Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
581
|
Posted - 2014.12.03 19:55:00 -
[91] - Quote
@OP
BlobbLogis and non-Logis, in a Features and Ideas sticky that went up about 3 weeks ago.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
581
|
Posted - 2014.12.03 19:56:00 -
[92] - Quote
SlayerLogis inbound. Just in time for a conversation about buffing Logis. Awesome.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
581
|
Posted - 2014.12.03 19:59:00 -
[93] - Quote
John Demonsbane wrote:LAVALLOIS Nash wrote:Iron Wolf Saber wrote: He just called you a tourist.
I understand where Clone D is coming from, because not only do i employ some of the same tactics he does, but ive also been in a game or two where he was the top solo logi on his side and I was the one on my side, and we were battling eachother for uplink spots half the game. (I eventually lost when he finally succeeded in getting the fatal hit on me during a milita dropship duel). He is no tourist. When i do what im supposed to be doing properly, the battle can shift tides. ive seen it happen. If I can do that, and Clone D does it better, no one should underestimate the impact just because they dont agree with how he plays. @Clone D I agree with you that its going to change things for the worse. Right now I can get the job done in a ADV logi suit. After the patch, Im going to have to use a Proto logi just to be able to do some of what I used to do. The cost is prohibitive. No way im going to risk combat in such an expensive suit. And if the enemy pushes and destroys my initial uplinks, ill be hesitant to risk the cost to go put more. Its going to lead to alot more red line sniping. If I have to stay in a AK.0 fit all game and cant deploy anything else, I can guarantee you that suit is going to somewhere with minimal risk. No way im paying 70,000ISK to go and revive and repair people lol. Vehicles? Meh. Someone can still switch from a scout to a double sward commando and back with no penalty so its still not as viable. So, maybe instead of scrapping it entirely, we make it based on the level of skill into the logi suit and not the suit itself? I would have no objection to that. Personally I'm going to use an APEX BPO when I need to save ISK but the "proto or nothing" arguement is quite valid. Maybe you should suggest that instead of non-constructively shouting "this is bullsh!t, get rid of it" at everyone.
It doesn't matter what a suggestion is if the only response is, "Thats bullshit, this is happening like this anyway."
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
GTA V FTW
219
|
Posted - 2014.12.03 20:00:00 -
[94] - Quote
Clone D wrote:
PS: Team play is only as good as matchmaking. (which sucks)
Matchmaking is only as good as player base. (which sucks)
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
581
|
Posted - 2014.12.03 20:00:00 -
[95] - Quote
Clone D wrote:
OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!!
^^^^^^^^^^^^^whole lotta this^^^^^^^^^^^^
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
584
|
Posted - 2014.12.03 20:11:00 -
[96] - Quote
GTA V FTW wrote:Clone D wrote:
PS: Team play is only as good as matchmaking. (which sucks)
Matchmaking is only as good as player base. (which sucks)
Player Base is only as good as the gameplay that attracts them. (which is starting to suck)
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Sequal Rise
Les Desanusseurs
371
|
Posted - 2014.12.03 20:19:00 -
[97] - Quote
Ho and one more thing that makes BW a complete BS.
They do this to reduce lags right? And then they add a 300WP spammable Orbital Strike.
On my own I already do between 1000 to 4000 WP/ battle. Which means 3-10 or more OB just from me!
And you want to deal with lags this way!?!? All these OB will make the framerate slower than ever.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
|
Mister Goo
Abandoned Privilege Top Men.
81
|
Posted - 2014.12.03 20:26:00 -
[98] - Quote
Clone D wrote:Maken Tosch wrote:Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits. Ok, now you're just throwing around wild claims. You're not helping your cause here with this. What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman.
