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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Rattati
C C P C C P Alliance
10615
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Posted - 2014.11.06 09:29:00 -
[1] - Quote
So we are aiming for redoing the "lost" balance hotfix next Tuesday.
Here are additional tweaks we are proposing to add to that hotfix. Please comment.
HMG-Sentinel is simply too dominant across all game modes. The best way to allow other Frames to combat them is to get them when they are down. I believe Heat is the best way to manage this situation. Good Sentinels will manage their heat well and not be bothered by this change.
https://forums.dust514.com/default.aspx?g=posts&m=2378540#post2378540
Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf
The normal RR was supposed to get increased charge up to reduce its CQC ability. Using the opportunity to pull back on the Kick magnification.
Rail Rifle: charge- up0.30.6nerf Kick ease :0.20.1buff
A new players worst experience is to get insta-popped during spawn-ins. Adding a CRU passive scan is a good way to help players decide whether this will be suicidal or not. Precision catches all non-damped and non-damp skilled frames
CRU passive scan:15m radius35 precisionbuff
This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff
The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff
Commonly requested, reducing the zoomed tracking speed of the laser, incrementally. Maybe more later. ADS laser yaw0.30.25request
With team based scans, we need to react immediately, there is too much scanning going on without effort. Further buffs and nerfs to scanning will follow with EWAR shake-up initiative
Focused Active Scanner: Only squad sharenerf Base range100m75mnerf Base visibility from 5 to 35 seconds3 secondsnerf
Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10616
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Posted - 2014.11.06 09:58:00 -
[2] - Quote
We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10645
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Posted - 2014.11.06 11:57:00 -
[3] - Quote
Cat Merc wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
yaaaay... But I'm still losing 10hp/s and 1m/s because of your "Assaults should damp" thing. So guess I'm losing 7.5hp/s now lol
Are you serious? Because I would like Assaults to have the "ability" to avoid scans by reducing sig profile and fit a single damp?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10645
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Posted - 2014.11.06 11:59:00 -
[4] - Quote
Aeon Amadi wrote:CCP Rattati wrote:So we are aiming for redoing the "lost" balance hotfix next Tuesday. Here are additional tweaks we are proposing to add to that hotfix. Please comment. HMG-Sentinel is simply too dominant across all game modes. The best way to allow other Frames to combat them is to get them when they are down. I believe Heat is the best way to manage this situation. Good Sentinels will manage their heat well and not be bothered by this change. https://forums.dust514.com/default.aspx?g=posts&m=2378540#post2378540Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf The normal RR was supposed to get increased charge up to reduce its CQC ability. Using the opportunity to pull back on the Kick magnification. Rail Rifle: charge- up0.30.6nerf Kick ease :0.20.1buff A new players worst experience is to get insta-popped during spawn-ins. Adding a CRU passive scan is a good way to help players decide whether this will be suicidal or not. Precision catches all non-damped and non-damp skilled frames CRU passive scan:15m radius35 precisionbuff This was supposed to follow the clip buff of the ARR, and the ARR will also benefit from less kick (above) ARR clip to from 252348buff The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff Commonly requested, reducing the zoomed tracking speed of the laser, incrementally. Maybe more later. ADS laser yaw0.30.25request With team based scans, we need to react immediately, there is too much scanning going on without effort. Further buffs and nerfs to scanning will follow with EWAR shake-up initiative Focused Active Scanner: Only squad sharenerf Base range100m75mnerf Base visibility from 5 to 35 seconds3 secondsnerf Thanks! -Twitches incessantly at the Focused Active Scanner changes. Shelves Gal Logi.- EDIT: Like... Blah, I can't even fight it anymore. Scouts win this day. ADDITIONAL EDIT: Actually, you know what, let me end with this... Who said that Focused Active Scanners were OP? I want a consensus on how many people said, specifically, that Duvolle Focused Active Scanners were OP.
I guess the difference between useful and useless is 25 m? Because the focused scanner "was" squad only...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10645
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Posted - 2014.11.06 12:02:00 -
[5] - Quote
Cavani1EE7 wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
Why couldn't you just add 1 hp/s to them instead of 2? With 4.5-5 hp per sec we're gonna see way more armor tanker whor*s EDIT: Any tweaks to the Breach AR? I let you remind that it totally outDPS the standard version (well tbh all the others too) with better accuracy as well. And what about the Burst AR? Haven't you noticed it feels UP since 1.9 dropped? As if recoil-sharpshooter skills wouldn't apply to it... I've been told I'm noit the only one feeling this, can you look at it?
BAR nerf is on the table, yes.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10703
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Posted - 2014.11.06 23:28:00 -
[6] - Quote
Breakin Stuff wrote:Quote:Militia HMG23.525.0nerf Standard HMG1820.0nerf Advanced HMG17.119.0nerf Prototype HMG16.218.0nerf Officer HMG15.317.0nerf
Current values are actually as follows: Militia: 23.5 Standard: 16 Advanced: 15.2 Prototype: 14.4 Officer: I don't have a Gastun's to check. So you're going to be hitting the HMG a bit harder than you thought. And at 23.5 the militia is borderline useless. much more and you might as well just delete it.
