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Thread Statistics | Show CCP posts - 5 post(s) |
Mad Syringe
ReDust Inc.
305
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Posted - 2014.11.12 14:28:00 -
[61] - Quote
Forget about what I said about passive reps, I had a longer break from the game, and didn't know, that all suits have passive reps now...
Dedicated Minmando Masshole with love for Swarmholing...
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Apothecary Za'ki
Biomass Positive
1818
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Posted - 2014.11.12 14:31:00 -
[62] - Quote
CCP Rattati wrote:Dear Players, As I have heard a lot of complaints about the fitting, I would like reiterate the following: We don't want the best of the best min-maxed PC fittings We want Faction Doctrine over utility, while remaining very useful We don't want triple stacking and penalties We don't want ultra ehp stacking We want to expose players to versatility, so as many weapons as possible We also asked the community, the CPM collected a variety of ideas from Logis/Scouts and we took a lot of ideas from the Faction fitting thread. Please read it carefully, and again if you skimmed. This is all explained in detail in the blog. http://dust514.com/news/2014/11/introducing-apex-series-bpo-dropsuits/The reason we didn't push them all out at once, was testing and also to be able to collect feedback on the way. Please comment on the fittings found here: APEX FittingsWith the "name" of the suit (serpent, etc), the gear and the proposed replacement gear. Thanks! so about the apex having standard mods/equipment you do know that the logi suit is useless as standard logi type equipment is terrible right? its why i run adv equipment on standard suit.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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TheD1CK
Dead Man's Game RUST415
1485
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Posted - 2014.11.12 14:32:00 -
[63] - Quote
Gavr1lo Pr1nc1p wrote:Minmitar scout either needs ZN-28's or the STD NK's need a buff, cause they are TERRIBLE.
As a Minja ... I would have to disagree
Basic NK wreck other basic suits and all MTL fits... even poor skilled heavies are not impossible kills I think you are too used to having an easy kill via the higher DMG of better tiers...
They should not get adv gear, and basic NK can kill at their own level just not far above it |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2830
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Posted - 2014.11.12 14:35:00 -
[64] - Quote
Aero Yassavi wrote:Gavr1lo Pr1nc1p wrote:Minmitar scout either needs ZN-28's or the STD NK's need a buff, cause they are TERRIBLE. The fits themselves aren't meant to be highly competitive. That said, normal nova knives may need a bug still. Yeah, if you've ever tried using them, they suck. They are terrible. Id rather have an MLT flay lock with no splash.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2830
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Posted - 2014.11.12 14:36:00 -
[65] - Quote
TheD1CK wrote:Gavr1lo Pr1nc1p wrote:Minmitar scout either needs ZN-28's or the STD NK's need a buff, cause they are TERRIBLE. As a Minja ... I would have to disagree Basic NK wreck other basic suits and all MTL fits... even poor skilled heavies are not impossible kills I think you are too used to having an easy kill via the higher DMG of better tiers... They should not get adv gear, and basic NK can kill at their own level just not far above it And a basic SMG or basic SG can kill anything, proto or not...
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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TheD1CK
Dead Man's Game RUST415
1486
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Posted - 2014.11.12 14:43:00 -
[66] - Quote
I run them.. I got tired of cleaning MLT blood stains off my knives so I use basic NK in some pub fits So I am aware they are crappy, but have killing power, just require you to choose targets more carefully I have bashed sentinels with bsc NK it's more like a brawl than a back-stab lol
I will agree with you on that though.. Most basic sidearms have good stopping power, except the NK But tbh I can't think of how to change that without leaving OP bsc knives.... |
XxGhazbaranxX
Endless Hatred
1851
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Posted - 2014.11.12 14:43:00 -
[67] - Quote
Most of these fits are fine and dandy but the truth is, unless we can switch fittings out, its worthless to buy these suits at such an expensive range. Newberries wont buy them and you are reducing potential revenue from people who would use the suits if they were permitted to change the layout with other standard gear.
Plasma Cannon Advocate
[SUPPORT BREACH SHTGUN CHANGES][2]
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Pushing Charlie
Elite Intergalactic Mercenaries
398
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Posted - 2014.11.12 14:49:00 -
[68] - Quote
Mossellia Delt wrote:Aeon Amadi wrote:CCP Rattati wrote:Cat Merc wrote:>Opens Spartan >Sees 370 armor >Gallente Assault >Laughs uncontrollably Even cats need stay on topic, save the sarcasm for twitter pls Don't think that was sarcasm. It's a laughable fit. Or were you looking for only positive feedback? Skips over mine as well to comment on cat laughing, he doesn't want positive or creative feedback. What did you want him to say? "Well done, here's a gold star"?