NO, what will happen is deployment of equipment will be more deliberate. WP farmers will not be throwing up large amounts of drop links, nano hives, and completely surrounding supply depots with useless equipment just so they can get some points. The ONLY ones hurt by BW is going to be spammers.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
585
|
Posted - 2014.12.03 20:35:00 -
[99] - Quote
Mister Goo wrote:Clone D wrote:Maken Tosch wrote:Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits. Ok, now you're just throwing around wild claims. You're not helping your cause here with this. What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman. NO, what will happen is deployment of equipment will be more deliberate. WP farmers will not be throwing up large amounts of drop links, nano hives, and completely surrounding supply depots with useless equipment just so they can get some points. The ONLY ones hurt by BW is going to be spammers.
I am not a spammer and I absolutely hate what BW is creating for me.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Mister Goo
Abandoned Privilege Top Men.
81
|
Posted - 2014.12.03 20:58:00 -
[100] - Quote
el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO.
The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
|
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
591
|
Posted - 2014.12.03 21:55:00 -
[101] - Quote
Mister Goo wrote:el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO. The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used.
I find the whole thing ********. I get its an EVE thing and that CCP finally got the hey, spam around depots creates lag memo but don't see BW being worthwhile considering the issues it creates. Solutions that create more problems aren't solutions where I'm from.
It doesn't even makes sense, IMO, that 20 jillion years in the future my suit would be toting the required equipment to remotely power my equipment, those things would be located on the MCC.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Maken Tosch
DUST University Ivy League
10390
|
Posted - 2014.12.03 22:05:00 -
[102] - Quote
el OPERATOR wrote:Mister Goo wrote:el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO. The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used. I find the whole thing ********. I get its an EVE thing and that CCP finally got the hey, spam around depots creates lag memo but don't see BW being worthwhile considering the issues it creates. Solutions that create more problems aren't solutions where I'm from. It doesn't even makes sense, IMO, that 20 jillion years in the future my suit would be toting the required equipment to remotely power my equipment, those things would be located on the MCC.
A little over 20,000 years into the future to be exact according to Eve Online lore. Even then, we did suffer a major technological setback when the Eve Gate collapsed cutting off young colonies from our home galaxy The Milky Way. We were in the dark ages for thousands of years until space flight was finally reinvented hundreds of years ago. Sooooooooooo..... not much progress.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
596
|
Posted - 2014.12.03 23:56:00 -
[103] - Quote
Maken Tosch wrote:el OPERATOR wrote:Mister Goo wrote:el OPERATOR wrote: I am not a spammer and I absolutely hate what BW is creating for me.
I understand your frustration with BW, I am on the fence with it because of how it effects Logi game play. I am glad they did something to help with the useless spam of equipment but there were better ideas presented IMHO. The largest hurdle I can see right now is going to be Drop Links, because they can not be ignored until it is time to replace them. The thing is going to be not accidentally popping your DL when you place out nano hives for resupplying and having others out all ready that were not completely used. I find the whole thing ********. I get its an EVE thing and that CCP finally got the hey, spam around depots creates lag memo but don't see BW being worthwhile considering the issues it creates. Solutions that create more problems aren't solutions where I'm from. It doesn't even makes sense, IMO, that 20 jillion years in the future my suit would be toting the required equipment to remotely power my equipment, those things would be located on the MCC. A little over 20,000 years into the future to be exact according to Eve Online lore. Even then, we did suffer a major technological setback when the Eve Gate collapsed cutting off young colonies from our home galaxy The Milky Way. We were in the dark ages for thousands of years until space flight was finally reinvented hundreds of years ago. Sooooooooooo..... not much progress.
Enough progress for interstellar space travel and remote powering of equipment but not enough to put that equipment on the biggest power generator on the map? Not buying, bro.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3013
|
Posted - 2014.12.03 23:59:00 -
[104] - Quote
I did.
50% of the player base did.
