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Thread Statistics | Show CCP posts - 15 post(s) |
jace silencerww
Krullefor Organization Minmatar Republic
74
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Posted - 2014.11.06 14:07:00 -
[1] - Quote
can you please also fix the scr pistol carrying ammo. look at this CCP Rattati
-militia has 60, -normal one has 72, -breach has 48. -wolfman scr pistol, 48 an officer weapon & it has the same as a breach? -assault has 56, low for assault, it does less damage, less total ammo, 50 rof faster plus "smaller clip size but that I understand" -car 9 burst has 54, a clip of 18 that is 3 full clips, plus it shoots 3 shots so 6 shots a clip (not couning skill oper) -IA5 has 96. really 96 shots? I think you switched the burst and ia5 carrying ammo. -staff recruiter has 48, same as the breach and wolfman but not even close in damage.
look at the cpu/pg cost militia- 15 cpu, 5 pg, damage 62, rof 333.33, clip 10, ammo 60 basic- 12 cpu, 3 pg, damage 62, rof 352.94, clip 12, ammo 72 adv - 30 cpu, 6 pg, damage 65.1 rof 352.94, clip 12, ammo 72 staff- 20 cpu, 5 pg, damage 63.55, rof 333.33, clip 10, ammo 48 |
jace silencerww
Krullefor Organization Minmatar Republic
78
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Posted - 2014.11.06 20:18:00 -
[2] - Quote
Cat Merc wrote:http://www.protofits.com/fittings/shared/136/8953 - Dual Dampened Gallente Assault http://www.protofits.com/fittings/shared/136/9001 - Dual Dampened Caldari Assault Caldari Assault advantages and disadvantages: +50HP +3x regen speed -4 seconds of delay +0.1m/s of speed (Not much, can be considered a non-factor) -12% damage compared to Gal Assault Seems fair right? Gallente has 12% more damage while Caldari recharge at 3x the speed (with a delay) and have extra hp? Oh wait... The Gallente Assault needs speed to close the distance, otherwise the Duvolle struggles massively on 90% of the maps. Giving it said speed will either cost 66HP, 9.375hp/s of regen, or a damp.
ok why don't you drop the creodron ion pistol to adv and use another shield extender. the caldari are long distance fighters and the gal are mid range. I mean just look at the bonuses to see the proof. caldari faster reload while gal get a reduction to kick and spread of their shot for better hipfire for mid to close range. the bigger question why the Heck are you using dampners on ASSAULTS? lol that is about as useful as nova knives on a commando. (no offense to those who do that) LOL 50 meters it will take the gall 21-22 shots to kill the caldari with a rof of 800 so in 2 seconds for 26.67 shots. 50 meters it will take 13-14 shots to kill the gall with a rof of 462 so in 2 second for 15.36 shots. that looks very close TTK. all it takes is for the caldari to get hit within 3 seconds even for 5 damage and his shields will not regen. plus the caldari biggest weakness A FLUX GRENADE poof no more shields.
each suit has pros and cons so remember this when talking the suits are not even. they are balanced if you use them to their pros. it is like using a rail rifle on an amarr commando. why beause you wanted to instead of using the scr or laser rifles and get bonus damage. |
jace silencerww
Krullefor Organization Minmatar Republic
80
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Posted - 2014.11.07 05:26:00 -
[3] - Quote
BL4CKST4R wrote:jace silencerww wrote:Cat Merc wrote:http://www.protofits.com/fittings/shared/136/8953 - Dual Dampened Gallente Assault http://www.protofits.com/fittings/shared/136/9001 - Dual Dampened Caldari Assault Caldari Assault advantages and disadvantages: +50HP +3x regen speed -4 seconds of delay +0.1m/s of speed (Not much, can be considered a non-factor) -12% damage compared to Gal Assault Seems fair right? Gallente has 12% more damage while Caldari recharge at 3x the speed (with a delay) and have extra hp? Oh wait... The Gallente Assault needs speed to close the distance, otherwise the Duvolle struggles massively on 90% of the maps. Giving it said speed will either cost 66HP, 9.375hp/s of regen, or a damp. ok why don't you drop the creodron ion pistol to adv and use another shield extender. the caldari are long distance fighters and the gal are mid range. I mean just look at the bonuses to see the proof. caldari faster reload while gal get a reduction to kick and spread of their shot for better hipfire for mid to close range. the bigger question why the Heck are you using dampners on ASSAULTS? lol that is about as useful as nova knives on a commando. (no offense to those who do that) LOL 50 meters it will take the gall 21-22 shots to kill the caldari with a rof of 800 so in 2 seconds for 26.67 shots. 50 meters it will take 13-14 shots to kill the gall with a rof of 462 so in 2 second for 15.36 shots. that looks very close TTK. all it takes is for the caldari to get hit within 3 seconds even for 5 damage and his shields will not regen. plus the caldari biggest weakness A FLUX GRENADE poof no more shields. each suit has pros and cons so remember this when talking the suits are not even. they are balanced if you use them to their pros. it is like using a rail rifle on an amarr commando. why beause you wanted to instead of using the scr or laser rifles and get bonus damage. Because you completely missed the reason why dampeners are being fitted >.> ok then what about the rest of what I said? |
jace silencerww
Krullefor Organization Minmatar Republic
82
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Posted - 2014.11.10 11:50:00 -
[4] - Quote
Because you completely missed the reason why dampeners are being fitted >.> [/quote] ok then what about the rest of what I said? here is food for thought. you can use any suit for anything you wish however (wthin game seting) if you are not using it to its pros then you can not say look it is uneven. it is like a heavy using a nova knives -(apples to oranges) . although your comparing those two is more like apples to pears close but different.[/quote]
Role wise the Caldari and Gallente assaults perform the same role, which is to kill. How they perform this role is drastically different yet their function is the same.
The problem that will happen is that making the suit viable to "be stealthy" would be a change to it's roles necessary functions, that is those necessary for it to perform any useful functions in the near future as the EWAR meta continues to change. Because of this the point that is being made is that, the Gallente suit CANNOT handle this change in meta, and anything that cannot change and adapt to the meta becomes obsolete and dies, Darwinism. [/quote] More to the point, WHY would an assault want to be stealthy? His role is not to sneak, it is to slay. Anything that does not aid in this should go to another suit.
If assaults really need another buff, why not make it to racial tank?
Caldari: 5% base shield per Amarr: 5% base armor per Gallente: 0.5 armor rep per Minmatar: 5% shield recharge per[/quote] ^^^ post limit lol
ok first BL4CKST4R again you are no playing to the pros of the gal assault suit. if you take any 2 suits that are in the same roles like assault, commando, logis, etc.. then try to change the style of the suits, like damping assaults some suits will fit this role better. so sorry if the gal assault can not change to that role as well as others. the amarr assault is in the same boat if you want to look close however the Minnie would fair better than the gall & amarr. so I repeat my point PLAY to the suits best traits. besides just squad up with others and have one be a gal logi with 2-4 active scanners then you can see just about everyone at a lot of the time.
ok now what Alena Ventrallis said. that is a good but very bad idea. at one time CCP did give cald assaults the suit bonus like that and players jumped off other assaults to caldari so CCP changed it. they want an overall balance and not too much of one suit vs the others. |
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