WeapondigitX V7
The Exemplars Top Men.
173
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Posted - 2014.11.17 11:00:00 -
[1] - Quote
the breach AR mimics the RR but fulfills a different role, it seemed to mimic a CQC RR where the br AR was THE best CQC rifle but worse at range, however the Br AR is better than AR at range because of low ADS recoil, it can sustain its full DPS for entire clip in ADS with all headshots without a stop, the AR cant do this, AR has more ADS recoil.
AR is better at killing fast straffing targets like Cal Scouts because of high ROF
The Br AR has more damage per clip but same DPS thus it has a longer window of dealing damage compared to the AR. These two features make Br AR seem better than AR.
SCR=TAR
(TAR has almost exactly same hipfire accuracy, its very user friendly in extreme CQC, 10m ranges, the hipfire notably shows its disadvantages at ranges of 17m or greater, less accuracy is better when enemy is within 17m. that's why the SCR seems good, the enemy charges at SCR guys and get themselves melted at 10m ranges thinking less range is better at beating SCR guys, you should be thinking within a certain range is better, ie larger than 17m and within 25m. that way the guy needs to use ADS making him a bit slower, or he moves slower while hipfiring which increases his SCR hipfire accuracy, thus he has minimal straffing ability, unless he is a scout, they still move fast while ADS I think, or is that an illusion? use the breach ARs hipfire at 17m+ you will see the difference compared to the SCR, with skill the br AR wins, but the SCR is more user friendly with hipfire at those ranges without skill, newb friendly, the overheat stops newbs from using it to spray and pray, the TAR has less range and less PG and CPU cost compared to the same tier SCR, but nearly same DPS)
Brst CR = Brst AR Br AR = (1.05) x RR (the Br AR is slighty better, I mean more valuable, more versatile) AR < Br AR (Br AR is better, slightly) Brst HMG = HMG
Brst HMG > AR (the AR is way better at range, but map design makes objectives hard to defend with rifles, you need HMGs, that's why the rifles seem UP compared to HMGs sometimes, maps need to be more complex, objectives need to have high platforms above them that can fire below but at the same time have spare cover on those high platforms so heavies and anything cant camp there for long with heaps of cover)
AR < TAR (the regular AR needs a large buff for reload speed) Br AR > TAR (Br AR has so much higher damage per clip that the TARs qualities cant seem to make the TAR seem as good as Br AR in terms of versatility with weapon combos, even swarms and Br AR is really good compared to other weapon combinations with swarms on commandos) Brst CR => AR
RR > ARR (ARR needs to be better slightly at CQC but doesnt need much improvement otherwise it has more range than AR but same CQC ability )
ACR? need more testing, ACR seems bad but, the aim sensitivity is different to AR, make ACR sensitivity the same as AR, it might make aiming easier with ACR.
ACR probably = AR, maybe ACR < AR?????????????????????
LR => AR but the range and map design make its use very rare because of objective locations, usually pick off stray enemies with it.
Brst AR > AR (love the extra scope zoom and range on Brst AR)
TAR = Brst AR = SCR = Brst CR = LR = ASCR
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