|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Clone D
Grundstein Automation
895
|
Posted - 2014.12.03 03:45:00 -
[1] - Quote
This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
896
|
Posted - 2014.12.03 04:03:00 -
[2] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
But the practical reality is that due to the lack of people who actually have any battlefield knowhow, teams as a whole will have even less support from the more advanced soldiers who in the past have carried crippled teams through a tough match.
Bandwidth will exacerbate protostomps.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:14:00 -
[3] - Quote
Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis.
Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus.
Being a support role and being a combat role just became mutually exclusive.
What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory.
In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:19:00 -
[4] - Quote
Maken Tosch wrote:Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks. CCP Rattati, in the following link, said that as long as you spawn in with the suit with the same bandwidth or class, you won't lose the deployed equipment. https://forums.dust514.com/default.aspx?g=posts&t=181490
You won't be able to deploy uplinks in one suit, and then change suits and fight in a different combat-ready suit. It's one or the other now FOR THE ENTIRE MATCH (or as long as you want your equipment to last).
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:23:00 -
[5] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team.
Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries.
PS: Team play is only as good as matchmaking. (which sucks)
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:39:00 -
[6] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team. Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries. PS: Team play is only as good as matchmaking. (which sucks) Which is why many of us want Scotty fired.
Then let's not implement bandwidth until we have fixed the problem of generating suitable teams.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:47:00 -
[7] - Quote
Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole.
You thought AFKers were bad now? Just wait until bandwidth hits.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:03:00 -
[8] - Quote
Maken Tosch wrote:Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits. Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization.
For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit."
No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match.
Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:18:00 -
[9] - Quote
Meeko Fent wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. Ultimately, that's a fault in teamwork. A man is a part of a team, he cannot be a team. Thats the issue w/ it before. A single man could spawn a logi, drop equipment, then switch to a heavy or assault and then wreck the opposing team. Not Teamwork. Support and Combat won't be mutually exclusive. Just because you lack the foresight to fit the equipment you want on your suit doesn't mean that this sin't a good idea. I run w/ hives or needles on my assault. I compromised, but it worked. And it still will. You wont play one man bandstand, but you can still have the capacity to provide support.
I have foresight, and I expect to rebuild all of my fittings following bandwidth. I'm a dandy planner and investigate the details. My only complaint is that if being stuck on a worthless team sucks now, god it's going to be hell subsequent to bandwidth.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:21:00 -
[10] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman. /sigh If my team gets redlined, I will NOT be depending on a logi to try to sneak across the enemy. Sneaking is a scout's job, not a logi's. All I need is 2 of my R-9 uplinks deployed using an ADV scout with cloak (cloaks don't have BW cost) and my team is good to sneak in behind the enemy. Trying to use a Logi to sneak through is like trying to break into a house in the dead of night while rattling a bunch of cow bells for everyone to hear. https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
Agreed. Trying to sneak with a logi would be ludicrous. Flying overhead, however, is another matter.
ISK Trader
channel: blitz
|
|
Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:31:00 -
[11] - Quote
Ghost Kaisar wrote:Clone D wrote:
Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries.
PS: Team play is only as good as matchmaking. (which sucks)
If blueberries make you mad, replace them. Run full squads of 6. This game isn't meant to be solo'd. The reason why there is proto stomps is because of a few things: 1.) Not a big enough playerbase to truly separate all the players by skill. You will get stomped eventually. Get over it. Instead of whining and complaining in your solo squad, bring some friends. Level the playing field yourself. 2.) NPE does not stress squadplay enough. Personally, I think Academy matches should force people to use squad finder to play a match. Get used to using that thing blueberry. Tell them how to use comms and such. And I'm sure some other things I'm forgetting. Summary of this Post: BRING FRIENDS. Easiest way to eliminate 5 blueberries from your team.
I agree with you 100%. I face a technical problem that occurs when I activate voice, and soloing is the best option for me. Perhaps I am a minority. I don't know. I hear your solution, but I also think there is room in the game for soloing.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:56:00 -
[12] - Quote
DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support.....
