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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.06 18:47:00 -
[1] - Quote
CCP Rattati wrote: This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff
Awesome! When you say "benefit from less kick" do you mean the ARR hipfire kick is supposed to be increased but not as much as it had been, or that it is supposed to stay at its current pre-nerf levels?
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.06 23:39:00 -
[2] - Quote
Rattati, can you clarify the ARR hipfire kick Nerf? Is it getting increased hipfire kick or is it staying where its at? I really advocate keeping it where its at and not increasing g it at all.CQC is all about hipfire, and the ARR is the CQC option for Caldari.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
|
Posted - 2014.11.07 01:48:00 -
[3] - Quote
CLONE ALPHA 001 wrote:so whats going on with the ARR kick because i think you made the same mistake of applying the RR kick to the ARR again its way to mush kick for a CQC rifle please fix it soon Rattati The hotfix has been applied already?
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.07 04:59:00 -
[4] - Quote
Rattati, the ARR hipfire kick... I thought it was an accident and it's supposed to be at pre-nerf levels? Or that's happening Tuesday? Some clarification would be appreciated.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
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Posted - 2014.11.07 08:55:00 -
[5] - Quote
Songs of Seraphim wrote:Alena Ventrallis wrote:Rattati, the ARR hipfire kick... I thought it was an accident and it's supposed to be at pre-nerf levels? Or that's happening Tuesday? Some clarification would be appreciated. The balance hotfix from last week is reinstated, so the kick from the rail rifles is pretty bad. But this thread is to implement changes for this upcoming Tuesday. The kick for both rail rifles will be reduced, and the base rail rifle will have 0.6 charge delay (should be 0.5) and the kick would be less on the assault version. Unless I missed something. Hope this helps until Rattati can make a detailed reply. I hope he plans to put it at pre-balance numbers. hipfire kick makes or breaks CQC, and the CQC option for the Caldari is currently ineffective where it should shine.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2117
|
Posted - 2014.11.07 12:44:00 -
[6] - Quote
BL4CKST4R wrote:jace silencerww wrote:BL4CKST4R wrote:jace silencerww wrote:Cat Merc wrote:http://www.protofits.com/fittings/shared/136/8953 - Dual Dampened Gallente Assault http://www.protofits.com/fittings/shared/136/9001 - Dual Dampened Caldari Assault Caldari Assault advantages and disadvantages: +50HP +3x regen speed -4 seconds of delay +0.1m/s of speed (Not much, can be considered a non-factor) -12% damage compared to Gal Assault Seems fair right? Gallente has 12% more damage while Caldari recharge at 3x the speed (with a delay) and have extra hp? Oh wait... The Gallente Assault needs speed to close the distance, otherwise the Duvolle struggles massively on 90% of the maps. Giving it said speed will either cost 66HP, 9.375hp/s of regen, or a damp. ok why don't you drop the creodron ion pistol to adv and use another shield extender. the caldari are long distance fighters and the gal are mid range. I mean just look at the bonuses to see the proof. caldari faster reload while gal get a reduction to kick and spread of their shot for better hipfire for mid to close range. the bigger question why the Heck are you using dampners on ASSAULTS? lol that is about as useful as nova knives on a commando. (no offense to those who do that) LOL 50 meters it will take the gall 21-22 shots to kill the caldari with a rof of 800 so in 2 seconds for 26.67 shots. 50 meters it will take 13-14 shots to kill the gall with a rof of 462 so in 2 second for 15.36 shots. that looks very close TTK. all it takes is for the caldari to get hit within 3 seconds even for 5 damage and his shields will not regen. plus the caldari biggest weakness A FLUX GRENADE poof no more shields. each suit has pros and cons so remember this when talking the suits are not even. they are balanced if you use them to their pros. it is like using a rail rifle on an amarr commando. why beause you wanted to instead of using the scr or laser rifles and get bonus damage. Because you completely missed the reason why dampeners are being fitted >.> ok then what about the rest of what I said? here is food for thought. you can use any suit for anything you wish however (wthin game seting) if you are not using it to its pros then you can not say look it is uneven. it is like a heavy using a nova knives -(apples to oranges) . although your comparing those two is more like apples to pears close but different. Role wise the Caldari and Gallente assaults perform the same role, which is to kill. How they perform this role is drastically different yet their function is the same. The problem that will happen is that making the suit viable to "be stealthy" would be a change to it's roles necessary functions, that is those necessary for it to perform any useful functions in the near future as the EWAR meta continues to change. Because of this the point that is being made is that, the Gallente suit CANNOT handle this change in meta, and anything that cannot change and adapt to the meta becomes obsolete and dies, Darwinism. More to the point, WHY would an assault want to be stealthy? His role is not to sneak, it is to slay. Anything that does not aid in this should go to another suit.
If assaults really need another buff, why not make it to racial tank?
