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Thread Statistics | Show CCP posts - 5 post(s) |
Blueprint For Murder
Immortal Guides
262
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Posted - 2014.11.12 23:28:00 -
[121] - Quote
CLONE ALPHA 001 wrote:it's simple math (something that CCP can't do) Shitfits+shitcolours=shitsuits=no$$$4CCP
These suits are so horrible in so many ways I advise every not to bother with them. the fits are **** They are for noobs haha lol wtf no noob has 10 mill+100k lp and by time you do there will be much better options. the pay wall is to damn high
Again price to dam high 58k aur haha gtfo for what a suit I can't fit what a waste of rl monies quafe is a much better option period
Colours are so bad the make me wanna puke cept for amarr assault
If this was a fit able proto suit say with basic or advanced gear you would triple your aurm sales
The non customizable of these suits god against the entire nature of this game and is a horrible idea
I feel like for noobs the high pay wall makes this a sick joke about grinding and the un customizable nature of them is a slap in the face for vets way to go ccp So to pricy for noobs and to crap for vets. Who are these suits for? Why would some one buy something that's going to be a sub par choice once higher skills are learned Also. 58k aur = 10 mil+100k lp lol another example of bad math by ccp
I have been farming fw 2 days I have won 2 times and I am down 5 million isk to ca's point. I place top ten every time and really do my best to win matches to no avail.
The Impossible Dream and Wizard Talk
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Thokk Nightshade
Montana Militia
689
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Posted - 2014.11.12 23:29:00 -
[122] - Quote
Breakin Stuff wrote:
SAMURAI COMMANDO:
Replace Swarm with a Rail Rifle. Running AV/Sniper is a recipie for getting torched and doesn't show the newer players the benefits of operating rail weapons.
This one I would recommend a fit opposite the sentinel. Damage Damage Damage
Rail Rifle SniperRifle
Regulator.
I was thinking the same thing when I jumped into this thread. AV + Sniper is asking to get bumrushed. Swap the swarm (since Rattati has stated that the Cal Mando is basically THE Sniper suit in this game, and I love it for that purpose) with an anti-infantry rifle. Rail fits with it being Caldari, but I would be just as happy with either a CR or AR on there.
Just please, no AV + Sniper.
Thokk Kill. Thokk Crush. Thokk Smash.
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postapo wastelander
Wasteland Desert Rangers
626
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Posted - 2014.11.12 23:46:00 -
[123] - Quote
CCP Rattati wrote:Dear Players, As I have heard a lot of complaints about the fitting, I would like reiterate the following: We don't want the best of the best min-maxed PC fittings We want Faction Doctrine over utility, while remaining very useful We don't want triple stacking and penalties We don't want ultra ehp stacking We want to expose players to versatility, so as many weapons as possible We also asked the community, the CPM collected a variety of ideas from Logis/Scouts and we took a lot of ideas from the Faction fitting thread. Please read it carefully, and again if you skimmed. This is all explained in detail in the blog. http://dust514.com/news/2014/11/introducing-apex-series-bpo-dropsuits/The reason we didn't push them all out at once, was testing and also to be able to collect feedback on the way. Please comment on the fittings found here: APEX FittingsWith the "name" of the suit (serpent, etc), the gear and the proposed replacement gear. Thanks!
I actually like how it is, BUT.. Its little wierd with some weapons, we DEFO need full racial weaponary here. I know its big thingie, but honestly "tiger" with caldari nova or "renegade"with caldari (again) swarmies. It will need some time for full coverage and balance, but its better do it now. I think its time Rattati, we need full racials (weaponary, vehicles, gadgets and other tekie like modules etc.)
"Duck Tape, the one and only matari religion"
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Imp Smash
Molon Labe. General Tso's Alliance
363
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Posted - 2014.11.12 23:51:00 -
[124] - Quote
Honestly I think you won't please anyone and everyone with fits unless you make them full on Proto level in power which is pretty much BS.
