a milita dropship duel). He is no tourist. When i do what im supposed to be doing properly, the battle can shift tides. ive seen it happen. If I can do that, and Clone D does it better, no one should underestimate the impact just because they dont agree with how he plays. @Clone D I agree with you that its going to change things for the worse. Right now I can get the job done in a ADV logi suit. After the patch, Im going to have to use a Proto logi just to be able to do some of what I used to do. The cost is prohibitive. No way im going to risk combat in such an expensive suit. And if the enemy pushes and destroys my initial uplinks, ill be hesitant to risk the cost to go put more. Its going to lead to alot more red line sniping. If I have to stay in a AK.0 fit all game and cant deploy anything else, I can guarantee you that suit is going to somewhere with minimal risk. No way im paying 70,000ISK to go and revive and repair people lol. Vehicles? Meh. Someone can still switch from a scout to a double sward commando and back with no penalty so its still not as viable.
So, maybe instead of scrapping it entirely, we make it based on the level of skill into the logi suit and not the suit itself? I would have no objection to that. Personally I'm going to use an APEX BPO when I need to save ISK but the "proto or nothing" arguement is quite valid.
Maybe you should suggest that instead of non-constructively shouting "this is bullsh!t, get rid of it" at everyone.
(The godfather of tactical logistics)
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Fox Gaden
Immortal Guides Learning Alliance
5268
|
Posted - 2014.12.03 17:22:00 -
[85] - Quote
Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory.
OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!! I checked your post history and your earliest post seems to be in January of 2014. Therefore you missed the major discussions on bandwidth that happened on the forums in 2013. I can understand you thinking it came out of nowhere, but it was actually a thing pushed by the community over a year ago.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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LAVALLOIS Nash
QcGOLD
312
|
Posted - 2014.12.03 17:22:00 -
[86] - Quote
John Demonsbane wrote:
So, maybe instead of scrapping it entirely, we make it based on the level of skill into the logi suit and not the suit itself? I would have no objection to that. Personally I'm going to use an APEX BPO when I need to save ISK but the "proto or nothing" arguement is quite valid.
Maybe you should suggest that instead of non-constructively shouting "this is bullsh!t, get rid of it" at everyone.
I was in shock yesterday, perhaps I came off as aggressive. The ISK costs was one of the things fuelling my anger.
That is a very rational suggestion. I would be ok with that. That would give me the flexibility to switch to an Apex logi after planting my equipment. Or my Federation ADV logi with 3 scanners. i dont really want to rep and revive, but i would be even less willing to do it if I had to fit an AK.0 suit for it. |
Fox Gaden
Immortal Guides Learning Alliance
5268
|
Posted - 2014.12.03 17:23:00 -
[87] - Quote
John Demonsbane wrote:LAVALLOIS Nash wrote:Iron Wolf Saber wrote: He just called you a tourist.
I understand where Clone D is coming from, because not only do i employ some of the same tactics he does, but ive also been in a game or two where he was the top solo logi on his side and I was the one on my side, and we were battling eachother for uplink spots half the game. (I eventually lost when he finally succeeded in getting the fatal hit on me during a milita dropship duel). He is no tourist. When i do what im supposed to be doing properly, the battle can shift tides. ive seen it happen. If I can do that, and Clone D does it better, no one should underestimate the impact just because they dont agree with how he plays. @Clone D I agree with you that its going to change things for the worse. Right now I can get the job done in a ADV logi suit. After the patch, Im going to have to use a Proto logi just to be able to do some of what I used to do. The cost is prohibitive. No way im going to risk combat in such an expensive suit. And if the enemy pushes and destroys my initial uplinks, ill be hesitant to risk the cost to go put more. Its going to lead to alot more red line sniping. If I have to stay in a AK.0 fit all game and cant deploy anything else, I can guarantee you that suit is going to somewhere with minimal risk. No way im paying 70,000ISK to go and revive and repair people lol. Vehicles? Meh. Someone can still switch from a scout to a double sward commando and back with no penalty so its still not as viable. So, maybe instead of scrapping it entirely, we make it based on the level of skill into the logi suit and not the suit itself? I would have no objection to that. Personally I'm going to use an APEX BPO when I need to save ISK but the "proto or nothing" arguement is quite valid. Maybe you should suggest that instead of non-constructively shouting "this is bullsh!t, get rid of it" at everyone. I agree with John.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Lazer Fo Cused
Shining Flame Amarr Empire
156
|
Posted - 2014.12.03 17:52:00 -
[88] - Quote
1. It seems that running an Amarr proto suit is now a must, even for pubs which means that every death will cost me 250k and that i cannot swap to any other role to do anything else to help the team even if i wanted to
2. I am being forced to logi even when the time may not require the logi but i cannot swap or do anything else because i would lose all my links which then means less chance of flanking or making a push on the objective
3. Amarr and Caldari is worse off, go Gallente/Minmater and reap the WP without having to put anything down and risk it either getting destroyed by the enemy or getting destroyed when you swap suits to adapt to a different situation because 'sandbox' |
John Demonsbane
Unorganized Ninja Infantry Tactics
4804
|
Posted - 2014.12.03 18:20:00 -
[89] - Quote
LAVALLOIS Nash wrote:John Demonsbane wrote:
So, maybe instead of scrapping it entirely, we make it based on the level of skill into the logi suit and not the suit itself? I would have no objection to that. Personally I'm going to use an APEX BPO when I need to save ISK but the "proto or nothing" arguement is quite valid.
Maybe you should suggest that instead of non-constructively shouting "this is bullsh!t, get rid of it" at everyone.
I was in shock yesterday, perhaps I came off as aggressive. The ISK costs was one of the things fuelling my anger. That is a very rational suggestion. I would be ok with that. That would give me the flexibility to switch to an Apex logi after planting my equipment. Or my Federation ADV logi with 3 scanners. i dont really want to rep and revive, but i would be even less willing to do it if I had to fit an AK.0 suit for it.
If they are not planned to, we need to convince CCP to give APEX logis do get PRO bandwidth if they want to stick with the tiered BW by suit (instead of the skill). This makes it a lot easier to deal with financially.
I do my share of reps, but I generally bounce around and give reps as needed. I certainly don't want to spend my entire match leashed to a heavy and never use my gun either. Totally with you there.
