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Thread Statistics | Show CCP posts - 15 post(s) |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Eurotrash Pubstars
1974
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Posted - 2014.11.10 12:28:00 -
[1] - Quote
Alena Ventrallis wrote:BL4CKST4R wrote:CLONE ALPHA 001 wrote:BL4CKST4R wrote:CCP Rattati wrote:OP updated, less HMG nerf, less scanner nerf, added regen numbers aRR range reduction please also :) why? Has the dps of a assault scrambler and the range of a rail rifle. If it's gonna be a cqc weapon it shouldn't have that long of range. I agree. 55-60m optimal range. It should outrange all assault variants, while having the lowest DPS out of same. ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination. |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Eurotrash Pubstars
1974
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Posted - 2014.11.11 07:38:00 -
[2] - Quote
Could you stop doing so many rebalances? For instance, rifle balance has been in a good place for several months EXCEPT for the fact that you keep messing about with them. The game is less enjoyable when weapons handle in unfamiliar ways due to all the stealth rebalances. If it aint broke... |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Dead Man's Game RUST415
1985
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Posted - 2014.11.14 08:46:00 -
[3] - Quote
The cloak buff (yes buff) is ridiculous. The lengthened decloak animation means shotgunners are not even bothering to flank, they just run at you head on and OHK you while theyre cloaked. Sometimes you wont see them even if youre looking right at them due to lighting conditions. If youre going to have the animation like that the delay needs to be at least 3 seconds. Even the klingons have to finish decloaking before they fire ffs. |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Dead Man's Game RUST415
1994
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Posted - 2014.11.15 13:18:00 -
[4] - Quote
If you watch the video closely it is clear that THREE shots are made during the decloak animation. The third shot is made just before the end of the decloak animation (if you pause just after the final shot at 0.23 you can clearly see blue decloak effects, meaning the animation is not finished).
So a shotgunner can put out over 1500HP of damage during the decloak animation. To put out even one shot when cloaked is obviously broken, to put out more is absurd beyond belief. This is probably the no. 1 change to make assaults, logis, and commandos more viable to play, as they are the prime targets for invisiganking. |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Dead Man's Game RUST415
1999
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Posted - 2014.11.15 17:46:00 -
[5] - Quote
Breakin Stuff wrote:Two shots. I was the gunner in that vid.
Third shot happens fast enough after I was decloaked that there wouldn't have been enough time to react.
One shot as the decloak animation starts. One as I become fully visible. Two more shots in under a second. The shotgun was firing as fast as I can pull the trigger with the fire delay You can clearly see and hear the third shot a fraction of a second before the decloak animation finishes. The final bits of the animation are blueish circles at your left hip, then right shin. They're quite faint but clearly visible if you pause the instant the third shot goes off.
To be clear: you are visible during the third shot, but the animation has not finished at that point. So I agree that there are two shots during the 'character invisible' phase of the decloak animation, if that's all you mean.
Thanks for helping to put the video together! |
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