So instead of making major changes to the suit fits -- can you gives us like 2 or 3 options? As in, in the lows I can switch out with 2 or 3 blueprints that come with the suit (unuseable on other suits) to fit my personal playstyle? And 1 or 2 racial weapons?
So for example:
Example APEX Caldari fit: Option of the built in Forge or a built in HMG (both basic) and in the low an option of a Cardiac Regulator or a Shield Regulator (also both basic)
The problem with that is that people will min/max what they want and that doesn't seem to fit within what you guys want from the suits. I understand that you want to open up the suits for more flexibility. So barring all of the above with a more realistic option -- just an option between 1 or 2 racial weapons would be cool.
Example Amarr Assault:
AScR OR Laser (switchable when the suit is created in the fittings tab)
At least give us a little option with our gun game and feel free to choose often used gun varients. As it's a blueprint people will run em when they need to save cash (don't let the KITTENing on the forums fool you -- they WILL run them) and it'll open them up to more options which appears to be what ya'll want. |
Daddrobit
You Can Call Me Daddy
941
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Posted - 2014.11.13 02:10:00 -
[125] - Quote
John Demonsbane wrote:@Rattati: Arguably the main problem here is that since we don't necessarily know what's going on with ewar it's hard to really comment on some of the modules. For example I would never use a low slot for something other than armor on my Amarr assault but maybe in a month or two that would be terribad, but I simply don't know enough to say.
Very much this. Not only do we not know what is going to happen to the ewar in the future, (if anything -meaningful- happens at all) but you DO make at least some of the suits very effective otherwise.
All of the heavies look good for their purpose, (might switch out that Amarr shield for a damage mod)
The commandos general look decent but I'd give the Caldari a RR in one of those slots.
All of the logis look fairly well fitted, even the Gal logi with having 3 ewar mods is still decent as at least it gets 2 regular plates which adds a lot to the tank. And because logis have better ewar to begin with, the mods don't go too much to waste. You'll be picking up everything bigger than a scout out to 33 odd meters. In fact, the precision is so strong against medium suits on the gal logi, that even if you dropped the assaults base profile to be 45, had max profile skills, and had a basic dampener on, this logi would still pick it up on passives.
The Scouts vary from literal PC fit -The Gallente scout. Seriously, this is pulled straight from PC doctrine fits bar maybe a precision mod. To decent fit - The Amarr and Minmatar. They're decent, might give Minmatar an smg though. To ok fit - The Caldari. And the only reason I say it's only ok is that it has a RR, which in my experience is not preferable on a scout without speed mods. You need thee speed to maintain the range to dominate with the RR.
And then there's the assaults which have three comparatively meh fits and one very awesome one.
The Caldari might be a good fit if everything was proto, but as it is even with max skills it only gets just over 400 shields and 641 total. Either switch out a regulator for another ferrroscale/reactive, or one of the highs for another shield. Or both.
The Minmatar is another case of might be good at proto level, but small hp buffs at standard are negligible. The shield tank is only 351 and a combined 611. Give it another small extender and switch out the repper for a reactive plate.
The Gallente I'm not sure on which fitting to comment on. The doc says it has a damp, the protofit says it has another reactive, which I certainly prefer. The armor gets put at 448 or 420 otherwise and 678 or 650 total. Other than make sure that it gets the reactive, I'd say switch out the second damage mod for another shield extender or even a recharger, 2% after stacking penalties is an abysmally small amount.
And then there's the Amarr fit. It looks great even with that ewar mod. For some reason the Amarr suits gets 5 flat hp boosting mods to its name while every other race gets three, and three of the Amarr boosts are basic plates which each one by themselves nearly adds as much as 3 basic shields, reactives, or ferroscales which is all the other races get at all. The thing puts nearly 1000 hit points in its pocket. Granted it's a bit slow. At least get rid of those shield extenders.