Imagine the uplink deployers who once patiently and carefully placed uplinks in durable locations where team mates would certainly be safe when they spawned. Say good bye to them. Nobody is going to want to stay in a used up logi dropsuit for the duration of the match (except ADS pilots).
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
903
|
Posted - 2014.12.03 06:15:00 -
[13] - Quote
DUST Fiend wrote:Clone D wrote:DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... Imagine the uplink deployers who once patiently and carefully placed uplinks in durable locations where team mates would certainly be safe when they spawned. Say good bye to them. Nobody is going to want to stay in a used up logi dropsuit for the duration of the match (except ADS pilots). They won't be missed, gives MCRUs more of a reason to exist. Real logis can still switch to rep / needle / scanner / hive while keeping all their equipment deployed. You have to actually make a tradeoff now. If you hate it so much, go collect some cans, get $20, buy a psn card, and respec. No one should get to be a logistics heavy or logistics assault, they should have to be a logistics logistics, or an assault logistics who focuses less on equipment and more on killing Tradeoffs. its a pretty simple concept
How hard is it to perform the logistics function and drop a piece of equipment where it is needed? Now if I want to perform that role, then I am punished and I must remain in a used up dropsuit for the remainder of the match, or as long as I want my equipment to persist. Logistics is a very simple unstimulating non-combat role, however when the team is not performing the role, somebody needs to step up and do it. If I identify that need, then, under bandwidth, I am constrained to that simpleton's role until the need has been met. You can forget that.
The problem becomes demoralization. If I'm already on a team that sucks and now I have to play a role that I find boring for the rest of the match, why play the game at all? Logistics isn't fun to most, which is why good support is lacking in many many matches. It's something we do and then move on to the fun parts of the battle. Ever been in a match where nobody has deployed uplinks at all. That happens to me like 90% of the time, and I tell myself, "I hate my team" and then I go deploy uplinks so that we can have safe spawn points. Somebody has to do it in order to improve strategic positioning.
Now I will be stuck on a team of useless retards and stuck in a useless non-combat suit until I am satisfied that my actions have made a significant impact.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
905
|
Posted - 2014.12.03 06:44:00 -
[14] - Quote
DUST Fiend wrote:All im hearing is "I hate team support roles, but picked it up for free WP" and thus, I have no sympathy for you.
Logis who actually logi will not be harmed by this change. If we have to shake loose some low hanging fruit, so be it. Respecs are there and waiting for yiu
My Dust brother, I am not talking about logis being harmed by bandwidth. I am talking about players who are major contributors to their teams being immasculated.
That is a sad thing. Slice. Ouch.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
909
|
Posted - 2014.12.03 08:04:00 -
[15] - Quote
Iron Wolf Saber wrote:We should just delete Logis; give Sentinels 4 equipment slots.
Currently, any given mercenary can only occupy a single dropsuit at one time. Your facetious remark is an exaggeration of the situation. While a player may deploy equipment and then change dropsuits, they are still constrained by time. They are either in one suit or the other, never both at once.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
917
|
Posted - 2014.12.03 14:00:00 -
[16] - Quote
Sylwester Dziewiecki wrote:Clone D wrote: OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!!
MimLogi have something like 30 bandwidth, that is 7 uplinks and 1 PE, so 16ppl x 7eq + 16PE = 128 that is a lot of equipments(if all of players are logi).
That is not a practical approach. Try a statistical outlook. With only 16 people on the team, what percentage will play logi? Of those, what percentage will deploy proxies, REs, uplinks and nanohives? Of those, how many will remain in their logi suit, long enough for that equipment to remain effective? Of the equipment that is deployed, how much of it will survive the new OB strikes?
hypothetically players that use logi = 25% percentage of safe uplink deployment = 50% percentage who remain in logi suit = 50% percentage of equipment that survives OB strikes = 50% 16 x 25% X 50% X 50% X 50% = 0.5
In this example, less than 1 person per team will be a logi with effective uplink deployment.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
917
|
Posted - 2014.12.03 14:19:00 -
[17] - Quote
Buwaro Draemon wrote:Jesus man.