Caldari: 5% base shield per Amarr: 5% base armor per Gallente: 0.5 armor rep per Minmatar: 5% shield recharge per
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2118
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Posted - 2014.11.08 17:41:00 -
[7] - Quote
Rattati - ARR kick. Is it going to pre-nerf levels?
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2118
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Posted - 2014.11.08 18:45:00 -
[8] - Quote
Mexxx Dust-Slayer wrote:Alena Ventrallis wrote:Rattati - ARR kick. Is it going to pre-nerf levels? Its really balanced at the moment IMO. I don't think it is. Its supposed to be fr CQC, but it lags behind the other rifles because of the lowest DPs of the assault variants (working as intended) and hipfire kick making it unwieldy inCQC (needs correcting)
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2118
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Posted - 2014.11.08 19:45:00 -
[9] - Quote
BL4CKST4R wrote:Alena Ventrallis wrote:Mexxx Dust-Slayer wrote:Alena Ventrallis wrote:Rattati - ARR kick. Is it going to pre-nerf levels? Its really balanced at the moment IMO. I don't think it is. Its supposed to be fr CQC, but it lags behind the other rifles because of the lowest DPs of the assault variants (working as intended) and hipfire kick making it unwieldy inCQC (needs correcting) Idk I think it's range needs to be lower, the difference between the rail rifle dps and a assault scrambler is practically none but the range diff is 10 meters. I'm for a range reduction as well to about 55-60m.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2124
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Posted - 2014.11.09 21:14:00 -
[10] - Quote
zzZaXxx wrote:Effective range? Should be no less than 85, with charge at 0.03 and recoil at 0.5. Keep the old handling and reduce range. Along with the increased ammo that should balance the ARR.
I speak of optimal range. 55-60m optimal. It should be the longest range of the assault variants, and the lowest DPS of the assault variants.
YEs on the old handling pre-nerf. Yes, yes, YES.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2133
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Posted - 2014.11.10 08:35:00 -
[11] - Quote
Is there a reason you won't comment on ARR kick?
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2133
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Posted - 2014.11.10 08:52:00 -
[12] - Quote
BL4CKST4R wrote:CLONE ALPHA 001 wrote:BL4CKST4R wrote:CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? Has the dps of a assault scrambler and the range of a rail rifle. If it's gonna be a cqc weapon it shouldn't have that long of range. I agree. 55-60m optimal range. It should outrange all assault variants, while having the lowest DPS out of same.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2139
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Posted - 2014.11.10 18:47:00 -
[13] - Quote
Ryme Intrinseca wrote: ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination.
ARR should have shorter range. It needs better do.I nation in CQC by lowering the kick. This has been asked for a bunch of times with no comment from Rattati, but we need to lower hipfire kick in addition to range.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2146
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Posted - 2014.11.11 00:50:00 -
[14] - Quote
CCP Rattati wrote:Alena Ventrallis wrote:Ryme Intrinseca wrote: ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination.
ARR should have shorter range. It needs better do.I nation in CQC by lowering the kick. This has been asked for a bunch of times with no comment from Rattati, but we need to lower hipfire kick in addition to range. All in good time, we are trying to squeeze in way more changes, way more rapidly than before, and sometimes we draw the line (or revert old hotfixes ) But the goal is to lower its hipfire kick in order to help it in CQC? This is what I have been campaigning for on the forums. I just wanted clarification on your intent, and to ask if the intent was to bring I to pre-nerf levels.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2146
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Posted - 2014.11.11 08:05:00 -
[15] - Quote
FabryX10 wrote:Cat Merc wrote:Ripley Riley wrote:Cat Merc wrote: yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
No one is forcing you to fit dampeners. Except he is. I can't fall behind on the EWAR game against other assaults, but dampening a Gal Assault is a much larger sacrifice than dampening a Caldari Assault. Fit damage mods on a Caldari assault is a much larger sacrifice than fit damage mods on a Gallente assault... Cat merc does have a point. And to expand his point: Assault aren't supposed to dampen. That isn't their job. their job is to ASSAULT. definition: to make a physical attack on. Everything about them should be dedicated to closing with and destroying the enemy. Dampening and stealth should be the realm of the scout.
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2157
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Posted - 2014.11.13 19:46:00 -
[16] - Quote
Is the ARR still having high hipfire kick intentional? I thought you said that it was an accident and was to stay at pre-balance numbers to be the CQC option for Caldari?
Proof that Rattati/CCP do listen to the playerbase.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2178
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Posted - 2014.11.16 23:41:00 -
[17] - Quote
Rattati. ARR hipfire. Intentionally high? Or can we make it back to pre-balance numbers?
I just want to know.If its where you want it, let me know so I don't keep barking up this tree over and over. I'll move on to something else.
Proof that Rattati/CCP do listen to the playerbase.
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