Either the other three need to be boosted up to the Amarrs level, or the Amarr needs to be brought way the hell down. And as much as I'd love a decently fit Gk0 BPO, I'd say bring Amarr down as there is no feasible way to help the others match its effectiveness without armor stacking, which directly goes against the others doctrine.
O.G. Pink Fluffy Bunny
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Viktor Hadah Jr
Negative-Impact
5995
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Posted - 2014.11.13 02:34:00 -
[126] - Quote
Remove one shield extender from amarr ass and add a damage mod
NEG1
EVE 21 Day Trial
Selling Templar BPO's
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Joel II X
Bacon with a bottle of Quafe
4550
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Posted - 2014.11.13 03:51:00 -
[127] - Quote
TheD1CK wrote:NO FREE REMOTES.
I am guilty of not reading the thread, so this may have been covered... It is a bad idea and combined with BPO LAV = Free Jihad
- I would also like to point out... it is long overdue that the 'Starter' fits see some love.. not to make them powerful but to fit them in a way that helps new players settle in faster.. They should be MLT versions of actual fittings The current fits are an insult to Duck-tape with how bad they are stuck together
- Vanity gear... before more solid content... I would be much happier if we actually KNEW what was going on with development.
So while off-topic in some ways, the points are directed at impact of APEX fittings
- FREE Jihad - NPE crushed, the MLT suits now have to fight free basic suits - Shiny toys will please some, but you realise these are the same guys buying every other new game??
Or a scrub like myself... I will likely get the Logi.. so I can farm WP's at 0 ISK risk \o/ Oh, hey! I didn't notice it lol
Thanks for pointing it out Anywho, I would switch out the Serpent's Kinetic Catalyzer for a Range Extender. Seeing as we only have Close Range weapons, seeing our enemies from a distance is good, no?
The 3 dampeners are fine.
The 2 Shield mods ate bugging me. I'd replace them with one Precision Enhancer and 1 sidearm damage mod.
Replace SMG with Ion Pistol because racial parity is good. I don't understand why it was done for Starter Fits and not these.
Replace Remote Explosive with Scanner? I don't know. Racial Parity, but I do enjoy free remotes... what if all the scouts had the cloak, and then a racial equipment? |
Aria Gomes
Wirykomi Wolf Pack
678
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Posted - 2014.11.13 04:41:00 -
[128] - Quote
Mossellia Delt wrote:Aria Gomes wrote:Mossellia Delt wrote:maluble wrote:Mossellia Delt wrote:Tiger
Get rid of a damp, replace with codebreaker
No keep damp get rid of 2 shield extenders for percision enhancers and swap locus nade for flux. **** precision enhancers on a min suit, are you ********? I ran precision enhancers on my Min Scout with 1 shield extender. It's the only way I know how to run my Min Scout. Sure it's glass but very very efficient. I've fccked sh!t up in that suit. I run either bricks or all extenders, damp, kinkat and codebreaker.
I ran 2 precisions, 1 shield extender, two sidearms, 1 damp, 1 kin cat(or 2 kin cats), compact hive.
That was like my main fitting. On proto I ran 3 kin kats because I figured I'm so fast, I don't care if you can see me, I can run faster thsn you can shoot.
I had 2 shotgunners chasing me one day. All I heard was dodgeballs as I leaped off the set of the stairs and turned a corner.
The only person who killed me while running this fit was Gav and he was running three Kins too.
Tumblr
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Sgt Kirk
Fatal Absolution
8374
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Posted - 2014.11.13 04:42:00 -
[129] - Quote
The Imperial State Republic Combat Flux Grenade on the Serpent Scout is way out of place...
CCP holds the Caldari's hand so this doesn't happen again.
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Songs of Seraphim
Murphys-Law
54
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Posted - 2014.11.13 05:05:00 -
[130] - Quote
Caldari 'Rasetsu' Assault:
Drop a damage mod for another shield extender, the Rail Rifle hits pretty hard on its own.
And although I'm a fan of 2 regulators, I'd drop one for a range mod to go along with the precision in the high slot. Other than that, it looks great.
