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Clone D
Grundstein Automation
895
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Posted - 2014.12.03 03:45:00 -
[1] - Quote
This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
ISK Trader
channel: blitz
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Soraya Xel
Abandoned Privilege Top Men.
4924
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Posted - 2014.12.03 03:52:00 -
[2] - Quote
Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Z3dog
BIG BAD W0LVES
28
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Posted - 2014.12.03 03:57:00 -
[3] - Quote
Clone D wrote:This bandwidth nonsense doesn't seem to come from us.
It seems like some scheme dreamed up by CCP and they are saying it is by popular demand.
I don't want it.
Say good bye to the super soldier who can carry a worthless team to victory.
There was a sticky in features and ideas discussion.
By popular demand they mean large portions of forum warriors had a knee jerk reaction in favor of one of the first serious proposals that promised to implement a mechanism that would eliminate equipment spam.
Dust 5/14
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Meeko Fent
Kirkinen Risk Control Caldari State
2175
|
Posted - 2014.12.03 03:58:00 -
[4] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more. Indeed.
I Live for Tears
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Maken Tosch
DUST University Ivy League
10374
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Posted - 2014.12.03 04:02:00 -
[5] - Quote
The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Clone D
Grundstein Automation
896
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Posted - 2014.12.03 04:03:00 -
[6] - Quote
Soraya Xel wrote:Bandwidth has been around a long time as an idea.
It is going to change the way the game is played, but for the better. People will need to be more strategic with uplink placement, and logis will be needed more.
But the practical reality is that due to the lack of people who actually have any battlefield knowhow, teams as a whole will have even less support from the more advanced soldiers who in the past have carried crippled teams through a tough match.
Bandwidth will exacerbate protostomps.
ISK Trader
channel: blitz
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Eruditus 920
Nemo Malus Felix
939
|
Posted - 2014.12.03 04:04:00 -
[7] - Quote
Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
"Stay gold, Ponyboy..."
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Clone D
Grundstein Automation
897
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Posted - 2014.12.03 04:14:00 -
[8] - Quote
Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis.
Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus.
Being a support role and being a combat role just became mutually exclusive.
What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory.
In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio.
ISK Trader
channel: blitz
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Maken Tosch
DUST University Ivy League
10374
|
Posted - 2014.12.03 04:16:00 -
[9] - Quote
Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
CCP Rattati, in the following link, said that as long as you spawn in with the suit with the same bandwidth or class, you won't lose the deployed equipment.
https://forums.dust514.com/default.aspx?g=posts&t=181490
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10374
|
Posted - 2014.12.03 04:18:00 -
[10] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio.
If you are the only person in the team that has any gun game at all, then there is no hope for your team.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Clone D
Grundstein Automation
897
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Posted - 2014.12.03 04:19:00 -
[11] - Quote
Maken Tosch wrote:Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks. CCP Rattati, in the following link, said that as long as you spawn in with the suit with the same bandwidth or class, you won't lose the deployed equipment. https://forums.dust514.com/default.aspx?g=posts&t=181490
You won't be able to deploy uplinks in one suit, and then change suits and fight in a different combat-ready suit. It's one or the other now FOR THE ENTIRE MATCH (or as long as you want your equipment to last).
ISK Trader
channel: blitz
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Maken Tosch
DUST University Ivy League
10375
|
Posted - 2014.12.03 04:21:00 -
[12] - Quote
https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Vell0cet
Company of Marcher Lords Amarr Empire
2631
|
Posted - 2014.12.03 04:22:00 -
[13] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. Then you can run a slayer logi fit, AV logi, or switch to assault and sacrifice SOME of that equipment.
Best PvE idea ever!
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Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:23:00 -
[14] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team.
Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries.
PS: Team play is only as good as matchmaking. (which sucks)
ISK Trader
channel: blitz
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Daddrobit
You Can Call Me Daddy
1109
|
Posted - 2014.12.03 04:23:00 -
[15] - Quote
First off, y'all need to get around more and explore outside of GD, namely in Features and Ideas where this has been discussed for nearly a month over 28 pages and in other minor threads.
Eruditus 920 wrote:Can someone clarify for me...
I understand the new suit bandwidth stat and how it directly applies to the amount of equipment that can be deployed for that suit.
But what if I deploy, for example, in a proto scout suit with drop links, lay them, and then switch to an Assault. Do I lose the uplinks?
And, what about the same scenario but after I drop links I change into the same proto scout suit only fitted with RE"S instead? Same bandwidth but fit differently. Do I lose the links then as well?
Thanks.
Switching from a high BW suit to a lower one, regardless of class, will destroy any equipment in order of placement until the amount on the field placed by you is equal to or less than the amount of BW your -currently equipped- suit can handle. So for example, switching from any suit that has deployed any equipment into a heavy suit will destroy all previously deployed equipment as the heavy has a BW of 0.
Should you switch to another suit that can still handle the equipment BW but has different equipment fitted, the old equipment will not be destroyed until the new equipment is deployed.
