Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
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Posted - 2014.11.14 06:21:00 -
[1] - Quote
Decided to post what I feel medium suits would be good with.
Starting with Assaults:
Spartan 2x basic sidearm damage mods(To increase sidearm effectiveness marginally in case of emergency) 1x precision enhancer(Making the assault more away, and more able to fight against enemies) 2x basic armour plates. 3x basic armour rep( So as to keep gallente as best armour regenerators) basic assault rifle basic ion pistol basic flux grenade basic active scanner(Set the suits to have racial equipment to make them slightly more effective on the battlefield and as a slight means of making them need to rely on teams more)
Opus 2x basic sidearm damage mod, like the gallente 1x precision enhancer basic laser rifle basic scrambler pistol basic flux grenade 5x basic reactive plate(This is so Amarr have more armour than Gallente, but less better armour regen than them) basic drop uplink
Rasetsu 3x basic shield extender 1x basic shield energiser(Only one because it would make them slightly overpowered to have strong shield regen and low shield delay at once) 1x precision enhancer basic rail rifle basic magsec SMG(No sidearm damage mods because using pistols is harder than using SMGs) locus grenade(So as to let the shield tankers combat armour tankers and not flux theirself by accident) 2x basic shield regulator 1x basic range amplifier(Something special for the Calsuits to have for their own) 1x nanohive
Nomad 2x basic shield extender 1x basic shield energiser 1x basic precision enhancer 2x basic shield regulator 2x basic armour repairers(felt like their HP for armour would be fine where it is) basic conbat rifle basic SMG basic locus grenade basic repair tool.
Now onto Logistics:
Kampo 3x basic shield extender 1x basic shield energiser 1x precision enhancer(We all need to see our enemies, right? So it would be good for all these suits to have them, especially since they've many slots) 2x basic shield regulator 2x basic range amplifier nanohive, drop uplink, and repair tool. basic rail rifle. basic locus grenade
Shaman 3x basic shield extender 1x shield energiser(I actually didn't give the Gal and MinLogi any precision modules because they carry more gear than the other two suits, plus have the active scanners) 2x basic shield regulator 2xbasic reactive plates repair tool, nanohive, drop uplink, scanner(Gal and MinLogi get scanners as an exclusive thing)
Chiron 3x basic shield energiser(Kind of tricky putting anything useful for them here, but keeping conservative to not using precision mods, or HP mods the race doesn't use. Besides thattheir shield is still functional,thought to make up for the bad regen) 2x basic armour plates 3x basic armour repairer scanner,nanohive, drop uplink, repair tool. basic assault rifle basic flux grenade
Seraph 2x shield extender(given no shield energisers because they hold the theme of being densely protected, but not best in regen) 1x precision enhancer 4x basic reactive plate drop uplink, nanohive, repair tool. basic scrambler rifle basic scrambler pistol basic flux grenade
*Didn't add nanite injectors for a variety of reasons. In gamemodes other than Ambush/dom often you may not be in close proximity to many players. Besides this many players expect their clone to die, so they may not press to call for help, not rewarding people equipped with nanites thus far.
Not the best fitter, but I feel like medium suits would be good with some of this.
There is literally no sense for team killing to be possible in any gamemode.
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