Caldari 'Hawk' Scout:
Why does it have an active scanner? And by that, why a Gallentean tech (Scanner) instead a Caldarian one -- isn't the cloak Caldari tech? Drop the scanner for a cloak.
Not sure how I feel about the Rail Rifle on it... I guess it could work. Everything else looks fine, I personally prefer dampeners instead of range amps, but it seems fine.
Caldari 'Kampo' Logistics:
Huh... Seems fine. No eWAR, but fine nonetheless.
Caldari 'Samurai' Commando:
Everything is fine EXCEPT the weapons.... I just... Why? Trade that sniper for a Rail Rifle. Commandos are supposed to be surpressors, not just live bait as this fit is screaming at. Rail Rifle and AV, or Rail and Sniper Rifle. I personally would go with the former than the latter...
Raging alcoholic.
I play in a pink suit because it's the fabulous thing to do.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
365
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Posted - 2014.11.13 08:47:00 -
[131] - Quote
CCP Rattati wrote:Dear Players, As I have heard a lot of complaints about the fitting, I would like reiterate the following: We don't want the best of the best min-maxed PC fittings We want Faction Doctrine over utility, while remaining very useful We don't want triple stacking and penalties We don't want ultra ehp stacking We want to expose players to versatility, so as many weapons as possible We also asked the community, the CPM collected a variety of ideas from Logis/Scouts and we took a lot of ideas from the Faction fitting thread. Please read it carefully, and again if you skimmed. This is all explained in detail in the blog. http://dust514.com/news/2014/11/introducing-apex-series-bpo-dropsuits/The reason we didn't push them all out at once, was testing and also to be able to collect feedback on the way. Please comment on the fittings found here: APEX FittingsWith the "name" of the suit (serpent, etc), the gear and the proposed replacement gear. Thanks! CALDARI http://www.protofits.com/fittings/view/0/8350 - Caldari 'Samurai' Commando.
Prototype Commando
State Light Damage Modifier State Extender State Energizer
State Swarm Launcher State Sniper Rifle State Nanohive
State Regulator
Who in there right mind would use this fit.A Commando that can't get in Combat.Swarm/Sinper rifle No good
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Blueprint For Murder
Immortal Guides
267
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Posted - 2014.11.13 08:50:00 -
[132] - Quote
One more thing why would the amarr Seraph logi have a std uplink and not imperial?
The Impossible Dream and Wizard Talk
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The Master Race
Immortal Guides
275
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Posted - 2014.11.13 08:50:00 -
[133] - Quote
One more thing why would the amarr Seraph logi have a std uplink and not imperial? I mean with no rep tool and a needle I am pretty sure you don't have to worry about people wanting to change out of them.
The Impossible Dream and Wizard Talk
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Haerr
Dead Man's Game RUST415
1859
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Posted - 2014.11.13 11:33:00 -
[134] - Quote
Gallente 'Serpent' Scout.
Remove 1 Dampener Add 1 (more) Kinetic Catalyzer (or a Cardiac Regulator)
Remove 1 STD SMG Add 1 STD Breach Scrambler Pistol
Remove 1 STD Remote Explosive Add 1 STD Drop Uplink |
Mad Syringe
ReDust Inc.
305
|
Posted - 2014.11.13 11:33:00 -
[135] - Quote
All Commandos should have their racial rifle + their racial specialty weapon.
Minmatar: CR + MD
Amarr: SR + LR
Gallente: AR + PLC or Shotgun (personally I think the PLC is more fun)
Caldari: RR + SnR
The swarms are available to anybody with the Militia Starter AV suit, so no need to cripple the commandos for infantry combat. And this is coming from somebody who uses swarms on Minmando a lot. But for a bluberry, the MD is a better way to learn the way of the matar, same goes for Caldari and SnR's. Also, give them the typical rifle for their race, so standard CR, Standard AR, Standard SR, and standard RR. No assault variants, except on the gallente, since that's their standard.
