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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
361
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Posted - 2014.11.04 00:02:00 -
[1] - Quote
I have a Eve Ob pilot will anything change for us.Can I mix Flux and Hybrid ammo so i hit the map with both ,can two different ammo Rail Gattlings hit the map if grouped together? 8 Turrents on a destroyer 4 Gattling 75 mm Rails with Hybrid ammo,4 Gattling 75 mm Rails with Flux Can they fire as one group?
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
362
|
Posted - 2014.11.08 02:52:00 -
[2] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while How about bonus in eve to Manufacturing Orbital Support game play (Destroyers,Small lasers,Rails and guns turrents, Orbital Ammo ,Warp Stabs etc) And can you change that Morphine or Morpinite mineral that is only found in Nul Sec or can you put it in molden heath also? That mineral makes OB Ammo expensive to make in Eve.Can we get different timers in grouped guns in space? I have 8 turrets Group 4 Laser , then have 2 Gatling guns with Flux as a group,then have 2 rails with hybrid. Each group would have its own timer to firing.The mercs would get a notice of what is available for firing so they could use it skillfully. And how about some reward for all this risk in molden heath dropping Obs. The MCC Guys got paid with the clone pack money and if our side wins our dust guys get paid but little Joe Dirt Orbital Pilot risks Millions of isk dropping these strikes in low sec with a timer that tells everybody come here for content. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
362
|
Posted - 2014.11.08 02:55:00 -
[3] - Quote
How about a smoke screen strike for cover |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
362
|
Posted - 2014.11.08 03:02:00 -
[4] - Quote
How about a timer like a mining cycle on our Starship guns to show the Cap Pilots what gun is ready to fire from his space ship. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
362
|
Posted - 2014.11.08 03:07:00 -
[5] - Quote
Bring the drones in.A drone could be launched to the district Hover and fire whatever you want then up it goes to the ship for resupply.New game play ,new thing to build in eve, How about make it destructible with so much hp .I would love shooting one down |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
365
|
Posted - 2014.11.15 12:40:00 -
[6] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while Just give us Eve dust players some toys also for our destroyers |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
366
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Posted - 2014.11.16 11:12:00 -
[7] - Quote
Sgt Kirk wrote:Luther Mandrix wrote:CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while Just give us Eve dust players some toys also for our destroyers Seriously, I'd love some more strikes on my Algos (The dones keep me from being lonely :(....) Wouldn't it be awesome if I could send a drone to the battlefield. A light drone would be like the size of a Dropship I think. I like these ideas ,Nice to see you Sgt Kirk been awhile friend you old Pro! |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
366
|
Posted - 2014.11.19 20:42:00 -
[8] - Quote
NextDark Knight wrote:Oh boy I'm late to the party here...
What would it take to allow Eve toons to provide OB support to public contracts?
I'll write you a entire paper on how it should work if you can just tell me that it can happen in the near future. EVE Development idea here. AGENTS give orbital strike missions for pubs in high sec and low sec.when Eve player takes mission and goes through gate a dust mission is for them to support.Fight npcs in space get to beacon then battle spawn is at that location |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
366
|
Posted - 2014.11.20 02:03:00 -
[9] - Quote
Devs we need in Eve in Empire Space (Agents) that can give us Eve Pilots missions for Orbital Support in the pubs. 1.Fight through Npcs then go to District beacon and the timer puts the district in a q for battles Dom,Skirmish,These Eve pilot OBs will timer not war point earned.So more drops can be deployed for Eve pilot enjoyment. |
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