O.G. Pink Fluffy Bunny
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Maken Tosch
DUST University Ivy League
10375
|
Posted - 2014.12.03 04:29:00 -
[16] - Quote
OP, just go with it already. The community has already supported this a while ago as soon as Rattati brought it up. Changes were made according to our feedback and now they are final. Besides, you don't know for sure beyond a shadow of a doubt that logis will be ruined by this until we actually try it out on the field.
If the changes do appear to ruin logis with my observations and that of the community, then I will probably come back here and say I'm sorry and that you were right. But if the community doesn't see the logis as ruined as a result of this change, what then?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:30:00 -
[17] - Quote
Clone D wrote:Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team. Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries. PS: Team play is only as good as matchmaking. (which sucks)
Which is why many of us want Scotty fired.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Joseph Ridgeson
WarRavens Capital Punishment.
2852
|
Posted - 2014.12.03 04:39:00 -
[18] - Quote
Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:39:00 -
[19] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. If you are the only person in the team that has any gun game at all, then there is no hope for your team. PS: The team is suppose to work together for victory. A single solo player was never meant to win the match for the rest of the team. Why do I consistently get matched with incompetent players on my team? Why do I regularly finish top 3 with the most kills? The only thing that bandwidth accomplishes is neutering the more experienced players from helping an otherwise useless bunch of blueberries. PS: Team play is only as good as matchmaking. (which sucks) Which is why many of us want Scotty fired.
Then let's not implement bandwidth until we have fixed the problem of generating suitable teams.
ISK Trader
channel: blitz
|
dreth longbow
Bank of DUST 514
76
|
Posted - 2014.12.03 04:46:00 -
[20] - Quote
Who cares about what happens in EVE?
Bandwidth in EVE so Bandwidth in Dust......Really?
Lets see spaceships that cannot be switched, rarely get destroyed, cost alot vs disposable solders?
oh yes I see the similarities.
AS BW is going to be deployed I do not like |
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Clone D
Grundstein Automation
897
|
Posted - 2014.12.03 04:47:00 -
[21] - Quote
Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole.
You thought AFKers were bad now? Just wait until bandwidth hits.
ISK Trader
channel: blitz
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Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:50:00 -
[22] - Quote
Quote:Then let's not implement bandwidth until we have fixed the problem of generating suitable teams.
Too late. Now go with it.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10376
|
Posted - 2014.12.03 04:51:00 -
[23] - Quote
Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits.
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Iron Wolf Saber
Den of Swords
17944
|
Posted - 2014.12.03 05:00:00 -
[24] - Quote
dreth longbow wrote:Who cares about what happens in EVE? Bandwidth in EVE so Bandwidth in Dust......Really? Lets see spaceships that cannot be switched, rarely get destroyed, cost alot vs disposable solders? oh yes I see the similarities. AS BW is going to be deployed I do not like
Do your homework.
Bandwidth was brought into eve online for nearly the same exact reasons.
Frigates before then were able to field 5 heavy drones; battleship killing weapons because they were able to swap ships. Now unless they're predesignated to be a drone boat; the most any frigate can mostly deploy is about 2-3 light drones.
Before the only limiter to how many drones you could deploy was bay size + Skill control up to max 5 (used to be 10 at max skills) Carrier being exception.
The change that sparked the need for bandwidth was being able to retain control of a drone after you swapped (or supposively got killed) in a ship via reconnection command. Players quickly figured out a domi can plop out the 5 heavies and then hop into something cheaper and wreck havoc with it.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Clone D
Grundstein Automation
898
|
Posted - 2014.12.03 05:03:00 -
[25] - Quote
Maken Tosch wrote:Clone D wrote:Joseph Ridgeson wrote:Spawning as a Scout or Logistics, throwing Uplinks everywhere, and swapping to a different suit such as a Sentinel is simply too powerful. Let's take a look at two different play styles of the Support Logistics and the Sentinel.
*Sentinel: Heavily armored, moves slowly. Has the highest DPS in the game with a weapon that has short to medium range. Primarily meant for point defense or for attacking a specific location to break into the enemy's base. *Logistics: Weaker armor than that of the Assault, slower movement. Faster than the Sentinel but has FAR less HP and FAR less DPS. They carry additional equipment to help their team. In short, they give up a lot to have those extra equipment.
Now imagine the balance nightmare of a Sentinel that dropped 2 Uplinks and 4 Triage Nanohives. You have a Sentinel that is no different than a Logistics really. In short, you would be doing two roles at the same time that need to be made completely separate. It lets the developers begin balancing things from there.
I don't really follow the idea of "I am Superman; I need to be able to put Uplinks because my team is worthless!" So many people have said the same thing that with our very small community it is likely that several Superman are on the same team. You can still run in with your Scout to drop Uplinks to help your team get back from the Redline. I don't see how "I need to be able to do everything!" is an acceptable argument against this change. Remember that it affects your opponents too. If they all go Sentinel to hold off a push, no more Uplinks.
It will be a different kind of game. I don't see it being the end of the world or any kind of hyperbole. You thought AFKers were bad now? Just wait until bandwidth hits. Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization.
