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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Aria Gomes
Wirykomi Wolf Pack
692
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Posted - 2014.11.27 06:40:00 -
[121] - Quote
I hated when scrubby scouts would run to the depot while I was chasing them. Like you little prick. Changing to your heavy suit or tanked Assault/Scout. You have no honor.
Tumblr
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Reign Omega
T.H.I.R.D R.O.C.K
1019
|
Posted - 2014.11.27 08:45:00 -
[122] - Quote
G Felix wrote:Cavani1EE7 wrote:The funniest fact is people having a fit for these situations on top of their fittings. *hangs head in shame*
Looks at his gk.0 sentinel favorite and blushes...
Mark a$$ tricks, and bags of dicks....
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ROMULUS H3X
research lab
239
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Posted - 2014.11.27 09:03:00 -
[123] - Quote
CCP Rattati wrote:I hate this exploit with all of my hate
Sometimes the supply depots tend to be stingey on giving away that ammo so i feel like i am forced to swap suits back and forth to get the ammo back quick. Seriously i could be standing next to a supply depot for a whole minute before it gives a single ammo round.
So if that was fixed I wouldn't mind there being a timer on the supply depot, much like everyone has to hack the supply depot everytime they want to use it.
If your team has the supply depot then the time it takes to access it should be about half the time it takes to hack a neutral or enemy supply depot.
Problem solved I think, except for the coding... have fun with that one :D
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Mad Syringe
ReDust Inc.
353
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Posted - 2014.11.27 11:06:00 -
[124] - Quote
Suggestion:
Changing Frames is impossible, without loosing The Suit and a clone. Changing loadouts on the same Frame, would be possible, but costs you the modules on the old suits, which go into battlefield salvage. Same goes for weapons, if other type is used. So pretty much everything that changes is lost.
This would make it possible, to change to different equipment/weapons at a cost. HP modules would start empty (when changed) and would have to recharge on the suit. If you are already in the base HP of the suit, this would carry over.
So only changing class would loose a clone plus the complete loadout, but adaptiing within the role would just kost isk for the changed weapons/modules/equipment. This would also prevent Officer Weapon saving at supply depots, since you would have to leave them on the field.
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Monkey MAC
Rough Riders..
3562
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Posted - 2014.11.27 12:59:00 -
[125] - Quote
You currently have the beginnings of a fix in place.
You'll notice that if you swap into a different fitting with the same base suit, you recieve no healing. Even if the HP values are different.
For example, when playing the research facility domination I will use a Mass Driver Suit to breach the Enemies Ant's nest. I will then change into my Shotgun suit in order to defend the point. Both suits use a Minmatar Assault as a base, as such if I switch between them I often have to switch to a heavy suit first in order to recieve healing.
People should not be using Supply Depots AT ALL in a combat situation. Not even onc.
I would suggest that switching suits has the following effects. 1- Weapon pick up timer, just like the cloak, dramtically delay the time between switching to a new suit and firing it's weapon. The amount of times I've got someone down to 50 eHP then they change to a Hvy with a BHMG is ridiculous.
2- Only give 20% of eHP as healing when swapping between suits. Allowing someone to change into a brand new undamaged suit will always give a benifit in combat even with the first penalty
3- Add a Skill load delay. Does everyone remember that bug we had at the beginning of 1.7/1.8? Where for nearly 30 seconds none of your passive skills would load in? Do this when swapping suits but only for 5 seconds.
Basically, no one should think. Damn this guy is shooting me, I need to change suits.
It should instead be, Damn, this suit isn't designed for this engagement, I need to finish this quickly so I can change and rep before his friends turn up.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Meknow Intaki
294
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Posted - 2014.11.27 13:48:00 -
[126] - Quote
CCP Rattati wrote:I hate this exploit with all of my hate
What about being able to side step so fast 450 rounds pass right through you with no harm?!