Sorry copied the wrong columns. Baseline is 18, ADV is 0.95, PRO is 0.9 and officer is 0.85 of the baseline, miliita 1.25
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10703
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Posted - 2014.11.06 23:34:00 -
[7] - Quote
The-Errorist wrote:What about this thing you said was "on the list" of things you would get to 5 months ago?
Yes, there are many things still on the list, it's a long list
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10703
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Posted - 2014.11.06 23:38:00 -
[8] - Quote
Sgt Kirk wrote:CCP Rattati wrote:Cavani1EE7 wrote:CCP Rattati wrote:We are also rebuffing gallente native reps, based on 12 pages of feedback
Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 Sentinel24 Light Basic23 Scout1.52.5
Why couldn't you just add 1 hp/s to them instead of 2? With 4.5-5 hp per sec we're gonna see way more armor tanker whor*s EDIT: Any tweaks to the Breach AR? I let you remind that it totally outDPS the standard version (well tbh all the others too) with better accuracy as well. And what about the Burst AR? Haven't you noticed it feels UP since 1.9 dropped? As if recoil-sharpshooter skills wouldn't apply to it... I've been told I'm noit the only one feeling this, can you look at it? BAR nerf is on the table, yes. Breach AR nerf? Are you serious? You do play this game right? Is the reduced range in which you are forced to fight in not enough for you? And as far as Gallente Logis go, I bought the respec to skill out of Gallente Logistics because I knew you guys would nerf the ever loving **** out of scanners. I could say a lot more but I'm sick right now with a Cold. But I'm severely disappointed in you, anything other than an Efficiency range nerf to the Breach AR would send it back into being **** again.
I can just see how everyone is migrating to it overnight. Rather nip it in the bud now. But it can wait also until we buff the rest more. On Logis, with deployables having lower signature, scanners will be critical to teams.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10704
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Posted - 2014.11.06 23:40:00 -
[9] - Quote
Leadfoot10 wrote:Rattati,
Thank you for dialing back the hipfire kick and adding increased delay to the RR.
I think increasing the uncloaking delay was also a great idea.
The rest of the changes seem good to me, but I'm of the opinion that the proper way to balance heavies is to either reduce their DPS or EHP rather than heat build up, but I'll reserve further comment until I have a chance to play with the changes.
On a related note, d\id you ever get stats on weapon usage in PC? I thought I saw someone quote it in another thread, but alas, I am unable to find it.
Thanks for all you do...Leadfoot
I had various issues this week, no ISK payout, super ISK payout, skill points
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10711
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Posted - 2014.11.06 23:49:00 -
[10] - Quote
OK, been thinking a lot about the scan duration and know why it may not be necessary. It's the combination of knowing the direction on top of the duration.
So probably pulling the change until we remove the directional arrows.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11006
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Posted - 2014.11.10 07:41:00 -
[11] - Quote
OP updated, less HMG nerf, less scanner nerf, added regen numbers
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P
11066
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Posted - 2014.11.10 23:28:00 -
[12] - Quote
Breakin Stuff wrote:what the hell.
The more I think about it, the more I think it will work.
Rattati please make all variants of the HMG gain heat at the same rate as the STD variant. that way when you adjust the heat for one you don't need to worry about whether it will affect the upper tiers as well.
It will also pretty much put the strong trigger control sentinels in the driver's seat and relegate the lazy buggers to dying under the guns of buttmad and vengeful assaults.
Please, go nuts.
I thought we were supposed to use scalpels and not hammers?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P
11066
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Posted - 2014.11.10 23:29:00 -
[13] - Quote
Alena Ventrallis wrote:Ryme Intrinseca wrote: ARR is horrible in CQC, if you take the range away there is no reason to use it over a CR.
I also echo others in saying that the Breach AR is not really OP. You get hurt badly by CRs, ScRs, and RRs at range, as you should. The issue is more that the regular AR is slightly UP. They should outperform the longer ranged rifles up close, which is what BAR (but not AR) do.
In short, please do not send us back to the dark ages of combat rifle domination.
ARR should have shorter range. It needs better do.I nation in CQC by lowering the kick. This has been asked for a bunch of times with no comment from Rattati, but we need to lower hipfire kick in addition to range.
All in good time, we are trying to squeeze in way more changes, way more rapidly than before, and sometimes we draw the line (or revert old hotfixes )
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11260
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Posted - 2014.11.13 11:44:00 -
[14] - Quote
I believe this has been deployed today, sorry, we ran into last minute issues on both tuesday and wednesday. Enjoy.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
11477
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Posted - 2014.11.17 08:29:00 -
[15] - Quote
We will collect feedback from this for the next balancing iteration. And yes, ARR is still not where we want it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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