I like playing a game with above 5 FPS.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1389
|
Posted - 2014.12.04 00:08:00 -
[105] - Quote
I dont understand this bandwidth
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
|
Maken Tosch
DUST University Ivy League
10397
|
Posted - 2014.12.04 01:06:00 -
[106] - Quote
el OPERATOR wrote:Maken Tosch wrote:
A little over 20,000 years into the future to be exact according to Eve Online lore. Even then, we did suffer a major technological setback when the Eve Gate collapsed cutting off young colonies from our home galaxy The Milky Way. We were in the dark ages for thousands of years until space flight was finally reinvented hundreds of years ago. Sooooooooooo..... not much progress.
Enough progress for interstellar space travel and remote powering of equipment but not enough to put that equipment on the biggest power generator on the map? Not buying, bro.
Dude, you're trying to argue with sound science in a Sci-Fi setting where space ships move across space using naval submarine physics. Every planet, moon, asteroid belt, and even the stations don't really orbit each other as they are permanently fixed into one static location in space. We have haulers in space that are disproportionate in size to the stations they dock in yet the stations are somehow able to house hundreds of them at once and still have room to house a Gallente Supercarrier in the Jita station or an Amarr Dreadnought in an Amarr station. Don't get me started on how a star's light is able to appear at once across the entire New Eden cluster as it ignores the fundamental laws of physics. Arguing with sound science in a setting like this is like trying to argue with science in a church setting. Good luck.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Hakyou Brutor
Titans of Phoenix
1730
|
Posted - 2014.12.04 01:15:00 -
[107] - Quote
It's an attempt to reduce lab, but the attempt has failed. Seeing as even when equipment is destroyed it still lags.
Knight Soiaire = my bae
|
Zaria Min Deir
TeamPlayers Negative-Feedback
893
|
Posted - 2014.12.04 01:41:00 -
[108] - Quote
DUST Fiend wrote:It's almost as if logistics players will have to use logistics suits to provide logistics support..... We can't have that!
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Zaria Min Deir
TeamPlayers Negative-Feedback
895
|
Posted - 2014.12.04 02:33:00 -
[109] - Quote
Lazer Fo Cused wrote:1. It seems that running an Amarr proto suit is now a must, even for pubs which means that every death will cost me 250k and that i cannot swap to any other role to do anything else to help the team even if i wanted to
2. I am being forced to logi even when the time may not require the logi but i cannot swap or do anything else because i would lose all my links which then means less chance of flanking or making a push on the objective
3. Amarr and Caldari is worse off, go Gallente/Minmater and reap the WP without having to put anything down and risk it either getting destroyed by the enemy or getting destroyed when you swap suits to adapt to a different situation because 'sandbox' You are not being forced to do anything. There is no law that says that just because you are an Amarr logi, you have to deploy all the links ever. There is no law that says an Amarr logi has to fill all slots with uplinks, and that that Amarr logi has to **** them out all over the map in one go.
And the only way you'd "lose all your links" and thus foil the push/flank you'd orchestrated... is if you were switching to a heavy. At which point, well, sorry to borrow a cliche, but maybe this is a case of wanting to have your cake and eat it too. You can deploy several strategic links and still switch to an assault suit for example, to help with that push, or even, oh the horror, carry those links ON AN assault suit. There is literally nothing to stop you from choosing to do so. You also don't have to stay in a proto suit, unless you think it is somehow imperative that you MUST have 9 links active at once. If you find that to be must, for some reason, then that is the price you have to pay.
You, personally, don't have to be responsible for uplinking the entire map. You can maybe look beyond the arbitrary racial bonus and consider the entire Logistics role. And no, Logistics doesn't mean just repping heavies either, not even if you are a Min logi.
My Min logi deploys links in strategic locations, scans, revives and reps, resupplies, creates AV traps, all as circumstances demand and allow. Your assertion about how Amarr and Caldari are somehow worse off for this change is just blatantly ridiculous. First of all, you get MORE BW for fewer slots, just to begin with. Your proto logi has more bandwidth than you can even deploy as links, as the most you can deploy from one fit is 7. Second of all, if your point is "I already spammed down all my links in the first 2 minutes of the match and can't ***** for more WP"... gtfo.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5372
|
Posted - 2014.12.04 03:39:00 -
[110] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio.