Or RE's that can be tossed like a grenade and set off at the perfect time?! (This item should be placed not chucked) |
Viktor Skirov
Murderers Of Hearts
54
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Posted - 2014.11.27 15:00:00 -
[127] - Quote
CCP Rattati wrote:A fix might be "shield and hp % carries over"
No!, that won't be of much help, as said above imagine if you're fighting a Caldari Commando who after loosing it's shields and having it's armor undamaged switches to an Amarr sentinel, you'll get killed anyway!
deezy dabest wrote:When swapping suits there should be a simple charge up time of the suits' shields and armor. I think this would be easiest to implement as it already starts from zero then fills up tho very quickly.
Just listen to this guy!
It even makes sense, as the new suit is being built from zero and both shields and armor are being (in shield's case, charging up) created.
Remove the invulnerability and add a small cooldown after the suit has began to be build up.
That should be a better choice instead of the "Armor/Shield % carries over"
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Ryme Intrinseca
Dead Man's Game RUST415
2087
|
Posted - 2014.11.27 16:25:00 -
[128] - Quote
Cavani1EE7 wrote:The funniest fact is people having a fit for these situations on top of their fittings. Lol only 1? You need at least 2, each a different heavy, so you can swap between them and hold the depot indefinitely |
sir RAVEN WING
Horizons' Edge Proficiency V.
529
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Posted - 2014.11.27 16:26:00 -
[129] - Quote
Meknow Intaki wrote:CCP Rattati wrote:I hate this exploit with all of my hate What about being able to side step so fast 450 rounds pass right through you with no harm?! Or RE's that can be tossed like a grenade and set off at the perfect time?! (This item should be placed not chucked) I've said that about an RE for 2 months now?
Forum Necromancer lvl 5 prof 5.
Sorry, I just brung this long dead thread back from page 101.
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
96
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Posted - 2014.11.28 04:29:00 -
[130] - Quote
Mad Syringe wrote:Suggestion:
Changing Frames would be impossible, without loosing The Suit and a clone. Changing loadouts on the same Frame, would be possible, but costs you the modules on the old suits, which go into battlefield salvage. Same goes for weapons, if other type is used. So pretty much everything that changes is lost.
This would make it possible, to change to different equipment/weapons at a cost. HP modules would start empty (when changed) and would have to recharge on the suit. If you are already in the base HP of the suit, this would carry over.
So only changing class would loose a clone plus the complete loadout, but adapting within the role would just kost isk for the changed weapons/modules/equipment. This would also prevent Officer Weapon saving at supply depots, since you would have to leave them on the field.
hahaha no, now gtfo. |
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
96
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Posted - 2014.11.28 04:35:00 -
[131] - Quote
sir RAVEN WING wrote:Meknow Intaki wrote:CCP Rattati wrote:I hate this exploit with all of my hate What about being able to sidestep so fast 450 rounds pass right through you with no harm?! Or RE's that can be tossed like a grenade and set off at the perfect time?! (This item should be placed not chucked) I've said that about an RE for 2 months now? i think the range on res needs to be increased look at its size now imagine you're a genetically engineered soldier in a powered drop suit now tell me how far you think you could toss that thing hmmm... exactly what i thought |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K
96
|
Posted - 2014.11.28 04:38:00 -
[132] - Quote
Viktor Skirov wrote:CCP Rattati wrote:A fix might be "shield and hp % carries over" No!, that won't be of much help, as said above imagine if you're fighting a Caldari Commando who after loosing it's shields and having it's armor undamaged switches to an Amarr sentinel, you'll get killed anyway! deezy dabest wrote:When swapping suits there should be a simple charge up time of the suits' shields and armor. I think this would be easiest to implement as it already starts from zero then fills up tho very quickly. Just listen to this guy! It even makes sense, as the new suit is being built from zero and both shields and armor are being (in shield's case, charging up) created. Remove the invulnerability and add a small cooldown after the suit has began to be build up. That should be a better choice instead of the "Armor/Shield % carries over"
Pulls out bolt pistol and shoots down horrible idea
no its a bad idea cause i can one shot you after you swap horrible idea actually |
sir RAVEN WING
Horizons' Edge Proficiency V.