(The godfather of tactical logistics)
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
214
|
Posted - 2014.12.03 19:49:00 -
[90] - Quote
Clone D wrote:DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... Imagine the uplink deployers who once patiently and carefully placed uplinks in durable locations where team mates would certainly be safe when they spawned. Say good bye to them. Nobody is going to want to stay in a used up logi dropsuit for the duration of the match (except ADS pilots).
>deploy uplinks as before >go to supply depot as before >instead of switching to assault/heavy whatever I now switch to a different logi suit with nanohives/injector/rep tool/scanner to provide further supprot
I dont see a problem. Logi tourists cant abuse equipment spam, and real logis can perform their job and their equipment becomes more valuable due to scarcity (other suits cant deploy as much = your equipment is a larger part of the team's deployed equipment).
You're essentially complaining that a single merc can no longer abuse a mechanic to carry their team to victory on his own. I dont see an issue with that. |
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
581
|
Posted - 2014.12.03 19:55:00 -
[91] - Quote
@OP
BlobbLogis and non-Logis, in a Features and Ideas sticky that went up about 3 weeks ago.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
581
|
Posted - 2014.12.03 19:56:00 -
[92] - Quote
SlayerLogis inbound. Just in time for a conversation about buffing Logis. Awesome.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
581
|
Posted - 2014.12.03 19:59:00 -
[93] - Quote
John Demonsbane wrote:LAVALLOIS Nash wrote:Iron Wolf Saber wrote: He just called you a tourist.
I understand where Clone D is coming from, because not only do i employ some of the same tactics he does, but ive also been in a game or two where he was the top solo logi on his side and I was the one on my side, and we were battling eachother for uplink spots half the game. (I eventually lost when he finally succeeded in getting the fatal hit on me during a milita dropship duel). He is no tourist. When i do what im supposed to be doing properly, the battle can shift tides. ive seen it happen. If I can do that, and Clone D does it better, no one should underestimate the impact just because they dont agree with how he plays. @Clone D I agree with you that its going to change things for the worse. Right now I can get the job done in a ADV logi suit. After the patch, Im going to have to use a Proto logi just to be able to do some of what I used to do. The cost is prohibitive. No way im going to risk combat in such an expensive suit. And if the enemy pushes and destroys my initial uplinks, ill be hesitant to risk the cost to go put more. Its going to lead to alot more red line sniping. If I have to stay in a AK.0 fit all game and cant deploy anything else, I can guarantee you that suit is going to somewhere with minimal risk. No way im paying 70,000ISK to go and revive and repair people lol. Vehicles? Meh. Someone can still switch from a scout to a double sward commando and back with no penalty so its still not as viable. So, maybe instead of scrapping it entirely, we make it based on the level of skill into the logi suit and not the suit itself? I would have no objection to that. Personally I'm going to use an APEX BPO when I need to save ISK but the "proto or nothing" arguement is quite valid. Maybe you should suggest that instead of non-constructively shouting "this is bullsh!t, get rid of it" at everyone.
It doesn't matter what a suggestion is if the only response is, "Thats bullshit, this is happening like this anyway."
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
GTA V FTW
219
|
Posted - 2014.12.03 20:00:00 -
[94] - Quote
Clone D wrote:
PS: Team play is only as good as matchmaking. (which sucks)
Matchmaking is only as good as player base. (which sucks)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
581
|
Posted - 2014.12.03 20:00:00 -
[95] - Quote
Clone D wrote:
OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!!
^^^^^^^^^^^^^whole lotta this^^^^^^^^^^^^
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
584
|
Posted - 2014.12.03 20:11:00 -
[96] - Quote
GTA V FTW wrote:Clone D wrote:
PS: Team play is only as good as matchmaking. (which sucks)
Matchmaking is only as good as player base. (which sucks)
Player Base is only as good as the gameplay that attracts them. (which is starting to suck)
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Sequal Rise
Les Desanusseurs
371
|
Posted - 2014.12.03 20:19:00 -
[97] - Quote
Ho and one more thing that makes BW a complete BS.
They do this to reduce lags right? And then they add a 300WP spammable Orbital Strike.
On my own I already do between 1000 to 4000 WP/ battle. Which means 3-10 or more OB just from me!
And you want to deal with lags this way!?!? All these OB will make the framerate slower than ever.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Mister Goo
Abandoned Privilege Top Men.
81
|
Posted - 2014.12.03 20:26:00 -
[98] - Quote
Clone D wrote:Maken Tosch wrote:Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits. Ok, now you're just throwing around wild claims. You're not helping your cause here with this. What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman.
NO, what will happen is deployment of equipment will be more deliberate. WP farmers will not be throwing up large amounts of drop links, nano hives, and completely surrounding supply depots with useless equipment just so they can get some points. The ONLY ones hurt by BW is going to be spammers.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
585
|
Posted - 2014.12.03 20:35:00 -
[99] - Quote
Mister Goo wrote:Clone D wrote:Maken Tosch wrote:Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits. Ok, now you're just throwing around wild claims. You're not helping your cause here with this. What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman. NO, what will happen is deployment of equipment will be more deliberate. WP farmers will not be throwing up large amounts of drop links, nano hives, and completely surrounding supply depots with useless equipment just so they can get some points. The ONLY ones hurt by BW is going to be spammers.
I am not a spammer and I absolutely hate what BW is creating for me.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Mister Goo
Abandoned Privilege Top Men.
81
|
Posted - 2014.12.03 20:58:00 -
[100] - Quote
el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO.
The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
|
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
591
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Posted - 2014.12.03 21:55:00 -
[101] - Quote
Mister Goo wrote:el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO. The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used.
I find the whole thing ********. I get its an EVE thing and that CCP finally got the hey, spam around depots creates lag memo but don't see BW being worthwhile considering the issues it creates. Solutions that create more problems aren't solutions where I'm from.
It doesn't even makes sense, IMO, that 20 jillion years in the future my suit would be toting the required equipment to remotely power my equipment, those things would be located on the MCC.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Maken Tosch
DUST University Ivy League
10390
|
Posted - 2014.12.03 22:05:00 -
[102] - Quote
el OPERATOR wrote:Mister Goo wrote:el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO. The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used. I find the whole thing ********. I get its an EVE thing and that CCP finally got the hey, spam around depots creates lag memo but don't see BW being worthwhile considering the issues it creates. Solutions that create more problems aren't solutions where I'm from. It doesn't even makes sense, IMO, that 20 jillion years in the future my suit would be toting the required equipment to remotely power my equipment, those things would be located on the MCC.