This is somewhat of a concern of mine. There are already too many people that rely on others to carry and place uplinks. I'll run in an uplink and try to switch to a heavy or something if there is little presence outside of the redline other than rooftops from my team.
Because there is so little squading and team work I foresee even more redline matches in our future.
I wish my avatar was Minmatar.
|
|
Clone D
Grundstein Automation
922
|
Posted - 2014.12.04 03:48:00 -
[111] - Quote
Thor Odinson42 wrote:Because there is so little squading and team work I foresee even more redline matches in our future.
This is my prediction as well. With all of the anti equipment remedies of 1.10, redline matches will be prevalent.
ISK Trader
channel: blitz
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5372
|
Posted - 2014.12.04 04:04:00 -
[112] - Quote
Clone D wrote:Thor Odinson42 wrote:Because there is so little squading and team work I foresee even more redline matches in our future. This is my prediction as well. With all of the anti equipment remedies of 1.10, redline matches will be prevalent.
I'm not putting it on the changes being the problem. Payouts aren't high enough for most players to be able and/or willing to use better than standard gear for to push for a win. So many have adopted these gimmicky risk averse play styles in response to the lack of compensation provided to those laying it all out on the frontlines.
I'm a fan of the bandwidth but I think some tweaks will be necessary in the future.
If the 10+ solo players at the bottom of team chat were squaded up and taking some time to ensure all the bases were covered within their squad these changes wouldn't effect all that much.
I wish my avatar was Minmatar.
|
Racro 01 Arifistan
501st Knights of Leanbox
463
|
Posted - 2014.12.04 04:43:00 -
[113] - Quote
Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
if you only drop one link then swap to assault you wont lose it.
if you place 2 links. then swap to assult the first placed link will die while the 2nd will remain. if however you place a hive while assault, then the link will die so you can get your ammo from the hive.
if you have the links out and swap to RE suit. UNTIL you deploy your RE's the links will stay.
this bandwidth idea iam all for as a whole as it will drastically reduce the viability of jihjeeps.
25 proto remotes onto bpo LAV then swap to bpo heavy. or another bpo suit. kill tank with no loss and ludricuos damage.
with bandwidth/.........only get 3 adv remotes which is barley enough to kill any vehicle. or 4-5 proto remotes that still wont kill hardned madruagr.
Elite Gallenten Soldier
|
Ydubbs81 RND
Ahrendee Mercenaries
3505
|
Posted - 2014.12.04 04:56:00 -
[114] - Quote
Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory.
OUR TEAM SIZE OF 16 IS NOT LARGE ENOUGH FOR BANDWIDTH TO MAKE SENSE!!!!!!!
Anything that reduces spam is a good change.
> Check RND out here
|
Clone D
Grundstein Automation
923
|
Posted - 2014.12.04 05:04:00 -
[115] - Quote
Ydubbs81 RND wrote:Anything that reduces spam is a good change.
The entire game is based on spam: a bountiful supply of clones.
And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing?
ISK Trader
channel: blitz
|
Ydubbs81 RND
Ahrendee Mercenaries
3505
|
Posted - 2014.12.04 05:25:00 -
[116] - Quote
Clone D wrote:Ydubbs81 RND wrote:Anything that reduces spam is a good change. The entire game is based on spam: a bountiful supply of clones. And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing?
Yes, it is really spam. How many times have you been in games where there are 4 uplinks at a supply depot or 6 nanohives sitting at an objective? It's out of control.
This change will force players to place their equipment well and not just everywhere. I remember playing against Nyain San in a pc on the rings map. They had 8 links on one level of the rings. What is the point of 8 links around one ring other than to waste time blowing them up and lag?