586
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Posted - 2014.11.28 04:42:00 -
[133] - Quote
CLONE ALPHA 001 wrote:Viktor Skirov wrote:CCP Rattati wrote:A fix might be "shield and hp % carries over" No!, that won't be of much help, as said above imagine if you're fighting a Caldari Commando who after loosing it's shields and having it's armor undamaged switches to an Amarr sentinel, you'll get killed anyway! deezy dabest wrote:When swapping suits there should be a simple charge up time of the suits' shields and armor. I think this would be easiest to implement as it already starts from zero then fills up tho very quickly. Just listen to this guy! It even makes sense, as the new suit is being built from zero and both shields and armor are being (in shield's case, charging up) created. Remove the invulnerability and add a small cooldown after the suit has began to be build up. That should be a better choice instead of the "Armor/Shield % carries over" Pulls out bolt pistol and shoots down horrible idea no its a bad idea cause i can one shot you after you swap horrible idea actually Is that not the point? It is a way to fix the problem you complain about and it makes sense. I support his solution. (I was the one who didn't want any 'fix' for it.)
Forum Necromancer lvl 5 prof 5.
Sorry, I just brung this long dead thread back from page 101.
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
96
|
Posted - 2014.11.28 04:49:00 -
[134] - Quote
Aria Gomes wrote:I hated when scrubby scouts would run to the depot while I was chasing them. Like you little prick. Changing to your heavy suit or tanked Assault/Scout. You have no honor.
i agree with most of this but don't try to use the "honor tank" this isn't ******* Space Samurai 514 |
sir RAVEN WING
Horizons' Edge Proficiency V.
597
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Posted - 2014.11.28 05:01:00 -
[135] - Quote
CLONE ALPHA 001 wrote:Aria Gomes wrote:I hated when scrubby scouts would run to the depot while I was chasing them. Like you little prick. Changing to your heavy suit or tanked Assault/Scout. You have no honor.
i agree with most of this but don't try to use the "honor tank" this isn't ******* Space Samurai 514 Honor holds a place in some people's hearts (or minds) Mine too. Seppuku is still a little too far for me. Samurai were not the only ones to value Honor.
Forum Necromancer lvl 5 prof 5.
Sorry, I just brung this long dead thread back from page 101.
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
96
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Posted - 2014.11.28 05:01:00 -
[136] - Quote
sir RAVEN WING wrote:CLONE ALPHA 001 wrote:Viktor Skirov wrote:CCP Rattati wrote:A fix might be "shield and hp % carries over" No!, that won't be of much help, as said above imagine if you're fighting a Caldari Commando who after loosing it's shields and having it's armor undamaged switches to an Amarr sentinel, you'll get killed anyway! deezy dabest wrote:When swapping suits there should be a simple charge up time of the suits' shields and armor. I think this would be easiest to implement as it already starts from zero then fills up tho very quickly. Just listen to this guy! It even makes sense, as the new suit is being built from zero and both shields and armor are being (in shield's case, charging up) created. Remove the invulnerability and add a small cooldown after the suit has began to be build up. That should be a better choice instead of the "Armor/Shield % carries over" Pulls out bolt pistol and shoots down horrible idea no its a bad idea cause i can one shot you after you swap horrible idea actually Is that not the point? It is a way to fix the problem you complain about and it makes sense. I support his solution. (I was the one who didn't want any 'fix' for it.) its a bad idea for the reason i stated and we know your a troll who supports bad ideas and one who defends bad mechanics and are here to only argue and incite problems and have yet to offer any constructive ideas in any of your posts in this thread good day sir o7 |
CLONE ALPHA 001
T.H.I.R.D R.O.C.K
96
|
Posted - 2014.11.28 05:07:00 -
[137] - Quote
sir RAVEN WING wrote:CLONE ALPHA 001 wrote:Aria Gomes wrote:I hated when scrubby scouts would run to the depot while I was chasing them. Like you little prick. Changing to your heavy suit or tanked Assault/Scout. You have no honor.
i agree with most of this but don't try to use the "honor tank" this isn't ******* Space Samurai 514 Honor holds a place in some people's hearts (or minds) Mine too. Seppuku is still a little too far for me. Samurai were not the only ones to value Honor.
wow a good post for once i agree with you on it too but in cyberspace no one can hear you honor lol
if i have nova knives out and a dude has nova knives out ill always duel him. |
sir RAVEN WING
Horizons' Edge Proficiency V.