Also do not use sidearms from other races on any of the suits.
Cheers
Dedicated Minmando Masshole with love for Swarmholing...
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TheD1CK
Dead Man's Game RUST415
1489
|
Posted - 2014.11.13 11:47:00 -
[136] - Quote
ADAM-OF-EVE wrote:loving the apex logi.
its not much better than my cheap fit bpo suits and terrible compared to my other suits i have to fill the role but it has allowed me to forgo much of the loss feeling most logis experience a lot of to allow me to work on my core logistics skills and tactics. i have already noticed a huge difference in my play style and effectiveness in just 1 day on the suit. im looking forward to a months time to see where i am then.
very useful role skill building items.
^^ This is spot on - So as I said in a previous reply.. The MLT starter fits need to be altered to actually fulfill a role in battle We have all the gear there, just add a few set classes to MLT sets also
role, skill nuilding set-ups are best in the hands of newer mercs. which don't have AUR//LP and are new to the game so unlikely to invest.. Until they check it out, get stomped in silly fittings... and quit... so they Don't invest - If this much focus can be put on AUR items, please look at the NPE
Keep all fits MLT but give them a purpose and ability to fill a role |
Mad Syringe
ReDust Inc.
306
|
Posted - 2014.11.13 11:59:00 -
[137] - Quote
BTW, I know you did the factional BPOs as a spin of to the aurum variants, but if possible, pleeeeease give the factional suits a seperate factional color scheme. It would be a even better reward for the factional grinding! Relate it to the factional ships in eve, so just put the eve factional paintschemes on these suits. PLZ
Dedicated Minmando Masshole with love for Swarmholing...
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Mortishai Belmont
G.L.O.R.Y
240
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Posted - 2014.11.13 12:06:00 -
[138] - Quote
Dude, ya'll did alright, I say good job and thank you so much for the new APEX suits. The fact you let us get it with LP is sheer brilliant and I applaud you, you are my favorite CCP fella' c:
G.L.O.R.Y solider,
Heavy, Assault, Logi...
I got what you need yo ;D
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Zindorak
Capital Acquisitions LLC General Tso's Alliance
1281
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Posted - 2014.11.13 12:16:00 -
[139] - Quote
Too expensive on LP side
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Hansei Kaizen
The Jackson Five
284
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Posted - 2014.11.13 18:38:00 -
[140] - Quote
I like the Fittings and guiding Idea behind them. With some of the most necessary changes to the fittings (like cloak on cal scout) its all good.
I LOVE the possibility of earning the faction blueprints via FW. So I have the choice of now with cash, or really earn it through playing. I will play FW for the first time and maybe exclusively from now on, just because of that (!).
The only thing I dont like about the proto Blueprints is this: Sorry visual design team, they are ugly as hell. What went wrong there? New art director? NO art director? Dust has such a well rounded overall color-design. Just these things, they are a grotesque anomaly in this otherwise beautiful game. Please change it. Make them red, or black, or white, or grey. Keep the shader if you will, keep them shiny, no problem. Oh god these colors.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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The-Errorist
SVER True Blood
886
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Posted - 2014.11.13 19:02:00 -
[141] - Quote
Caldari 'Samurai' Commando - State Energizer + State Extender
And maybe Minmatar 'Renegade' Commando - Republic Extender + Republic Energizer
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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shaman oga
The Dunwich Horror
3166
|
Posted - 2014.11.13 23:08:00 -
[142] - Quote
I've bought my suit XD
Well, i know it's not racial, but on Shaman logistic i would prefer a flux nade since the ACR is mainly anti armor.
Join channel: FW Kickstarter
More people in = more FW matches
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
207
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Posted - 2014.11.14 06:21:00 -
[143] - Quote
Decided to post what I feel medium suits would be good with.