Knight Soiaire
I BELIEVE!
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Pushing Charlie
Elite Intergalactic Mercenaries
398
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Posted - 2014.11.12 14:53:00 -
[69] - Quote
Replace basic Knives with SMG, or give the option to change out weapons to different faction variants where available.
Knight Soiaire
I BELIEVE!
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shaman oga
The Dunwich Horror
3117
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Posted - 2014.11.12 15:00:00 -
[70] - Quote
On Serpent gal scout, isn't the 3rd dampener almost useless due to penalties? Also flux nades are more gallente style, even if your weapon is anti shield.
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maluble
Art.of.Death VP Gaming Alliance
155
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Posted - 2014.11.12 15:07:00 -
[71] - Quote
Mossellia Delt wrote:Tiger
Get rid of a damp, replace with codebreaker
No keep damp get rid of 2 shield extenders for percision enhancers and swap locus nade for flux.
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
542
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Posted - 2014.11.12 15:08:00 -
[72] - Quote
I'm sorry, but the current meta of this game is either min-max or die. Perhaps with the upcoming EWAR changes well see a shift to utility mods in fits as they become viable and/or necessary, but until the a suit that costs that much to obtain needs to be able to get the job done and remain competitive.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Atiim
Heaven's Lost Property
13639
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Posted - 2014.11.12 15:11:00 -
[73] - Quote
Minmatar 'Renegade' Commando
Well for starters, the Swarm Launcher should be removed. Not trying to be inflammatory, but a STD Swarm Launcher won't due much without 2 Damage Modifiers or Proficency, making it useless to new players.
Personally, I think the fit should be:
LW1: Republic Combat Rifle LW2: Republic Mass Driver
H1: Republic Basic Shield Extender H2: Republic Basic Shield Rechaeger
L1: Basic Armor Repairer L2: Basic Kinetic Catalyzer
E1: Nanohive
---
This fitting is much better in terms of practicality and versatility as it can perform close and mid-ranged combat, along with Area Denial. Given how Commandos (or at least the Min) are supposed to be flexible, this fit is optimal.
The 1st Matari Commando
-HAND
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Luk Manag
of Terror TRE GAFFEL
562
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Posted - 2014.11.12 15:22:00 -
[74] - Quote
Minmatar Assault should have the Assault Combat Rifle. As the fastest assault suit you want to run in and out of fire spraying bullets. The RE is fine, you usually can't blow up a tank with just 3.
There will be bullets. ACR+SMG [CEO of Terror]
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John Demonsbane
Unorganized Ninja Infantry Tactics
4510
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Posted - 2014.11.12 15:23:00 -
[75] - Quote
@Rattati: Arguably the main problem here is that since we don't necessarily know what's going on with ewar it's hard to really comment on some of the modules. For example I would never use a low slot for something other than armor on my Amarr assault but maybe in a month or two that would be terribad, but I simply don't know enough to say.
Aero Yassavi wrote:On the Amarr logi swap the nanohive with a rep tool. The Amarr are the most armor heavy race, so wouldn't utility be being able to rep your astute heavy teammates?
1) Seraph Logi: This please ^. My jaw dropped when I saw the Cal logi had a rep tool but the Amarr didn't. Otherwise I think I am pretty happy with the Amarr logi setup for the most part (love the STD AScR). One other thing, on protofits it looked like the suit is listed as having 3 enhancers and no shield extender but maybe it was glitched on my ipad (happens sometimes).
2) As for the Opus Assault, I get you don't want 3 damage mods, which is fine, I completely agree that the 3rd one is pretty low utility.
But, as I mentioned in the original FW fittings thread no true Amarr assault user would want to be caught dead using more shield extenders than damage mods so I would say either put a second light damage mod (the penalty for 2 is not so prohibitive) or even a sidearm damage mod. Sidearm is less crucial than if you are using an LR on the assault but still useful when there are a lot of enemies around and heat buildup becomes a problem. (Or, you could always try and make more useful things that go in high slots but that's another issue).
3) SImilarly I think the Dominus sentinel should have a damage mod. I don't really see the utility of a STD shield extender on that suit, it's a drop in the bucket.
(The godfather of tactical logistics)
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Thaddeus Reynolds
Facepunch Security
79
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Posted - 2014.11.12 15:53:00 -
[76] - Quote
'Seraph' Logi
You haven't been looking through my fittings have you? drop the nanohive for a rep tool (unless you want to make it a special version of the repairing nanohives to give keep the emphasis on versatility on the Amarr logi)...considering Amarr's massive Armor buffer, it would make sense for their logi to carry equipment to better support it in-the-field...I would also refit the extender for a damage mod, Amarr don't really dual tank (unless you're one of those peope who shield tanks an auto-cannon punisher for reasons).