617
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Posted - 2014.11.28 05:18:00 -
[138] - Quote
@Clone I'm sorry I have been giving reasons to why this isn't a broken mechanic and ways to stop the 'problem' of people abuse the poor supply depots
I thought you'd put aside your hatred for me, stop insulting me, and look at reason. You have yet to respond to me without an insult.
Your 'problem' is people switching in combat, if they were to switch in combat they would be easy to kill, thus stopping people from abusing the supply depots.
HP carrying over will not, they will just switch to a heavy and mow you down before you can kill them.
I have posted an idea, to keep the person in one place for X amount of time, you ignored it. I defend no broken mechanics, I want the best for this game and I love it to death for if I had never played it I'd probably died by my own hands. (BTW thank you CCP... thank you)
I argue my point, yes, but to exploit it? no, I don't exploit anything really. I have killed everyone on a map with an RE by accident, I have found glitches that would play to my advantage, but I don't post everywhere on the forums because that will tell everyone about it and it will be abused like all hell. I would like to send a ticket in for 2 glitches I know of that I have used before (only once each time, when I discovered it because I thought 'cool, I found something myself! but this is disgraceful...' then I stop. Can someone tell me how to send a ticket in to get these fixed? both on Ashlands, not going to say where on the forums though.
Anyway, stop insulting me. I want the best for this game, I will put aside my hatred for it to improve.
Forum Necromancer lvl 5 prof 5.
Sorry, I just brung this long dead thread back from page 101.
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Aria Gomes
Wirykomi Wolf Pack
695
|
Posted - 2014.11.28 05:32:00 -
[139] - Quote
CLONE ALPHA 001 wrote:Aria Gomes wrote:I hated when scrubby scouts would run to the depot while I was chasing them. Like you little prick. Changing to your heavy suit or tanked Assault/Scout. You have no honor.
i agree with most of this but don't try to use the "honor tank" this isn't ******* Space Samurai 514
That's just how I play the game. (Shrug) I've had "nova knifers" try to duel just to attempt to shotgun me in the face. Or Gal/Cal or other Min Scouts run off to the depot when I chase them. Like dude! I'm chasing you with knives equipped, don't be a sissy.
Besides I was going for the Zuko honor route (Avatar The Last Airbender)
Tumblr
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
96
|
Posted - 2014.11.28 05:32:00 -
[140] - Quote
@ ravenwing
firstly it is an exploit and a broken mechanic by definition of the words and in practice. no one with half a brain can deny that.
i dont hate you but i think your a troll and i think you're just posting to stir up **** if i insulted you its because you're being a troll.
your idea "keep the person in one place for X amount of time" is bad because limbo is bad.
to report bugs go here https://dust514.com/user/bugs/create/
if you have hatred for me all i can say is haters gonna hate! |
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sir RAVEN WING
Horizons' Edge Proficiency V.
638
|
Posted - 2014.11.28 06:37:00 -
[141] - Quote
CLONE ALPHA 001 wrote:@ ravenwing firstly it is an exploit and a broken mechanic by definition of the words and in practice. no one with half a brain can deny that. i dont hate you but i think your a troll and i think you're just posting to stir up **** if i insulted you its because you're being a troll. your idea "keep the person in one place for X amount of time" is bad because limbo is bad. to report bugs go here https://dust514.com/user/bugs/create/if you have hatred for me all i can say is haters gonna hate! I am no troll. I see not one person using these 'exploit' so I assume it is fine. Yes, that was a horrible idea from me... Deezy's idea however makes sense from lore standpoint and also gets rid of this 'exploit' Thanks for the link.