A little over 20,000 years into the future to be exact according to Eve Online lore. Even then, we did suffer a major technological setback when the Eve Gate collapsed cutting off young colonies from our home galaxy The Milky Way. We were in the dark ages for thousands of years until space flight was finally reinvented hundreds of years ago. Sooooooooooo..... not much progress.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
596
|
Posted - 2014.12.03 23:56:00 -
[103] - Quote
Maken Tosch wrote:el OPERATOR wrote:Mister Goo wrote:el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO. The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used. I find the whole thing ********. I get its an EVE thing and that CCP finally got the hey, spam around depots creates lag memo but don't see BW being worthwhile considering the issues it creates. Solutions that create more problems aren't solutions where I'm from. It doesn't even makes sense, IMO, that 20 jillion years in the future my suit would be toting the required equipment to remotely power my equipment, those things would be located on the MCC. A little over 20,000 years into the future to be exact according to Eve Online lore. Even then, we did suffer a major technological setback when the Eve Gate collapsed cutting off young colonies from our home galaxy The Milky Way. We were in the dark ages for thousands of years until space flight was finally reinvented hundreds of years ago. Sooooooooooo..... not much progress.
Enough progress for interstellar space travel and remote powering of equipment but not enough to put that equipment on the biggest power generator on the map? Not buying, bro.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3013
|
Posted - 2014.12.03 23:59:00 -
[104] - Quote
I did.
50% of the player base did.
I like playing a game with above 5 FPS.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1389
|
Posted - 2014.12.04 00:08:00 -
[105] - Quote
I dont understand this bandwidth
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Maken Tosch
DUST University Ivy League
10397
|
Posted - 2014.12.04 01:06:00 -
[106] - Quote
el OPERATOR wrote:Maken Tosch wrote:
A little over 20,000 years into the future to be exact according to Eve Online lore. Even then, we did suffer a major technological setback when the Eve Gate collapsed cutting off young colonies from our home galaxy The Milky Way. We were in the dark ages for thousands of years until space flight was finally reinvented hundreds of years ago. Sooooooooooo..... not much progress.
Enough progress for interstellar space travel and remote powering of equipment but not enough to put that equipment on the biggest power generator on the map? Not buying, bro.
Dude, you're trying to argue with sound science in a Sci-Fi setting where space ships move across space using naval submarine physics. Every planet, moon, asteroid belt, and even the stations don't really orbit each other as they are permanently fixed into one static location in space. We have haulers in space that are disproportionate in size to the stations they dock in yet the stations are somehow able to house hundreds of them at once and still have room to house a Gallente Supercarrier in the Jita station or an Amarr Dreadnought in an Amarr station. Don't get me started on how a star's light is able to appear at once across the entire New Eden cluster as it ignores the fundamental laws of physics. Arguing with sound science in a setting like this is like trying to argue with science in a church setting. Good luck.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Hakyou Brutor
Titans of Phoenix
1730
|
Posted - 2014.12.04 01:15:00 -
[107] - Quote
It's an attempt to reduce lab, but the attempt has failed. Seeing as even when equipment is destroyed it still lags.
Knight Soiaire = my bae
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Zaria Min Deir
TeamPlayers Negative-Feedback
893
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Posted - 2014.12.04 01:41:00 -
[108] - Quote
DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... We can't have that!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Zaria Min Deir
TeamPlayers Negative-Feedback
895
|
Posted - 2014.12.04 02:33:00 -
[109] - Quote
Lazer Fo Cused wrote:1. It seems that running an Amarr proto suit is now a must, even for pubs which means that every death will cost me 250k and that i cannot swap to any other role to do anything else to help the team even if i wanted to
2. I am being forced to logi even when the time may not require the logi but i cannot swap or do anything else because i would lose all my links which then means less chance of flanking or making a push on the objective
3. Amarr and Caldari is worse off, go Gallente/Minmater and reap the WP without having to put anything down and risk it either getting destroyed by the enemy or getting destroyed when you swap suits to adapt to a different situation because 'sandbox' You are not being forced to do anything. There is no law that says that just because you are an Amarr logi, you have to deploy all the links ever. There is no law that says an Amarr logi has to fill all slots with uplinks, and that that Amarr logi has to **** them out all over the map in one go.
And the only way you'd "lose all your links" and thus foil the push/flank you'd orchestrated... is if you were switching to a heavy. At which point, well, sorry to borrow a cliche, but maybe this is a case of wanting to have your cake and eat it too. You can deploy several strategic links and still switch to an assault suit for example, to help with that push, or even, oh the horror, carry those links ON AN assault suit. There is literally nothing to stop you from choosing to do so. You also don't have to stay in a proto suit, unless you think it is somehow imperative that you MUST have 9 links active at once. If you find that to be must, for some reason, then that is the price you have to pay.
You, personally, don't have to be responsible for uplinking the entire map. You can maybe look beyond the arbitrary racial bonus and consider the entire Logistics role. And no, Logistics doesn't mean just repping heavies either, not even if you are a Min logi.
My Min logi deploys links in strategic locations, scans, revives and reps, resupplies, creates AV traps, all as circumstances demand and allow. Your assertion about how Amarr and Caldari are somehow worse off for this change is just blatantly ridiculous. First of all, you get MORE BW for fewer slots, just to begin with. Your proto logi has more bandwidth than you can even deploy as links, as the most you can deploy from one fit is 7. Second of all, if your point is "I already spammed down all my links in the first 2 minutes of the match and can't ***** for more WP"... gtfo.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Thor Odinson42
Molon Labe. General Tso's Alliance
5372
|
Posted - 2014.12.04 03:39:00 -
[110] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio.
This is somewhat of a concern of mine. There are already too many people that rely on others to carry and place uplinks. I'll run in an uplink and try to switch to a heavy or something if there is little presence outside of the redline other than rooftops from my team.
Because there is so little squading and team work I foresee even more redline matches in our future.
I wish my avatar was Minmatar.
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Clone D
Grundstein Automation
922
|
Posted - 2014.12.04 03:48:00 -
[111] - Quote
Thor Odinson42 wrote:Because there is so little squading and team work I foresee even more redline matches in our future.