'Samurai'
While I like the utility that the Swarm launcher provides, I'd agree that unless the caldari suit is getting a bonus to it...stick with the RR or ARR (ARR would be my personal preference in this case) as STD swarms aren't very good...I'd also go with a double damage-mod single extender setup, to better emphasize the current caldari weapon strengths
'Opus' Assault
Would like to see double damage mods, single extender...or single recharger...or single precision amp. Scrambler rifle is a weapon that frontloads the majority of its damage (kind of funny considering it is the merc's version of the pulse laser which is opposite of that) so damage mods emphasize that (similar to how they would on the sniper rifle).
'Paladin' Commando
...Looks really good actually...would be better if the laser rifle got a bonus to efficacy against vehicles to give Amarr an AV option (assuming Caldari keeps its swarms...hopefully getting a bonus to their own weapon finally)
'Serpent' and 'Tiger'
Please no free REs to go with free LAVs....just please no...think of the children
'Renegade' Commando
Swap one of the weapons for a CB rifle...my first inclination is to say the Swarm Launcher...but the AV utility gained from it far outweighs the suppressing power of the Mass Driver...so unless you add efficacy against vehicles to one of the MD variants...I'd say swap the Mass Driver out for a Combat Rifle (Mattari Space side have missiles as a secondary weapons system, so...it works in their racial flavor to keep swarms).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Mister Goo
Abandoned Privilege Top Men.
60
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Posted - 2014.11.12 16:07:00 -
[77] - Quote
Broonfondle Majikthies wrote:Started looking through the suits. Overall I like the balance of modules
One thing though. The Min Commando has MD an swarms. Thats a difficult combination to work well with especially in FW. Swarms are also not a minmatar weapon so goes against the factional theme.
A better setup would be the MD + CR. Make enemies dive for cover when they take fire and then flush them out.
Im with you on how difficult the MD and swarm set up is +1 I believe they would be better to switch to CR or ACR but leave the swarms as the Min gets the bonus to explosive weapons and it is an awesome AV set up.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mossellia Delt
Militaires Sans Jeux
1863
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Posted - 2014.11.12 16:09:00 -
[78] - Quote
maluble wrote:Mossellia Delt wrote:Tiger
Get rid of a damp, replace with codebreaker
No keep damp get rid of 2 shield extenders for percision enhancers and swap locus nade for flux.
**** precision enhancers on a min suit, are you ********?
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Arkena Wyrnspire
Fatal Absolution
18987
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Posted - 2014.11.12 16:40:00 -
[79] - Quote
I see you have put a Caldari weapon on the Galsent instead of the weapon from our allies.
Blasphemy.
Any ETA on some information about the EWAR changes? I find the notion of EWAR modules on medframes repulsive at the moment, but until more is said there can't really be feedback.
I will comment that the armour on the Galassault seems weak, though.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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Maken Tosch
DUST University Ivy League
10227
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Posted - 2014.11.12 17:00:00 -
[80] - Quote
CommanderBolt wrote:The fits are terrible and you should be ashamed.
My current understanding is that the fits are based on the upcoming changes to how suits will be rebalanced for ewar and possibly other things. Therefore there is no point in making apex suits based on the current meta of the game if that meta is going to be changed anyways.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Vance Vyth
G0DS AM0NG MEN General Tso's Alliance
95
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Posted - 2014.11.12 17:03:00 -
[81] - Quote
CCP Rattati please consider removing the swarm launcher off the 'Samurai' commando, and replacing it with a regular RR.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "+60"
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shaman oga
The Dunwich Horror
3120
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Posted - 2014.11.12 17:05:00 -
[82] - Quote
Sidenote: i would keep AV out of all fits, AV requires specific fits to be effective, with STD modules you are basically wasting a weapon slot.
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Maken Tosch
DUST University Ivy League
10227
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Posted - 2014.11.12 17:07:00 -
[83] - Quote
shaman oga wrote:Sidenote: i would keep AV out of all fits, AV requires specific fits to be effective, with STD modules you are basically wasting a weapon slot.
What if the meta for the anti vehicle weapons changes so you are not forced into a specific fit?
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Liara Kaiba
Shadow Broker Wet Squad
9
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Posted - 2014.11.12 17:08:00 -
[84] - Quote
Gallente Serpent Scout : - extender are no use on a scout, plus natural bonus of Gal Scout is dampening and precision so I would put instead 2 precision enhancer - i would replace 1 dampener by a cardiac regulator (experience) - as a a matter of preference, an ion pistol instead of SMG and an uplink or a scanner instead of remotes.