Forum Necromancer lvl 5 prof 5.
Sorry, I just brung this long dead thread back from page 101.
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
97
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Posted - 2014.11.28 07:15:00 -
[142] - Quote
sir RAVEN WING wrote:CLONE ALPHA 001 wrote:@ ravenwing firstly it is an exploit and a broken mechanic by definition of the words and in practice. no one with half a brain can deny that. i dont hate you but i think your a troll and i think you're just posting to stir up **** if i insulted you its because you're being a troll. your idea "keep the person in one place for X amount of time" is bad because limbo is bad. to report bugs go here https://dust514.com/user/bugs/create/if you have hatred for me all i can say is haters gonna hate! I am no troll. I see not one person using these 'exploit' so I assume it is fine. Yes, that was a horrible idea from me... Deezy's idea however makes sense from lore standpoint and also gets rid of this 'exploit' Thanks for the link.
dude i was not accusing you personally of using an exploit and as it is now its a thing ppl can do But its an issue and ppl are EXPLOITING it and it needs to be fixed i feel that waiting till you shields a full before you can switch a suit is very fair sice Shield tanks change fast and armor tanks have little shields to charge so tell me do you see an issue with this very simple and elegant solution? |
Kaze Eyrou
Molon Labe. General Tso's Alliance
1024
|
Posted - 2014.11.28 07:20:00 -
[143] - Quote
sir RAVEN WING wrote:Gavr1lo Pr1nc1p wrote: GUYS LOOK WHAT YOUVE DONE!
ALL THIS COMPLAINING IS MAKING RATTATI FEEL THE BLUES!
MAKE HIM HAPPY!
SACRIFICE A GOAT IN HIS NAME!
2 BUNNIES AND A CAT TOO! I volunteer Cat Merc for the sacrifice to Rattati. LOL
Inb4:
Cat Merc wrote:I volunteer as tribute!
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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sir RAVEN WING
Horizons' Edge Proficiency V.
638
|
Posted - 2014.11.28 07:38:00 -
[144] - Quote
CLONE ALPHA 001 wrote:sir RAVEN WING wrote:CLONE ALPHA 001 wrote:@ ravenwing firstly it is an exploit and a broken mechanic by definition of the words and in practice. no one with half a brain can deny that. i dont hate you but i think your a troll and i think you're just posting to stir up **** if i insulted you its because you're being a troll. your idea "keep the person in one place for X amount of time" is bad because limbo is bad. to report bugs go here https://dust514.com/user/bugs/create/if you have hatred for me all i can say is haters gonna hate! I am no troll. I see not one person using these 'exploit' so I assume it is fine. Yes, that was a horrible idea from me... Deezy's idea however makes sense from lore standpoint and also gets rid of this 'exploit' Thanks for the link. dude i was not accusing you personally of using an exploit and as it is now its a thing ppl can do But its an issue and ppl are EXPLOITING it and it needs to be fixed i feel that waiting till you shields a full before you can switch a suit is very fair sice Shield tanks change fast and armor tanks have little shields to charge so tell me do you see an issue with this very simple and elegant solution? as for dezzys idea, i assume this is the one you are talking about. deezy dabest wrote:My issue with the suit swap is the few seconds of invulnerability that leads to a huge advantage.
When swapping suits there should be a simple charge up time of the suits' shields and armor. I think this would be easiest to implement as it already starts from zero then fills up tho very quickly. this is bad because you switch then you get one shotted when shield and armor are charging and thats not fair at all. also in vulnerability needs to be removed as it is now i can stand there and continually switch suits for the whole match while the entiere read team is shooting me useing res and tanks and **** and i will take no damage untill sup. dept. is destroyed now please tell me thats not an exploit!!! I'll start with why deezy has a good point. It will stop people from changing IN COMBAT you shouldn't have to worry about being shot when changing.