For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit."
No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match.
Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman.
ISK Trader
channel: blitz
|
Meeko Fent
Kirkinen Risk Control Caldari State
2176
|
Posted - 2014.12.03 05:10:00 -
[26] - Quote
Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. Ultimately, that's a fault in teamwork. A man is a part of a team, he cannot be a team.
Thats the issue w/ it before. A single man could spawn a logi, drop equipment, then switch to a heavy or assault and then wreck the opposing team. Not Teamwork.
Support and Combat won't be mutually exclusive. Just because you lack the foresight to fit the equipment you want on your suit doesn't mean that this sin't a good idea. I run w/ hives or needles on my assault. I compromised, but it worked. And it still will. You wont play one man bandstand, but you can still have the capacity to provide support.
I Live for Tears
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Maken Tosch
DUST University Ivy League
10377
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Posted - 2014.12.03 05:18:00 -
[27] - Quote
Clone D wrote:Maken Tosch wrote:
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman.
/sigh
If my team gets redlined, I will NOT be depending on a logi to try to sneak across the enemy. Sneaking is a scout's job, not a logi's. All I need is 2 of my R-9 uplinks deployed using an ADV scout with cloak (cloaks don't have BW cost) and my team is good to sneak in behind the enemy. Trying to use a Logi to sneak through is like trying to break into a house in the dead of night while rattling a bunch of cow bells for everyone to hear.
https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Clone D
Grundstein Automation
898
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Posted - 2014.12.03 05:18:00 -
[28] - Quote
Meeko Fent wrote:Clone D wrote:Maken Tosch wrote:The bandwidth idea has been around for a long time as far as I can remember before CCP Rattati brought it up. I like the idea as well and I'm also cross-training into logistics.
Eve Online players have to deal with bandwidth as well for operating their drones. It's an old concept that is brought into Dust to eliminate the spamming of equipment. I hate seeing equipment spammed around supply depots, spammed all over a city, and stupidly placed in a random spot without thinking it through.
This bandwidth feature will force players to finally think carefully on where to place their equipment, get rid of equipment spam is ruining frame rates, and give logis a stronger role due to their inherent bandwidth advantage over all other suits. This will also ensure that scouts no longer dominate as light-logis. Staying in a logistics dropsuit in order to prevent uplinks from disappearing is complete bogus. Being a support role and being a combat role just became mutually exclusive. What if I'm the only person on the team who has the strategic insight to set uplinks. What if I'm also the only person on the team who has any gun game. Historically, I have been able to satisfy both needs in a single match and steer my team back to victory. In the future, if I get stuck with a useless team, I am being disempowered to rectify my team's imbroglio. Ultimately, that's a fault in teamwork. A man is a part of a team, he cannot be a team. Thats the issue w/ it before. A single man could spawn a logi, drop equipment, then switch to a heavy or assault and then wreck the opposing team. Not Teamwork. Support and Combat won't be mutually exclusive. Just because you lack the foresight to fit the equipment you want on your suit doesn't mean that this sin't a good idea. I run w/ hives or needles on my assault. I compromised, but it worked. And it still will. You wont play one man bandstand, but you can still have the capacity to provide support.
I have foresight, and I expect to rebuild all of my fittings following bandwidth. I'm a dandy planner and investigate the details. My only complaint is that if being stuck on a worthless team sucks now, god it's going to be hell subsequent to bandwidth.
ISK Trader
channel: blitz
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Iron Wolf Saber
Den of Swords
17944
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Posted - 2014.12.03 05:19:00 -
[29] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=596709#post596709
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Clone D
Grundstein Automation
898
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Posted - 2014.12.03 05:21:00 -
[30] - Quote
Maken Tosch wrote:Clone D wrote:Maken Tosch wrote:
Ok, now you're just throwing around wild claims. You're not helping your cause here with this.
What is going to happen is demoralization. For instance, do you think a highly potent soldier is going to say, "oh, my team needs uplinks. I'll go deploy 7 to critical locations and then carry soldiers around in my sluggish and vulnerable transport dropship for the rest of the match while I remain in my logi suit." No, they will become demoralized, deploy the uplinks and then send their merc back to the groundspawn running in circles for the remainder of the match. Whereas previously, they could have deployed uplinks, changed suits and carried on the battle as an infantryman. /sigh If my team gets redlined, I will NOT be depending on a logi to try to sneak across the enemy. Sneaking is a scout's job, not a logi's. All I need is 2 of my R-9 uplinks deployed using an ADV scout with cloak (cloaks don't have BW cost) and my team is good to sneak in behind the enemy. Trying to use a Logi to sneak through is like trying to break into a house in the dead of night while rattling a bunch of cow bells for everyone to hear. https://docs.google.com/spreadsheets/d/1nz-J9Hn9KHcx_b3iG1Q9egQMzWm9LUUzeZxZNC-mu-Q/edit#gid=471840307
Agreed. Trying to sneak with a logi would be ludicrous. Flying overhead, however, is another matter.
ISK Trader
channel: blitz
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