|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
10374
|
Posted - 2014.12.03 04:02:00 -
[1] - Quote
The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10374
|
Posted - 2014.12.03 04:16:00 -
[2] - Quote
Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
CCP Rattati, in the following link, said that as long as you spawn in with the suit with the same bandwidth or class, you won't lose the deployed equipment.
https://forums.dust514.com/default.aspx?g=posts&t=181490
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10374
|
Posted - 2014.12.03 04:18:00 -
[3] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio.
If you are the only person in the team that has any gun game at all, then there is no hope for your team.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10375
|
Posted - 2014.12.03 04:21:00 -
[4] - Quote
https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10375
|
Posted - 2014.12.03 04:29:00 -
[5] - Quote
OP, just go with it already. The community has already supported this a while ago as soon as Rattati brought it up. Changes were made according to our feedback and now they are final. Besides, you don't know for sure beyond a shadow of a doubt that logis will be ruined by this until we actually try it out on the field.
If the changes do appear to ruin logis with my observations and that of the community, then I will probably come back here and say I'm sorry and that you were right. But if the community doesn't see the logis as ruined as a result of this change, what then?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:30:00 -
[6] - Quote
Clone D wrote:Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team. Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries. PS: Team play is only as good as matchmaking. (which sucks)
Which is why many of us want Scotty fired.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:50:00 -
[7] - Quote
Quote:Then let's not implement bandwidth until we have fixed the problem of generating suitable teams.
Too late. Now go with it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:51:00 -
[8] - Quote
Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits.
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10377
|
Posted - 2014.12.03 05:18:00 -
[9] - Quote
Clone D wrote:Maken Tosch wrote:
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman.
/sigh
If my team gets redlined, I will NOT be depending on a logi to try to sneak across the enemy. Sneaking is a scout's job, not a logi's. All I need is 2 of my R-9 uplinks deployed using an ADV scout with cloak (cloaks don't have BW cost) and my team is good to sneak in behind the enemy. Trying to use a Logi to sneak through is like trying to break into a house in the dead of night while rattling a bunch of cow bells for everyone to hear.
https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
10390
|
Posted - 2014.12.03 22:05:00 -
[10] - Quote
el OPERATOR wrote:Mister Goo wrote:el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO. The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used. I find the whole thing ********. I get its an EVE thing and that CCP finally got the hey, spam around depots creates lag memo but don't see BW being worthwhile considering the issues it creates. Solutions that create more problems aren't solutions where I'm from. It doesn't even makes sense, IMO, that 20 jillion years in the future my suit would be toting the required equipment to remotely power my equipment, those things would be located on the MCC.
A little over 20,000 years into the future to be exact according to Eve Online lore. Even then, we did suffer a major technological setback when the Eve Gate collapsed cutting off young colonies from our home galaxy The Milky Way. We were in the dark ages for thousands of years until space flight was finally reinvented hundreds of years ago. Sooooooooooo..... not much progress.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
|
Maken Tosch
DUST University Ivy League
10397
|
Posted - 2014.12.04 01:06:00 -
[11] - Quote
el OPERATOR wrote:Maken Tosch wrote:
A little over 20,000 years into the future to be exact according to Eve Online lore. Even then, we did suffer a major technological setback when the Eve Gate collapsed cutting off young colonies from our home galaxy The Milky Way. We were in the dark ages for thousands of years until space flight was finally reinvented hundreds of years ago. Sooooooooooo..... not much progress.
Enough progress for interstellar space travel and remote powering of equipment but not enough to put that equipment on the biggest power generator on the map? Not buying, bro.
Dude, you're trying to argue with sound science in a Sci-Fi setting where space ships move across space using naval submarine physics. Every planet, moon, asteroid belt, and even the stations don't really orbit each other as they are permanently fixed into one static location in space. We have haulers in space that are disproportionate in size to the stations they dock in yet the stations are somehow able to house hundreds of them at once and still have room to house a Gallente Supercarrier in the Jita station or an Amarr Dreadnought in an Amarr station. Don't get me started on how a star's light is able to appear at once across the entire New Eden cluster as it ignores the fundamental laws of physics. Arguing with sound science in a setting like this is like trying to argue with science in a church setting. Good luck.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
|
|
|