This is my prediction as well. With all of the anti equipment remedies of 1.10, redline matches will be prevalent.
ISK Trader
channel: blitz
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Thor Odinson42
Molon Labe. General Tso's Alliance
5372
|
Posted - 2014.12.04 04:04:00 -
[112] - Quote
Clone D wrote:Thor Odinson42 wrote:Because there is so little squading and team work I foresee even more redline matches in our future. This is my prediction as well. With all of the anti equipment remedies of 1.10, redline matches will be prevalent.
I'm not putting it on the changes being the problem. Payouts aren't high enough for most players to be able and/or willing to use better than standard gear for to push for a win. So many have adopted these gimmicky risk averse play styles in response to the lack of compensation provided to those laying it all out on the frontlines.
I'm a fan of the bandwidth but I think some tweaks will be necessary in the future.
If the 10+ solo players at the bottom of team chat were squaded up and taking some time to ensure all the bases were covered within their squad these changes wouldn't effect all that much.
I wish my avatar was Minmatar.
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Racro 01 Arifistan
501st Knights of Leanbox
463
|
Posted - 2014.12.04 04:43:00 -
[113] - Quote
Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
if you only drop one link then swap to assault you wont lose it.
if you place 2 links. then swap to assult the first placed link will die while the 2nd will remain. if however you place a hive while assault, then the link will die so you can get your ammo from the hive.
if you have the links out and swap to RE suit. UNTIL you deploy your RE's the links will stay.
this bandwidth idea iam all for as a whole as it will drastically reduce the viability of jihjeeps.
25 proto remotes onto bpo LAV then swap to bpo heavy. or another bpo suit. kill tank with no loss and ludricuos damage.
with bandwidth/.........only get 3 adv remotes which is barley enough to kill any vehicle. or 4-5 proto remotes that still wont kill hardned madruagr.
Elite Gallenten Soldier
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Ydubbs81 RND
Ahrendee Mercenaries
3505
|
Posted - 2014.12.04 04:56:00 -
[114] - Quote
Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory.
OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!!
Anything that reduces spam is a good change.
> Check RND out here
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Clone D
Grundstein Automation
923
|
Posted - 2014.12.04 05:04:00 -
[115] - Quote
Ydubbs81 RND wrote:Anything that reduces spam is a good change.
The entire game is based on spam: a bountiful supply of clones.
And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing?
ISK Trader
channel: blitz
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Ydubbs81 RND
Ahrendee Mercenaries
3505
|
Posted - 2014.12.04 05:25:00 -
[116] - Quote
Clone D wrote:Ydubbs81 RND wrote:Anything that reduces spam is a good change. The entire game is based on spam: a bountiful supply of clones. And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing?
Yes, it is really spam. How many times have you been in games where there are 4 uplinks at a supply depot or 6 nanohives sitting at an objective? It's out of control.
This change will force players to place their equipment well and not just everywhere. I remember playing against Nyain San in a pc on the rings map. They had 8 links on one level of the rings. What is the point of 8 links around one ring other than to waste time blowing them up and lag?
> Check RND out here
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Clone D
Grundstein Automation
927
|
Posted - 2014.12.04 05:53:00 -
[117] - Quote
Ydubbs81 RND wrote:Clone D wrote:Ydubbs81 RND wrote:Anything that reduces spam is a good change. The entire game is based on spam: a bountiful supply of clones. And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing? Yes, it is really spam. How many times have you been in games where there are 4 uplinks at a supply depot or 6 nanohives sitting at an objective? It's out of control. This change will force players to place their equipment well and not just everywhere. I remember playing against Nyain San in a pc on the rings map. They had 8 links on one level of the rings. What is the point of 8 links around one ring other than to waste time blowing them up and lag?
Brother, I stated that my equipment is well placed, intentional and benefits the team.
I use a lot of equipment simultaneously where it makes the most tactical/strategic sense. I don't want to waste my time deploying useless equipment, and I don't want to waste the lives of my teammates by deploying it haphazardly.
Now I cannot deploy a proxy field to secure our compound, and deploy REs to secure our objectives, and deploy uplinks to ensure strategic mobility, and deploy hives to resupply myself because there are no logis in sight. A very effective player has just been fetterred by BW.
Not saying I can't adapt. Just saying that I play for efficacy, and this change will reduce my personal efficacy in the ways that have historically helped my team.
ISK Trader
channel: blitz
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Ydubbs81 RND
Ahrendee Mercenaries
3506
|
Posted - 2014.12.04 05:58:00 -
[118] - Quote
Clone D wrote:Ydubbs81 RND wrote:Clone D wrote:Ydubbs81 RND wrote:Anything that reduces spam is a good change. The entire game is based on spam: a bountiful supply of clones. And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing? Yes, it is really spam. How many times have you been in games where there are 4 uplinks at a supply depot or 6 nanohives sitting at an objective? It's out of control. This change will force players to place their equipment well and not just everywhere. I remember playing against Nyain San in a pc on the rings map. They had 8 links on one level of the rings. What is the point of 8 links around one ring other than to waste time blowing them up and lag? Brother, I stated that my equipment is well placed, intentional and benefits the team. I use a lot of equipment simultaneously where it makes the most tactical/strategic sense. I don't want to waste my time deploying useless equipment, and I don't want to waste the lives of my teammates by deploying it haphazardly. Now I cannot deploy a proxy field to secure our compound, and deploy REs to secure our objectives, and deploy uplinks to ensure strategic mobility, and deploy hives to resupply myself because there are no logis in sight. A very effective player has just been fetterred by BW. Not saying I can't adapt. Just saying that I play for efficacy, and this change will reduce my personal efficacy in the ways that have historically helped my team.
You might not but a lot of other people are spamming equipment. I've deployed in pubs where there are 5 links in the spawn. I mean, wtf
> Check RND out here
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Zaria Min Deir
TeamPlayers Negative-Feedback
898
|
Posted - 2014.12.04 09:24:00 -
[119] - Quote
Racro 01 Arifistan wrote:Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks. if you only drop one link then swap to assault you wont lose it. if you place 2 links. then swap to assult the first placed link will die while the 2nd will remain. if however you place a hive while assault, then the link will die so you can get your ammo from the hive. *sigh* Not true. The assault bandwidth allows for more than one link/hive, even at standard level. 2 at standard, 3 at advanced, 4 at proto.