Now second. Your idea and why it give advantages to armour tanking (and thus making problem worse) People who use this will simply go around it by armour tanking. shields won't be a problem to armour tankers. armour tankers also are harder to kill than shield tankers. Your idea would promote armour tanking and make the problem worse.
Forum Necromancer lvl 5 prof 5.
Sorry, I just brung this long dead thread back from page 101.
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Michael Arck
6066
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Posted - 2014.11.28 07:57:00 -
[145] - Quote
From the great thinkers of extending vehicle recall times...
Who brought you unprecedented intelligence when arguing about cloak delays as a means to dismantling the scout population
Who said that the Rail Rifle is too damn strong
Comes a poster looking to gain even more edge in battle...
Boldly denying the option to accept it for what it is
Turning Dust into the people's experiment where the whining majority rules this game
"There's no such thing as balance...only meta"
Nerf. Buff. Repeat.
Salt Liquid: The Winter Wars...premiering next Friday at a General Discussions thread near you.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
97
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Posted - 2014.11.28 08:08:00 -
[146] - Quote
Michael Arck wrote:From the great thinkers of extending vehicle recall times...
Who brought you unprecedented intelligence when arguing about cloak delays as a means to dismantling the scout population
Who said that the Rail Rifle is too damn strong
Comes a poster looking to gain even more edge in battle...
Boldly denying the option to accept it for what it is
Turning Dust into the people's experiment where the whining majority rules this game
"There's no such thing as balance...only meta"
Nerf. Buff. Repeat.
Salt Liquid: The Winter Wars...premiering next Friday at a General Discussions thread near you.
extension of vehicle recall times was a good fix to an exploit
cloaking and scouts are broken now
RR is good now it was never too strong just used a lot but the way they are now is good just took some time work and tears.
not looking for an edge looking to fix ppl abusing bad mechanics
the whining minority not the majority rules this game
"There's no such thing as balance...only meta" truer words were never typed in to this forum.
Nerf. Buff. Repeat. yup :\
Salt Liquid: The Winter Wars can't wait to see this one :D
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Michael Arck
6067
|
Posted - 2014.11.28 08:27:00 -
[147] - Quote
CLONE ALPHA 001 wrote:Michael Arck wrote:From the great thinkers of extending vehicle recall times...
Who brought you unprecedented intelligence when arguing about cloak delays as a means to dismantling the scout population
Who said that the Rail Rifle is too damn strong
Comes a poster looking to gain even more edge in battle...
Boldly denying the option to accept it for what it is
Turning Dust into the people's experiment where the whining majority rules this game
"There's no such thing as balance...only meta"
Nerf. Buff. Repeat.
Salt Liquid: The Winter Wars...premiering next Friday at a General Discussions thread near you. extension of vehicle recall times was a good fix to an exploit cloaking and scouts are broken now RR is good now it was never too strong just used a lot but the way they are now is good just took some time work and tears. not looking for an edge looking to fix ppl abusing bad mechanics the whining minority not the majority rules this game "There's no such thing as balance...only meta" truer words were never typed in to this forum. Nerf. Buff. Repeat. yup :\ Salt Liquid: The Winter Wars can't wait to see this one :D
Tank recall timer was fine. Allowed those guys who wanted to get back into the battle quicker to do so. The spotlight went to the few who choose to save their money. Are they the ones to blame or CCP? Is it really any different than a mercenary who has prototype suits and is losing constant money because his team are not as organized, so he switch to militia fits-should he be penalized as well?
Cloaks has increased scout population. If cloaks were removed entirely, the population of scouts would reduce. The post story would mean that probably the scout complaints would lessen. There's really no problem with the cloaks in its form or function. This is a "kicking of the crutch to watch them hobble" type of thing.