Man the **** up.
Only way ALL of your equipment will be affected is if you switch to a suit that has 0 Bandwith which are Sentinels and Basic Heavies.
You can still Provide uplinks and switch to any suit but keep in mind that some uplinks will get destroyed until they match the number or lower than your current suit's bandwith.
This is to stop those "Logis" to spam an area with more than 8 links and then swtich to a sentinel.
If you don't like the changes. Leave. Real Logi's won't be affected by this. Only fake logi's will.
So either HTFU or leave.
If you don't see how bandwidth affects POWER PLAYERS, then you never were one. Your team contribution is probably not that significant as you play only for your own good. This change hinders the ability of team-level thinkers to aid their fellow soldiers in an impactful way. Bandwidth destroys the capacity to be a multitalented advanced level soldier, deploying proxies, remotes, uplinks and nanohives simultaneously and enduringly. If you can't see that, then you are a tunnel vision player. A lot of people are like that, so don't feel bad. It's just that some players have an IQ above 100 and like stimulating and varied responsibilities.
I know how I will change my style of play to adapt to the situation. Not a biggie.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
917
|
Posted - 2014.12.03 14:50:00 -
[18] - Quote
Vektus Alvoraan wrote:All this QQ brings joy to me nearly-extinct Logibro heart. WE SHALL RISE AGAIN, BEGONE YOU FALSE HEATHENS!
It's not QQ, bro. It's resistance and it is understanding what the game will become.
There are no tears in my eyes, logibro. I will dearly appreciate your support in the future, amigo.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
922
|
Posted - 2014.12.04 03:48:00 -
[19] - Quote
Thor Odinson42 wrote:Because there is so little squading and team work I foresee even more redline matches in our future.
This is my prediction as well. With all of the anti equipment remedies of 1.10, redline matches will be prevalent.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
923
|
Posted - 2014.12.04 05:04:00 -
[20] - Quote
Ydubbs81 RND wrote:Anything that reduces spam is a good change.
The entire game is based on spam: a bountiful supply of clones.
And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing?
ISK Trader
channel: blitz
|
|
Clone D
Grundstein Automation
927
|
Posted - 2014.12.04 05:53:00 -
[21] - Quote
Ydubbs81 RND wrote:Clone D wrote:Ydubbs81 RND wrote:Anything that reduces spam is a good change. The entire game is based on spam: a bountiful supply of clones. And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing? Yes, it is really spam. How many times have you been in games where there are 4 uplinks at a supply depot or 6 nanohives sitting at an objective? It's out of control. This change will force players to place their equipment well and not just everywhere. I remember playing against Nyain San in a pc on the rings map. They had 8 links on one level of the rings. What is the point of 8 links around one ring other than to waste time blowing them up and lag?
Brother, I stated that my equipment is well placed, intentional and benefits the team.
I use a lot of equipment simultaneously where it makes the most tactical/strategic sense. I don't want to waste my time deploying useless equipment, and I don't want to waste the lives of my teammates by deploying it haphazardly.
Now I cannot deploy a proxy field to secure our compound, and deploy REs to secure our objectives, and deploy uplinks to ensure strategic mobility, and deploy hives to resupply myself because there are no logis in sight. A very effective player has just been fetterred by BW.
Not saying I can't adapt. Just saying that I play for efficacy, and this change will reduce my personal efficacy in the ways that have historically helped my team.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
959
|
Posted - 2014.12.05 15:22:00 -
[22] - Quote
Ripley Riley wrote:Bandwidth prevents role tourists from spawning in a logi fitting to spam deployables, then swap to an HMG sentinel and go 30-0 while raking in thousands of WP's from uplink spam.
Love bandwidth. I welcome this change with open arms.
[Didn't read the entire thread, just the OP]
This argument is void.
People will just build slayer logi fits, spam their equip and swap out to slayer logi. The effect of bandwidth does not stop spam and slam.
Essentially, they are still a tourist at heart.