And your proto scout can have 2 active links AND use an RE (one at a time) just fine.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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DeadlyAztec11
Ostrakon Agency
6293
|
Posted - 2014.12.04 16:27:00 -
[120] - Quote
Clone D wrote:Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team. Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries. PS: Team play is only as good as matchmaking. (which sucks) For all you know, your equipment spam could actually be damaging the connection of your teammates.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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LAVALLOIS Nash
QcGOLD
322
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Posted - 2014.12.04 16:50:00 -
[121] - Quote
Ydubbs81 RND wrote: You might not but a lot of other people are spamming equipment. I've deployed in pubs where there are 5 links in the spawn. I mean, wtf
And what you dont seem to get is that these changes will NOT fix that. Lets say for some god forsaken reason I feel like being a subservient repair logi. Does a repair tool use bandwidth? No. So that means I can deploy NINE nanohives around a supply depot with a proto Cal and then go on repping with no consequence.
Then, minutes later, a pro squad full of assualts and scouts is going to pass by, and guess what? They can also drop equipment. Lets say they each drop a piece of equipment each. Thats 9+6 = 15 pieces of equipment around a supply depot. All from part timers.
Meanwhile, the real logis, like me, Clone, Operator, ect arent pulling as much weight as we used to, and are settling on the bare minimum. Since im forced to wear a protosuit...Am I going to risk deploying that last uplink in a sweet spot at a neglected objective? Or am i going to take my expensive suit back to the red line for a sniper rifle?
The way things are right now, before the patch, I can also drop proxy mines to ensnare that heavy in a LAV hats been going around HMGing people. After the patch though, hes your problem, as im not allowed to deal with him. People who spent their entire Dust life in a squad and who call down orbitals on people in their redline calling in dropships....are here saying that I need a nerf cause its unfair that 1 person can be effective.
So not much changes, and what does change will be for the worst. You will still have spam, part timers/tourists can still carry equipment and drop it needlessly. There will still be Sentinels sitting on dozens of hives. The only thing that changes is that if a match is unbalanced, there wont be people like me anymore losing suit after suit trying to get my team back in it. Instead, the stompers can camp the red line, the newbs in the MCC, ill be redline sniping somehwere in AK.0 suit I cant afford to lose telling myself "This is what they asked for". |
Echo 1991
Titans of Phoenix
603
|
Posted - 2014.12.04 17:16:00 -
[122] - Quote
I dont like bandwith. it restricts you too much. Equipment spam is only a problem because of the hardware available on the ps3 and the optimization is rather poor. Throw in the fact that we are getting flux OBs what is the need for reducing the amount of equipment people can use? also makes me have to choose between being able to place multiple uplinks and proxies, i put down as many Proxies because otherwise im only killing LAVs, that playstyle pretty much disappears. I dont mind only playing in one kind of suit but i think its gonna suck. |
Clone D
Grundstein Automation
959
|
Posted - 2014.12.05 15:22:00 -
[123] - Quote
Ripley Riley wrote:Bandwidth prevents role tourists from spawning in a logi fitting to spam deployables, then swap to an HMG sentinel and go 30-0 while raking in thousands of WP's from uplink spam.
Love bandwidth. I welcome this change with open arms.
[Didn't read the entire thread, just the OP]
This argument is void.
People will just build slayer logi fits, spam their equip and swap out to slayer logi. The effect of bandwidth does not stop spam and slam.
Essentially, they are still a tourist at heart.
To accomplish what the intent is, all deployed equipment would have to disappear when the merc changes out of the current dropsuit.
ISK Trader
channel: blitz
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DUST Fiend
Onslaught Inc RISE of LEGION
15472
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Posted - 2014.12.05 15:23:00 -
[124] - Quote
Clone D wrote:Ripley Riley wrote:Bandwidth prevents role tourists from spawning in a logi fitting to spam deployables, then swap to an HMG sentinel and go 30-0 while raking in thousands of WP's from uplink spam.
Love bandwidth. I welcome this change with open arms.
[Didn't read the entire thread, just the OP] This argument is void. People will just build slayer logi fits, spam their equip and swap out to slayer logi. The effect of bandwidth does not stop spam and slam. Essentially, they are still a tourist at heart. To accomplish what the intent is, all deployed equipment would have to disappear when the merc changes out of the current dropsuit. Yet slayer logis aren't as strong as slayer assaults, and certainly aren't heavies or scouts, soo....
Mission accomplished
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Bradric Banewolf
D3ATH CARD RUST415
494
|
Posted - 2014.12.05 15:28:00 -
[125] - Quote
Clone D wrote:Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more. But the practical reality is that due to the lack of people who actually have any battlefield knowhow, teams as a whole will have even less support from the more advanced soldiers who in the past have carried crippled teams through a tough match. Bandwidth will exacerbate protostomps.
He has a point in one respect. Sadly carrying teams has apparently become a part of the game?! I do think the bandwidth idea is a good one. It's not the idea that is the problem. Low payouts for performance causes most half the team to count their losses early in matches. Take a look at cal fw any time of the day?!
Bandwidth is a good idea for what is intended, but sadly we will see more of the same in the form of proto stomps. Lower level players have no incentive to compete. Hell I spend half my game time in cheap gear on a budget?!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
494
|
Posted - 2014.12.05 15:33:00 -
[126] - Quote
LAVALLOIS Nash wrote:Ydubbs81 RND wrote: You might not but a lot of other people are spamming equipment. I've deployed in pubs where there are 5 links in the spawn. I mean, wtf
And what you dont seem to get is that these changes will NOT fix that. Lets say for some god forsaken reason I feel like being a subservient repair logi. Does a repair tool use bandwidth? No. So that means I can deploy NINE nanohives around a supply depot with a proto Cal and then go on repping with no consequence. Then, minutes later, a pro squad full of assualts and scouts is going to pass by, and guess what? They can also drop equipment. Lets say they each drop a piece of equipment each. Thats 9+6 = 15 pieces of equipment around a supply depot. All from part timers. Meanwhile, the real logis, like me, Clone, Operator, ect arent pulling as much weight as we used to, and are settling on the bare minimum. Since im forced to wear a protosuit...Am I going to risk deploying that last uplink in a sweet spot at a neglected objective? Or am i going to take my expensive suit back to the red line for a sniper rifle? The way things are right now, before the patch, I can also drop proxy mines to ensnare that heavy in a LAV hats been going around HMGing people. After the patch though, hes your problem, as im not allowed to deal with him. People who spent their entire Dust life in a squad and who call down orbitals on people in their redline calling in dropships....are here saying that I need a nerf cause its unfair that 1 person can be effective. So not much changes, and what does change will be for the worst. You will still have spam, part timers/tourists can still carry equipment and drop it needlessly. There will still be Sentinels sitting on dozens of hives. The only thing that changes is that if a match is unbalanced, there wont be people like me anymore losing suit after suit trying to get my team back in it. Instead, the stompers can camp the red line, the newbs in the MCC, ill be redline sniping somehwere in AK.0 suit I cant afford to lose telling myself "This is what they asked for".