The whining majority does rule this game.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
98
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Posted - 2014.11.28 08:31:00 -
[148] - Quote
sir RAVEN WING wrote:CLONE ALPHA 001 wrote:sir RAVEN WING wrote:CLONE ALPHA 001 wrote:@ ravenwing firstly it is an exploit and a broken mechanic by definition of the words and in practice. no one with half a brain can deny that. i dont hate you but i think your a troll and i think you're just posting to stir up **** if i insulted you its because you're being a troll. your idea "keep the person in one place for X amount of time" is bad because limbo is bad. to report bugs go here https://dust514.com/user/bugs/create/if you have hatred for me all i can say is haters gonna hate! I am no troll. I see not one person using these 'exploit' so I assume it is fine. Yes, that was a horrible idea from me... Deezy's idea however makes sense from lore standpoint and also gets rid of this 'exploit' Thanks for the link. dude i was not accusing you personally of using an exploit and as it is now its a thing ppl can do But its an issue and ppl are EXPLOITING it and it needs to be fixed i feel that waiting till you shields a full before you can switch a suit is very fair sice Shield tanks change fast and armor tanks have little shields to charge so tell me do you see an issue with this very simple and elegant solution? as for dezzys idea, i assume this is the one you are talking about. deezy dabest wrote:My issue with the suit swap is the few seconds of invulnerability that leads to a huge advantage.
When swapping suits there should be a simple charge up time of the suits' shields and armor. I think this would be easiest to implement as it already starts from zero then fills up tho very quickly. this is bad because you switch then you get one shotted when shield and armor are charging and thats not fair at all. also invulnerability needs to be removed as it is now i can stand there and continually switch suits for the whole match while the entire red team is shooting me useing res and tanks and **** and i will take no damage untill sup. dept. is destroyed now please tell me thats not an exploit!!! I'll start with why deezy has a good point. It will stop people from changing IN COMBAT you shouldn't have to worry about being shot when changing. Now second. Your idea and why it give advantages to armour tanking (and thus making problem worse) People who use this will simply go around it by armour tanking. shields won't be a problem to armour tankers. armour tankers also are harder to kill than shield tankers. Your idea would promote armour tanking and make the problem worse.
it won't stop ppl from switching in combat it will just make them have to decide if the risk of being one shot after switching suits is worth it and i feel that defeats the purpose of the sup dept and is too much risk for little reward also you should be worried about being shot all the time before during and after your switch
it gives no advantage to armor tankers, both shield and armor tanks will require 100% shields to switch like i've said before, shields tankers have shields that charge quickly and armor tanks have small shields that take little time to charge. armor tankers are not harder to kill. i'd like to know where you get that idea from? again i'd like to know what makes you think it would promote armor tanking. you can't just say armor is harder to kill and not give a reason, same for "it will promote armor tanking" based on what? whats your reason, your basicly just saying **** that has no basis from what i can tell. what's your support for your argument.
also here you said
"you shouldn't have to worry about being shot when changing."
did you mean?
"you should have to worry about being shot when changing." |
sir RAVEN WING
Horizons' Edge Proficiency V.
640
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Posted - 2014.11.28 08:42:00 -
[149] - Quote
I did not mean that. If I did I'd be saying "You should only change in combat."
I use a weapon designed to destroy armour and at proto lvl it still has some trouble with it. switch to AR, go against shield tank, boom I take shields out faster than ever.
You seem to promote changing in combat now... this thread was made to stop that problem...
Forum Necromancer lvl 5 prof 5.
Sorry, I just brung this long dead thread back from page 101.
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CLONE ALPHA 001
T.H.I.R.D R.O.C.K
98
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Posted - 2014.11.28 08:45:00 -
[150] - Quote
sir RAVEN WING wrote:I did not mean that. If I did I'd be saying "You should only change in combat."
I use a weapon designed to destroy armour and at proto lvl it still has some trouble with it. switch to AR, go against shield tank, boom I take shields out faster than ever.
You seem to promote changing in combat now... this thread was made to stop that problem...
man i have no idea wtf you are talking about and i'm almost certain you're doing it on purpose |
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