Gallente Chiron Logi : - i would put a second scanner instead of the hive. Gallogi is about scanner plus other Gallente suits already have hives. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
3469
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Posted - 2014.11.12 17:10:00 -
[85] - Quote
shaman oga wrote:Sidenote: i would keep AV out of all fits, AV requires specific fits to be effective, with STD modules you are basically wasting a weapon slot.
Nuuuuuu
Galmmando with Plasma Cannon is fine.
Hotfix Delta Sentinel eHP Calcs
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Mad Syringe
ReDust Inc.
305
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Posted - 2014.11.12 17:16:00 -
[86] - Quote
Thaddeus Reynolds wrote: 'Renegade' Commando
Swap one of the weapons for a CB rifle...my first inclination is to say the Swarm Launcher...but the AV utility gained from it far outweighs the suppressing power of the Mass Driver...so unless you add efficacy against vehicles to one of the MD variants...I'd say swap the Mass Driver out for a Combat Rifle (Mattari Space side have missiles as a secondary weapons system, so...it works in their racial flavor to keep swarms).
Absolutely not!
The commando would be the only suit with the min special weapon, so do not remove the MD - PERIOD!!! The swarm has to be replaced with the CR and it's fine.
The swarm is rediculous in basic form without mods, I even would go so far as to say, pull the swarms of the caldari as well. Everybody has a Militia free swarm he can use to try it out!
Cheers
Dedicated Minmando Masshole with love for Swarmholing...
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Foehammerr
OSG Planetary Operations Covert Intervention
105
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Posted - 2014.11.12 17:22:00 -
[87] - Quote
My issue is this:
CCP Rattati wrote: We want Faction Doctrine over utility, while remaining very useful
You say this, while screwing over the Gallentean dropsuits. Both the Serpent and Atlas suits have Matari SMGs when they should have Ion Pistols. Before anyone says anything, ion pistols are useful. Its my goto side arm and youll get tge aame reaponse from anyone who actually spent the time to master it. Also It's not like you have a problem with putting pistols on a sentinel suit either because the Amarr has a scrambler pistol. Even a magsec would make more sense on the Gallentean suits as its part of Federation doctrine.
My second grievance is the fact that the Centurion commando has a burst assault rifle even though the spreadsheet says breach. Not only was this misleading, but the fact that the Burst Assault Rifle is the #1 worst rifle kills the entire fitting. I could live with it having a poorly fitted low slot section, but in combination with the burst ar results in a suit that is big, slow, bright and shiny, can't tank anything at all, and can't dish out any good damage.
Also, I tried the spartan assault fitting at prototype, and I'm not impressed at all. I don't know where you're going with the whole ewar thing for assaults but it better be good. So far it feels like a badly wasted low slot. Either way it goes, I'd still take an extra repair mod over a damp every day of the week and twice on Sunday
Rangers Lead The Way!
Beta Vet since 2/5/2013
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shaman oga
The Dunwich Horror
3121
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Posted - 2014.11.12 17:27:00 -
[88] - Quote
Maken Tosch wrote:shaman oga wrote:Sidenote: i would keep AV out of all fits, AV requires specific fits to be effective, with STD modules you are basically wasting a weapon slot. What if the meta for the anti vehicle weapons changes so you are not forced into a specific fit? Too many meta have to change (EW is enough), AV is based on massive damage and mobility, i would keep those apex fit for AI, there is no need to do two different jobs in a bad way, when you can make only one job in a good way.
Pokey Dravon wrote: Nuuuuuu
Galmmando with Plasma Cannon is fine.
PLC is not only AV, i use the same fit on my STD galmando.
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Lazer Fo Cused
Shining Flame Amarr Empire
131
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Posted - 2014.11.12 17:48:00 -
[89] - Quote
shaman oga wrote:Sidenote: i would keep AV out of all fits, AV requires specific fits to be effective, with STD modules you are basically wasting a weapon slot.
1. I like a basic FG, cheap and kills things |
shaman oga
The Dunwich Horror
3124
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Posted - 2014.11.12 17:56:00 -
[90] - Quote
Lazer Fo Cused wrote:shaman oga wrote:Sidenote: i would keep AV out of all fits, AV requires specific fits to be effective, with STD modules you are basically wasting a weapon slot. 1. I like a basic FG, cheap and kills things FG is mainly AV but can be used for AI. I should edit, keep swarm launcher out of the apex equation.
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