He also makes a very good point!
"Anybody order chaos?"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5649
|
Posted - 2014.12.05 16:02:00 -
[127] - Quote
Clone D wrote:Random drivel
I'm sorry sir but you seem to misunderstand how this works. It's all about ME, and what *I* want.
I'm sorry you were given the impression that this game is all about you. We clamored for bandwidth because we knew that it was a direct nerf to your gameplay.
Slayer logi.
Oh my god I can't stop laughing at the idea of a "slayer logi"
thanks for the chuckle.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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RayRay James
Titans of Phoenix
784
|
Posted - 2014.12.05 16:04:00 -
[128] - Quote
Clone D wrote:DUST Fiend wrote:Clone D wrote:DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... Imagine the uplink deployers who once patiently and carefully placed uplinks in durable locations where team mates would certainly be safe when they spawned. Say good bye to them. Nobody is going to want to stay in a used up logi dropsuit for the duration of the match (except ADS pilots). They won't be missed, gives MCRUs more of a reason to exist. Real logis can still switch to rep / needle / scanner / hive while keeping all their equipment deployed. You have to actually make a tradeoff now. If you hate it so much, go collect some cans, get $20, buy a psn card, and respec. No one should get to be a logistics heavy or logistics assault, they should have to be a logistics logistics, or an assault logistics who focuses less on equipment and more on killing Tradeoffs. its a pretty simple concept How hard is it to perform the logistics function and drop a piece of equipment where it is needed? Now if I want to perform that role, then I am punished and I must remain in a used up dropsuit for the remainder of the match, or as long as I want my equipment to persist. Logistics is a very simple unstimulating non-combat role, however when the team is not performing the role, somebody needs to step up and do it. If I identify that need, then, under bandwidth, I am constrained to that simpleton's role until the need has been met. You can forget that. The problem becomes demoralization. If I'm already on a team that sucks and now I have to play a role that I find boring for the rest of the match, why play the game at all? Logistics isn't fun to most, which is why good support is lacking in many many matches. It's something we do and then move on to the fun parts of the battle. Ever been in a match where nobody has deployed uplinks at all. That happens to me like 90% of the time, and I tell myself, "I hate my team" and then I go deploy uplinks so that we can have safe spawn points. Somebody has to do it in order to improve strategic positioning. Now I will be stuck on a team of useless retards and stuck in a useless non-combat suit until I am satisfied that my actions have made a significant impact.
Insults Logis Because he has to be one In order to farm WP, like he could before. Still doesn't understand concept of bandwidth Keeps complaining. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1389
|
Posted - 2014.12.05 16:05:00 -
[129] - Quote
dreth longbow wrote:Who cares about what happens in EVE? Bandwidth in EVE so Bandwidth in Dust......Really? Lets see spaceships that cannot be switched, rarely get destroyed, cost alot vs disposable solders? oh yes I see the similarities. AS BW is going to be deployed I do not like lol this guy
AKA Zirzo Valcyn
AFKing since 2012
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Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 17:02:00 -
[130] - Quote
RayRay James wrote:Insults Logis Because he has to be one In order to farm WP, like he could before. Still doesn't understand concept of bandwidth Keeps complaining.
Post BW, one can still build a slayer logi to swap into after deploying equipment. That will obviate the loss of expensive equipment modules if the slayer fitting dies.
Essentially the slayer logi will be 'overpowered' having the ability to deploy equipment and then go kill.
ISK Trader
channel: blitz
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Ripley Riley
Incorruptibles
5347
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Posted - 2014.12.05 17:09:00 -
[131] - Quote
Clone D wrote:Post BW, one can still build a slayer logi to swap into after deploying equipment. That will obviate the loss of expensive equipment modules if the slayer fitting dies.
Essentially the slayer logi will be 'overpowered' having the ability to deploy equipment and then go kill. "Slayer logi". So, what, you are going to brick tank a logistics dropsuit? You are minus a real offensive command bonus, slower than an assault, with less base eHP. You aren't going to slay in a logi dropsuit.
If you are going logi then you are there to support your squad/team. Follow the assaults, commandos, and sentinels. You can provide fire support (kill assists mostly), sure, but you are there to provide ammo, repair armor, scan down hostiles, etc.
My advice to you, playa...
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Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 17:27:00 -
[132] - Quote
Ripley Riley wrote:If you are going logi then you are there to support your squad/team. Follow the assaults, commandos, and sentinels. You can provide fire support (kill assists mostly), sure, but you are there to provide ammo, repair armor, scan down hostiles, etc.
Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis.
You gotta do what you gotta do. Nobody will want to run around in a used up dropsuit after deploying a minefield or uplinks, especially not to get kill assists. They will make THE SLAYER LOGIS.
ISK Trader
channel: blitz
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Ripley Riley
Incorruptibles
5350
|
Posted - 2014.12.05 17:30:00 -
[133] - Quote
Clone D wrote:Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis. This may come as a HUGE shock, but the assault, scout, and commando dropsuits all have equipment slots too. I run advanced uplinks on my Amarr assault fitting constantly; two uplinks active at a time, reduced spawn times, 15 spawns per. It's not just up to logis to deploy equipment. Others can help.
Clone D wrote:THE SLAYER LOGIS. No matter how many times you say it, it still isn't a thing
My advice to you, playa...
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Ld Collins
Titans of Phoenix
174
|
Posted - 2014.12.05 17:38:00 -
[134] - Quote
Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory.
OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!! The bandwidth idea is a great idea uplink spam ruins matchers especially pc matches and it also is an ineffective deployment strategy. It makes it harder for your own teammates to spawn in where they want to spawn because you are forced to cycle the droves of uplinks to get where you want to be. |
Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 17:40:00 -
[135] - Quote
Ripley Riley wrote:Clone D wrote:Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis. This may come as a HUGE shock, but the assault, scout, and commando dropsuits all have equipment slots too. I run advanced uplinks on my Amarr assault fitting constantly; two uplinks active at a time, reduced spawn times, 15 spawns per. It's not just up to logis to deploy equipment. Others can help. Clone D wrote:THE SLAYER LOGIS. No matter how many times you say it, it still isn't a thing
But a dropsuit is only so good as its utility. That's why we need to change suits from time to time. When dropped equipment is used up, the utility of the suit diminishes. Smart players aren't going to want to run around with 0 equipment after they deploy 3 proxies, and they won't want to lose the cost of the equipment if they can simply make a slayer fitting with 0 equipment who is better at killing. Deploy with equipment fitting. Carry on the battle in a slayer fitting. Makes sense.
ISK Trader
channel: blitz
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Mister Goo
Abandoned Privilege Top Men.
87
|
Posted - 2014.12.05 17:40:00 -
[136] - Quote
Clone D wrote:Ripley Riley wrote:If you are going logi then you are there to support your squad/team. Follow the assaults, commandos, and sentinels. You can provide fire support (kill assists mostly), sure, but you are there to provide ammo, repair armor, scan down hostiles, etc. Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis. You gotta do what you gotta do. Nobody will want to run around in a used up dropsuit after deploying a minefield or uplinks, especially not to get kill assists. They will make THE SLAYER LOGIS.
I doubt you even know what a slayer logi was. If you can set up an effective slayer logi with any suit show us what it would look like in your next post. Now remember that you need to out gun all level of Scouts, Assaults, and don't for get the heavy you used to help.
Since I know your going to use a proto logi of your particular flavor please include a comparison of your flavor of logi and a proto assault suit of the same flavor IE Min Logi vs Min Assault.
Something like
Suit Bonus Shileds Armor Shield recharge Armor Repair DPS
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4828
|
Posted - 2014.12.05 17:42:00 -
[137] - Quote
LAVALLOIS Nash wrote: And what you dont seem to get is that these changes will NOT fix that. Lets say for some god forsaken reason I feel like being a subservient repair logi. Does a repair tool use bandwidth? No. So that means I can deploy NINE nanohives around a supply depot with a proto Cal and then go on repping with no consequence.
Well, except they are in a *gasp* logi suit when doing their logi stuff. Working as intended.
LAVALLOIS Nash wrote:So not much changes, and what does change will be for the worst. You will still have spam, part timers/tourists can still carry equipment and drop it needlessly. There will still be Sentinels sitting on dozens of hives. The only thing that changes is that if a match is unbalanced, there wont be people like me anymore losing suit after suit trying to get my team back in it. Instead, the stompers can camp the red line, the newbs in the MCC, ill be redline sniping somehwere in AK.0 suit I cant afford to lose telling myself "This is what they asked for".
Wow! For the love of God, can someone, just once, please realize that BANDWIDTH AFFECTS THE OTHER F*CKING TEAM TOO?
(The godfather of tactical logistics)
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Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 17:47:00 -
[138] - Quote
Mister Goo wrote:Clone D wrote:Ripley Riley wrote:If you are going logi then you are there to support your squad/team. Follow the assaults, commandos, and sentinels. You can provide fire support (kill assists mostly), sure, but you are there to provide ammo, repair armor, scan down hostiles, etc. Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis. You gotta do what you gotta do. Nobody will want to run around in a used up dropsuit after deploying a minefield or uplinks, especially not to get kill assists. They will make THE SLAYER LOGIS. I doubt you even know what a slayer logi was. If you can set up an effective slayer logi with any suit show us what it would look like in your next post. Now remember that you need to out gun all level of Scouts, Assaults, and don't for get the heavy you used to help. Since I know your going to use a proto logi of your particular flavor please include a comparison of your flavor of logi and a proto assault suit of the same flavor IE Min Logi vs Min Assault. Something like Suit Bonus Shileds Armor Shield recharge Armor Repair DPS
All that matters is that the slayer logi suit has no assigned equipment, and is built to suit the particular mercenary's battle needs. It will be relatively preferable to running around in a suit with 0 equipment left in the equipment slots to avoid $$$ lost for dying in a suit with equipment assigned to it.
I slay with militia gear and standard gear all of the time. Don't tell me that a slayer fit has to be built one particular way. It's different for each person, to match their play style.
ISK Trader
channel: blitz
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Mister Goo
Abandoned Privilege Top Men.
88
|
Posted - 2014.12.05 18:25:00 -
[139] - Quote
Clone D wrote:
All that matters is that the slayer logi suit has no assigned equipment, and is built to suit the particular mercenary's battle needs. It will be relatively preferable to running around in a suit with 0 equipment left in the equipment slots to avoid $$$ lost for dying in a suit with equipment assigned to it.
I slay with militia gear and standard gear all of the time. Don't tell me that a slayer fit has to be built one particular way. It's different for each person, to match their play style.
I didn't say your couldn't slay with them, I said effective. You can not make a comparable suit out of a logi suit vs the same level Assault or Scout. Not having equipment doesn't change the fact they are the squishiest suit in the game.
Using Min Assault vs Min Logi
Assault 2 High 2 Low 210 Shield 190 Armor Logi 2 High 2 Low 090 Shield 150 Armor
Do the math your not going to get an effective Slayer Logi out of that period. Advance and Proto still start out with the same Stats for Armor and Shield and your still going to lose vs another player with same skill as you.
BW will NOT bring back a slayer logi, your thinking so only makes me laugh.
There used to be Killer Bee's, there will never be again because of the suit changes made a long time ago.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Clone D
Grundstein Automation
961
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Posted - 2014.12.05 18:42:00 -
[140] - Quote
Mister Goo wrote:There used to be Killer Bee's, there will never be again because of the suit changes made a long time ago.
It won't be the same as it was before because the game has undergone sundry changes since then.
Time will tell what people choose to do.