To accomplish what the intent is, all deployed equipment would have to disappear when the merc changes out of the current dropsuit.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 17:02:00 -
[23] - Quote
RayRay James wrote:Insults Logis Because he has to be one In order to farm WP, like he could before. Still doesn't understand concept of bandwidth Keeps complaining.
Post BW, one can still build a slayer logi to swap into after deploying equipment. That will obviate the loss of expensive equipment modules if the slayer fitting dies.
Essentially the slayer logi will be 'overpowered' having the ability to deploy equipment and then go kill.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 17:27:00 -
[24] - Quote
Ripley Riley wrote:If you are going logi then you are there to support your squad/team. Follow the assaults, commandos, and sentinels. You can provide fire support (kill assists mostly), sure, but you are there to provide ammo, repair armor, scan down hostiles, etc.
Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis.
You gotta do what you gotta do. Nobody will want to run around in a used up dropsuit after deploying a minefield or uplinks, especially not to get kill assists. They will make THE SLAYER LOGIS.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 17:40:00 -
[25] - Quote
Ripley Riley wrote:Clone D wrote:Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis. This may come as a HUGE shock, but the assault, scout, and commando dropsuits all have equipment slots too. I run advanced uplinks on my Amarr assault fitting constantly; two uplinks active at a time, reduced spawn times, 15 spawns per. It's not just up to logis to deploy equipment. Others can help. Clone D wrote:THE SLAYER LOGIS. No matter how many times you say it, it still isn't a thing
But a dropsuit is only so good as its utility. That's why we need to change suits from time to time. When dropped equipment is used up, the utility of the suit diminishes. Smart players aren't going to want to run around with 0 equipment after they deploy 3 proxies, and they won't want to lose the cost of the equipment if they can simply make a slayer fitting with 0 equipment who is better at killing. Deploy with equipment fitting. Carry on the battle in a slayer fitting. Makes sense.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 17:47:00 -
[26] - Quote
Mister Goo wrote:Clone D wrote:Ripley Riley wrote:If you are going logi then you are there to support your squad/team. Follow the assaults, commandos, and sentinels. You can provide fire support (kill assists mostly), sure, but you are there to provide ammo, repair armor, scan down hostiles, etc. Who will deploy the proxy fields? Who will deploy the uplinks? Either tankers, pilots or slayer logis. You gotta do what you gotta do. Nobody will want to run around in a used up dropsuit after deploying a minefield or uplinks, especially not to get kill assists. They will make THE SLAYER LOGIS. I doubt you even know what a slayer logi was. If you can set up an effective slayer logi with any suit show us what it would look like in your next post. Now remember that you need to out gun all level of Scouts, Assaults, and don't for get the heavy you used to help. Since I know your going to use a proto logi of your particular flavor please include a comparison of your flavor of logi and a proto assault suit of the same flavor IE Min Logi vs Min Assault. Something like Suit Bonus Shileds Armor Shield recharge Armor Repair DPS
All that matters is that the slayer logi suit has no assigned equipment, and is built to suit the particular mercenary's battle needs. It will be relatively preferable to running around in a suit with 0 equipment left in the equipment slots to avoid $$$ lost for dying in a suit with equipment assigned to it.
I slay with militia gear and standard gear all of the time. Don't tell me that a slayer fit has to be built one particular way. It's different for each person, to match their play style.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
961
|
Posted - 2014.12.05 18:42:00 -
[27] - Quote
Mister Goo wrote:There used to be Killer Bee's, there will never be again because of the suit changes made a long time ago.
It won't be the same as it was before because the game has undergone sundry changes since then.
Time will tell what people choose to do.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
1001
|
Posted - 2014.12.09 01:45:00 -
[28] - Quote
Gyn Wallace wrote:Challenge declined apparently. ...
For people who fail to see the point, this is what people will do to compensate for bandwidth constraints:
https://forums.dust514.com/default.aspx?g=posts&m=2501715#post2501715
Here's an excerpt:
1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment.
I have already started doing this, because what are you supposed to do after you deploy a proxy field? Sit around and wait for a tank to come by and explode so you can finally go change fittings?
ISK Trader
channel: blitz
|
|
|
|