Starting with Assaults:
Spartan 2x basic sidearm damage mods(To increase sidearm effectiveness marginally in case of emergency) 1x precision enhancer(Making the assault more away, and more able to fight against enemies) 2x basic armour plates. 3x basic armour rep( So as to keep gallente as best armour regenerators) basic assault rifle basic ion pistol basic flux grenade basic active scanner(Set the suits to have racial equipment to make them slightly more effective on the battlefield and as a slight means of making them need to rely on teams more)
Opus 2x basic sidearm damage mod, like the gallente 1x precision enhancer basic laser rifle basic scrambler pistol basic flux grenade 5x basic reactive plate(This is so Amarr have more armour than Gallente, but less better armour regen than them) basic drop uplink
Rasetsu 3x basic shield extender 1x basic shield energiser(Only one because it would make them slightly overpowered to have strong shield regen and low shield delay at once) 1x precision enhancer basic rail rifle basic magsec SMG(No sidearm damage mods because using pistols is harder than using SMGs) locus grenade(So as to let the shield tankers combat armour tankers and not flux theirself by accident) 2x basic shield regulator 1x basic range amplifier(Something special for the Calsuits to have for their own) 1x nanohive
Nomad 2x basic shield extender 1x basic shield energiser 1x basic precision enhancer 2x basic shield regulator 2x basic armour repairers(felt like their HP for armour would be fine where it is) basic conbat rifle basic SMG basic locus grenade basic repair tool.
Now onto Logistics:
Kampo 3x basic shield extender 1x basic shield energiser 1x precision enhancer(We all need to see our enemies, right? So it would be good for all these suits to have them, especially since they've many slots) 2x basic shield regulator 2x basic range amplifier nanohive, drop uplink, and repair tool. basic rail rifle. basic locus grenade
Shaman 3x basic shield extender 1x shield energiser(I actually didn't give the Gal and MinLogi any precision modules because they carry more gear than the other two suits, plus have the active scanners) 2x basic shield regulator 2xbasic reactive plates repair tool, nanohive, drop uplink, scanner(Gal and MinLogi get scanners as an exclusive thing)
Chiron 3x basic shield energiser(Kind of tricky putting anything useful for them here, but keeping conservative to not using precision mods, or HP mods the race doesn't use. Besides thattheir shield is still functional,thought to make up for the bad regen) 2x basic armour plates 3x basic armour repairer scanner,nanohive, drop uplink, repair tool. basic assault rifle basic flux grenade
Seraph 2x shield extender(given no shield energisers because they hold the theme of being densely protected, but not best in regen) 1x precision enhancer 4x basic reactive plate drop uplink, nanohive, repair tool. basic scrambler rifle basic scrambler pistol basic flux grenade
*Didn't add nanite injectors for a variety of reasons. In gamemodes other than Ambush/dom often you may not be in close proximity to many players. Besides this many players expect their clone to die, so they may not press to call for help, not rewarding people equipped with nanites thus far.
Not the best fitter, but I feel like medium suits would be good with some of this.
There is literally no sense for team killing to be possible in any gamemode.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2450
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Posted - 2014.11.14 08:01:00 -
[144] - Quote
The thing I don't get is, are these suits not counter to everything New Eden and DUST514 / EVE are about? No customisation possible. That's not what we play this game for.
Everyone will have their own fit that they like, why not just limit the suits to only accepting standard modules? So at least then we can fit them as we so please?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Mad Syringe
ReDust Inc.
315
|
Posted - 2014.11.14 09:17:00 -
[145] - Quote
CommanderBolt wrote:The thing I don't get is, are these suits not counter to everything New Eden and DUST514 / EVE are about? No customisation possible. That's not what we play this game for.
Everyone will have their own fit that they like, why not just limit the suits to only accepting standard modules? So at least then we can fit them as we so please?
That's why I'm not really interested in the logi suits, since I have a sever logi since forever, and basic equipment is cheap (or not desireable) I don't need it. The sentinel and commando on the other hand....
Cheers
Dedicated Minmando Masshole with love for Swarmholing...
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shaman oga
The Dunwich Horror
3168
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Posted - 2014.11.14 13:17:00 -
[146] - Quote
Despite i understand the racial preference, use only ferroscale on min suit is not wise, most of the time that little movement penalty is nothing compared to the HP increase.
I suggest to fit: 1 ferroscale and 1 basic plate on Shaman logi 1 reactive plate on renegade Commando and Warlord sentinel 1 armor plate on Nomad assault
Join channel: FW Kickstarter
More people in = more FW matches
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Vitantur Nothus
Nos Nothi
209
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Posted - 2014.11.14 14:36:00 -
[147] - Quote
Hawk
Comments: Would've done exactly the same, bar substituting the Hive ---> Cloak and Locus ---> Flux (pairs better with anti-armor weapons).
Description: Long range, low intensity recon. Operates at distance from hostile positions. Probes enemy perimeter for weakness, and is first to spot hostiles doing the same. Retreats and repositions under cloak when threatened. Engages targets of opportunity from distance. Relays intel to squad via periodic active scan and perpetual passive scan.
Serpent
Comments: You guys nailed it. Could be convinced to swap out the RE ---> Uplink, as the GalScout is often in best position to warp in friendlies behind enemy lines. But on the fence on this, as REs pair nicely with CQC fits.
Description: Low profile ghost. Flanks and infiltrates enemy positions. Employs cloak when traveling through open terrain. Once behind enemy lines, hugs cover and sticks to shadows. Relays intel to squad via shared passives. Dispatches targets of opportunity. Weakens enemy position from within.
Tiger
Comments: This is one is almost perfect. I'd swap out that Locus ---> Flux, as a MinScout always fluxes an objective before he hacks it.
Description: Assassin. Instills fear in an entrenched enemy. Hacks enemy assets. Sets traps. Lures victims. Strikes from the shadows, always from behind. Marks are afforded no opportunity respond or alert allies. They come one by one, and one by one they are silenced. While the assassin is almost always eventually caught, the effects of his terror linger. An enemy who is constantly checking his six can not perform his duties in holding the line.
Dragon
Comments: I'd definitely swap out the damps for range extenders; these pair better with strong precision and ranged weapons.
Description: Short-to-mid range, high intensity recon. Unlike other Scouts, the Dragon tends to stick close to his squad, as his high-intensity scans oft afford them protection from infiltration and assassination. From weaponry to fitting, this unit is in every way an "anti-scout" who affords his squad an instant upgrade in awareness.
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Appia Vibbia
3838
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Posted - 2014.11.14 18:51:00 -
[148] - Quote
Vitantur Nothus wrote:Serpent Comments: You guys nailed it.
You honestly think that third dampener isn't wasted space? Current meta: it adds no mechanical benefit Possible future meta: The only way to make it useful is to royally screw over the min scout.
Personal Theme Song
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Luk Manag
of Terror TRE GAFFEL
563
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Posted - 2014.11.14 20:50:00 -
[149] - Quote
Would it be "OP" if it was like other pre-fit suits, but limited to STD or MLT?
For example:
I would love to swap the included STD locus grenade for a FW friendly MLT Flux Grenade BPO (less
...also, I might swap mods that allegedly fit into some future eWar META.
There will be bullets. ACR+SMG [CEO of Terror]
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Vitantur Nothus
Nos Nothi
212
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Posted - 2014.11.14 21:02:00 -
[150] - Quote
Appia Vibbia wrote:Vitantur Nothus wrote:Serpent Comments: You guys nailed it. You honestly think that third dampener isn't wasted space? Current meta: it adds no mechanical benefit Possible future meta: The only way to make it useful is to royally screw over the min scout.
You are right. And thank you.
Assumed 3 basic damps would drop a max skill GA Scout below 18 dB. Checked the math, and I was mistaken ... its 18.1 dB (vs 19.79 dB at 2 damps).
The third damp offers no added utility. Would swap it out for ferroscale.
[original post updated] |
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