ISK Trader
channel: blitz
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Echo 1991
Titans of Phoenix
610
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Posted - 2014.12.05 18:46:00 -
[141] - Quote
Clone D wrote:Mister Goo wrote:There used to be Killer Bee's, there will never be again because of the suit changes made a long time ago. It won't be the same as it was before because the game has undergone sundry changes since then. Time will tell what people choose to do. In order to spam, people will just make bricked logi fits that kill. It won't be as effective but it will happen. |
Z3dog
BIG BAD W0LVES
46
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Posted - 2014.12.08 23:35:00 -
[142] - Quote
Apothecary Za'ki wrote:Z3dog wrote:Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory. There was a sticky in features and ideas discussion. By popular demand they mean large portions of forum warriors had a knee jerk reaction in favor of one of the first serious proposals that promised to implement a mechanism that would eliminate equipment spam. equipment spam? i raise you 300 WP cost solo FLUX OB. they are gonna get abused AS smeg... so it will mean bandwidth changes will be goddamn useless and unnessesary Yup in typical CCP fashion they're going to try to fix something, over shoot the mark and break 10 other things.
Dust 5/14
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Bethhy
Ancient Exiles.
2594
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Posted - 2014.12.08 23:53:00 -
[143] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
And the clouds will part and there will be Breach's made out of Lolipops...
You can't be this dense with any knowledge or history of how DUST works.
We are about to repeat history but then I don't think you fully understand.
Another I told you so heading your way in about a week or two. Just for warning. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
158
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Posted - 2014.12.09 00:38:00 -
[144] - Quote
Clone D wrote:Mister Goo wrote:Clone D wrote:[quote=Ripley Riley]... THE SLAYER LOGIS. I doubt you even know what a slayer logi was. If you can set up an effective slayer logi with any suit show us what it would look like in your next post. ... Something like Suit Bonus Shileds Armor Shield recharge Armor Repair DPS All that matters... Don't tell me that a slayer fit has to be built one particular way.. Challenge declined apparently. He didn't try to tell you a slayer fit has to be built one way. He challenged you to show us ANY build that can accurately be described as a "slayer logi." You can't, because all logi fits are pretty gimped right now. They're so gimped that your complaints oriented around your irrational fear of people making "slayer logis" are making some readers chuckle.
Part of the problem is that you don't seem to be using the phrase "slayer logi" coherently. Its a mildly ironic label for a role that was intended to support more lethal roles, but somewhat unintentionally wound up surpassing the lethality of other roles.
"Slayer logis" were better at killing than other roles. A logi fit isn't a "slayer logi" just because other logi fits exist that are even weaker killers. "Slayer logi" isn't about comparing various logi fits, its about comparing the lethality of the most lethal logi fits to other roles.
Do you see why your inapt usage of the phrase "slayer logi" can't really serve as part of a good argument against bandwidth?
The Dust/Eve Isk Exchange Thread
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Clone D
Grundstein Automation
1001
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Posted - 2014.12.09 01:45:00 -
[145] - Quote
Gyn Wallace wrote:Challenge declined apparently. ...
For people who fail to see the point, this is what people will do to compensate for bandwidth constraints:
https://forums.dust514.com/default.aspx?g=posts&m=2501715#post2501715
Here's an excerpt:
1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment.
I have already started doing this, because what are you supposed to do after you deploy a proxy field? Sit around and wait for a tank to come by and explode so you can finally go change fittings?
ISK Trader
channel: blitz
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ugg reset
Molon Labe. General Tso's Alliance
608
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Posted - 2014.12.10 00:59:00 -
[146] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
I can see the bandwidth limits or the Super flux OB. but why both, and in the same patch no less
Thr33 is the magic number.
no hope.
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1523
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Posted - 2014.12.10 03:00:00 -
[147] - Quote
Clone D wrote: But the practical reality is that due to the lack of people who actually have any battlefield knowhow, teams as a whole will have even less support from the more advanced soldiers who in the past have carried crippled teams through a tough match.
Bandwidth will exacerbate protostomps.
Indeed .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1523
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Posted - 2014.12.10 03:02:00 -
[148] - Quote
Clone D wrote:Gyn Wallace wrote:Challenge declined apparently. ... For people who fail to see the point, this is what people will do to compensate for bandwidth constraints: https://forums.dust514.com/default.aspx?g=posts&m=2501715#post2501715Here's an excerpt: 1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment. I have already started doing this, because what are you supposed to do after you deploy a proxy field? Sit around and wait for a tank to come by and explode so you can finally go change fittings? Naw , your going to play scout and heavy so you just don't have to worry about that .
Doubts are like flies and should be treated as such and crushed .
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GLOBAL fils'de RAGE
Consolidated Dust
70
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Posted - 2014.12.10 03:46:00 -
[149] - Quote
I played a lot of matches with my squads today, and not once did i find myself on some perch 1000 ft up.
It was great!
Ya, my adv cal logi fittings became crap, and my proto cal logi's will continue to collect dust, but it's worth it!
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Seductive Minx
Rogue Instincts
2
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Posted - 2014.12.10 04:11:00 -
[150] - Quote
I'm only a adv Caldari logi. First game today was a let down. Could only put down 3 proxies and a uplink. And all suits seem to have 9 bandwidth even proto logis?
<3
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Flint Beastgood III
Carbon 7 Iron Oxide.
1038
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Posted - 2014.12.10 07:05:00 -
[151] - Quote
I feel pretty much the same way but can't comment fully on the bandwidth system without being able to test it (all suits had only 8Mbit/s when I played).
EDIT: Also, equipment bandwidths were all messed up (just look at nanohives).
Yep
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Pisidon Gmen
Ivory Vanguard
42
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Posted - 2014.12.10 09:10:00 -
[152] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
not everyone likes to jump on there computer to talk about a PS3 game you only get a handfull of the players here GO PLAY THE GAME WITH all players NOT the just the players on the forums mic up and chat |
Meric Voyer
Universal Rogue Traders
25
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Posted - 2014.12.10 17:57:00 -
[153] - Quote
ugg reset wrote:Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more. I can see the bandwidth limits or the Super flux OB. but why both, and in the same patch no less
Thank you! This was my first reaction. I just don't get it.
Forget bandwidth! Just make flux OBs work, fluxes go through walls/ceilings so why don't the Flux OBs do the same? Or are they just completely broken? I used around 20 of the 300WP OBs and none did any damage - I even watched one directly hit an uplink and not even take it out... WTH? |
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