Kaze Eyrou
Molon Labe. General Tso's Alliance
1002
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Posted - 2014.11.25 19:52:00 -
[1] - Quote
Ghost Kaisar wrote:Piercing Serenity wrote:I would suggest the following: Suits obtained from supply depots are loaded with no ammunition.
- People who are using the supply depot "as intended" are already next to a depot and will get their ammo refiled anyway
- People who are abusing the supply depot will not be able to return fire until they replenish ammo & reload weapon
- We avoid the puzzling question "Why does my new suit have damage done to it?"
This. I like. Um... I don't.
Don't get me wrong, I would also like to get away from the whole "switch my suit to become 100% healed and invulnerable for a short period of time" nonsense, but this is built around the idea that Supply Depots are always able to give you ammunition.
They don't. And when some idiot spams all the clusters away by chucking nade after nade with no effect, you are left sitting there with no ammo and nothing to reload with until the Supply Depot replenishes clusters.
SDE wrote:maxNaniteStore150.0 naniteRegenerateAmount75.0 naniteRegenerateInterval20.0 http://www.stuff514.com/sde/type/354852
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Kaze Eyrou
Molon Labe. General Tso's Alliance
1005
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Posted - 2014.11.25 20:24:00 -
[2] - Quote
Iron Toast wrote:Due to the large quantity of combat damaged gear being exchanged on the battlefield, the supply depot contractors have decided to implement an 40% restocking fee.
To support the additional record keeping a friendly AI has been implemented to keep you entertained while you wait. We will make every effort to ensure the delivery of your new gear occurs in under 15 seconds. Please bear with us through these necessary business changes. Good thing there is no dislike button on the forums because you would be downvoted to oblivion.
Orion Sanjeet wrote:How about we implement the same fire delay as the cloak. When we still have people bitching about the delay not being long enough we increase the fire delay for both, because if one of the delays isn't long enough, then neither are. This also doesn't work because the "cloak delay" isn't quite that... it's more of a "cloak switch" delay; there is no actual fire delay once your weapon has been switched to.
Thinking more about this, I just remembered from testing about hacking depots back and forth with teammates on both sides. When someone accessed the Supply Depot, it was unable to be hacked until they finished.
What if, instead, the enemy hack takes priority over the friendly access of a Supply Depot?
Current Example wrote:I lumber toward a Scout and attempt to gun him down in the Supply Depot room in the Gallente Research facility. He has no remotes, inferior weaponry and doesn't want to die. The Supply Depot is in his team's control.
He realizes he might not survive the fight against my Assault suit and begins to switch to a Heavy HMG fit. I have to chase around the Supply Depot and start firing at him. As I do, he successfully switches, and retains limited invulnerability as he finds me and I get chewed to bits. I snap my controller in two.
Proposed Example wrote:I lumber toward a Scout and attempt to gun him down in the Supply Depot room in the Gallente Research facility. Same as last time and Supply Depot is in his team's control.
He begins to switch to his HMG fit, but this time - with the new change - the Supply Depot remains hackable. As he finds his fit, I strafe the Supply Depot and begin a hack on it.
This forces his menu to close down, as an opposing side hack is prioritized over a friendly request for a suit change.
I stop the hack and bring out the weapon and easily finish him off. What do you think?
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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