> Check RND out here
|
Clone D
Grundstein Automation
927
|
Posted - 2014.12.04 05:53:00 -
[117] - Quote
Ydubbs81 RND wrote:Clone D wrote:Ydubbs81 RND wrote:Anything that reduces spam is a good change. The entire game is based on spam: a bountiful supply of clones. And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing? Yes, it is really spam. How many times have you been in games where there are 4 uplinks at a supply depot or 6 nanohives sitting at an objective? It's out of control. This change will force players to place their equipment well and not just everywhere. I remember playing against Nyain San in a pc on the rings map. They had 8 links on one level of the rings. What is the point of 8 links around one ring other than to waste time blowing them up and lag?
Brother, I stated that my equipment is well placed, intentional and benefits the team.
I use a lot of equipment simultaneously where it makes the most tactical/strategic sense. I don't want to waste my time deploying useless equipment, and I don't want to waste the lives of my teammates by deploying it haphazardly.
Now I cannot deploy a proxy field to secure our compound, and deploy REs to secure our objectives, and deploy uplinks to ensure strategic mobility, and deploy hives to resupply myself because there are no logis in sight. A very effective player has just been fetterred by BW.
Not saying I can't adapt. Just saying that I play for efficacy, and this change will reduce my personal efficacy in the ways that have historically helped my team.
ISK Trader
channel: blitz
|
Ydubbs81 RND
Ahrendee Mercenaries
3506
|
Posted - 2014.12.04 05:58:00 -
[118] - Quote
Clone D wrote:Ydubbs81 RND wrote:Clone D wrote:Ydubbs81 RND wrote:Anything that reduces spam is a good change. The entire game is based on spam: a bountiful supply of clones. And if the equipment is well placed, intentional, and benefits the team greatly, is it really spam, or just team support that was previously missing? Yes, it is really spam. How many times have you been in games where there are 4 uplinks at a supply depot or 6 nanohives sitting at an objective? It's out of control. This change will force players to place their equipment well and not just everywhere. I remember playing against Nyain San in a pc on the rings map. They had 8 links on one level of the rings. What is the point of 8 links around one ring other than to waste time blowing them up and lag? Brother, I stated that my equipment is well placed, intentional and benefits the team. I use a lot of equipment simultaneously where it makes the most tactical/strategic sense. I don't want to waste my time deploying useless equipment, and I don't want to waste the lives of my teammates by deploying it haphazardly. Now I cannot deploy a proxy field to secure our compound, and deploy REs to secure our objectives, and deploy uplinks to ensure strategic mobility, and deploy hives to resupply myself because there are no logis in sight. A very effective player has just been fetterred by BW. Not saying I can't adapt. Just saying that I play for efficacy, and this change will reduce my personal efficacy in the ways that have historically helped my team.
You might not but a lot of other people are spamming equipment. I've deployed in pubs where there are 5 links in the spawn. I mean, wtf
> Check RND out here
|
Zaria Min Deir
TeamPlayers Negative-Feedback
898
|
Posted - 2014.12.04 09:24:00 -
[119] - Quote
Racro 01 Arifistan wrote:Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks. if you only drop one link then swap to assault you wont lose it. if you place 2 links. then swap to assult the first placed link will die while the 2nd will remain. if however you place a hive while assault, then the link will die so you can get your ammo from the hive. *sigh* Not true. The assault bandwidth allows for more than one link/hive, even at standard level. 2 at standard, 3 at advanced, 4 at proto.
And your proto scout can have 2 active links AND use an RE (one at a time) just fine.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
DeadlyAztec11
Ostrakon Agency
6293
|
Posted - 2014.12.04 16:27:00 -
[120] - Quote
Clone D wrote:Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team. Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries. PS: Team play is only as good as matchmaking. (which sucks) For all you know, your equipment spam could actually be damaging the connection of your teammates.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |