Daddrobit
You Can Call Me Daddy
941
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Posted - 2014.11.13 02:10:00 -
[2] - Quote
John Demonsbane wrote:@Rattati: Arguably the main problem here is that since we don't necessarily know what's going on with ewar it's hard to really comment on some of the modules. For example I would never use a low slot for something other than armor on my Amarr assault but maybe in a month or two that would be terribad, but I simply don't know enough to say.
Very much this. Not only do we not know what is going to happen to the ewar in the future, (if anything -meaningful- happens at all) but you DO make at least some of the suits very effective otherwise.
All of the heavies look good for their purpose, (might switch out that Amarr shield for a damage mod)
The commandos general look decent but I'd give the Caldari a RR in one of those slots.
All of the logis look fairly well fitted, even the Gal logi with having 3 ewar mods is still decent as at least it gets 2 regular plates which adds a lot to the tank. And because logis have better ewar to begin with, the mods don't go too much to waste. You'll be picking up everything bigger than a scout out to 33 odd meters. In fact, the precision is so strong against medium suits on the gal logi, that even if you dropped the assaults base profile to be 45, had max profile skills, and had a basic dampener on, this logi would still pick it up on passives.
The Scouts vary from literal PC fit -The Gallente scout. Seriously, this is pulled straight from PC doctrine fits bar maybe a precision mod. To decent fit - The Amarr and Minmatar. They're decent, might give Minmatar an smg though. To ok fit - The Caldari. And the only reason I say it's only ok is that it has a RR, which in my experience is not preferable on a scout without speed mods. You need thee speed to maintain the range to dominate with the RR.
And then there's the assaults which have three comparatively meh fits and one very awesome one.
The Caldari might be a good fit if everything was proto, but as it is even with max skills it only gets just over 400 shields and 641 total. Either switch out a regulator for another ferrroscale/reactive, or one of the highs for another shield. Or both.
The Minmatar is another case of might be good at proto level, but small hp buffs at standard are negligible. The shield tank is only 351 and a combined 611. Give it another small extender and switch out the repper for a reactive plate.
The Gallente I'm not sure on which fitting to comment on. The doc says it has a damp, the protofit says it has another reactive, which I certainly prefer. The armor gets put at 448 or 420 otherwise and 678 or 650 total. Other than make sure that it gets the reactive, I'd say switch out the second damage mod for another shield extender or even a recharger, 2% after stacking penalties is an abysmally small amount.
And then there's the Amarr fit. It looks great even with that ewar mod. For some reason the Amarr suits gets 5 flat hp boosting mods to its name while every other race gets three, and three of the Amarr boosts are basic plates which each one by themselves nearly adds as much as 3 basic shields, reactives, or ferroscales which is all the other races get at all. The thing puts nearly 1000 hit points in its pocket. Granted it's a bit slow. At least get rid of those shield extenders.
Either the other three need to be boosted up to the Amarrs level, or the Amarr needs to be brought way the hell down. And as much as I'd love a decently fit Gk0 BPO, I'd say bring Amarr down as there is no feasible way to help the others match its effectiveness without armor stacking, which directly goes against the others doctrine.
O.G. Pink Fluffy Bunny
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